I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Officially, on the MWolves themselves it’s a useless boon (but might help nearby mobs to move abit faster), for players its harmless (haven’t seen anykind of advantage for foes to have this boon, and the mordrem wolves are already running past the speed limits)
How about make it to apply few stacks of might and fury?
Or perhaps it grants MWolves few stacks of Might or Fury, but nearby allied monsters receive Fury, Swiftness and few stacks of might?
With always applying Swiftness as cover boon for the Fury and might.
Well, this is all about use of boon manipulations and removals (like Corrupt Boon and etc.)
But yet again, MWolves are quite devastating foes anyway, keeping players on their toes…
And what if you allow the Husks to apply protection on themselves as additional direct damage hate? But can recast it on set intervals.
And possibility of pre-existing mobs (risen, bandits, nightmare court and etc.) being updated with similar but not same variety…
(edited by FrostSpectre.4198)
Mwolves are nothing. The ones with sooper speed are the te-itiswaytooearlytothinkofhowtospellthem. They can be far away and suddenly I will find myself looking up at their tusks (or whatever you would call them).
“Only 5 seconds until the attacks stop and nobody near so I guess I can breathe no… oh kitty-kat!”
4 terragriffs at once and I forgot to pack my stability, it’s like PC ping-pong :/
4 terragriffs at once and I forgot to pack my stability, it’s like PC ping-pong :/
Worst I had was when people abandoned Red fairly early on and there were 8 of them. Literally nothing I could do.
Mwolves are nothing. The ones with sooper speed are the te-itiswaytooearlytothinkofhowtospellthem. They can be far away and suddenly I will find myself looking up at their tusks (or whatever you would call them).
“Only 5 seconds until the attacks stop and nobody near so I guess I can breathe no… oh kitty-kat!”
gonna agree with that, Mwolfs… who cares, as long as there is not 10 at once (but 10 of any mob will be tough to deal with alone), now teragriff… just one or 2 of those beasts, and it can be a nightmare
Originally, Mordrem Wolves gave retaliation.
But this was apparently “too tough” and it got nerfed to swiftness. Too tough to bring boon removal or heal through retaliation.
Vile Thrashers were also invulnerable if hit in front of them while they spun. But this was changed too. Guess that was “too tough”. Too tough to position yourself behind them as they spin towards you.
And now they claim to be bringing out challenging content? Right, how long until that gets nerfed because it’s “too tough”?
Originally, Mordrem Wolves gave retaliation.
But this was apparently “too tough” and it got nerfed to swiftness. Too tough to bring boon removal or heal through retaliation.
Vile Thrashers were also invulnerable if hit in front of them while they spun. But this was changed too. Guess that was “too tough”. Too tough to position yourself behind them as they spin towards you.
And now they claim to be bringing out challenging content? Right, how long until that gets nerfed because it’s “too tough”?
The positional requirements worked OK in group fights, but if you were fighting one by yourself it meant that a fight which should have taken 10 seconds now took 60 because the enemy rarely turned its back to you. It wasn’t tough, it was just ridiculously annoying for solo players.
Originally, Mordrem Wolves gave retaliation.
But this was apparently “too tough” and it got nerfed to swiftness. Too tough to bring boon removal or heal through retaliation.
Vile Thrashers were also invulnerable if hit in front of them while they spun. But this was changed too. Guess that was “too tough”. Too tough to position yourself behind them as they spin towards you.
And now they claim to be bringing out challenging content? Right, how long until that gets nerfed because it’s “too tough”?
I agree completely.
Originally, Mordrem Wolves gave retaliation.
But this was apparently “too tough” and it got nerfed to swiftness. Too tough to bring boon removal or heal through retaliation.
Vile Thrashers were also invulnerable if hit in front of them while they spun. But this was changed too. Guess that was “too tough”. Too tough to position yourself behind them as they spin towards you.
And now they claim to be bringing out challenging content? Right, how long until that gets nerfed because it’s “too tough”?
The positional requirements worked OK in group fights, but if you were fighting one by yourself it meant that a fight which should have taken 10 seconds now took 60 because the enemy rarely turned its back to you. It wasn’t tough, it was just ridiculously annoying for solo players.
Not really, since the Vile Thrashers had no range attacked and would spin toward you, all you had to do is dodge out of the way and attack them while they spinned since they don’t change direction of interrupt their own attack. So dodge early enough you get plenty of time to dps them down. Would kinda suck of melee though, since behind them is a trail of torment.
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