More Rewarding Dynamic Events
I think the bigges problem they have with making DEs more rewardings is, that they are so different from the time / effort that is used for some of them so that instead of generic rewards that we seem to have now (1,5 Silver, 300 Karma or whatever) they have to assign maybe a reward to any event manually.
And then there is the problem that you actually get always a reward even if you just hit a mob around the area.
Now if it gets better rewards people will maybe just hit a mob in a 10 minute defend location event and run to the next, while 1 person left standing with a higher scaled event and has to do it all alone.
I want really better rewards, but i can imagine that it is hard to find a good solution for the whole system and there must maybe really tracked exactly how many damage everyone does in an event and things like that, and the have to move away from the thing that everybody gets the same rewards. That however will bring people even more to cry about Class A is better than Class B and things like that.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
introduce artifacts (lore-related collectibles) like those in Rift:
http://troublmaker.files.wordpress.com/2011/05/2011-05-01_210611.jpg
Each enemy type drops specific pieces of these artifacts in events. To get all parts of a centaur artifact, you’ll have to participate in many different centaur-related events in various zones. Event A has the chance to drop piece xy, Event B has the chance to drop another piece.
Important: non-tradeable
Artifacts could be combined into new skins, new types of bags (22 slot centaur bag) etc. They could include Legendary artifacts too.
In order to increase the chance to find artifacts, these will be tied to the number of unique events you do. This way people would stop doing the same events over and over again.
like this:
- doing 1 centaur event = no bonus magic find on these artifacts
- finding a 2nd centaur event + completing on gold = +5% magic find on these artifacts.
- finding a 3rd centaur event…
etc.
So if there are 50 unique centaur events in the game, for each new one you’ll get +5% magic find on the artifacts related to the enemy-type. This would give you a progression as a centaur-killer and people who have found & completed every centaur-event would have a very good chance to get a full set of artifacts soon.
I think the bigges problem they have with making DEs more rewardings is, that they are so different from the time / effort that is used for some of them so that instead of generic rewards that we seem to have now (1,5 Silver, 300 Karma or whatever) they have to assign maybe a reward to any event manually.
And then there is the problem that you actually get always a reward even if you just hit a mob around the area.
Now if it gets better rewards people will maybe just hit a mob in a 10 minute defend location event and run to the next, while 1 person left standing with a higher scaled event and has to do it all alone.
Well, I think this can be addressed by having to stay in the area to get the reward, also since they already have a system that tracks event area (shiverpeak event completer daily for example etc.) it might not be that hard to assign rewards based on location
introduce artifacts (lore-related collectibles) like those in Rift:
http://troublmaker.files.wordpress.com/2011/05/2011-05-01_210611.jpgEach enemy type drops specific pieces of these artifacts in events. To get all parts of a centaur artifact, you’ll have to participate in many different centaur-related events in various zones. Event A has the chance to drop piece xy, Event B has the chance to drop another piece.
Important: non-tradeable
Artifacts could be combined into new skins, new types of bags (22 slot centaur bag) etc. They could include Legendary artifacts too.
In order to increase the chance to find artifacts, these will be tied to the number of unique events you do. This way people would stop doing the same events over and over again.
like this:
- doing 1 centaur event = no bonus magic find on these artifacts
- finding a 2nd centaur event + completing on gold = +5% magic find on these artifacts.
- finding a 3rd centaur event…
etc.So if there are 50 unique centaur events in the game, for each new one you’ll get +5% magic find on the artifacts related to the enemy-type. This would give you a progression as a centaur-killer and people who have found & completed every centaur-event would have a very good chance to get a full set of artifacts soon.
This is also interesting, what if you had to collect key fragments from DE-s to be able to open the map-meta chest which could contain said rewards or the tokens for the region?
(edited by Winch.2657)
I did a fairly relaxed map completion of dredgehaunt yesterday and ended up doing a bunch of events for priory scholars. If anything it showed how pointless DEs are – they reset in 5 minutes, I’m still a nobody to the NPCs even though I singlehandedly cleared out all of their camps/guarded them while working/etc so they could get on with digging. My total reward was a few silver and a bit of karma. Considering the time it took, it was only a tiny fraction of the gold/hr obtainable through other activities. Some sort of rep/fame like OP suggested would have been nice, although I’m wary of an Eye of the North type rep point grind.
