More small ideas

More small ideas

in Guild Wars 2 Discussion

Posted by: Daddicus.6128

Daddicus.6128

This thread is a follow-on to https://forum-en.gw2archive.eu/forum/game/gw2/Simple-changes-that-might-be-useful/first#post4990807

This thread is for little ideas, not big ones.

Please start your idea or list of ideas with the next number in sequence (from the most recent post), so in case some are found useful to the devs, they can refer to them more easily.

1) During an update, the download information is updated very rapidly. This takes up resources that are not needed, since nobody can follow them anyhow. The idea is to post the number of files and data size only once every second or two.

2) During an update, tell us the amount of data remaining to download, not how much has already been downloaded. (In addition, you can post the starting estimate in a new column or next to the data remaining.)

3) Give us a way to sort items in the material storage bins in the bank. We shouldn’t have to hunt through the list to find artichokes.

4) Allow us to change the size of the icons in our inventory, bank, or material storage, so we can fit more on the screen.

5) Coupled with number 4, allows us to set a predefined icon for certain types of items in our pack. For example, any armor I have there could have an icon that’s just a capital A.

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Posted by: Daddicus.6128

Daddicus.6128

6) Give us a warning when we’re about to gather something with an implement that’s not the right level. If it were real life, there’s no way someone would use the wrong implement for any kind of gathering. But, because it’s a game, and you can’t see the implement, you can end up losing the materials.

It would be OK to only start warning players after they have used the wrong implement a few times.

I can think of two alternatives if that isn’t viable:

A) Put a colored border around nodes and around implements, so we get a visual clue when they don’t match.

B) Give us an audible cue that we just harvested junk, so maybe we step back before doing it again.

(edited by Daddicus.6128)

More small ideas

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Posted by: Daddicus.6128

Daddicus.6128

7) Put a small “+X” in the corner of agony infusions. They all use the same icon now, so we have to mouse-over them to figure out which are which.

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Posted by: Daddicus.6128

Daddicus.6128

8) Add Mastery Points to the mapping title display for HoT areas. They don’t need to become part of the actual title. It would just be so we can find them all by hovering over the user interface item for them.

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Posted by: Daddicus.6128

Daddicus.6128

9) Give us a video and/or audio message when we hit the XP goal for a mastery. Perhaps make the mastery square at the far right of the XP bar flash until you deal with it.

(edited by Daddicus.6128)

More small ideas

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Posted by: Daddicus.6128

Daddicus.6128

Give us something that lets us SEE our bank’s contents from elsewhere on the map, but not actually interact with it.