More boons/conditions/crits for Mobs/bosses

More boons/conditions/crits for Mobs/bosses

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

Hey guys!

To just throw in my suggestion: let PvE enemies do more conditions and apply more boons frequently. Also give some higher crit chance.

Enemies in their current state are very easy to kill (most of them) even when in a berserker set. Going full offensive will most of the time be more effective. I am not suggesting a switch switch in the “meta” but I think a change like this would increase the value of condition cleanses, boon steal/rip and maybe some healing even more (which are currently very few needed)

As stated in the red post of:https://forum-en.gw2archive.eu/forum/game/pvp/Proposed-Changes-for-Engineer-Turrets/first#post4988706 Josh Davis, aka the Grouch said himself that conditions and crits are very minor in PvE. This means that the Arenanet team is aware of it.

How do you feel about this?
Greetings, V!

One of the Firstborn Channel of Fvux

More boons/conditions/crits for Mobs/bosses

in Guild Wars 2 Discussion

Posted by: The V.8759

The V.8759

Nobody has an opinion on this? I hear many people say they want more challenging content and this could contribute…

One of the Firstborn Channel of Fvux

More boons/conditions/crits for Mobs/bosses

in Guild Wars 2 Discussion

Posted by: Justine.6351

Justine.6351

The monsters need to be more intelligent with “cooler” skills. Gw1 had better ai.

MOAR stats doesn’t make more compelling gameplay, it just makes it more tedious.

More boons/conditions/crits for Mobs/bosses

in Guild Wars 2 Discussion

Posted by: Boro.7359

Boro.7359

Indeed. Simply adding more skills to their repertoire (Necromancer mark of blood for skales, elementalist scepter 2 for elementals, etc) would make the game more interesting, with up to 3 player-identical skills per monster. (e.g: the toxic alliance members had multiple skills, just like the nightmare court, and they were interesting. Another example would be the mordrem vine event in the Iron Marches: it had an interesting mechanic, where you had to dodge often or get encased. Then there are rock dogs in EoTM that are immune to frontal damage, but weak to flanking. Those are good examples of interesting gameplay mechanics)

(edited by Boro.7359)