More tokens for harder dungeons
I think each dungeon should be assessed for its difficulty, and tokens should be rewarded based on how hard it is.
Consequently, there could be a reward structure where the least done dungeons give the highest rewards.
^^ I like that idea, a dynamic ever-changing rewards based on people that runs the dungeon. This will encourage players to spread out on their dungeon runs. Also prevents one particular path from getting farmed.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
Then head down to ‘dungeon complete bonus rewards’:
“Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.”
So you could be in luck.
just do p3 once a day.
i disagree.. no such thing as free lunch in this world…if you like the armor or weapon you need to work for it..
i use to be a arah runner.. i got 4 full set of arah armor and weapon. how do i get it?
monday to friday. i ran once every day. saturday and sunday 3 times. work hard get more rewards that the way it is.
If you got increased tokens from Arah, that will depreciate the prestige from the armour, and the tokens themselves. Just give more loot, and/or completion reward to account for the length and difficulty and that would be fine.
i see what you mean about the prestige. But yes they definitely should change the reward in general because i made less in the 30=45 min i spent doing arah than i got from cof speed run. which is really just kind of sad
In my opinion they shouldn’t give more tokens, because tokens exchange for exclusive equipment and that is the real prize. The reward is that everyone that looks at you arah armor will think:
1. “That’s some good looking armor”
2. “That guy ran a difficult dungeon a couple of times, so he should know what he’s doing”
If more tokens are given, this won’t happen, as everyone will have it.