More dailies needed per day

More dailies needed per day

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Posted by: Ohoni.6057

Ohoni.6057

They added a lot more dailies to the list, and that’s great, I will definitely want to do at least some of these. The problem is, it’s still “do three of these per day,” and it’s still “out of only four options.” And now it’s far more likely that some of those options will end up being very inconvenient. I managed today’s with no problems, but moving forward I’m dreading the terrible combos possible in the new system. They need to open it up so that there are at least 5-7 different activities available each day, and you can choose which three you prefer to do, rather than the game deciding it for you. Each day, there should be:

1 Harvest in X region
1 Find Viewpoint in X region
1 complete events on X map
1 complete X Jumping Puzzle or Adventure
2 complete X Dungeon or mini-Dungeon or Fractal

Now if they want to reduce the 2g reward for the daily, as a lot of people agree they should, that’d be fine too, I’m not trying to say that the “owe me” anything here, just that the dailies should be more about guiding you towards variety within the spheres that you enjoy playing, not requiring you to do things that you know you don’t enjoy.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Rasimir.6239

Rasimir.6239

The daily isn’t required. These days you can get 2 gold easily in many different areas of the game, so if you don’t like the daily, simply spend the time to earn your gold another way.

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Posted by: Ohoni.6057

Ohoni.6057

The daily isn’t required. These days you can get 2 gold easily in many different areas of the game, so if you don’t like the daily, simply spend the time to earn your gold another way.

Not relevant to the topic at hand. I do want to do the dailies, I just want more options for which activities the dailies consist of.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Etienne.3049

Etienne.3049

You can mix them across the 3 categories, giving you a total of 12 options, and there’s generally 2 easy ones in both PvE and WvW giving you 4 easy ones where you only need 3.

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Posted by: Ohoni.6057

Ohoni.6057

If I want to PvP, I can effortlessly get all three in a single match. What would be the point of bothering with PvE at all in that case? I want to PvE, but I don’t want to look at a list of PvE activities and see that 2/4 are activities I definitely don’t want to be doing that night.

The SAB dailies were a good example of a system that at least mostly worked. Occasionally they would bundle up multiple annoying options so that a day would have three pretty hard ones to two easier ones, but at least you always had five to choose from. If I had been stuck with only four of them, there are certainly days I wouldn’t have wanted to bother.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: General Health.9678

General Health.9678

If I want to PvP, I can effortlessly get all three in a single match.

Just do that then.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

I want to PvE, but I don’t want to look at a list of PvE activities and see that 2/4 are activities I definitely don’t want to be doing that night.

So you WANT to PvE, but you don’t want to do 2/4 PvE Dailies? So instead doing PvE as you so dearly want, you just make a post on how the dailies don’t fit your needs.

Also as I recall correctly, this daily system was made for people to “step out of their comfort zone”. by getting a easy shrine cap in WvW, or play 1 game of PvP.

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

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Posted by: Ohoni.6057

Ohoni.6057

Just do that then.

“If I want to PvP, I can effortlessly get all three in a single match. What would be the point of bothering with PvE at all in that case? I want to PvE, but I don’t want to look at a list of PvE activities and see that 2/4 are activities I definitely don’t want to be doing that night.”

So you WANT to PvE, but you don’t want to do 2/4 PvE Dailies? So instead doing PvE as you so dearly want, you just make a post on how the dailies don’t fit your needs.

Yes.

Also as I recall correctly, this daily system was made for people to “step out of their comfort zone”. by getting a easy shrine cap in WvW, or play 1 game of PvP.

Then why are the PvP ones so easy? You can get any three of them in a single 15 minute match, less time than most individual PvE dailies. I can’t imagine anyone who loves PvP, who ONLY plays PvP, looking at any PvP daily list ever and going “well, no point to any of that mess, I’m going to run some events in Tangled Depths for my daily.”

I think it’s fair to expect players to go outside their comfort zones, but there’s no benefit to pushing them into spaces that they already know they don’t enjoy.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Serious.6940

Serious.6940

I generally do one or two PvE dailys and then top up with WvW ones, it’s not difficult.

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Posted by: Guardian of Angels.9867

Guardian of Angels.9867

This is just getting funnier by the minute.

To sum it up:
- You’re a PvE player who wants to do PvE Dailies, but only when they’re easy (because hard/no fun dailies aren’t what you want to do for 10 AP and 2 Gold).

And you’re claiming that PvP dailies are a whole lot easier, yet you’re refusing to do 1-2 of them. (5-10 minutes of your time, which according to your vote is less then the tough PvE dailies).

