(edited by Zepidel.5349)
More Ultra Expensive Time-Gated Gear TY ANET!
Well, crafting right now is undermined into a method of leveling only, i doubt people use crafting to gain a profit etc. This method will obviously make crafting more prestigious… something ill look forward to.
Well what else do you want to do with the T5 and T6 drops? I think it’s good they are going to do some more with the crafting, by now most people would be master crafter, and if not they will be soon.
In the same “looking ahead at the 2nd half of 2013” blog post they say that you can also get those mats from doing JPs/WvW related things/etc. 1/day/thing (so each JP can give you 1 [or maybe the chance for 1] once a day) I forget the other PvE things listed off the top of my head. Not saying I’m looking forward to the time gated concept or the new tier of gear, but it’s slightly better than you think. Also they said that the ascended weapons (again can’t remember if armor was mentioned or not) could drop in the world as well, so you don’t have to craft (but who knows how good that drop rate will be).
But I do hope it isn’t 250 of X mat, heck even 25 of each T6 mat (like quartz) would run supplies down really quick (even if the champ bags are supposed to help saturate the market).
GW2 is a MMO, it has to have some time-gated content to keep you playing.
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
These new crafting materials will be used to craft account-bound ascended armour and weapons. So we will finally get to craft ascended gear, but it will take some time to make a full set as the required materials will be time-constrained.
———————————————————————————————————————————————-So basically once a month we will get the privilege to buy 250 of 2 or more t6 mats (around 150 gold, probably around 300 after this update hits), along with who knows what else to craft a single piece of ascended gear. IDK about you guys, but to people who haven’t won the lottery (precursor drop) anything over 100g is almost unreachable.
What ever happened to doing challenging content for end game gear? GW2 is becoming a game were all you have to do is buy gems, and spend 3 hours leveling a crafting profession to be in BiS gear. GW1 never had cancerous stuff like this and it was B2P, why is GW2 going down this road?
“What ever happened to doing challenging content for end game gear” THIS THIS AND THIS. Wtf is up with their once a day bs? Is this the norm for mmo’s these days or is this the first doing this kind of kitten? What the f are you doing with your own game, anet? Do you want me to sign in once a week in 2014 because T8 mats will be craftable once a week next year? I want to grind challenging content for these rewards, not kittening wait weeks/months for mats and then craft them…… I don’t want to craft anything that looks ‘special’ but get it in your end game, oh wait, what end game? I don’t think these dudes understand wtf people want and the new rng bl chests shows it pretty nicely.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Didn’t the developers say back before release they were fine with players taking extended breaks from the game?
GW2 is a MMO, it has to have some time-gated content to keep you playing.
So you would rather log in for 15 minutes a day to do you daily chores for endgame gear so you can… do more arbitrary mindless tasks?
Ascended gear needs a new dungeon, at the VERY least a fractals 2.0.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
GW1 didn’t have time-gated content. I played it for 6 years and loved almost every minute of it.
Right now, I’m finding it harder and harder to enjoy GW2.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
GW2 is a MMO, it has to have some time-gated content to keep you playing.
All this does is say “F this i’m out”. There’s ZERO fun in waiting days to craft a freaking material… Like where’s the excitement? Even camping a rare boss that spawns once a week would’ve been 10000% more exciting than craft a freaking mat when you need tones just for one armor piece. You don’t nerf the game to the ground, kitten rng, DR and time gated content to make people play, you give them content with long lasting appeal such as a game that wasn’t even an mmo called GW1 had. Its really pathetic where they’re going, just sayin
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
(edited by Chuo.4238)
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
These new crafting materials will be used to craft account-bound ascended armour and weapons. So we will finally get to craft ascended gear, but it will take some time to make a full set as the required materials will be time-constrained.
———————————————————————————————————————————————-So basically once a month we will get the privilege to buy 250 of 2 or more t6 mats (around 150 gold, probably around 300 after this update hits), along with who knows what else to craft a single piece of ascended gear. IDK about you guys, but to people who haven’t won the lottery (precursor drop) anything over 100g is almost unreachable.
What ever happened to doing challenging content for end game gear? GW2 is becoming a game were all you have to do is spend money on gems, and 3 hours leveling a crafting profession to be in BiS gear. GW1 never had cancerous stuff like this and it was B2P, why is GW2 going down this road?
Who the heck said challenging content was needed for end game gear? End game gear was easy to get ever since release. You have dungeon rewards, karma, badges, e.t.c.
