More robust disconnect protection?
I think this is especially a problem with instances .. and even more now where we
get more an more very long instances with the new living story.
In each other MMO instances stay open for 5-15 minutes after everyone leaves,
so if you relog fast enough you are again in that instance. I really wish we would
getting something like that here ..
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
I really wish companies wouldn’t pretend like people don’t disconnect, and not screw them out of their rewards because something that’s beyond their control happens.
It’s a common thing to lose your progress in Gw2.
To my eyes, since it seems it’s not possible to remove the issue from the game, all they should do to make it less frustrating -mostly when it comes of events like Tequatl, for which you might have to wait for up to 1 hour to ensure yourself a spot in a good server- would be to first, ensure at least 5 minutes in which your spot in the server, after a DC, will be held so that a person who is spamming “join friend in Sparkfly Fen” won’t manage to steal the spot and the Dced player will have the time to relog, finding himself back in the RIGHT server where his spot is being held.
Second, if a person have partecipated in more than half of the event and got Dced half way or in the end, send some “refund chest” through mail, with some random items with same RNG and chances as if you opened the ground chest, only, in the end of the event, leaving aside the bonus chests.
These two little things alone would make it less frustrating for me, because I can not avoid to rage quit, if I had to wait 1 hour drowning in boredom in Sparkfly, to be DCed before getting the reward I waited for, and most of all, thinking that someone else will take my spot if I get DCed, someone who probably arrived in the last moment, thus surely deserved that spot less than me.
>>=<