Guess you’re out of luck, because THIS is exactly what the PvP dailies are here for.
If you want solely PvE dailies, you can!
If you want solely PvP dailies, you can!
If you want solely WvW dailies, you can!
Want easy dailies? you’ve got to mix em up!

to give you an example. Today’s PvP dailies are:
PvP Daily Guardian or Elementalist Winner
PvP Daily PvP Player Kills
PvP Daily Thief or Mesmer Winner
PvP Daily Top Stats

To me you would be the player that says:
I only want to do PvP, but I don’t play Guardian, Ele, Thief or Mesmer. They should add “insert your main class” daily too because otherwise I can’t get my dailies in a fun way.

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

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Posted by: Etienne.3049

Etienne.3049

If I want to PvP, I can effortlessly get all three in a single match.

Not in real PvP (you might on a farm server but that doesn’t really qualify as PvP), you can’t effortlessly win, well, you might, but you can’t expect to, the odds of losing 5 completely fair matches (50% win chance) in a row is still above 3%, which is far from negligible.

What would be the point of bothering with PvE at all in that case?

You want to, you say so right after.

Then why are the PvP ones so easy? You can get any three of them in a single 15 minute match

Only if you win.

less time than most individual PvE dailies.

Aren’t vista and gathering faster? That’s often half of the PvE dailies already (I wouldn’t know how long the others take as I never bother with them).

I can’t imagine anyone who loves PvP, who ONLY plays PvP, looking at any PvP daily list ever and going “well, no point to any of that mess, I’m going to run some events in Tangled Depths for my daily.”

I could imagine someone who normally only PvPs and plays 5 or fewer classes well and therefore can’t complete the daily in only PvP as the 4 classes for the achievements happen to be the ones he doesn’t play well.
And obviously he wouldn’t be doing the events daily but the vista or gathering ones (or WvW spender, caravan killer, guard killer or land claimer).

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Posted by: Blude.6812

Blude.6812

Actually there may be more PvE dailys than what you see. It is my understanding that the API hasn’t been updated to reflect what they are( on 3rd party timer site that I use) For example I had Ascalon Vista viewer, Kryta Forager and Events in Tangled Depths listed in the in the game. On the site I use Queensdale events was listed as an option and 2 dailys were just numbers because of the API changes in the update. I assume one of them was Tangled Depths because that was what was offered in the game, but the other one , ? They should display properly in the future.
Anyway, there may more activities available, or it is just a bug until its revised. I did the Queensdale events to see what would happen and I did not get any additional rewards/chests.

Attachments:

(edited by Blude.6812)

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Posted by: Dav.9152

Dav.9152

Lets presume they make all the easiest dailies available every day so you don’t have to work hard to get your little treasure chest. To compensate, they drop the money bonus to 1 silver for your 5 minutes of investment. Is it still worth it to run around the map gathering stuff and clicking vistas just to get that satisfying clicky box and 1 silver? Is the idea of doing something just to get a reward at the end so strong that pains you to spend more than 5 minutes doing something more difficult to earn it?

I’ve hardly ever done dailies because they rarely matched what I wanted to be doing that day. I’ve never felt such compulsion to go out of my way doing mundane things like clicking vistas and gathering just to get some karma, an XP scroll and some money.

If you need any of those particular rewards, there are far more efficient ways of getting them than chasing dailies. I imagine that’s why you don’t like spending more than a few minutes compelled to do “what the game tells you to do” instead of playing however you wish. You seem to be supporting the idea that simply “playing however you wish” should automatically align and award a wide variety of daily achievements. This seems silly – the game already rewards you for playing with loot drops, xp, karma, etc. Pining for a tangible daily box on top of that is redundant.

I view the dailies as a carrot for players who would otherwise leave the game because “they have nothing to do” in game, or don’t feel like doing anything in game. With the dailies at least they have a reason to log in every day and putz around in the world for a few minutes. Enticing them to do some of the more involved dailies like world bosses, dynamic events, dungeons/fractals helps them interact with the game more and if they’re lucky might get more involved with the game, maybe from meeting other players, or finding there’s another achievement to go after.

Live, learn, level up.

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Posted by: Dinks.2478

Dinks.2478

I agree, the OLD daily system was much better, most days I completed my dailies accidentally just playing the game.

Now if I don’t actively seek out the very specific things it wants me to do they don’t get done…

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Posted by: Ayrilana.1396

Ayrilana.1396

The current system is better. You get 10AP for doing just three dailies instead of ten. This saves you quite a lot of time. On top of that, each daily now gives an award specific to what the achievement has you do. You also get three spirit shards which is more than the average player got per day unless they farmed champ bags. We all now also get 2G on top of that. Kind of hard to beat that.

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Posted by: Dinks.2478

Dinks.2478

The current system is better. You get 10AP for doing just three dailies instead of ten. This saves you quite a lot of time. On top of that, each daily now gives an award specific to what the achievement has you do. You also get three spirit shards which is more than the average player got per day unless they farmed champ bags. We all now also get 2G on top of that. Kind of hard to beat that.

