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Posted by: Valar Morghulis.7049

Valar Morghulis.7049

It becomes a problem when nothing is added to the game except for cash shop RNG boxes. There have been no new skins added to the game with the exception of Fractal related items that were not somehow related to RNG AND the gem store.

So yes, when all new skins are added to the game and require you to spend gems to have a chance to getting one, it’s a problem. You know, in a game that basically revolves around skins as a form of progression since there’s no “versicle progression”.

Remember when the game came out there were 0 skins through RNG and a crap load through crafting/loot/dungeon tokens. You want a cool looking out fit? have to group up and do a 5 man over and over to get it.

Question: What if you don’t like grouping up in a 5 man?

Standard Answer: “It’s an MMO bro! Go play a solo RPG!”

Question: What if you don’t like RNG?

Answer: “It’s an MMO bro! They ALL have RNG…”

Like I asked earlier, do you guys/gals want all loot to be standardized? All mobs of said level/difficulty to drop the exact same thing? All crafting mats to drop the same (no more lil RNG bags)?

I like RNG in an MMO, it helps create the “living world” image. I kill this karka, I could get nothing, I could get a skin… I think there should be more RNG… The game would be really boring to know exactly what I’m getting on every kill…. IMHO…

Fiddler of Malazan [BR] – Engineer {NSP}

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Posted by: Shuguard.7125

Shuguard.7125

Companies exist to make money is making you sick? What can’t you grasp with the fact that it is how every business works. Businesses are only in existence to make money in any way they see fit. Businesses that go into “business” without that goal are called non-profit organisations, or charity, and I can assure you NCSoft, ANet, whatever company you like to bring forward that backs or creates Guild wars would never go by that title.

That is simply because they are overall out to make a profit. Whether you think that’s acceptable or not is your choice but unfortunately for you it is the way of the world and there is no escaping it. Whether you like it or not, every single profitable business is only in it for the money. The workers for said company may be in it for the fun and do the best they can, hell, they might not even agree with the RNG themselves. But at the end of the day it is not down to every worker what goes in the gem store, and overall goes back to management who have got to their position by meeting goals – making money.

No reread it again, The “argument” makes me sick. Also because this company makes no effort to sell a full set of skins for a set price rather than through rng is sickening. You can still make a profit without rng. Other mmo’s and steam/origin are proof of it.

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Posted by: Rusha.4725

Rusha.4725

I’d definitly buy 10 stacks of the crates if it was a guarantied drop from 10. But it really scares me to get nothing in return and if I go further and spend more on them to get it at 50+ tries, I’d definitly think “was it worth it?” and feel depressed for paying such amounts for some pixels that probably get old in 1,2 months later. But on the other hand I like those skins and unreachable feeling makes me unhappy too. I love the game, I have money to spend in game but those chests really make my head ache as long as they stay in the shop.

At the end my conclusion is:
Crates makes me sad at all times if it’s not a free drop from a mob and gives the skin in my first try.

I hope the devs read and understand the feelings of the people in the losing end of the RNG vagon and stop repeating it.

(edited by Rusha.4725)

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Posted by: Valar Morghulis.7049

Valar Morghulis.7049

Actually people like you crack me up, the rapidly coming to uninstal is right, we have been here for 9 months and very little has been added freely, nothing lately has been added that’s worth a kitten its all either temporary or pay to get anything…

I have to 100% disagree.. I believe more has been added to this game then any MMO I have ever played (in same time frame) and with no subscription…

I don’t know of any “content” that was added that is “pay to get” only fluff and most you can get in multiple methods. All you can get from gold and/or cash.

You believe what they have added is not good, that is your opinion and not debatable. I would not play a game that was full of content I did not enjoy, but I love what they have done in GW2 since release, so I’m sticking around.

Adding temporary content… I love it, makes me feel like it’s more of a changing world and not the standard static MMO that looks the exact same for 5-10 years. I can go into EQ right now and do the same quests I did in 1999, kill the same mobs, get the same loot…

You laugh but the games populations are feeling the strain of all this RNG and cash shop, with nothing being actively added more players like that guy will leave, and less are buying the game these days, do the math smart guy..

Show me the math and I will gladly “do” it… I’m not that smart, but I do know that math requires numbers right?

I care, i don’t care about these weapons, i care about where this game is heading, just because you cannot see the bigger picture, doesn’t mean we all cannot..

