More Gear, More Meaning

More Gear, More Meaning

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Posted by: Bolthar.7192

Bolthar.7192

It is my opinion that this game could use some more gear models/skins. sure there are quite a few already, but if you take any given weight and item slot, remove the gem store items, the Hall of Monuments items and the cultural gear you can’t wear, you’ve eliminated about a third or more of the possible options.

I would love to see more armor and weapon skins in the game but more than just that.. I would like to see some gear that holds meaning. The legendary weapons, ascended items… these say things about you – that you’ve achieved something and worked very hard to do so. Same could be said about the radiant and hellfire sets. Too many of the sets in the game have been added through the gem store. They may look cool, but they say little more than “I have money” or detestably gold.

One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content. And a new set would be released with each living story season, or sooner, depending on the length of the seasons now. This would allow a player to say, I am an avid WvWer/Dungeon runner/Fractal do-er/PvPer. A display of your time investments.

That’s my thoughts. Yours?

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Posted by: Brutal Arts.6307

Brutal Arts.6307

It won’t happen. They make too much money for too little effort selling skins in the gem store.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Scientia.8924

Scientia.8924

More gear would be nice.

The problem is lets say you introduce a bare minimum 3 new ‘themed’ sets (PvP, WvW, dungeon). 3 themes x 2 sexes x 3 armor classes x 6 pieces = 108 individual pieces of armor that need to be designed and then rendered in 3D.

Hell we all would love that, but there are much more pressing issues that need immediate attention at the moment. Realistically the Living Story changes and next season of competition will tie up the next few months with patching

What if HoT turns out to be the Mordrem Invasion event, x100?

(edited by Scientia.8924)

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Posted by: Bolthar.7192

Bolthar.7192

It won’t happen. They make too much money for too little effort selling skins in the gem store.

I wouldn’t even mind if they kept selling skins in the gem store, just as long as new skins were being added to the game separate of the gem store at the same or a grater pace.

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Posted by: Allaraina.8614

Allaraina.8614

I would love love love love love love love this. This has been a major problem I’ve had with the game – I want to earn things by playing specific content, not by swiping my credit card or trading gold for gems.

Also more gowns. Actually just more everything. More plate armor with skirts. More plate armor without skirts. More skirts. More DRESSES. Beautiful TA dresses. And non-TA dresses. Do a google image search for ‘Miss Universe Gown’ for inspiration.

/goes back to staring at pretty dresses

My 18 characters are waiting for outfits from GW1 like Tuxedos! WE GOT DWAYNA! =D
http://asuratime.tumblr.com/

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Posted by: Tru Reptile.6058

Tru Reptile.6058

I’d love to see profession themed armor and weapon skins.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

More gear would be nice.

The problem is lets say you introduce a bare minimum 3 new ‘themed’ sets (PvP, WvW, dungeon). 3 themes x 2 sexes x 3 armor classes x 6 pieces = 108 individual pieces of armor that need to be designed and then rendered in 3D.

Hell we all would love that, but there are much more pressing issues that need immediate attention at the moment. Realistically the Living Story changes and next season of competition will tie up the next few months with patching

Sylvari and Humans are pretty similar. Also Norn. Don’t forget that many other MMOs do this as well. Although I have to admit most MMOs don’t have such detailed Armor skins.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Randulf.7614

Randulf.7614

I have no objection at all about armour skins in the gem shop as long as;

- Some filter into the game. There needs to be a balance. Even if there are more in the gem store, we need a way of getting them as rewards. Like the dungeon sets.

- The pricing structure doesn’t change. The charging for individual pieces on a couple of recent sets meant that we were paying a lot more to get one set. That felt cheeky to me. By all means, charge for separate pieces, but not at inflated costs.

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Posted by: Sariel V.7024

Sariel V.7024

One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content.

These already exist.

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Posted by: Bolthar.7192

Bolthar.7192

I’d love to see profession themed armor and weapon skins.

