More boons/conditions/crits for Mobs/bosses
Nobody has an opinion on this? I hear many people say they want more challenging content and this could contribute…
The monsters need to be more intelligent with “cooler” skills. Gw1 had better ai.
MOAR stats doesn’t make more compelling gameplay, it just makes it more tedious.
Indeed. Simply adding more skills to their repertoire (Necromancer mark of blood for skales, elementalist scepter 2 for elementals, etc) would make the game more interesting, with up to 3 player-identical skills per monster. (e.g: the toxic alliance members had multiple skills, just like the nightmare court, and they were interesting. Another example would be the mordrem vine event in the Iron Marches: it had an interesting mechanic, where you had to dodge often or get encased. Then there are rock dogs in EoTM that are immune to frontal damage, but weak to flanking. Those are good examples of interesting gameplay mechanics)
(edited by Boro.7359)