Sorry, I meant the way the dailies were made, they were less specific. They were obtainable more organically.

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Posted by: Tumult.2578

Tumult.2578

If we can make 2 gold, in many ways, in roughly the same amount of time, why do we need to do the Daily Events? Certainly not because of the name Daily.
If we have tried content, and didn’t enjoy it, there’s no reason to do it. There’s plenty of other things to do and ways to make the gold.

I understand how this helps players to try all the content. It might seem like being forced to play content we didn’t enjoy but it’s not. The Daily Events are not more easy or accessible to do than simple harvesting or npc combat or World Boss Zerg play that will still net us roughly the same amount of gold.

While more options might be nice, ultimately, we simply don’t have to do them.

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Posted by: Teon.5168

Teon.5168

So you WANT to PvE, but you don’t want to do 2/4 PvE Dailies? So instead doing PvE as you so dearly want, you just make a post on how the dailies don’t fit your needs.

Yes.

[/quote]

You do realize that there are thousands of other players in the game, yes? Each with their own play styles and such. If Anet just made the dailies to suit you, the game would not exist, as only you would be playing it.

Not much money to be made in that.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Adding more daily options wouldn’t bother me.

I just hope that since I have HoT, all my event dailies from now on aren’t only going to be in HoT maps. I’ll miss event dailies in other maps around the world if that is now the case.

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Posted by: Ayrilana.1396

Ayrilana.1396

How about they add 1 PvE, 1 WvW, and 1 sPvP daily which should give 15 options for players.

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Posted by: ArchonWing.9480

ArchonWing.9480

Yea, that’d give more flexibility.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I completely disagree with the assumption behind the OP’s post: I don’t think dailies should be trivial and I do think the selection ought to benefit those who play all three game modes.

Of course, I don’t really have a problem if ANet were to change the set up so it’s easier or so that there are more options, but… that means they lose the time those implementing the idea might spend on other things. There are plenty of things in this game that could be tweaked to the benefit of the game, but not all of them are worth the effort relative to other options.

tl;dr adapt or go without dailies.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Sartharina.3542

Sartharina.3542

Eh… I was nearly at a point today that I couldn’t have done the dailies. My schedule rarely lets me do World Boss dailies. I have HoT, but am barely a few steps in Verdant Brink (I got my Glider, then returned to Central Tyria). I tried to go to Tangled Depths to do the daily events, but I couldn’t even figure out how to get there (Is there a way from the Gilded Hollow?)

I ended up having to Forage (Eww) in Kryta

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Posted by: DeanBB.4268

DeanBB.4268

I agree with the OP: More options = better. Yes, I know there are options in WvW and PvP, but I like many avoid those game modes. I know the dailies are optional, but I like to do them and hopefully still have time to do other things. I have limited play time especially on week nights, so being able to do dailies, collect the stuff from Home, and still have time to go roam a zone, do some story, or whatever would be good.

Edit: How is EotM now that WvW has been revamped? Dead?

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Once again my mind is blown by the people who desperately, passionately want there to be less options for people to have fun in this game. How is it better for the game to be less fun? Why shouldn’t all game modes have more options?
And to the people who say “It’s optional” – of course it is. Guild Wars 2 is a game, and is therefore entirely optional. Anet should be giving us more options and enticing us with more fun activities, instead of punishing us by forcing us to do things that we don’t want to. If this was work, I’d say “Yeah, there will always be things you have to do, that you don’t want to do.” But it’s game. It should be fun and entertaining. There should be positive reinforcement to stay and do more. Not some tedious quota to check off. Different people have different tastes. So there should be more options to accommodate those varying tastes. Yes this is a game, and yes it’s entirely optional. We don’t have to play it, so Anet should care to make it fun and rewarding. For the people who want GW2 to be nothing but tedium and drudgery, there’s work for that.

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Posted by: Seera.5916

Seera.5916

Once again my mind is blown by the people who desperately, passionately want there to be less options for people to have fun in this game. How is it better for the game to be less fun? Why shouldn’t all game modes have more options?
And to the people who say “It’s optional” – of course it is. Guild Wars 2 is a game, and is therefore entirely optional. Anet should be giving us more options and enticing us with more fun activities, instead of punishing us by forcing us to do things that we don’t want to. If this was work, I’d say “Yeah, there will always be things you have to do, that you don’t want to do.” But it’s game. It should be fun and entertaining. There should be positive reinforcement to stay and do more. Not some tedious quota to check off. Different people have different tastes. So there should be more options to accommodate those varying tastes. Yes this is a game, and yes it’s entirely optional. We don’t have to play it, so Anet should care to make it fun and rewarding. For the people who want GW2 to be nothing but tedium and drudgery, there’s work for that.

