(edited by Elunarie.9283)
Mordrem Invasion Suggestion
Your suggestion has been suggested since thursday with around 100 threads. Still +, like the idea, but you could have used one of all the other posts.
Why you added the bold text and what use your ‘PS’ has…. I have no idea.
[RUC] Riverside United Corps! For Riverside!
Bold text is to “hopefully” let people know to not come in here and cause a troll trainwreck. Having posted here before, I know it tends to happen. Will it prevent it from happening? Maybe not. The P.S. is my own personal aside.. that’s what P.S. is for – as I know that a dev will read this thread.
As a new player, for the most part people get how this game works. If not they will before they leave the starter zone. Yeah it was awkward getting use to free roaming for content.
My suggestion would be not to continually run what was a mechanically boring, and some what tedious event. I would gather to say that most people have played Rift before, and perhaps WAR (rest in peace) so dynamic events are nothing new to mmorpgs or something unique to GW2.
What I sort of expected was for GW2 to have some really top notch special dynamic events. I’m sure some exist that they rarely run, and rare is the key. In Rift they had absolutely awesome invasions (stuff actually invaded rather than having us run circles around a plant) Problem was, it happened way too frequently, the rewards were lame, and so people didn’t bother with them after the “wow whats going on here” factor wore off.
My suggestion would be to have maybe one invasion event per week until HOT launch. Make it an actual invasions with huge enemies with high health (so the mass of players are not burning down enemies and champs in seconds) actually moving towards a fixed location. For instance I would have loved to see masses of giant tree/vine people heading towards the gates into a racial city. We kill the enemies, then move to maybe some stationary siege equipment we need to destroy, then maybe like in silverwastes how you have that vine boss, go into an instance to kill a massive boss leading the invasion.
What was missing from this event was big enemies, bosses…and for a game that’s suppose to have dragons as the end all be all of bad guys…would it kill anet to have a finale event where maybe a vine covered plant dragon needs to be downed (he doesn’t die he flies off then comes back so you can fight him a few times over the weekend so everyone gets a shot) with the grand finale of him getting killed. After the last fight give anyone who participated a great reward, even if they didn’t farm the living daylights out of the event.
The mechanics of the current event…it was boring…the rewards were lame aside from a few really cool rewards that required far too much farming of said boring event to acquire. Given limited time to farm I had to give up, I’m sure I could have gotten the 500+ blooms but I didn’t want to go that hard at the event honestly.
Not the end of the world that this event was sort of all around lame. But a lot of people expected GW2 to get dynamic special events right…and be really good at them…given the games been out 3 years and it is sort of the games claim to fame.
My advice would be: if Anet has in stock past events they know people loved and work correctly toss one in this weekend. If its way harder than just taking an already made event and running it…I suggest massive enemies charging a location, do it like the plant event only without the plant as the goal. Kill the big guys a few events then have a massive boss appear a few times. Nothing special, no gimmicky mechanics, just kill the kitten mobs. Be more tolerant on low amounts of event participation for one cool reward but allow people who farm to get many…like maybe everyone who does something at the end of the event gets one weapon skin, then those who farmed get as many weapon skins as they farmed.
As someone who played both WAR and Rift at their launch. Dynamic content isn’t something you want to continually have in game. Its super cool at first but then it loses its cool factor and becomes annoying. Keep events like this to no more than once a month, and rewards need to be interesting. Toxic gear skins and those horn/halo potions were interesting but out of reach for most players time constraints. The rest of the rewards were lame. I got some silly mini ill never use and a bunch of boxes that added to my overflow stacks of dragonite and blood shards…yes I’m under two weeks old and have overflow stacks on high end rare mats I guess…