Where did you get your crystal ball? My “opinion” is that this game is awesome and getting bigger and better, but I have no facts to prove that…

We get very little content and the cash shop money grabs keep coming, how long do you think players will tolerate that? i give it a year maybe 6 months and we’ll see some bad news if this junk continues to roll out…

Again… I feel the content added is WAY beyond what my $69 purchased, I even feel guilty sometimes lol Opinions are like…. well you know the rest…

Fiddler of Malazan [BR] – Engineer {NSP}

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Posted by: dinominator.9862

dinominator.9862

What’s the alternative? You can offer the cosmetics as a straight purchase, but then everyone has them and they’re completely worthless.

This is an example of mindset that is completely alien to me. I just don’t understand how something might look better or worse depending on how many people has it. How? The item in question does not change at all.

It doesn’t look any different, but its perceived value diminishes when it becomes too common. I’m not saying I agree with the mindset but there’s some truth behind it.

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Posted by: Dante.1508

Dante.1508

You claim to be the all-knowing prophet of gaming with a master’s degree in MMO community knowledge, yet you condemn people for speaking their mind about obvious, unnecessary cash grabs in lieu of actual content.

I know enough about mmo communities because I play the game, and technically have a degree (not masters) in 3d animation, working alongside game designers and coders so you could say I do know what I’m talking about to a certain extent, but that’s not what I’m saying. What I’m talking about is you would think it was obvious that this would exist.

A game gets released where you only pay for the game box, and a cash shop exists in game. A company exists to make money, how they do that is their own choice. They choose to offer the community a service in the form of a game but to appeal to a wider market they make it cheaper than most, with the potential to be more expensive than most. To appeal to even more of a market, the only reason it would be more expensive is to look good so they sacrifice money by not introducing statistically better items but gain more players for that reason.

If you feel forced to buy these items, and then come crying on here because a games company who are out to make money aren’t doing exactly what you’re asking for then of course I and others will condemn you. If you owned a company I can guarantee you would go for the option that might upset a few people but made you 10x more money in the long run. It’s just logic.

And then they all sit around wondering why their game failed and what they did wrong…. Game developers these days seem very out of the loop with their customers reading this..

Oh and games failing is happening a lot…i wonder why..

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Posted by: Vayne.8563

Vayne.8563

You claim to be the all-knowing prophet of gaming with a master’s degree in MMO community knowledge, yet you condemn people for speaking their mind about obvious, unnecessary cash grabs in lieu of actual content.

I know enough about mmo communities because I play the game, and technically have a degree (not masters) in 3d animation, working alongside game designers and coders so you could say I do know what I’m talking about to a certain extent, but that’s not what I’m saying. What I’m talking about is you would think it was obvious that this would exist.

A game gets released where you only pay for the game box, and a cash shop exists in game. A company exists to make money, how they do that is their own choice. They choose to offer the community a service in the form of a game but to appeal to a wider market they make it cheaper than most, with the potential to be more expensive than most. To appeal to even more of a market, the only reason it would be more expensive is to look good so they sacrifice money by not introducing statistically better items but gain more players for that reason.

If you feel forced to buy these items, and then come crying on here because a games company who are out to make money aren’t doing exactly what you’re asking for then of course I and others will condemn you. If you owned a company I can guarantee you would go for the option that might upset a few people but made you 10x more money in the long run. It’s just logic.

And then they all sit around wondering why their game failed and what they did wrong…. Game developers these days seem very out of the loop with their customers reading this..

Oh and games failing is happening a lot…i wonder why..

Game failings happen for a number of reasons. It’s not usually listening to the fans that causes it. Warhammer, for example, failed because it released waaaaay too early. AoC can’t have said to fail because it’s free to play now and probably making money, but it was also so buggy on launch to be almost unplayable. Guild Wars 2, by contrast, was a pleasure…in spite of launching too early and having too many bugs.

SWToR made the unfortunately choice of trying to emulate WoW. You can’t out-WoW WoW. Blizzard has been at it too long.

TSW made the unfortuantely decision to go with a monthly fee, instead of being buy to play at launch. That decision cost them. Particularly because when it launched so many people were waiting for GW 2, which was B2P.

Saying that MMOs fail because people don’t listen to their fans is not only completely unprovable, but often complete impossible, considering fans are often at odds about everything.