But where do you draw the line? We add 1 more daily for each activity type per day from the same categories and you’ll still have people complain. Because they still don’t like the options.

The dailies are pretty specific. They go more general again and the rewards have to be adjusted because more players will get it. Then players complain because now there’s less reward.

So then they add in super specific daily options and if you do them, you get rewarded (say more spirit shards or more gold or whatever). Then players complain because now they feel forced to do those dailies because of the rewards.

Where is the line drawn for appeasing players who complain about the dailies? Because there will always be a group of players who complain about it.

That being said, if it’s a quick and easy to let it pick an additional option from each game aspect, so 5 of each instead of 4 of each, then that would be a good fix for them to stick into the most convenient content patch

However, the benefit ANet would get from that would not be high enough to warrant large amount of work on it any time in the near future if it’s not quick and easy. Because while people may want more option, this isn’t likely something that’s high on their priority list for things they want to happen in the game.

ANet’s not large enough to devote manpower to doing things that only a handful are wanting to happen asap.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I completely disagree with the assumption behind the OP’s post: I don’t think dailies should be trivial and I do think the selection ought to benefit those who play all three game modes.

Then the daily system should change according to you, because they are trivial.

Of course, I don’t really have a problem if ANet were to change the set up so it’s easier or so that there are more options, but… that means they lose the time those implementing the idea might spend on other things. There are plenty of things in this game that could be tweaked to the benefit of the game, but not all of them are worth the effort relative to other options.

tl;dr adapt or go without dailies.

As someone who does log on to do dailies daily, I’d have to disagree that there are other things that could be worked on that would be more important. I’m not fond of ANets’ current initiative to use rewards (no matter how trivial) to “push” specific content. I’m a firm believer that more choice — which we had for dailies two iterations ago — is better than less choice.

What would be wrong with four options x 5 modes (or 6) instead of 4 × 3? The additional modes could be dungeons and activities (split the mini games off from the generic PvE ones and add them to JP’s.

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Posted by: Electro.4173

Electro.4173

I was definitely hoping that the addition of more dailies meant a larger number available each day, as opposed to just adding a bunch of new options to the existing 4-4-4 scheme. Doesn’t have to be a ton more, but something like 6 PvE options would be a nice little expansion without just making the dailies trivial. They could probably do more PvP / WvW options too, though they may have to come up with more categories for those to keep them from being the too similar each day.

I don’t mind rather specific daily goals in general, but a wider selection of goals to choose from would be nice.

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Posted by: Imry.3642

Imry.3642

The problem is, it’s still “do three of these per day,” and it’s still “out of only four options.” And now it’s far more likely that some of those options will end up being very inconvenient.

I’m actually having… like, a parallel problem. I’m a relatively new and casual player (only a couple of months), and I got most of central Tyria explored, but I’ve barely touched the HoT areas. I was able to get all the previous dailies done, but the new HoT dailies are largely in places that I haven’t set foot in. “Daily Adventure: The Ley-Line Run”? I haven’t even fully explored Verdant Brink, so I don’t know how to get to Tangled Depths, let alone how to get to that adventure X.x

Would it be possible to make HoT dailies like a 5th option? Have 4 dailies from central Tyria like before, and then add a 5th HoT daily?

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Posted by: Electro.4173

Electro.4173

Would it be possible to make HoT dailies like a 5th option? Have 4 dailies from central Tyria like before, and then add a 5th HoT daily?

I was going to make that suggestion as well initially. 4 Central Tyria PvE dailies and 2 Heart of Thorns dailies, just like how festival dailies are separate from the normal PvE dailies.

However, I imagine that would tick off all the non-HoT players who would argue that they now have less options to choose from compared to HoT players. So I decided it’d be better to just increase the flat number instead.

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Posted by: Sarrs.4831

Sarrs.4831

Try PvPing or WvWing.

Almost every day there’ll be either WvW Veteran Creature Slayer, WvW Land Claimer or WvW Big Spender.

Vet Creature, find the 3 beast spots and kill them. They’re just veterans, easy to kill.
Land Claimer, find a Sentry and capture it. It’s easy to kill.
Big Spender, if you have a guild hall with a T1 WvW hut, you can spend badges to get a Badge of Tribute and then TP it.

Also save PvP reward flasks for days when PvP Reward Earner is the daily, and use the flasks to fill it.

Dailies are supposed to get you out of your comfort zone to at least a small extent. Go do things you wouldn’t normally do.

Nalhadia – Kaineng

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Posted by: Imry.3642

Imry.3642

That’s… actually really good advice, Sarrs. Thanks! I disagree with you on this, though:

Dailies are supposed to get you out of your comfort zone to at least a small extent. Go do things you wouldn’t normally do.