I had posted something about that previously:
https://forum-en.gw2archive.eu/forum/game/gw2/Profession-Specific-Gear-1/first#post3991085
thought it would be really cool if there was an order for each profession that you could earn rank in and earn armor specific to that class. Like this post I suggested with the same concept but for the vigil, priory and order of whispers:
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Content-Idea-for-Living-Story-Seasons/first#post4131352

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Posted by: Bolthar.7192

Bolthar.7192

One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content.

These already exist.

there is a set of gear in WvW for each armor weight that can only be purchased in WvW. It looks no better than any random blue drop that you would see leveling in PvE. There are the tournament weapon skin rewards, but you can only work towards these skins during a tournament. What I am suggesting would be achievable at any time.

As for dungeon skins, you can get each and every one of them through PvP now. And the skins you can get in PvP, just like the WvW skins, are as plain in appearance as low level PvE blue items. I should also mention that none of these skins suggest any sort of feat.

Or are you talking about something else?

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Posted by: Serelisk.6573

Serelisk.6573

It’s a great idea but currently against one of the most bizarre ideologies in the game, in my opinion. The ideal of “play the way you want”, as vague as that is, has streamlined the entire cosmetic portion of the games economy to rely principally on acquisition of gold. This is why there was not, until very recently, unique items rewarded to people strictly for doing a singular game type since Fractals of the Mist were added.

I always thought people shouldn’t feel entitled to every skin in the game, and that players who excel at something in particular (other than mindless farming in PvE) should be rewarded with unique items. That was once an idea pre-launch, but I guess people complained or something? Anyway, here’s hoping to Anet adding more unique rewards/prestige for people who enjoy specific game types.

P.S. I would love cosmetic items for Keg Brawl please & thank you.

Kegmaster

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Posted by: Bolthar.7192

Bolthar.7192

I have no objection at all about armour skins in the gem shop as long as;

- Some filter into the game. There needs to be a balance. Even if there are more in the gem store, we need a way of getting them as rewards. Like the dungeon sets.

- The pricing structure doesn’t change. The charging for individual pieces on a couple of recent sets meant that we were paying a lot more to get one set. That felt cheeky to me. By all means, charge for separate pieces, but not at inflated costs.

Agreed, it would be a lot of work, but to be fair, an MMO is a lot of work. The game is 2 years old about now and almost about half of every category of skin in the game is from the gem store (or is inaccessible to your race – said just to point out the real quantity available). Very few new skins have been added to the game separate of the gem store. If Anet doesn’t intend on having any sort of expansions, which in other games would add new gear and maps, then they need to add new skins (and content in general) to the game in regular intervals.

I guess my point is that an MMO is a lot of work and if a game developer isn’t prepared to do a lot of work to upkeep their game they shouldn’t do an MMO. I think Anet was prepared to do the work however so I don’t think this is a problem. I do think its a problem that with the age of the game there is still a shallow quantity of available items and skins per item type that is separate of the gem store.

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Posted by: Bolthar.7192

Bolthar.7192

It’s a great idea but currently against one of the most bizarre ideologies in the game, in my opinion. The ideal of “play the way you want”, as vague as that is, has streamlined the entire cosmetic portion of the games economy to rely principally on acquisition of gold. This is why there was not, until very recently, unique items rewarded to people strictly for doing a singular game type since Fractals of the Mist were added.

I always thought people shouldn’t feel entitled to every skin in the game, and that players who excel at something in particular (other than mindless farming in PvE) should be rewarded with unique items. That was once an idea pre-launch, but I guess people complained or something? Anyway, here’s hoping to Anet adding more unique rewards/prestige for people who enjoy specific game types.

P.S. I would love cosmetic items for Keg Brawl please & thank you.

I have to +1 you for this. I think that there should be challenges in the game and items rewarded to players that overcome those challenges that they can show off. I like that legendary items are debatably like this, however its unfortunate that they are one of the few to the point that so many people have them. And with little else of the sort added in 2 years what would you expect, right?

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Posted by: Brother Grimm.5176

Brother Grimm.5176

It won’t happen. They make too much money for too little effort selling skins in the gem store.