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Posted by: Dante.1508

Dante.1508

Actually people like you crack me up, the rapidly coming to uninstal is right, we have been here for 9 months and very little has been added freely, nothing lately has been added that’s worth a kitten its all either temporary or pay to get anything…

I have to 100% disagree.. I believe more has been added to this game then any MMO I have ever played (in same time frame) and with no subscription…

I don’t know of any “content” that was added that is “pay to get” only fluff and most you can get in multiple methods. All you can get from gold and/or cash.

You believe what they have added is not good, that is your opinion and not debatable. I would not play a game that was full of content I did not enjoy, but I love what they have done in GW2 since release, so I’m sticking around.

Adding temporary content… I love it, makes me feel like it’s more of a changing world and not the standard static MMO that looks the exact same for 5-10 years. I can go into EQ right now and do the same quests I did in 1999, kill the same mobs, get the same loot…

You laugh but the games populations are feeling the strain of all this RNG and cash shop, with nothing being actively added more players like that guy will leave, and less are buying the game these days, do the math smart guy..

Show me the math and I will gladly “do” it… I’m not that smart, but I do know that math requires numbers right?

I care, i don’t care about these weapons, i care about where this game is heading, just because you cannot see the bigger picture, doesn’t mean we all cannot..

Where did you get your crystal ball? My “opinion” is that this game is awesome and getting bigger and better, but I have no facts to prove that…

We get very little content and the cash shop money grabs keep coming, how long do you think players will tolerate that? i give it a year maybe 6 months and we’ll see some bad news if this junk continues to roll out…

Again… I feel the content added is WAY beyond what my $69 purchased, I even feel guilty sometimes lol Opinions are like…. well you know the rest…

I guess only time will tell, unless things change, obviously we have different opinions and tolerances to things.

But i’m not the only player that disagrees with these business practices.. Also the whole end of this game is about “Fluff” so when the whole end game becomes a cash grab how long do you think players will pay for fluff with nothing else to look forward too..

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Posted by: darkace.8925

darkace.8925

But i’m not the only player that disagrees with these business practices.. Also the whole end of this game is about “Fluff” so when the whole end game becomes a cash grab how long do you think players will pay for fluff with nothing else to look forward too..

Your post makes it sound as if the only way to get the “fluff” is through the rng gem shop boxes. That’s neither fair nor true. I loathe the rng gem shop boxes as much as anyone, I promise you that; but ANet has made more than a few “fluff” items available either in-game or through direct purchase in the gem shop. To pretend otherwise shows you’ve allowed reality to be distorted by your emotions.

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Posted by: Vayne.8563

Vayne.8563

But i’m not the only player that disagrees with these business practices.. Also the whole end of this game is about “Fluff” so when the whole end game becomes a cash grab how long do you think players will pay for fluff with nothing else to look forward too..

Your post makes it sound as if the only way to get the “fluff” is through the rng gem shop boxes. That’s neither fair nor true. I loathe the rng gem shop boxes as much as anyone, I promise you that; but ANet has made more than a few “fluff” items available either in-game or through direct purchase in the gem shop. To pretend otherwise shows you’ve allowed reality to be distorted by your emotions.

This is what I usually talk about…and this is the same thing TB was complaining about but in reverse. If you don’t like what a company is doing, you can say anything whether true or not, and because you’re not a fan boy it’s okay.

But if you’re a fan boy and you say something positive, even if it’s clearly true, you can be completely discounted because you like the game.

What’s good for the goose is good for the gander (and I’ve just dated myself by using that expression).

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Posted by: Conncept.7638

Conncept.7638

1200 gems? Thats 15 dollars >.> Is it just me or are the prices going up?

Gem store prices IMO are ALL grossly overpriced for what you get.

Well considering that (so far as chests and boxes are concerned) most of the time you get ABSOLUTELY NOTHING OF VALUE, they are most definitely overpriced.

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Posted by: Hawkian.6580

Hawkian.6580

Having a debate on personal philosophies regarding RNG are fine and all, as long as we all realize anet won’t and shouldn’t care. What they care about is the number of crates they sell. If the majority of the players really do feel that the crates are a rip off, then they won’t sell, and anet will use new business models going forward. If they sell, however, they they are completely justified in using RNG, however BS you may personally find it – the majority will have spoken with their wallets.

Instead of blaming anet, point the finger at the real culprits – the consumers. If you actually want to get rid of this type of RNG, get people informed about the purchases their making. Put some statistics right under their noses. Give them sound arguments. If the crates still get bought? Then we have to concede that anet has every right to supply what there is demand for.

