More Story & Get a Precursor
I think crafting a Precursor should be enough. As you detail it, crafting a Precursor would be more daunting than a Legendary; at which point somebody ought to ask, is it the Precursor or the Legendary that’s really a measure of skill?
There is absolutely no reason to gate a Precursor or a Legendary behind difficult jumping puzzles, solo boss fights (especially not with a boss that was designed for 5-man dungeon parties and only solo’d because people who solo it feels it gives them a surreptitious GWAMM status) or kill counters. I agree, to some degree, though, that they should rework the rewards – and here’s just a list of random ideas:
-Discovering every jumping puzzle lends to a piece of precursor crafting
-Separate WvW and PvE map completion. PvE map completion is all that’s required for the Legendary, WvW map completion would yield a separate gift for a Precursor.
-Keep RNG as well, and crafting can be a backburner (or frontburner) option.
Other than that, Precursor crafting would just include some standard 250 Ectos or 250 T6 materials – stuff that can be farmed or purchased with relative ease.
TL:DR: No need to start gating penultimate content behind requirements that are even more difficult to achieve than the Legendary.
Yep. Let’s increase the demand, and prices, for all legendary weapon components.
Yep. Let’s increase the demand, and prices, for all legendary weapon components.
The problem with legendaries being how they are, is that they don’t inspire awe, they just tip you off that the person has/had a lot of coin.
Yep. Let’s increase the demand, and prices, for all legendary weapon components.
The problem with legendaries being how they are, is that they don’t inspire awe, they just tip you off that the person has/had a lot of coin.
And? Gating the precursor behind a skill check will only increase the amount of people trying to craft a legendary causing all materials for them to skyrocket putting you back into the same situation you are in now. In fact, you’ll be in a worst situation if you plan to craft anything else that would use those components.
Yep. Let’s increase the demand, and prices, for all legendary weapon components.
The problem with legendaries being how they are, is that they don’t inspire awe, they just tip you off that the person has/had a lot of coin.
And? Gating the precursor behind a skill check will only increase the amount of people trying to craft a legendary causing all materials for them to skyrocket putting you back into the same situation you are in now. In fact, you’ll be in a worst situation if you plan to craft anything else that would use those components.
I’m not saying we should get rid of the gold sinks, but adding a skill check to the legendary would be nice. Not something incredibly hard, but something along the lines of Liadri.
I think crafting a Precursor should be enough. As you detail it, crafting a Precursor would be more daunting than a Legendary; at which point somebody ought to ask, is it the Precursor or the Legendary that’s really a measure of skill?
The Mysterious Vine scavenger hunt is a good example of what could be done for Legendary crafting.
I don’t think we should be asking for precursor crafting. A scavenger hunt, sure, but for crafting I would want to hunt the precursor and then have to imbue it and several other items before they’re eligible for forging into it’s Legendary. And quite possibly not at the Mystic Forge.
Thank you for your post (or at least that bit I quoted), it inspired this entire thought on the spot.
hannah mee.7925: Think of it this way, each legendary weapon has a name. There should be a story behind that time. The precursor is RNG based right now, which shows no skill. And as we all know, either you’re lucky or you have a lot of cash to buy gems to gold.
The precursor should be the part of the legendary crafting that takes the most SKILL to get. It should be a legendary quest chain that is supposed to be ridiculously hard. If one wouldn’t do that, then they can still buy it on the TP, or RNG it via the Mystic Forge. I don’t think this would cause the prices of other items to go up, and if it did, who cares? You can farm T6 mats, you don’t have to buy them via TP.
Adding a quest chain that gives an intriguing story and throws difficult content at the player in order to achieve the precursor would give those completionists, like myself, a worthy goal. The sense of gratification for accomplishing such a task would be wonderful compared to just grinding gold or getting lucky with the Mystic Toilet.
Thank you to all who have responded….I hope to see more ideas and I hope the Devs are listening to the community. :-)