I wouldn’t even mind if they kept selling skins in the gem store, just as long as new skins were being added to the game separate of the gem store at the same or a grater pace.

While that sounds good as a player, what is the economic incentive to do so? I’m not saying I wouldn’t like what you are asking for, but it just does not make much sense in terms of keeping the Servers powered on…..

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Jski.6180

Jski.6180

Gem store skins are cheaper then full race armor in terms of gold. I do not see the problem having a gold sink in the game that let you do any event to get such skins.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.

Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.

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Posted by: Jski.6180

Jski.6180

It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.

Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.

Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.

If any thing your asking for it to be more painful to get skins for ppl.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Bolthar.7192

Bolthar.7192

It won’t happen. They make too much money for too little effort selling skins in the gem store.

I wouldn’t even mind if they kept selling skins in the gem store, just as long as new skins were being added to the game separate of the gem store at the same or a grater pace.

While that sounds good as a player, what is the economic incentive to do so? I’m not saying I wouldn’t like what you are asking for, but it just does not make much sense in terms of keeping the Servers powered on…..

Sure! The way I see it, you’ve got to get the players invested in the game before they are going to INVEST in the game. In other words players are less likely to buy gems if they aren’t all that hooked or think they may quit playing in the near future.

Adding in content like this where new sets are added into the game in seasons gives players some sense of horizontal progression, even if it is essentially cosmetic. It gives players something to work towards regularly and look forward to on top of the new story content that would come with the new season. Earning these sets or skins and wearing them would display a feat and accomplishment of that player and give them a healthy sense of an ego that drives many players to keep playing.

I guess you could see it as a healthy cosmetic treadmill that keeps players looking forward, busy and investing time into the game and hopefully keeping them confident enough to invest actual money into the gem store.

I should also point out that if you are earning a unique currency, such as the badges of honor, while doing your favorite content and this currency is used to purchase the unique gear, then the player knows that their time is well spent even if they are not entirely fond of the current seasons set as they can apply their earnings to the next season. (run on sentence? lol)

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Posted by: Korossive.7085

Korossive.7085

“More Gear, More Meaning”?

I’d settle for just more meaning.

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Posted by: Bolthar.7192

Bolthar.7192

It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.

Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.

Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.

If any thing your asking for it to be more painful to get skins for ppl.

I disagree. I am asking for gear to have more meaning. I’m asking that players that spend a lot of time doing a certain type of content be able to be rewarded with gear in which they can wear to show off their feats and achievements in that specific content.

If a player is rank 110 in WvW, why not reward that player with gear that says to others that this player is an avid defender and fighter of their server. Same for PvP, if you are a high ranking PvP player, why not be rewarded with gear that says to other players you are a force to be reckoned with in the Mists. Or if you do dungeons so often that you know them like the back of your hand and have a million of each dungeon currency why not have a set of armor that says such.

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Posted by: Harper.4173

Harper.4173

I wouldn’t mind if they were added to the gem store as long as more armor was added to the game. I feel we’ve had very little additions since release for a game that prides itself on being driven by cosmetics.

Also – a very good idea posted in this thread are profession themed sets (Thank you Tru Reptile).

As far as Warrior is concerned, they need look no further than their main page on Warriors at GW2.com.

https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2012/08/warrior-stances.jpg
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2012/08/lg-warrior-adrenaline.jpg

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Jski.6180

Jski.6180

It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.

Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.

Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.

If any thing your asking for it to be more painful to get skins for ppl.

I disagree. I am asking for gear to have more meaning. I’m asking that players that spend a lot of time doing a certain type of content be able to be rewarded with gear in which they can wear to show off their feats and achievements in that specific content.

If a player is rank 110 in WvW, why not reward that player with gear that says to others that this player is an avid defender and fighter of their server. Same for PvP, if you are a high ranking PvP player, why not be rewarded with gear that says to other players you are a force to be reckoned with in the Mists. Or if you do dungeons so often that you know them like the back of your hand and have a million of each dungeon currency why not have a set of armor that says such.