This is exactly, to the tee, how I feel.

I mean feel free to keep making new threads about it and voicing concerns. Just make sure you understand that that part of this whole thing is useless. Not buying any gems yourself, and I guess especially trying to organize some kind of boycott would be effective here. Prove that it’s not in their best interest to do this- not in esoteric philosophical terms, but because it would actually work out better for them to stop doing it.

Otherwise, rhetoric about how horrible and unethical and damaging to the game doing things this way will run the risk of contrasting with reality. I mean they know what’s actually happening, how many spend and how spending trends have held or deviated over time.

All we have is our feelings, hurt, pragmatic or otherwise. And once again, I don’t personally like RNG and I think I’d be hard-pressed to find a single individual that does.

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Posted by: Vayne.8563

Vayne.8563

I wonder how many people who have complained about this have bought chests or keys anyway.

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Posted by: Hawkian.6580

Hawkian.6580

I wonder how many people who have complained about this have bought chests or keys anyway.

No kidding at all, I imagine the correlation is extremely high.

I know that I, for example, never hate RNG more than right after opening 10 chests and having a highlight of a Strawberry dye to show for it.

edit: Granted, I’m primarily just converting gold rather than spending cash. And I’ve bought a freaking Character Slot with in-game gold; what other game even allows you to do that? There are so many variables here, and these discussions always get so fundamentally philosophical…

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Posted by: darkace.8925

darkace.8925

I wonder how many people who have complained about this have bought chests or keys anyway.

I imagine it’s quite a high percentage.

Unfortunately, “vote with your wallet” doesn’t work so well when we aren’t all restricted to the same number of votes. I can only vote against the rng boxes once (per box), whereas anyone with a credit card can vote for them as many times as their credit limit will allow.

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Posted by: tolunart.2095

tolunart.2095

I wonder how many people who have complained about this have bought chests or keys anyway.

I imagine it’s quite a high percentage.

Unfortunately, “vote with your wallet” doesn’t work so well when we aren’t all restricted to the same number of votes. I can only vote against the rng boxes once (per box), whereas anyone with a credit card can vote for them as many times as their credit limit will allow.

Unfortunately, life, even online, is not fair.

This is the reality of subscriptionless games – many players throw a few dollars at it once in a while, but a few people throw thousands at it regularly. There are people for whom $100 is pocket change, and others who can’t afford an extra $10.

The spending habits of these people have more effect on the game than dozens of protest threads. You have the option to spend your money here or elsewhere, just as they do. That they have more money to spend is not Anet’s fault.

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Posted by: darkace.8925

darkace.8925

not Anet’s fault.

My post was a statement of resignation – an acceptance of the way things are – not an assignment of blame.

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Posted by: tolunart.2095

tolunart.2095

I’m glad you can accept it. Most of the people posting here cannot.

I don’t like lotteries, and I choose not to participate. But that doesn’t mean I don’t understand why they exist. The impact of these boxes is almost unnoticeable compared to real world gambling – state lotteries, the Powerball drawings, casinos even entire cities devoted to gambling… and that’s just the US. The money Anet has made from selling these things since the game began would get lost in the accounts of a single casino.

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Posted by: Drew.1865

Drew.1865

I’m glad you can accept it. Most of the people posting here cannot.

I don’t like lotteries, and I choose not to participate. But that doesn’t mean I don’t understand why they exist. The impact of these boxes is almost unnoticeable compared to real world gambling – state lotteries, the Powerball drawings, casinos even entire cities devoted to gambling… and that’s just the US. The money Anet has made from selling these things since the game began would get lost in the accounts of a single casino.

You’re trying to derail the thread and casinos are regulated by governments. We aren’t discussing casinos we’re discussing an mmo. The type of gambling or lottery whatever you want to call it in GW2 isn’t regulated yet. Some find it unethical and some do not.

At this time mmo companies can get away with this behavior but hopefully the people that play these games will stop supporting this practice.

I have come to the realization that there are 2 types of mmo players. Those that want the game free to play and for it to be financed through gambling to support the game so they don’t have to pay a sub and another group that would prefer a sub and only items in the cash shop you can directly purchase.

I prefer the method I find to be ethical and that’s to just pay a sub.

Is GW2 a game or a virtual casino?

