As very much people are leeching during the vinewrath event to get theit loot by hitting one mob and waiting for the event to finish (mostly at the bottom lane), there should be an upgrade added which forces people to be active during the whole event. An idea would be, that the carrier is not allowed to die and that people have to defend it at any point all the time. If this is a bit too hard, here’s my idea:
All three lanes have the same bosses.
All three lanes need the same amount of people, not 30 at bot and 10 at top.
The bosses have higher HP, and a longer time available to kill them.
Once a lane enters the boss area, the other two lanes which would have to keep killing mobs should get something to do. I would think about a way to keep the boss for the other lane vulnerable, like in Dragon’s Stand towers with the pods. The lanes have to fullfill a target to weaknesses the boss. A great example for that might be something like defending a charging battery, which will shoot and harm the boss very painfully and gives him a buff for a few seconds (like underground facility fractal, end boss) so the lane zerg can attack it properly. This needs to be repeated two or three times on both other lanes so the boss can get killed.
Event rules:
- The boss can be attacked permanently, but only with the charged batteries there is a way to get it damaged enough so the zerg is able to kill it, otherwise the boss will fail and three carries will get destroyed.
- The boss has a timer of seven minutes, while a battery will spawn every three minutes on both lanes.
- One person of the lane which is attacking the boss should be able to get ported fast enough to one of those batteries once they are full (may requires a map terrain change or a way that people are able to leave the boss area again) and has to bring the battery to the attacked boss to let it explode.
- The batteries can only be charged by Mordrem essences or something like that, which are earned by killing a Veteran, Elite or Champion Mordrem on the own lane. These essences will get brought to the battery and fills the meter a bit. Once is full, the random person of the other lane is able to grab that battery and brings it to the boss.
- If a boss fails, the lane which has failed the boss will get an obstacle, such as another vine wall or less HP on their carrier, what forces everyone to help killing the boss.
- If the whole event fails, it will be harder for the next claiming and defending forts event to reclaim the forts, as there are Mordrem everywhere.
- If the event succeeds, the rewards are a bit better and there is a chance for a guild hall decoration (like Vinewrath’s leaf) and items for each boss (queen bee for Troll at bot, other items for the other two bosses).
This is my person opinion to increase the difficulty of the event properly, and it may be different to yours. I’d ask you to leave a reply if you would agree with a silverwastes or vinewrath upgrade, making it harder to finish and getting better farm loot, and what you think about my tactic.
(edited by xPoiiSon.5163)