Your talking about getting exotic level armor or “gear” meaningful not skins because at the end of the day dungeons are giving you gear not skins you may want these skins but they are not given to you as such.

If you do not enjoy the event that is given to one or another skin your forced into grinding out though content for rewards alone and not for the content as it should be.

Ppl point of views on skins are all over some ppl may think they are the best skins in the game other may think they are worst but to tie them to one event is to make ppl do an event because or what they get at the end and not that event and its going to leave ppl hatting what may of been good content because the rewards are not worth it or that the rewards are so good that you MUST do the content.

If your just doing it to show off you comply missed the point of GW2 this is no raid game where you have dps healing tanking counts so every one can see how good or bad you are. You also cant look at other ppl gear with out there permission to see how well they are geared up. This game is about having fun the way you want to and looking / gearing up the way you want to. To try to move away from that stand point is to push GW2 into the stander “WoW” set up for mmorpg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Bolthar.7192

Bolthar.7192

It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.

Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.

Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.

If any thing your asking for it to be more painful to get skins for ppl.

I disagree. I am asking for gear to have more meaning. I’m asking that players that spend a lot of time doing a certain type of content be able to be rewarded with gear in which they can wear to show off their feats and achievements in that specific content.

If a player is rank 110 in WvW, why not reward that player with gear that says to others that this player is an avid defender and fighter of their server. Same for PvP, if you are a high ranking PvP player, why not be rewarded with gear that says to other players you are a force to be reckoned with in the Mists. Or if you do dungeons so often that you know them like the back of your hand and have a million of each dungeon currency why not have a set of armor that says such.

Your talking about getting exotic level armor or “gear” meaningful not skins because at the end of the day dungeons are giving you gear not skins you may want these skins but they are not given to you as such.

If you do not enjoy the event that is given to one or another skin your forced into grinding out though content for rewards alone and not for the content as it should be.

Ppl point of views on skins are all over some ppl may think they are the best skins in the game other may think they are worst but to tie them to one event is to make ppl do an event because or what they get at the end and not that event and its going to leave ppl hatting what may of been good content because the rewards are not worth it or that the rewards are so good that you MUST do the content.

If your just doing it to show off you comply missed the point of GW2 this is no raid game where you have dps healing tanking counts so every one can see how good or bad you are. You also cant look at other ppl gear with out there permission to see how well they are geared up. This game is about having fun the way you want to and looking / gearing up the way you want to. To try to move away from that stand point is to push GW2 into the stander “WoW” set up for mmorpg.

It is very difficult to follow what you are saying here. It sounds like you are thinking that I expect people to do one event over and over again in order to get gear. This is not what I am saying.. I am saying people who ALREADY play certain CONTENT more than other content and invest most of their time into that content would probably be grateful for a reward that lets them express their achievements in that content. Take the WvW tournament weapons as an example. Players with these stand out among the rest. It’s impressive.

Players like to earn things that make them stand out among the rest. Look at how many people have got legendary weapons. It’s because they want to stand out and currently it’s one of the only things that lets you do that. People want more legendaries, even legendary armor. Why? because they want more content that they can work towards that makes them stand out and shows off their efforts. My suggestion satisfies this. If everyone gets a legendary item just because it’s one of the only things that that shows off their efforts and holds meaning, then it becomes less “legendary” because everyone has one.

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Posted by: Bolthar.7192

Bolthar.7192

Your talking about getting exotic level armor or “gear” meaningful not skins because at the end of the day dungeons are giving you gear not skins you may want these skins but they are not given to you as such.

If you do not enjoy the event that is given to one or another skin your forced into grinding out though content for rewards alone and not for the content as it should be.

Ppl point of views on skins are all over some ppl may think they are the best skins in the game other may think they are worst but to tie them to one event is to make ppl do an event because or what they get at the end and not that event and its going to leave ppl hatting what may of been good content because the rewards are not worth it or that the rewards are so good that you MUST do the content.