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Posted by: Jaall.3420

Jaall.3420

These cash shops have been around since F2P mmo’s have existed and this game has done nothing but prove that people like to throw away lots of money to be the best. No not every MMO has RNG cash shop items, but then their shop items are virtually needed to be the best. These items are, and I can’t stress this enough, definitely 100% absolutely guaranteed NOT needed. If you feel you do need them to be good then you have the idea wrong. If you WANT them, then that’s a whole different story.

If ANet decided to sell the new ascended armour through cash shop only and RNG from chests then there would be a massive problem, but these are only skins so they are doing nothing wrong, it’s the small percentage of the community making a fuss because they’ve become overly spoilt. It’s funny because, I bet half of the people complaining that you can’t get everything today are the ones complaining that there’s nothing left to do in the game and it’s boring. I wonder why?

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Posted by: Zenith.7301

Zenith.7301

To some people looks are more important than stat differences. You don’t get to say what is optional for people. Playing the game and going beyond lv10 is also optional — you don’t need to be lv80 as you can still play without issue pre-10.

I love how some morons seem to despise consumers for voicing their opinions aboout consumption.

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Posted by: Jaall.3420

Jaall.3420

I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.

Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.

My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.

The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.

If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.

I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.

(edited by Jaall.3420)

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Posted by: morrolan.9608

morrolan.9608

I wonder how many people who have complained about this have bought chests or keys anyway.

Well I’ve bought exactly zero.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Vayne.8563

Vayne.8563

I wonder how many people who have complained about this have bought chests or keys anyway.

Well I’ve bought exactly zero.

Me too. But I did buy a mining pick last month.

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Posted by: Yargesh.4965

Yargesh.4965

To quibble there are millions of Mona Lisa’s some very, very good. They are copies but they are Mona Lisa just not the original.
No problem on my part to see ring on vanity items, or for them to be in the gem shop.

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

How refreshing. A post that has common sense. Good for you Vol!

I hope this thread gets locked down soon. How many posts can you have where people can’t grasp simple concepts?

1. Rare – Is something not everyone can get or have. Not many of them. Not likely to be found. Very few exists.
2. Whiner – Person who says things like, “They have something I want so I should get one too.”
3. Grasp of Reality – There is only one Mona Lisa. Not everyone gets to have one. Deal with it.
4. There is a real life company that makes and supports Guild Wars 2. They do this to make money, not cater to you. If they do not make money on Guild Wars 2, it will go away and no one will get any further skins or anything else for that matter.
5. If you don’t like it, quit playing and go somewhere else.

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Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

(edited by Etna.5026)

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Posted by: Vayne.8563

Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

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Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

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Posted by: Vayne.8563

Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

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Posted by: Jaall.3420

Jaall.3420

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

That works the other way too – If everyone has the vanity items, they stand out less so less incentive to buy them to be different.

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Posted by: Gibson.4036

Gibson.4036

Apparently quoting a well-worn statement on the foolishness of gambling is rude, condescending, and/or inflammatory, so my previous post was deleted.

I think I will open a coffee shop where I will serve tasty cheesecake. You can buy the plain or strawberry cheesecake normally, but the popular “Death By Chocoloate Cheesecake” will only be available one day a month to increase its desirability, and you can not purchase it. You can, instead, buy the right to draw a slip of paper from the fishbowl, and if it has a star on it, you get a piece of the cheesecake.

After all, the shop isn’t there to provide tasty treats. It’s there to make money.

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Posted by: Arrow.3856

Arrow.3856

They need to make alot of money from somewhere, its not an Non-profit organization. However although it does not add any real advantage to players who do get really really really lucky or pay an arm and a leg for these skins the game has turned into a slight different version of P2W…what I mean is it has turned into pay 2 have the latest cool gear skins.
It would have been cool if you could get the new content through farming that is designed to take longer then an hour. I mean The tentacle back piece is great but everyone has them, would have been great if it took some real effort.

PS: we need a legendary gear set, everyone has weapons in month or two, putting in a whole set would mean people take about 6-9 months to get a set and will keep people in the game the further they get…

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Etna.5026

Etna.5026

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

I fear that its a great way to make short term cash, but as it goes on the people who got lucky the first time, wont the second. Then the internet exaggerated word of mouth gets out that Gw2 is a big RNG fest, and you lose sales. At that point its too late to go back. First impressions are last impressions.

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Posted by: Jaall.3420

Jaall.3420

After all, the shop isn’t there to provide tasty treats. It’s there to make money.