Heck I can outright get a full lvl 80 character with BIS items for 150g and 6 hours.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
If you’ve managed to find a modern MMO or Co-Op game with an easy to reach stat cap that will not change in the future, please pm me its name.
Ahh, you are most welcome sir. I’m glad you enjoy it.
Yak’s Bend Server
Crimethink [ct]
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
I have to point out here you missed a very important part of that last sentence so I’ll quote the full one for you.
“This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.”
The reason this last bit is important is that the new materials as stated earlier in the blog will be tradeable so while you will only be able to make one a day, you will be able to buy more from other people, its their attempt to make crafting profitable.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.
How to make crafting worthwhile: Make gear of every level craftable, especially exotics. Adjust recipes so that it is not exorbitantly costly. Make the skins look good; comparable to dungeons armor/weapons. Acquisition of all ascended gear is time gated as it is. Since crafting them will be time-gated too, do not make the materials necessary to craft them so gold-costly that crafting is vastly inferior to spending laurels.
Also, stop hiding gear behind gimmics. RNG boxes and time-gated crafting is not awesome. Brand new dungeons/fractals with ascended loot is. New champions/world bosses with snazzy gear is too.
[TTBH] [HATE], Yak’s Bend(NA)
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
These new crafting materials will be used to craft account-bound ascended armour and weapons. So we will finally get to craft ascended gear, but it will take some time to make a full set as the required materials will be time-constrained.
———————————————————————————————————————————————-
lol they took a page straight out of WoW’s book for this one. I remember logging in to do my daily crafting mat each day.
Titansteel bar, anyone? =D
If the new gear is going to be based on gold then it’s like a double slap in my face for not “exploiting” easy Deadeye farming.
And I’m a hero, not a crafter.
Everything depends on implementation. I think there will be plenty of time to moan and complain about the new ascended gear and crafting when more details are released.
I may not be very bad. If it’s character bound (HA) it may be good for people with alts. I’d love to see someone create throwaway alts and craft them up to 500 (probably not going to happen). On the other hand, it may be so bad that I quit when it comes out. We simply do not know.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.
Casual players can do difficult content too. That’s what you’re forgetting here. Being casual or hardcore depends only on the sole amount of time you put into the game. I would never in my entire life try to be like Anet at this point in time, because all they’re doing is time-gating content and trying to keep players playing until they can please everyone. My solution? Make a bunch of very short, but very difficult dungeons where each completion of a dungeon run you can earn 1 mystical essence (my version of a token). A total of 10 mystical essences are required to get a new piece of ascended gear.
This is not time-gated. This does not limit the amount of runs you can do each day. This isn’t a grind because there are multiple, varied types of dungeons. It’s short enough for the casuals, but takes long enough to be hardcore as well.
From Future Update Notes:
This will allow you to get all Gw2 crafting professions Armorsmith, Artificer, Chef, Huntsman, Jeweler, Leatherworker,Tailor and Weaponsmith to level 500. When you reach 500 points you will be able to make a new tier of crafting materials. These new crafting materials will be made by combining lower tier materials. You will be able to make each of these new tier crafting materials once per day.
These new crafting materials will be used to craft account-bound ascended armour and weapons. So we will finally get to craft ascended gear, but it will take some time to make a full set as the required materials will be time-constrained.
———————————————————————————————————————————————-lol they took a page straight out of WoW’s book for this one. I remember logging in to do my daily crafting mat each day.
Titansteel bar, anyone? =D
What about the refined deeprock salt? You needed the salt shaker to refine the deeprock salt to make cured ruged hide (needed for some of the best crafted leatherworking gear back in pre-TBC WoW).. but the salt shaker had a 72 hours cooldown so you could only make one every 3 days..
I remember that doing that and hunting devilsaurs for their leathers was how I funded my epit riding skill and mount back then..
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Well, crafting right now is undermined into a method of leveling only, i doubt people use crafting to gain a profit etc. This method will obviously make crafting more prestigious… something ill look forward to.
What prestigious? You doubt that over 80% of the player base will be doing the exact same thing?
There is no prestige just another gold sink to force more gem buyers. Another bad implemented thing for players but will be cheered by gem buyers or whoever got lucky with drops like OP said (precursor lottery).
I agree with the OP.
You want more crafting? add a new zone with lvl 84 mobs. Give me back the Mursaats or something and increase challenge. Place the new T7 there,… instead of recycling again the T6, Ectos and the things that already bleed out players wallet.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
If you’ve managed to find a modern MMO or Co-Op game with an easy to reach stat cap that will not change in the future, please pm me its name.
You must not be talking about Guild Wars 2.