Even better – I’d like to see some sort of “adventure log” like the old GW1 books. Put a page for each of N-number of different DEs that fit a common theme, like the priory work in dredgehaunt. Pages get completed when I complete the events (maybe make me talk to an NPC at the end so I have to stay to complete and people can’t just tag and run away). Let me cash an unfilled book in for coin based on how many different pages are filled. If I completely fill it I can take it back to Priory HQ and it becomes a token for a soulbound Ancient Dwarven Weapon Skin (NPC: “Hey, I can tell that you really helped out our efforts. We found these weapons during the work that you helped support. It is only fair that you share in some of the spoils.”).
Pros: Encourages people to do many different DEs, spread out in the world.
Additional opportunity for lore development/storytelling
Potential for unique rewards that tie in to actually doing something and not just farm gold—>TP —> buy
Cons: I’m sure that by the third day there would be a zerg train to optimize the “do these X events to make the most gold”. Might have to time-limit book redemption 1 per day/week/month.
Books take up inventory space.
Probably others…
(edited by thehipone.6812)
I sometimes don’t get events. Ive ran into an event hit an almost dead mob once and gotten gold, ive gotten golds before on events despite putting zero effort into the event. Did an event in queensdale yesterday involving centaurs, was the only person there and somehow got silver. Events need some work imo.
I sometimes don’t get events. Ive ran into an event hit an almost dead mob once and gotten gold, ive gotten golds before on events despite putting zero effort into the event. Did an event in Queensdale yesterday involving centaurs, was the only person there and somehow got silver. Events need some work imo.
I too feel that events would feel much more rewarding, when redesigned so that you could get an actual challenge if you’d want one.
- bronze medal: participate, do enough damage
Reward: just the same as we have currently: karma, xp, coin - silver medal: participate, don’t go down
Reward: karma, xp, coin + the choice of 1 of 3 random items (common, sometimes rare and even exotics – depending on your magic find) - gold medal: participate, don’t go down, don’t lose more than 50% health, do enough damage
Reward: karma, xp, coin + the choice of 1 of 5 random items or alternatively a stack of random crafting material + a zone-token
+ make events easier to fail.
Even better – I’d like to see some sort of “adventure log” like the old GW1 books. Put a page for each of N-number of different DEs that fit a common theme, like the priory work in dredgehaunt. Pages get completed when I complete the events (maybe make me talk to an NPC at the end so I have to stay to complete and people can’t just tag and run away). Let me cash an unfilled book in for coin based on how many different pages are filled. If I completely fill it I can take it back to Priory HQ and it becomes a token for a soulbound Ancient Dwarven Weapon Skin (NPC: “Hey, I can tell that you really helped out our efforts. We found these weapons during the work that you helped support. It is only fair that you share in some of the spoils.”).
Pros: Encourages people to do many different DEs, spread out in the world.
Additional opportunity for lore development/storytelling
Potential for unique rewards that tie in to actually doing something and not just farm gold—>TP —> buyCons: I’m sure that by the third day there would be a zerg train to optimize the “do these X events to make the most gold”. Might have to time-limit book redemption 1 per day/week/month.
Books take up inventory space.
Probably others…
Yeah, books were great in GW1.
In GW2 DE completion could also be like Vanquish fused with book completion.
- Talk to map NPC, for example a priory guy, and he gives you an empty book.
- Every event completed in the area is logged in the book, turn in that book at an NPC after map meta event is completed for unique rewards/minis/collectibles
- Could also add a legendary vanquisher like title when every map is completed
- This could also help new characters, because: *
- more populated areas and
- map completion is not the only incentive to do a full sweep
Another idea:
Anet stated, that they are working on ways to implement ways to track the story.
I hope this means that at some point, longer, readable books will be available (similar to dungeon books were in gw1)
If that’s the case:
- Collectible book pages from Dynamic Events
- Stories of past characters (our past character and the heroes/henchies of Tyria) Koss!
- Once a book is completed, you can choose a unique item related to that character (like a sword/hammer of Koss, Staff/scepter of Norgu etc.)
Pros:
- They can always keep adding more stories/books >> build up your own library over time!
- It encourages revisiting events in hope of newer stories/rewards
- Gives some depth to the current Lore and reassures ex-GW1 players that their efforts were not in vain.