The shop is there to make money and their method is selling treats because there is a market there. Wherever there is a market there will be a business out to make money from it. Selling treats simply to sell treats is kind and friendly but not everyone goes by that in life, namely business owners. They get to where they are by being notoriously unforgiving when it comes to money, because it sees results. Unfortunately you don’t get too far in life by being kind, as much as I’d really like that to be possible.

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Posted by: kratan.4619

kratan.4619

Gee…I’m so glad that Anet took an amazing franchise and turned it into a money grubbing RNG fest. Remember when cool items used to cost time, and not money… Glad to see all the people running around with these weapons and know that they spent no effort to get them at all, but instead just opened their wallet.

You answered your own post, you can spend “time” for the items. Go farm gold, turn the gold to gems, then obtain your goal. Now you have spent time to obtain your items and you can feel good about yourself that you know you didn’t spend any money to get the item.

Obligatory: They are a business and are in business to make money, not provide you with free entertainment, your first 60 dollar purchase notwithstanding.

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Posted by: Vayne.8563

Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

I fear that its a great way to make short term cash, but as it goes on the people who got lucky the first time, wont the second. Then the internet exaggerated word of mouth gets out that Gw2 is a big RNG fest, and you lose sales. At that point its too late to go back. First impressions are last impressions.

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

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Posted by: Vayne.8563

Vayne.8563

And for companies, games aren’t meant to be fun. They’re meant to make money.

Correct me if I’m wrong, but ArenaNet made money from their cash shop in Guild Wars without rng. Am I wrong? If not, doesn’t it stand to reason they’d be able to make money from the cash shop in Guild Wars 2 without rng?

Actually, this is not the case. That is, it’s true that Anet didn’t have RNG in the Guild Wars 1 cash shop. It’s also true that the Guild Wars 1 cash shop was not really part of the funding business plan model and never really figured deeply into the company’s finances.

The staff for Guild Wars 2 is at least five times the size of the staff for Guild Wars 1. The content being released for Guild Wars 2 is being released far faster than the content for Guild Wars 1. Indeed it needs to be because 8 years ago when GW 1 came out, there was very little competition by comparison. Anet had to move to bigger offices to house the bigger staff, all of which increased overhead.

Guild Wars 2 is a much more ambitious project than Guild Wars 1 was. It requires more funding. Whether or not they could have enough funding without RNG, I can’t say. It’s possible. It’s also possible it wouldnt’ be enough.

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Posted by: Villious.8530

Villious.8530

I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.

Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.

My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.

The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.

If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.

I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.

But how do you know the $$$ amount needed to further develope the game, and the $$$ amount that is pure profit? I see people say they need to grab cash like this to support the monthly content rollout, but who really knows. The content rollout may be well funded without the RNG skins, and said RNG may just be maximizing pure profits. Without the factual numbers, it’s all just speculation.

Coming into GW2, I thought it was a game about skins, and not about needing the best stats. But now, to get the skins, we have to gamble. If they are gonna RNG all these new skins, how about divert some of that money to make new skins for the poor people? Some see it as supporting development, and some see it as supporting development and being greedy. Again, it’s all speculation, but time will tell when the new MMOs hit the shelves. Then if enough people feel shafted, and move on, the fans better be ready to pull out their wallets to support the cause.

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Posted by: Vayne.8563

Vayne.8563

I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.

Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.

My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.

The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.

If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.

I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.

But how do you know the $$$ amount needed to further develope the game, and the $$$ amount that is pure profit? I see people say they need to grab cash like this to support the monthly content rollout, but who really knows. The content rollout may be well funded without the RNG skins, and said RNG may just be maximizing pure profits. Without the factual numbers, it’s all just speculation.

Coming into GW2, I thought it was a game about skins, and not about needing the best stats. But now, to get the skins, we have to gamble. If they are gonna RNG all these new skins, how about divert some of that money to make new skins for the poor people? Some see it as supporting development, and some see it as supporting development and being greedy. Again, it’s all speculation, but time will tell when the new MMOs hit the shelves. Then if enough people feel shafted, and move on, the fans better be ready to pull out their wallets to support the cause.

To get SOME skins, you have to gamble. There are plenty of weapon skins available in game that you don’t have to gamble with. Dungeon skins. fractal skins, high end skins, karma skins, WvW skins, new guild skins, the SAB box skins. there were plenty. It’s not like there are no skins.

And yeah I don’t like the RNG either, but that doesn’t mean you can’t get cool skins in game. I don’t have any RNG skins, and my characters look GOOD.

