(edited by Alad QB.8904)
More RAM helps culling? Which RAM?
Culling is a server-side process. It can only be removed when they choose to remove it.
They’ve eliminated culling in WvW so you can go in there to see how well your computer stands up. There’s options to change the detail & #of characters there for low-end systems but we won’t get these fixes to the open world until later this year.
(it’s not your RAM in the open world)
You almost certainly need more system RAM. Even if you’re running a completely clean system you will have issues with that little system RAM.
I would recommend upgrading to 12 GB system RAM… That WILL be more than you need but if you’re doing an upgrade its best to not get jut enough but to get to the point where you have some slack for the future.
Way more than needed, as i think GW2 is still a 32-bit program and so can’t handle more than 4GB of ram.
Way more than needed, as i think GW2 is still a 32-bit program and so can’t handle more than 4GB of ram.
Exactly this and 1GB ram on the GPU is also more than enough. You really dont need more than 1GB on your GPU since only a select few games out there will use more if its available and those arent MMOs.
OK, sorry for the delay in responding.
The game loads textures/graphics and the delay is noticeable (even though I use an SSD). They do “pre-load” a lot of stuff and put that in memory. My question was, which memory is that placed in? If I increased either the system RAM or the GPU RAM, would the game not use up more of it to pre-load graphics and hence reduce the graphics lags?
I’m not talking about culling, but about the delay that the game creates by loading graphics on demand, rather than pre-loading them.
Is it a question of CPU speed (that loads the graphics to whatever memory)?
Because if I now have RAM that the game isn’t using, then it’s not doing everything it can to reduce the graphics lags.
(edited by Alad QB.8904)
VRAM. But you also need good bus speeds with that to be noticeable, meaning older computers are at a disadvantage. When I upgraded the video card (on a newer system), I had a slight improvement in rendering time in conjunction with culling, but the bulk of the delay is between server and client communication. Darn well loads slower than second life at times lol