Everything depends on implementation. I think there will be plenty of time to moan and complain about the new ascended gear and crafting when more details are released.
I may not be very bad. If it’s character bound (HA) it may be good for people with alts. I’d love to see someone create throwaway alts and craft them up to 500 (probably not going to happen). On the other hand, it may be so bad that I quit when it comes out. We simply do not know.
Regardless people need to make their voices heard, if no one says anything the worst will happen. At least if enough ppl complain they might take notice.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.
You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
Hey man, if you like Guild Wars so much, go play Guild Wars. It’s not like this is supposed to be a sequel or anything.
/s
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Everything depends on implementation. I think there will be plenty of time to moan and complain about the new ascended gear and crafting when more details are released.
I may not be very bad. If it’s character bound (HA) it may be good for people with alts. I’d love to see someone create throwaway alts and craft them up to 500 (probably not going to happen). On the other hand, it may be so bad that I quit when it comes out. We simply do not know.
Regardless people need to make their voices heard, if no one says anything the worst will happen. At least if enough ppl complain they might take notice.
Yeah, but I’m pretty sure that no matter what we say the gear will take a long time to get and people with alts will get kittened. Therefore, I see no point in providing feedback, they haven’t listened so far (or at least they haven’t listened to people like me.) Therefore, I assume I am in the minority and they don’t care about my business.
You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
Hey man, if you like Guild Wars so much, go play Guild Wars. It’s not like this is supposed to be a sequel or anything.
/s
I might also point out that my voice is as valid as anyone’s when it comes to trying to get ArenaNet to make a better game.
This all smells like a thinly-veiled ploy to sell transmutation stones.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
But if you make content skill-based then you get people complaining that they can’t play how they want (i.e. badly), we can’t have that.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Actually, I think it’s a well designed ploy to sacrifice alt-o-holics to calm gear grinders.
/rage, disappointment, & venom
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
For a start, there isn’t a gear-tier in this game, because you can easily get the best gear in the game from doing a couple of dungeon runs. It’s about as tier-free as you can get without throwing the whole concept of loot out of the window.
@ poster with suggestion of short and difficult dungeons. It would be a really good idea if they could pull it off, but like I was saying, ‘skill’ is a very, very delicate issue between balancing difficulty and being reasonable. I mean, you can achieve a non-gated but still time consuming method of getting Ascended gear if you made a JP that takes 15 mins to beat and is lined with perfect precision jumping/ridiculous traps/start over if you screw up but that would frustrate every player to no end.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
They tried that… did you not see the 100000000000+ threads about how the gauntlet was too hard and it didn’t let them play “their” way (i.e. spam auto-attack) and how it sucked and they were all quitting the game….
Hate to burst your bubble, but today’s generation likes to log in and have everything handed to them via easy skill void daily activities.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.Casual players can do difficult content too. That’s what you’re forgetting here. Being casual or hardcore depends only on the sole amount of time you put into the game. I would never in my entire life try to be like Anet at this point in time, because all they’re doing is time-gating content and trying to keep players playing until they can please everyone. My solution? Make a bunch of very short, but very difficult dungeons where each completion of a dungeon run you can earn 1 mystical essence (my version of a token). A total of 10 mystical essences are required to get a new piece of ascended gear.
This is not time-gated. This does not limit the amount of runs you can do each day. This isn’t a grind because there are multiple, varied types of dungeons. It’s short enough for the casuals, but takes long enough to be hardcore as well.
And the people who don’t like dungeons, which is a relatively large percentage of the population? What about those people…or don’t they count?
…snip…
And the people who don’t like dungeons, which is a relatively large percentage of the population? What about those people…or don’t they count?
Everyone in this game only cares about their own playstyle. That includes the poster, you, me, and everyone else. They can post ideas of what would seem like a good solution to them, but they can’t post what would be a good solution to you (as they enjoy different things).
However, they get their say, and Lord knows that you and I get our say. I think ANet is smart enough to take all the ideas and think them through.
I’m more bothered by the fact that we can’t even sell any of the recent stuff made by crafting…its all account bound. If it was sellable the time gate wouldn’t bother me as much; high demand for crafted items to let crafters make some money, people who don’t wanna wait so much can spend money and just buy it quicker – everybody wins.
You say it like those are the only options.
I’d throw the tier gear in the recycle bin and make interesting content that’s skill-based and not gear-based. See Guild Wars for a good example.
Hey man, if you like Guild Wars so much, go play Guild Wars. It’s not like this is supposed to be a sequel or anything.