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Posted by: Villious.8530

Villious.8530

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

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Posted by: Vayne.8563

Vayne.8563

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.

A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.

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Posted by: Villious.8530

Villious.8530

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.

A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.

In a game built around skins/appearance, personal taste is THE issue. People that don’t like the new sets say you don’t need them to play. People that like the new sets say they don’t want to gamble to get them. Yes, there are a lot of other weapons. I have a scythe that I purchased on the trading post for my necro. Been using it for five months. I’d love to have the new tentacle staff since I think it looks like a necro, but I have to pull the one armed bandit to maybe get it.

I’m not saying your wrong Vayne. Everyone likes different things, places different priorities on things, thinks differently. I don’t agree with you, but that’s ok.
In the end, people will vote with their wallets or move on when something else comes down the pipe.

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Posted by: jheryn.8390

jheryn.8390

To quibble there are millions of Mona Lisa’s some very, very good. They are copies but they are Mona Lisa just not the original.
No problem on my part to see ring on vanity items, or for them to be in the gem shop.

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

How refreshing. A post that has common sense. Good for you Vol!

I hope this thread gets locked down soon. How many posts can you have where people can’t grasp simple concepts?

1. Rare – Is something not everyone can get or have. Not many of them. Not likely to be found. Very few exists.
2. Whiner – Person who says things like, “They have something I want so I should get one too.”
3. Grasp of Reality – There is only one Mona Lisa. Not everyone gets to have one. Deal with it.
4. There is a real life company that makes and supports Guild Wars 2. They do this to make money, not cater to you. If they do not make money on Guild Wars 2, it will go away and no one will get any further skins or anything else for that matter.
5. If you don’t like it, quit playing and go somewhere else.

I totally get what you are saying, but it is a semantics issue. I could take what you said and word it differently with the same result. There is only ONE Mona Lisa, there are millions of copies, many of them good, but there is only one Mona Lisa. The bottom line is that we agree. The gem shop is how Anet makes money. For people to whine about them making money in this way is stupid. There is a simple solution for the whiners, if you don’t like it, then quit. Griping about it will not make it go away. Thanks for the reply Yargesh.4965, you made me smile. It’s nice to know there are other people with common sense out there.

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Posted by: Vayne.8563

Vayne.8563

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.

A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.

In a game built around skins/appearance, personal taste is THE issue. People that don’t like the new sets say you don’t need them to play. People that like the new sets say they don’t want to gamble to get them. Yes, there are a lot of other weapons. I have a scythe that I purchased on the trading post for my necro. Been using it for five months. I’d love to have the new tentacle staff since I think it looks like a necro, but I have to pull the one armed bandit to maybe get it.

I’m not saying your wrong Vayne. Everyone likes different things, places different priorities on things, thinks differently. I don’t agree with you, but that’s ok.
In the end, people will vote with their wallets or move on when something else comes down the pipe.

Good luck finding an MMO that doesn’t use similar or worse tactics. That’s all I’m saying. The cost to produce an MMO is too high now, and I’m pretty sure most MMOs will be at least this bad. In fact, most of them right now are a lot worse.

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Posted by: Villious.8530

Villious.8530

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

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Posted by: Vayne.8563

Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

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Posted by: tolunart.2095

tolunart.2095

In a game built around skins/appearance, personal taste is THE issue. People that don’t like the new sets say you don’t need them to play. People that like the new sets say they don’t want to gamble to get them. Yes, there are a lot of other weapons. I have a scythe that I purchased on the trading post for my necro. Been using it for five months. I’d love to have the new tentacle staff since I think it looks like a necro, but I have to pull the one armed bandit to maybe get it.

I’m not saying your wrong Vayne. Everyone likes different things, places different priorities on things, thinks differently. I don’t agree with you, but that’s ok.
In the end, people will vote with their wallets or move on when something else comes down the pipe.

If this is the case, then sales of the new RNG boxes will be poor and they will look for other ways to make a profit. If sales are good or better than good, then there will be more of them in the future.

Past experience has indicated that this has been a successful sales strategy for Anet and many other companies. While a few people may disagree with this practice, the majority of the player base does not. Many, like me, ignore it and do not spend money on it. Some do, and a significant number spend a lot of money on it.

(edited by tolunart.2095)

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Posted by: Villious.8530

Villious.8530

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

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Posted by: Vayne.8563

Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

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Posted by: Villious.8530

Villious.8530

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.