I think that there’s a difference between “I don’t usually do <world boss|jumping puzzle|mini-dungeon>, but the game wants me to go out of my way to do it” and my case, which is “I do not have reasonable access to this adventure”.

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Posted by: Sarrs.4831

Sarrs.4831

I think that there’s a difference between “I don’t usually do <world boss|jumping puzzle|mini-dungeon>, but the game wants me to go out of my way to do it” and my case, which is “I do not have reasonable access to this adventure”.

Is there a bug with the dailies causing them when you don’t have HoT?

Nalhadia – Kaineng

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Posted by: Vayne.8563

Vayne.8563

The current system is better. You get 10AP for doing just three dailies instead of ten. This saves you quite a lot of time. On top of that, each daily now gives an award specific to what the achievement has you do. You also get three spirit shards which is more than the average player got per day unless they farmed champ bags. We all now also get 2G on top of that. Kind of hard to beat that.

Sorry, I meant the way the dailies were made, they were less specific. They were obtainable more organically.

The old dailies basically become the log in reward. Presumably you get that easier now than you did before. Because you can’t do the new dailies without logging in. lol

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Posted by: Behellagh.1468

Behellagh.1468

Just because I have HoT, doesn’t mean I want a daily on a HoT map.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

re: Is there a bug with the dailies causing them when you don’t have HoT? – No, but it’s an oversight for Anet to assume that everyone who has HoT has everything explored and unlocked. If you read Imry’s first post, that is explained.(Imry is a relatively new player, and has hardly explored HoT yet.)

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Posted by: Ohoni.6057

Ohoni.6057

To sum it up:
- You’re a PvE player who wants to do PvE Dailies, but only when they’re easy (because hard/no fun dailies aren’t what you want to do for 10 AP and 2 Gold).

Not necessarily “easy,” so much as “what I’d like to be doing with my time.” There aren’t any objectives on the list that I don’t think I’d be capable of doing, but there are certainly plenty that I would not enjoy doing.

And you’re claiming that PvP dailies are a whole lot easier, yet you’re refusing to do 1-2 of them. (5-10 minutes of your time, which according to your vote is less then the tough PvE dailies).

Not refusing to do them, pointing out that I’d rather not do them. I mean I’ve done PvP dailies in the past, I was doing them ever day for the first month and a half of the last season, and sporadically before that, but I don’t want to have to in order to get the dailies, I want enough variety in the PvE options that I can choose between them.

Not in real PvP (you might on a farm server but that doesn’t really qualify as PvP), you can’t effortlessly win, well, you might, but you can’t expect to, the odds of losing 5 completely fair matches (50% win chance) in a row is still above 3%, which is far from negligible.

The class win category might take two matches, but not usually.

less time than most individual PvE dailies.

Aren’t vista and gathering faster? That’s often half of the PvE dailies already (I wouldn’t know how long the others take as I never bother with them).

I said “most” of them. Most of them are “run four events,” dungeons, and JPs, all of which are likely to take more than 15 minutes, many of them more than a half hour, and that’s each, since they almost never line up such that you can do more than one of them at a time like you can with the PvP dailies.

I could imagine someone who normally only PvPs and plays 5 or fewer classes well and therefore can’t complete the daily in only PvP as the 4 classes for the achievements happen to be the ones he doesn’t play well.

You’re very focused on the “win with X class” achievements. But think of it like this, you play one match of PvP. You may or may not get all three of your dailies in that one match, but you’re almost guaranteed to get two of them. In that case, it’s not at all difficult to pick up at least one of the PvE options, the vista or harvest ones. The opposite is considerably more effort, picking up two PvE options and then trying to grab a single non-PvE option. Basically, if you’re going to PvP, you might as well just PvP.

Lets presume they make all the easiest dailies available every day so you don’t have to work hard to get your little treasure chest.

Let’s not.

The current system is better. You get 10AP for doing just three dailies instead of ten. This saves you quite a lot of time. On top of that, each daily now gives an award specific to what the achievement has you do. You also get three spirit shards which is more than the average player got per day unless they farmed champ bags. We all now also get 2G on top of that. Kind of hard to beat that.

I like those elements of it, I’m not talking about rolling those back, I’m just asking for more choices each day.

You do realize that there are thousands of other players in the game, yes? Each with their own play styles and such. If Anet just made the dailies to suit you, the game would not exist, as only you would be playing it.

Not much money to be made in that.

A fair point, which is why I’m not asking for that.

I tried to go to Tangled Depths to do the daily events, but I couldn’t even figure out how to get there (Is there a way from the Gilded Hollow?)

Leave Gilded Hollow into Tarir, then head sort of SE to an area called “Chak Hollow,” and then head east from there to the next map over.