/s
I might also point out that my voice is as valid as anyone’s when it comes to trying to get ArenaNet to make a better game.
I think you misunderstood my point, as I was agreeing with you. For future reference, in case you don’t know “/s” is usually used at the end of a post or bit of text that’s meant to be sarcastic (well, actually ironic).
I do agree that the challenge/reward system in GW2 is crap, that GW1 was a better game in almost every aspect except for graphics, etc etc. And before someone tells me to go back to GW1, most of my in game friends play GW2, and I can still have fun with them, but at least in GW1, I could go into the open world and actually have fun, now I can’t, because the open world is a bigger disappointment than Obama.
And the people who don’t like dungeons, which is a relatively large percentage of the population? What about those people…or don’t they count?
Well, yeah sure, it’s not like the people that like open world content have gotten anything dedicated to them lately, except for every content update since November (outside of the AC change, which more people hated than liked).
The dungeons and their fans have been neglected so hard that the dungeon subforum on this site isn’t even moderated anymore.
What urinates us off the most (screw your censoring bull****) is the fact that brainless open world content, which is basically a zerg fest where everyone spams their autoattack in the hopes of tagging mobs to get loot is actually more rewarding than actual skilled play in dungeons. In fact, instead of getting bug fixes and reward overhauls, we got screwed over by the token nerf. The gold reward is also the laziest implementation of ‘reward’ I’ve ever seen. For a better representation of what the gold rewards should be, I’m gonna shamelessly link to a post of mine for the umpteenth time.
What did we get? Fractals, which was nice, until the loot got nerfed. Fractals is just time consuming, boring and unrewarding. It’s not challenging, the bosses have no interesting mechanics except for the Volcanic boss, and even he is “meh”. They’re all basically big health bars that do increasing amounts of easily dodgeable damage. And the usually considered ‘hardest’ Fractal (dredge) isn’t even hard, it’s just obnoxiously time consuming and unbalanced. Not to mention we’ve been asking for Fractals 50+ to be opened since like January.
So what else did we get? Molten Facility was nice apparently (never got the chance/will to do it), Aetherblades (which was also apparently nice, but I left on a holiday 2 days after it got introduced, and the only evening I had the chance to do it, it was turned “off” because people were abusing it), that one Golem boss which was supposed to be a dungeon, lol.
Oh wait, all that stuff was temporary. Right. I forgot about that.
So, until your interests in this game have been defecated on for 9 months on end, you have no right to tell us what we can or can’t complain about.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
(edited by Bright.9160)
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Didn’t the developers say back before release they were fine with players taking extended breaks from the game?
Thats kind of what I thought too. Time gated stuff and long time tables for these things will have me running into the arms of another mmo where I expect this sort of behavior.
GW2 is a MMO, it has to have some time-gated content to keep you playing.
Yea so I suppose fun content is out of the question then. Oy vey. ArenaNet. I give up. There are enough new and shiny things on the horizon. I don’t need this crap.
Time. Gated. Grind. Is. Not. Fun.
Edit: I suppose I could just spend some cash, buy gems, convert to gold, and get them on the Trading Post instead, without having to wait, right? And then, with my shiny new gear go do….
…what?
I’m actually starting to laugh at the absurdity of all this.
So what would you do in Anet’s position? You have a B2P game catered for casuals, about to release a set of gear which isn’t just cosmetic. You aim this to not be something people just get with ease in 2 days, so you got 3 options
1. Make it an endgame RNG-fest where theres a 1 in ten trillion chance said weapon would drop. I’m sure we’d like more of those.
2. Make it a common drop from a very hard encounter. This ends up being even more problematic as it’s rather hard to design reasonable encounters which people dont end up clearing very quickly after launch, making you resort to 1). Not FFXIV l-esque bosses that are basically impossible to kill.
3. Making the content time-gated and use it to revitalise a ton of dead features in the game such as the whole crafting system and most JPs.Casual players can do difficult content too. That’s what you’re forgetting here. Being casual or hardcore depends only on the sole amount of time you put into the game. I would never in my entire life try to be like Anet at this point in time, because all they’re doing is time-gating content and trying to keep players playing until they can please everyone. My solution? Make a bunch of very short, but very difficult dungeons where each completion of a dungeon run you can earn 1 mystical essence (my version of a token). A total of 10 mystical essences are required to get a new piece of ascended gear.
This is not time-gated. This does not limit the amount of runs you can do each day. This isn’t a grind because there are multiple, varied types of dungeons. It’s short enough for the casuals, but takes long enough to be hardcore as well.
