Mordrem Leeching Thrasher Annoying Change

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Pluckerpluck.8692

Pluckerpluck.8692

So I can’t work out if I’m going mad here or not, but I believe there has been a change (whether or not intentional) to the Mordrem Leeching Thrasher that makes fighting in the Silverwastes (SW) many times harder for squishy classes.

If you don’t know the Leeching Thrasher is the ranged variety. It causes vines to pop up beneath you and cause damage.

Now each monster in the SW has counterplay. Many can be kitted, the terragriffs can be crippled or chilled (except for the ranged ones, but if you’re quick you can jump their attacks).

The Leeching Thrashers counterplay used to be non-stop movement. If you were strafing or running forward the attacks wouldn’t hit you. The attacks are relentless, but you can avoid them.

With this small change that I can’t quite tell what it is, I can no longer do this. When running directly away from them I still get hit by each attack. They happen to regularly to dodge so there’s very little I can do to stay alive other than to just leave the area and let others deal with it.

Now I’m fairly certain I haven’t changed my build or playstyle. I haven’t changed my movement speed so I’m fairly certain this is an actual change. And it really annoys me.

This mob is now a real pain to deal with, especially when a champion comes along. I’m just trying to confirm if there was a change and if it was intentional because I really dislike it (and have no read about it in any patch notes)

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

Interesting. I thought the counter play on these was to interrupt them.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: LONGA.1652

LONGA.1652

Probably Latency because I play from SE Asia.Never able to strafe out of that without getting hit.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: RoseofGilead.8907

RoseofGilead.8907

I never try to range those because the Tentacle attack only affects those who are ranged. If you’re in melee, all you have to worry about is when it does its PBAOE. So, since I never range them, I haven’t noticed any difference.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Faereilos.5106

Faereilos.5106

Yeah don’t range them. Go melee and they’re pretty much defenseless.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Pluckerpluck.8692

Pluckerpluck.8692

I never try to range those because the Tentacle attack only affects those who are ranged. If you’re in melee, all you have to worry about is when it does its PBAOE. So, since I never range them, I haven’t noticed any difference.

Oh, that’s nice to know. I might start dealing with them in melee range instead then. Limits where I can attack from, but at least I won’t be destroyed by them.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Xiahou Mao.9701

Xiahou Mao.9701

Yeah, the best counterplay to the Leeching Thrasher’s vine attack has always been to melee it, or at least to get into melee range. Then, if it does the life leech close-range attack, you back up and use ranged attacks on it.

If they’ve removed the ability to simply run away from the vines, it’s to reinforce that the creature is meant to be done in alternating “melee safe, ranged bad” and “ranged safe, melee bad” phases.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Arkinos.7245

Arkinos.7245

Just use a hard CC to stop the ranged attack.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Pluckerpluck.8692

Pluckerpluck.8692

Just use a hard CC to stop the ranged attack.

This isn’t really viable when solo, unless you have a crazy amount of hard CC. It would also fail on the elites (whereas chill and cripple still work on champion teragriffs).

Alternating melee and ranged sounds the best plan.

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

Just use a hard CC to stop the ranged attack.

This isn’t really viable when solo, unless you have a crazy amount of hard CC. It would also fail on the elites (whereas chill and cripple still work on champion teragriffs).

Alternating melee and ranged sounds the best plan.

Dual bow, Bow/GS, or bow/axes works just fine for Rangers.

Dual bow: On LB, attack at your discretion until he telegraphs his vine attack, then hit him with #4 (Point Blank) to interrupt him, continue attacking until he’s about to do it again, then swap to SB and hit him with #5 to interrupt him. continue until cooldown and swap to longbow and repeat. (note: this is solo play only, as melee folks tend to get upset when you knock things back).

Same with Bow/axes, only with the axes #4 tends to put him right on top of you.

You can do LB/GS as well. Longbow attack, hit with PBS when he telegraphs, swap to GS at the appropriate time fly in with #3 and then interrupt with #5. This also puts you into Melee, which you have pointed out.

With Veterans this is more difficult, but with the standard mobs your cooldowns are fast enough that you don’t have to deal much with his vine attacks.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Mordrem Leeching Thrasher Annoying Change

in Guild Wars 2 Discussion

Posted by: Weirwynn.2390

Weirwynn.2390

Just so you know, according to the wiki they stop using it if it fails to hit anything for two pulses. Of course, if it’s tracking you, but hitting other players, that probably doesn’t help…