If your just doing it to show off you comply missed the point of GW2 this is no raid game where you have dps healing tanking counts so every one can see how good or bad you are. You also cant look at other ppl gear with out there permission to see how well they are geared up. This game is about having fun the way you want to and looking / gearing up the way you want to. To try to move away from that stand point is to push GW2 into the stander “WoW” set up for mmorpg.

Let me try again, Jski. I believe all content should be available to all players to a point, but not to the point that everything is meaningless because everyone has it. Take Legendary weapons as an example. All players can get it, but it holds meaning that this player has put in a lot of work in a range of content (ideally). People want this sort of thing. It shows what they’ve done and makes them stand out for their accomplishments. Because this is actually one of the few types of items in the game that does this for players, many players have them and they have become very common and a bit less “legendary.”

Adding in skins that you get through only specific content, released in tiers by rank or season creates another pool of which players can acquire items that make them stand out in a crowd and express their achievements. So as an example again, say in WvW at a certain rank perhaps and for a certain amount of badges of honor you can purchase pieces of a set of armor unique to WvW. Then when you walk around in LA people will see you and know you have done a lot of WvW or are of high rank. You can show off your achievements so to say. And this would be the same for PvP and PvE (Dungeons). Does that make any more sense?

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Posted by: Azhure.1857

Azhure.1857

It won’t happen. They make too much money for too little effort selling skins in the gem store.

I absolutely hate having to agree with this…. but I do.

Isle of Janthir Megaserver

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Posted by: Decently Evil.9648

Decently Evil.9648

The fact that Guild Wars 2 does not have this type of gear is the main reason I don’t play it currently. If Anet were to introduce content-specific rewards like the OP mentioned I would play again. It’s actually that simple for me.

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Posted by: JayAction.9056

JayAction.9056

This game just needs more skins in general. Like a major release, similar to the amount that was released with the game.

One set of skins every month or so is not enough to keep things fresh.

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Posted by: Bolthar.7192

Bolthar.7192

This game just needs more skins in general. Like a major release, similar to the amount that was released with the game.

One set of skins every month or so is not enough to keep things fresh.

I don’t think the community would mind if they didn’t put out any new PvP finishers, armor skins dinky doo-dads like water guns or anything else like that in the gem store for a few months and instead added the games first season of “content specific” skins as described prior. I wouldn’t mind if they didn’t put armor in the gem store at all anymore as long as they added new sets into the game.

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Posted by: Bolthar.7192

Bolthar.7192

Actually… what I’d really like to see is more items in general that drop in certain locations and from certain mobs. For example, if each dungeon had a unique armor and weapon set that had a chance to drop from mobs and bosses – not the dungeon armor already in the game – I think that would be pretty cool. Defeating veterans, elites and champions isnt very rewarding in most cases, even with the new reward system. Additionally it would be nice to see minis obtainable in the game in the same sort of way. In certain areas, from certain mobs… blah blah blah. Maybe it would give some people more incentive to explore and bring people to different areas of the world that is otherwise relatively underpopulated. Dunno.

Add more to the GAME, not the gem store. Get players invested. Then the players will be more likely to invest into the gem store.

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Posted by: Orangensaft.7139

Orangensaft.7139

anet even did the opposite

the few living story skins that you got by doing it or doing the achievements related with it now can be bought by anyone with just a bit of brainless farming that gives you tokens and massive amount of champ bags

ofc most of them didnt mean too much

but they showed that you took part and that you were already here back then

and some also required achievements…

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

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Posted by: BlacPlague.4208

BlacPlague.4208

I would just like to see new chest and leggings. It seems a large amount of living story and gem store skins are shoulders, helms, gloves, and boots. Which a lot of them look great but we need chests and leggings to match them.

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Posted by: Sariel V.7024

Sariel V.7024

One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content.

These already exist.

there is a set of gear in WvW for each armor weight that can only be purchased in WvW. It looks no better than any random blue drop that you would see leveling in PvE. There are the tournament weapon skin rewards, but you can only work towards these skins during a tournament. What I am suggesting would be achievable at any time.

As for dungeon skins, you can get each and every one of them through PvP now. And the skins you can get in PvP, just like the WvW skins, are as plain in appearance as low level PvE blue items. I should also mention that none of these skins suggest any sort of feat.