And the people who don’t like dungeons, which is a relatively large percentage of the population? What about those people…or don’t they count?
It doesn’t necessarily have to be a dungeon. It could be a short instance-like quest or a special dynamic event. Heck, all that matters is that it would be extremely difficult. It could be a jumping puzzle, a dungeon, a dynamic event, or you could choose one of those to do and get the rewards. I used dungeons as an example because that’s what I’m used to, and it’s the first thing that popped into my head. Personally, I would like to see this type of thing in game where if you want new armor, you have to get mystical essence first by doing one of those three options listed above. You could do a dungeon one day, get a mystical essence, and then decide you want to do a jumping puzzle to get the mystical essence. It makes it more fun.
On one hand T5/6 material prices might sky rocket in price. But on the other, you’ll be able to sell yours for those sky rocketed prices too.
So yeah.. also fine crafting materials having been dropping more and more as of late, it seems like.
It doesn’t necessarily have to be a dungeon. It could be a short instance-like quest or a special dynamic event. Heck, all that matters is that it would be extremely difficult. It could be a jumping puzzle, a dungeon, a dynamic event, or you could choose one of those to do and get the rewards. I used dungeons as an example because that’s what I’m used to, and it’s the first thing that popped into my head. Personally, I would like to see this type of thing in game where if you want new armor, you have to get mystical essence first by doing one of those three options listed above. You could do a dungeon one day, get a mystical essence, and then decide you want to do a jumping puzzle to get the mystical essence. It makes it more fun.
That’s basically what they are going to do with the new T7 mats. The only difference is that it won’t be incredibly difficult, just added to the existing content. They’d rather reward people for “how they want to play.”
On one hand T5/6 material prices might sky rocket in price. But on the other, you’ll be able to sell yours for those sky rocketed prices too.
So yeah.. also fine crafting materials having been dropping more and more as of late, it seems like.
The price drop is most likely due to the champ bags (and people jumping on farming them). They most likely planned to increase the drop rate X weeks/months before they become required for the new mats.
It doesn’t necessarily have to be a dungeon. It could be a short instance-like quest or a special dynamic event. Heck, all that matters is that it would be extremely difficult. It could be a jumping puzzle, a dungeon, a dynamic event, or you could choose one of those to do and get the rewards. I used dungeons as an example because that’s what I’m used to, and it’s the first thing that popped into my head. Personally, I would like to see this type of thing in game where if you want new armor, you have to get mystical essence first by doing one of those three options listed above. You could do a dungeon one day, get a mystical essence, and then decide you want to do a jumping puzzle to get the mystical essence. It makes it more fun.
That’s basically what they are going to do with the new T7 mats. The only difference is that it won’t be incredibly difficult, just added to the existing content. They’d rather reward people for “how they want to play.”
I’m talking about having the reward be actual armor, not more garbage mats that will only waste space in my bank for years to come. And Anet rewards people? Hahahaha. Not in this lifetime they don’t.
I am getting really sick of all this time gated crap. The game should reward you on skill too.
There is a fine line between “Playing how you want” and playing terribly. If you REALLY allow people to play how they want it WILL effect other players. If you try to cater to both extremes, you’ll end up with a middle ground watered down experience that everyone CAN enjoy but overall its just a bland experience.
DAoC/WAR/AoC/ even GW1 all catered to the hardcore PvP crowd, and if that was what you were into you LOVED these games.
WoW/Everquest/ (I didn’t play many PvE MMOS) all catered to the PvE endgame raiding crowd. If you were here for PvP you would of been dissapointed.
Farmville/Smart phone games cater to casuals who want something to do for 5 minutes a day
GW2 is finding itself inbetween these 3, creating an experience that really anyone can enjoy, just not for long / as much as games catered to a specific group.
I am getting really sick of all this time gated crap. The game should reward you on skill too.
But then we get Liadri 2.0 where bads complain that they can’t get the reward.
I think ANet should just suck it up and add content with an actual skill cap.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
We barely even need Exotic gear (besides the Weapon itself) to do almost all of the content in this game. ….WTH do we need full sets of Ascended Gear for?
This whole thing is dumb
Besides, Anet’s trend lately has been to Trivialize skill instead of rewarding it.
Well, crafting right now is undermined into a method of leveling only, i doubt people use crafting to gain a profit etc.
Only cooking & jeweler if you read the crafting sub forum much… but the same skillset ( IE: doing market research before making aything) a person has to have for that to be profitable, can be applied to flipping instead to make 10x as much in half the clicking.
(edited by ilr.9675)