But where do you draw the line? We add 1 more daily for each activity type per day from the same categories and you’ll still have people complain. Because they still don’t like the options.

But the more options, the less likely they would be to not be able to find three of them within their wheelhouse. Upping the options from four to five would make a significant increase, six would be even better. I don’t think more than that would even be necessary. And nobody’s saying they need to code in entirely new options, the existing options are fine, they should just show more of them at once.

The dailies are pretty specific. They go more general again and the rewards have to be adjusted because more players will get it. Then players complain because now there’s less reward.

Most people agree that 2g is too much anyway. Some will complain, but I don’t think they’d be doing so with good reason.

However, the benefit ANet would get from that would not be high enough to warrant large amount of work on it any time in the near future if it’s not quick and easy.

I somehow doubt it would be super hard. I might assume it could be hard a month ago, if only because the existing daily UI only shows four options per tab and maybe it isn’t scalable, except that we now know that it IS scalable because the SAB daily tab showed six options (the five dailies and the daily meta). Now, it doesn’t seem to scale much more than that without getting ugly and requiring a re-engineer of some level, but it looks like adding 1-3 new options per tab should not require a lot of extra work.

Again, everything takes work, and your standard argument that “they should not do this because it would take work” is just lazy and very uninspiring.

but the new HoT dailies are largely in places that I haven’t set foot in. “Daily Adventure: The Ley-Line Run”? I haven’t even fully explored Verdant Brink, so I don’t know how to get to Tangled Depths, let alone how to get to that adventure X.x

Yeah, good luck with that one. I mean, even if you know where it is, it practically requires mushroom hopping and Nuhoc Wallows to reach it. That’s a real bummer, they really should lock the new HoT dailies away from players until they hit some sort of milestone that says they’re ready for it. If you really want directions though, message me in game in a few minutes and I can take you there.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Seera.5916

Seera.5916

But where do you draw the line? We add 1 more daily for each activity type per day from the same categories and you’ll still have people complain. Because they still don’t like the options.

But the more options, the less likely they would be to not be able to find three of them within their wheelhouse. Upping the options from four to five would make a significant increase, six would be even better. I don’t think more than that would even be necessary. And nobody’s saying they need to code in entirely new options, the existing options are fine, they should just show more of them at once.

The dailies are pretty specific. They go more general again and the rewards have to be adjusted because more players will get it. Then players complain because now there’s less reward.

Most people agree that 2g is too much anyway. Some will complain, but I don’t think they’d be doing so with good reason.

However, the benefit ANet would get from that would not be high enough to warrant large amount of work on it any time in the near future if it’s not quick and easy.

I somehow doubt it would be super hard. I might assume it could be hard a month ago, if only because the existing daily UI only shows four options per tab and maybe it isn’t scalable, except that we now know that it IS scalable because the SAB daily tab showed six options (the five dailies and the daily meta). Now, it doesn’t seem to scale much more than that without getting ugly and requiring a re-engineer of some level, but it looks like adding 1-3 new options per tab should not require a lot of extra work.

Again, everything takes work, and your standard argument that “they should not do this because it would take work” is just lazy and very uninspiring.

First part was to someone who said we should change it simply because people have differing tastes. So I asked where should that stop and how each time they did a change to appease one group’s tastes, you’d have another group that would go: but that goes against my preferences. Changing just because of people’s preferences isn’t the best course of action in a game with a wide target audience. It was not in response to your OP, which wasn’t asking something that’s outrageous. Your OP was asking for something reasonable. I just don’t think it’s something that should be high priority for ANet and as such should only be worked on immediately and with intent for relatively quick release if it’s going to be a quick and easy fix (I agree that it most likely is, but I don’t work for ANet so I don’t know how they’ve coded the Dailies so I’m not going to presume that it is quick and easy).

I never said that they shouldn’t do it if it would take work. Anything at all added to this game takes work and the game would shut down if “it takes work” is a valid reason for anything to not be done.

Like I said above, they should not put a large amount of work into it in the near future if it was going to be long and hard to do so because the number of players who have an issue with the dailies and that that issue is a high priority is likely low enough that ANet has enough other things that are higher priority to work on instead.

Like Living World Season 3 and resuming work on the remaining legendaries.

They can put a little work into here and there when they’ve run into having to wait for other teams to finish up work before they can continue or if there isn’t enough time before lunch/end of the day to get started on anything else major.

And I also said if the work was quick and easy that they should get it into production for it to be released in a content patch in the near future.

Please read all of what I say before you pass judgement on what I say.

(edited by Seera.5916)

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Posted by: Horrorscope.7632

Horrorscope.7632

The problem is, it’s still “do three of these per day,” and it’s still “out of only four options.” And now it’s far more likely that some of those options will end up being very inconvenient.