Or are you talking about something else?

I’ve had to reread your OP because, frankly, I had to have been too distracted to give it the proper amount of thought.

The current exclusive armor sets.. well, I didn’t say they didn’t suck ;D I just said they existed. You’ll have to concede that there were a few interesting skins PvP-only, but they’ve largely been removed from circulation with the addition of the wardrobe. I’ll list specifics if anyone cares. And PvP always had access to Dungeon gear as rewards, under different names.

I do like the idea, that getting something that is Legendary ought to require legendary effort, and if you keep some of it mode-exclusive, that’s only fair. Even appealing. WvW is always getting the short end of the stick in this department.

But look around. How often do you see Sunrise and Twilight while you’re standing around in a group? It’s gotten to the point that I don’t want one of either. Ubiquity is devaluing what we already have, possibly because people are buying the Legendary premade and shortcutting the process. Make it harder to get? Who wants to put in more effort than making a Legendary takes?

And what translates to legendary effort in PvP? Winning a tournament? That’ll keep it limited, for certain, but it’ll also kitten off probably 60% of the player base, many of whom would never have wanted to play PvP at all but might have been enticed if such a thing were reachable with extended inividual effort.

And that I think is a key problem here. How do you translate the legendary creation process to the other game modes so that your individual effort isn’t completely dependent on the effort of your group (pvp team, wvw server)? Or can you do that at all?

More Gear, More Meaning

in Guild Wars 2 Discussion

Posted by: Bolthar.7192

Bolthar.7192

I’ve had to reread your OP because, frankly, I had to have been too distracted to give it the proper amount of thought.

The current exclusive armor sets.. well, I didn’t say they didn’t suck ;D I just said they existed. You’ll have to concede that there were a few interesting skins PvP-only, but they’ve largely been removed from circulation with the addition of the wardrobe. I’ll list specifics if anyone cares. And PvP always had access to Dungeon gear as rewards, under different names.

I do like the idea, that getting something that is Legendary ought to require legendary effort, and if you keep some of it mode-exclusive, that’s only fair. Even appealing. WvW is always getting the short end of the stick in this department.

But look around. How often do you see Sunrise and Twilight while you’re standing around in a group? It’s gotten to the point that I don’t want one of either. Ubiquity is devaluing what we already have, possibly because people are buying the Legendary premade and shortcutting the process. Make it harder to get? Who wants to put in more effort than making a Legendary takes?

And what translates to legendary effort in PvP? Winning a tournament? That’ll keep it limited, for certain, but it’ll also kitten off probably 60% of the player base, many of whom would never have wanted to play PvP at all but might have been enticed if such a thing were reachable with extended inividual effort.

And that I think is a key problem here. How do you translate the legendary creation process to the other game modes so that your individual effort isn’t completely dependent on the effort of your group (pvp team, wvw server)? Or can you do that at all?

Thank you for the second read. What you say about Legendary weapons is true. This is actually part of the reason I suggest this idea. I think part of the real draw to getting a Legendary weapon is that it’s among the few things in the game that when worn has meaning and says something about that player.

My thought behind the addition of this “mode-exclusive” gear is that it gives players something that they can feel like they are working towards while just playing their favorite content. And I should add that ideally this gear would not be difficult to get, it would just take time, nothing like the legendary weapon process! Now players who like to play WvW get more than just RNG rank up chests and pile of badges of honor. They get a feeling of progression towards something they want, towards a goal. They can look at the WvW exclusive gear and say I really want that chest piece for X amount of badges. Then as they play and accumulate those badges they can get that armor piece. And players that WvW a lot can get the whole set and be even more impressive and wear the gear as a symbol of their accomplishments.

Adding this to PvP, WvW and PvE(Dungeons) where a new set is released every 6 months or so can offer a sense of horizontal progression to the game and keep on providing players something to work towards and look forward to in addition to the end game living story content. It would also give players something else to work towards other than a Legendary; possibly even restore some of the meaning of having a legendary.