Torment – awesome new condition, which is barely seen in game despite being extremely flavorful and being possible solution slightly decrease problem of bleed stacking in PvE.
i would like to discuss more ways to introduce torment into play.
As most of you are probably not interested in lore aspect of skill-balance, I will try to not express so much how torment is awesome. Character infected with torment barely walking, tripping over his own legs with his mind filled with anguish and visions of pain (thats why it would be the best fitting for in order: necromancers, mesmers, thiefs, maybe engies and maybe warriors).
Today most of condition dmg comes directly from bleeds (autoattacks, skills inflicting 2-5 or even 8 stacks are seen on daily basis). This being said 25 stacks limit is hit pretty quickly. Switching some of them into torments should reduce this problem by some extent.
Here are my initial thoughts:
-autoattack mesmer’s staff and necro’s scepter could possilby inflict torment (in case of mesmer instead of bleed in case of necro as 2nd skill in chain)
-chaos armor as one of random condition inflicted upon foes
-necros elite: Plague, as 4th optional skill while transformed
-death blossom (thief’s d/d 3rd skill)
Btw is it only me or torment icon is slighly different from other conditions? I little too orange? It makes me more uncomfortable than it should I guess
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.