I’m actually having… like, a parallel problem. I’m a relatively new and casual player (only a couple of months), and I got most of central Tyria explored, but I’ve barely touched the HoT areas. I was able to get all the previous dailies done, but the new HoT dailies are largely in places that I haven’t set foot in. “Daily Adventure: The Ley-Line Run”? I haven’t even fully explored Verdant Brink, so I don’t know how to get to Tangled Depths, let alone how to get to that adventure X.x

Would it be possible to make HoT dailies like a 5th option? Have 4 dailies from central Tyria like before, and then add a 5th HoT daily?

See if you can find someone to group with that has those maps open and if you have Teleport to Friend items. This is a quick way to get some waypoints in those areas.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

How about they add 1 PvE, 1 WvW, and 1 sPvP daily which should give 15 options for players.

That’d be OK. Alternatively, they could add a mode or two. Have a combined mode that includes dungeons/fractals and activities (adventures, core mini-games, JP’s). Then use the other PvE tasks as the PvE mode. Both PvP and WvW are quite narrow in terms of what there is to do. PvE, on the other hand, offers a lot more different things to do, but the current iteration does not reflect that. As long as they keep the number needed at three, what this would do is add more choice, with more options for everyone.

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Posted by: Ohoni.6057

Ohoni.6057

Like I said above, they should not put a large amount of work into it in the near future if it was going to be long and hard to do so because the number of players who have an issue with the dailies and that that issue is a high priority is likely low enough that ANet has enough other things that are higher priority to work on instead.

Like Living World Season 3 and resuming work on the remaining legendaries.

True, but implementing something like this might not take anything away from those projects. I mean this is a UI/coding issue, how to launch and display more of the existing objectives than are currently launched and displayed. It’s possible that the people capable of doing this are all needed on other projects, but it’s equally possible that they are in a bit of a lull between other elements, or will be at some point. Each employee has certain tasks that they are capable of, and it’s not like you can just shift them around to do any task in the game, so the odds of someone having the time to tackle this are relatively high, I should think.

I just think “this might be a lot of work and if so they shouldn’t do it” is not something players need to say. If it’s false, then it’s pointless speculation, if it’s true, then they already know that, so again pointless. I think it’s valid for people to ask for things that they want to see, and I think it’s also perfectly fair for people to point out “even if we could get that completely for free, I wouldn’t want that because. . .” fine, but “they shouldn’t do that because it’s too much work,” I don’t think accomplishes that much.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Ohoni.6057

Ohoni.6057

Both PvP and WvW are quite narrow in terms of what there is to do. PvE, on the other hand, offers a lot more different things to do, but the current iteration does not reflect that. As long as they keep the number needed at three, what this would do is add more choice, with more options for everyone.

One thing they could do to spread out PvP is, split the class options. It used to be that they only had one class per slot, but people complained that they didn’t play either of those two, so they made it two per slot, so roughly half the classes would be an option each day. An easy way to spread out the dailies would be to just make it so that instead of “thief or mesmer” and “guardian or warrior,” there would be “thief,” “mesmer,” “guardian,” and “warrior,” for six total options.

This I think would work great, since it means that it would be no harder for someone to complete their three in one match, by picking one of the four and getting all three objectives just as they currently can, but it would also allow people to get each of the four if they really felt like it, each coming with a small token reward.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Once again my mind is blown by the people who desperately, passionately want there to be less options for people to have fun in this game.

I’m not asking for fewer options. I’m saying the game already has plenty of options. The login reward is designed to be trivial to complete; the dailies are designed to get people to spread out and do different things. That purpose is defeated if it has “too many” options.

If the dailies aren’t fun, don’t do them — there are plenty of other ways to earn loot in the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Broom.2561

Broom.2561

Personally, I loathe what they’ve done with the dailies. Once again, they are trying to ‘force’ people to participate in game elements they think under-utilized. And that’s just wrong for a game that essentially said ‘to each their own, have fun any way you want’ at launch.

Heart of Thorns turned out to be WAY too click-intensive/stress intensive for me. It’s more like a first person shooter – especially those ‘adventures’ – than a real MMO. It also lured you into playing WAY too long at a stretch, making rewards only available if you completed long-winded zone events. As a result, I ended up in physiotherapy with severe shoulder complaints (still ongoing, 4 months now).

I can’t play more than maybe 30 minutes a day without pain now. I definitely cannot do anything that causes tension in that shoulder. PVP and WvW are straight out. Things that take too long at a stretch to do are out. And those very adventures … yeah, screw that, if I want to become permanently disabled, I’ll go do those again. Seriously, not happening.

So is everyone like me? Probably not. But equally probably, there’s more people with physical issues in this game than you’d think.

