Q:
More important: content or balance/fixes?
More important: content or balance/fixes?
The answer is idiot of so obvious. And with every new content, we get even more bugs…
I really hope that ANET stops releasing new content for 1 month at least only to fix those several bugs that the game has…
How many times has this topic been brought up now?
Different people have different specialties.
Game designers (the ones who create the content) aren’t necessarily programmers. In fact, if you look at the job description for ANet’s game designers, they don’t need to know programming, just how to use world-building tools.
The people who deal with class balance don’t necessarily know how to create content.
Add to this that it’s easier to create content than to fix content (anyone with a little programming knowledge knows that bug-fixing just isn’t that simple).
What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.
Time is a river.
The door is ajar.
How many times has this topic been brought up now?
Different people have different specialties.
Game designers (the ones who create the content) aren’t necessarily programmers. In fact, if you look at the job description for ANet’s game designers, they don’t need to know programming, just how to use world-building tools.
The people who deal with class balance don’t necessarily know how to create content.
Add to this that it’s easier to create content than to fix content (anyone with a little programming knowledge knows that bug-fixing just isn’t that simple).
What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.
I’ve been a way from the forums and the game for awhile, so I hadn’t combed through the threads. That said, I was just surprised to see how many things still hadn’t been fixed as I was opening my toon’s 1st birthday present.
Every company has power over allocating its own resources and reassigning its priorities…
While I understand what you’re saying, the reality is that ANet can do exactly what it wants to do with who gets paid to do what, and it’s choosing to do what we have right now.
I’ll take the inactivity on this thread as a sign that most people are indeed satisfied with the content updates or resigned to the current direction.
Inactivity? It’s been 5 hours since you posted this. Give it some time, for pity’s sake. :P
I’d prefer the fixes. Yes, I know it’s more difficult to fix content than it is to create it; but let’s face it, almost every patch seems to do something wrong. How about typos in tooltips? I’ll reiterate: typos. TYPOS. This game is a year old and we’re still dealing with glitches and bugs that were present on release.
I don’t hold a grudge against any of the LS teams, despite not really liking the LS anymore, but I honestly would have wanted Anet to spend more of their budget on hiring bugfixers instead of creating 4 LS teams. I love the game, I really do, but there’s just so much stuff that still needs to be fixed and it’s starting to drive me crazy!
What you’re asking is that the content developers stop what they’re doing while the people who fix bugs fix the bugs.
Uh, no.
ANet aren’t just adding new weapon and armor skins to the game – LIKE THEY SHOULD BE DOING – they’re implementing whole swaths of events that require proper implementation of every other system in the game all over again.
Would we rather see temporary events on holidays, or more permanent dynamic events in the open world? More rigs and animations for new cutscenes, or fixes to attachment points for old armor? More particles for limited-edition skins, or better-looking dungeon and exotic weapons? Better optimization for limited-edition zones, or better optimization for all the rest?
It’s just marketing.
“Here, we polished our game a bit because it was broken here and there” is considerably less likely to get people to buy the game than “Most updated MMO ever! New content every week!”
Balance and fixes are more important at this stage. But they do not $ell Gem$.