More important: content or balance/fixes?

More important: content or balance/fixes?

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Posted by: PlatypusRex.3428

PlatypusRex.3428

Q:

Since launch I feel like Anet has been skirting around the tougher job of balancing and fixing the traits, skills, and therefore the classes by putting out new content to keep us placated. They nibble at it here and there.

I’m happy to see some skill updates on the 15th, but it’s not enough IMO. Nibble.

Go look at your trait, skills, and weapon abilities. Count up what’s broken, what you consistently avoid regardless of your build, and what you take because it’s the least terrible option, not because “whoah this will really synergize with…X”

Look at the profession balance in any PvP-related content.

Am I alone here? Do people prefer more Scarlet/Taco events to fixes to gameplay?

Would you be happier if Anet put new content on the backburner until the gameplay is optimized?

Core question: What do you think? What’s more important? Content or weapon/skill/trait/balance fixes?

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Posted by: Mikau.6920

Mikau.6920

More important: content or balance/fixes?

The answer is idiot of so obvious. And with every new content, we get even more bugs…

I really hope that ANET stops releasing new content for 1 month at least only to fix those several bugs that the game has…

Sorry for my english.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

How many times has this topic been brought up now?

Different people have different specialties.

Game designers (the ones who create the content) aren’t necessarily programmers. In fact, if you look at the job description for ANet’s game designers, they don’t need to know programming, just how to use world-building tools.

The people who deal with class balance don’t necessarily know how to create content.

Add to this that it’s easier to create content than to fix content (anyone with a little programming knowledge knows that bug-fixing just isn’t that simple).

What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: PlatypusRex.3428

PlatypusRex.3428

How many times has this topic been brought up now?

Different people have different specialties.

Game designers (the ones who create the content) aren’t necessarily programmers. In fact, if you look at the job description for ANet’s game designers, they don’t need to know programming, just how to use world-building tools.

The people who deal with class balance don’t necessarily know how to create content.

Add to this that it’s easier to create content than to fix content (anyone with a little programming knowledge knows that bug-fixing just isn’t that simple).

What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.

I’ve been a way from the forums and the game for awhile, so I hadn’t combed through the threads. That said, I was just surprised to see how many things still hadn’t been fixed as I was opening my toon’s 1st birthday present.

Every company has power over allocating its own resources and reassigning its priorities…

While I understand what you’re saying, the reality is that ANet can do exactly what it wants to do with who gets paid to do what, and it’s choosing to do what we have right now.

I’ll take the inactivity on this thread as a sign that most people are indeed satisfied with the content updates or resigned to the current direction.

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Posted by: Lyskaria.2145

Lyskaria.2145

Inactivity? It’s been 5 hours since you posted this. Give it some time, for pity’s sake. :P

I’d prefer the fixes. Yes, I know it’s more difficult to fix content than it is to create it; but let’s face it, almost every patch seems to do something wrong. How about typos in tooltips? I’ll reiterate: typos. TYPOS. This game is a year old and we’re still dealing with glitches and bugs that were present on release.

I don’t hold a grudge against any of the LS teams, despite not really liking the LS anymore, but I honestly would have wanted Anet to spend more of their budget on hiring bugfixers instead of creating 4 LS teams. I love the game, I really do, but there’s just so much stuff that still needs to be fixed and it’s starting to drive me crazy!

Will Ranger forever.

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Posted by: Draco.2806

Draco.2806

What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.

Uh, no.

ANet aren’t just adding new weapon and armor skins to the game – LIKE THEY SHOULD BE DOING – they’re implementing whole swaths of events that require proper implementation of every other system in the game all over again.

Would we rather see temporary events on holidays, or more permanent dynamic events in the open world? More rigs and animations for new cutscenes, or fixes to attachment points for old armor? More particles for limited-edition skins, or better-looking dungeon and exotic weapons? Better optimization for limited-edition zones, or better optimization for all the rest?

It’s just marketing.

“Here, we polished our game a bit because it was broken here and there” is considerably less likely to get people to buy the game than “Most updated MMO ever! New content every week!”

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Posted by: Avatara.1042

Avatara.1042

Balance and fixes are more important at this stage. But they do not $ell Gem$.