I’m underwhelmed at arguments like ‘then don’t do them’ and ‘the login reward should suffice’. The login rewards are completely meaningless for me, they’re junk. Didn’t ask for them, wouldn’t let a tear if they vanished.

But since I’m a 4 year veteran, the dailies are pretty much the only source left for AP. It’s maybe a small thing, but it’s one of the (very few) things that keep me logging in. And since I’m one of those people who have extreme bad luck looting anything valuable, those two gold are actually something NICE for once.

Seriously, what’s wrong with giving people a bit more choice in each category?

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Posted by: Broom.2561

Broom.2561

Also, I should add this:

- For long-time players, the whole ‘spreading out and do different things’ or ‘getting to know different things’ is a completely bogus argument. We have this title ‘Been there, done that’ for a reason.

- Judging from reactions in these forums, a fairly large part of the population hates the adventures with a passion. Adding them to the dailies – and thus restricting other PVE choices – is a rather stupid move.

- The same can be said for Fractals. Those who want to do them, are doing them, and they have their own dailies to boot.

- The claim that ‘people can just go do PVP or WvW’ is stupid. The actual percentage of players who enjoy PVP/WvW is far smaller than the actual percentage who enjoy PVE. The two blood groups don’t happily mix, there’s LOTS of people who will never, ever voluntarily engage in PVP/WvW for any reason. (Please note: I’ve been leading a multi-game PVP/WvW guild since 2004, I DO actually know what I’m talking about here.)

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Posted by: Ohoni.6057

Ohoni.6057

- The claim that ‘people can just go do PVP or WvW’ is stupid. The actual percentage of players who enjoy PVP/WvW is far smaller than the actual percentage who enjoy PVE. The two blood groups don’t happily mix, there’s LOTS of people who will never, ever voluntarily engage in PVP/WvW for any reason. (Please note: I’ve been leading a multi-game PVP/WvW guild since 2004, I DO actually know what I’m talking about here.)

Blood typing is a great way of expressing the divide. Sure, there are type AB+ people who like everything, but there are plenty of As and Bs who just really don’t like other types.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Ashen.2907

Ashen.2907

There are PvE dailies in WvW pretty much every day. This increases the number of PvE options to as much as six or seven fairly frequently.

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Posted by: Ohoni.6057

Ohoni.6057

There are PvE dailies in WvW pretty much every day. This increases the number of PvE options to as much as six or seven fairly frequently.

That’s like calling the “kill other players in WvW” objectives “alternative PvP options.” It may be “player verses environment” content, but it’s within the WvW space, and if players did not see the distinction in that, then they wouldn’t have WvW at all and there would just be open world PvP everywhere. But they do, so WvW is a separate gameplay type, even if it includes PvE encounters.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are PvE dailies in WvW pretty much every day. This increases the number of PvE options to as much as six or seven fairly frequently.

That’s like calling the “kill other players in WvW” objectives “alternative PvP options.” It may be “player verses environment” content, but it’s within the WvW space, and if players did not see the distinction in that, then they wouldn’t have WvW at all and there would just be open world PvP everywhere. But they do, so WvW is a separate gameplay type, even if it includes PvE encounters.

You are missing the point: the PvE encounters in WvW do not require doing anything except PvE. It’s just another zone. In particular, about 3 times a month, the option is literally spending 25 badges of honor — that can be at your guild hall.

To be fair, if you have never done any WvW, it would be hard to know where|when|how to stay strictly PvE. On the other hand, it’s not difficult at all to ask someone to show you — the only thing stopping one is a personal objection to entering the zone(s).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ohoni.6057

Ohoni.6057

You are missing the point: the PvE encounters in WvW do not require doing anything except PvE. It’s just another zone. In particular, about 3 times a month, the option is literally spending 25 badges of honor — that can be at your guild hall.

And killing the Lord in Foefire does not require doing anything except PvE. It’s just another zone.

Yeah, the badge of honor one is easy and I’ve used it from time to time, but often enough I don’t have any meaningful purchases to make, and I’m not going to burn badges just for the daily. The PvP equivalent is the Reward one, and the PvE equivalent is Mystic Forger, but the thing is these aren’t always available, so often enough you might get all of those on the same day as PvE requirements that would actually be pretty fun to do, or have a day where all the PvE requirements are a pain, but none of the non-PvE ones are the easy ones. so the fact that they sometimes pop up doesn’t really solve the problem.

Other than that, I used to do the Ruins ones from time to time, but then they changed borderlands and I have no idea where the new ones are. The long story short of it though, is that the existing options are not the answer to the issue posed, I would like to see MORE options set in the Tyria maps, not more suggestions that I would PvP or WvW instead. Those may be helpful suggestions in the meantime, but those are not what is being requested.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”