Mostly positive feedback.

Mostly positive feedback.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

I left the game in november and recently received an email about the game being 30% off. I came back and gave you guys another try. Here’s what I found.

On the plus side It would appear to me that diminishing rewards has been removed Also, the rewards are much closer to scale (XP, Karma, drops) Very good move, These were deal breakers for me.

The level scaling system works now. If the rewards are right, It makes sense for me to play all over the map. As a matter of fact, I just went from level 77 -80 in Metrica. (Starter Asura area.) It was fun too. Kudos.

I also like the new dailys and the jugs of liquid karma.

Here’s a few things that still need work.

The camera. Its dizzying. Especially in indoor locals, jumping puzzles, or tight places. (enough said)

Empty maps. Besides the few hot spots of activity, Overall the maps are often very empty places. This is not good for events.

waypoints are too pricey at higher levels. There’s no getting around it. The maps are huge. It takes too long to treck and costs too much to warp at level 80. Its prohibitive.

Loot could still scale better. I am getting level 70 drops at level 80. While that is much better than it was, they are pretty much unusable.

All that said, Is it a perfect game? No way. However at least now I feel there’s enough for me to justify playing. Keep improving guys.

Mostly positive feedback.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The camera angle isn’t likely to improve on older content and newer content is being written around it (such as the new jumping puzzles). Part of the problem with the camera was that several changes were made to it after jumping puzzles were designed and redesigning them isn’t cost/time effective. That’s why the new jumping puzzles work better for norn and charr, rather than the older ones.

As time goes on, of course, there’ll be more and more newer ones, and the older ones will eventually be in a minority. But I doubt they’ll fix them.

The map situation depends on what server you’re on, but you can’t expect people to be everywhere, because people are only going to group where the rewards are best. Try guesting to different servers if you find the one you’re on to be not so busy.

Waypoints are pretty pricey, but since the money you get as a high level character is also pretty high, they cease to be a problem after a while…at least for most people I talk to. I mean 1 dynamic event at level 80 pays for a waypoint charge to most places. And since you can get closer to places going through the mists to Lion’s Arch, which is free, it’s hardly a problem.

I do agree that they loot scaling still has some issues and needs to be looked at, but it’s a whole lot better than it was.

Mostly positive feedback.

in Guild Wars 2 Discussion

Posted by: SHM.7628

SHM.7628

The camera angle isn’t likely to improve on older content and newer content is being written around it (such as the new jumping puzzles). Part of the problem with the camera was that several changes were made to it after jumping puzzles were designed and redesigning them isn’t cost/time effective. That’s why the new jumping puzzles work better for norn and charr, rather than the older ones.

As time goes on, of course, there’ll be more and more newer ones, and the older ones will eventually be in a minority. But I doubt they’ll fix them.

The map situation depends on what server you’re on, but you can’t expect people to be everywhere, because people are only going to group where the rewards are best. Try guesting to different servers if you find the one you’re on to be not so busy.

Waypoints are pretty pricey, but since the money you get as a high level character is also pretty high, they cease to be a problem after a while…at least for most people I talk to. I mean 1 dynamic event at level 80 pays for a waypoint charge to most places. And since you can get closer to places going through the mists to Lion’s Arch, which is free, it’s hardly a problem.

I do agree that they loot scaling still has some issues and needs to be looked at, but it’s a whole lot better than it was.

We pretty much agree. (Aint it nice when that happens ? )

As for the map situation, The events with the better rewards are more populated like you said. I just don’t want to be limited to a hand ful of zerg events. they get old after a while when you do the same ones without switching it up.

It seems to me that I am either at empty events or Zerg events so full that I can’t fit foes fast enough becuase they dead before my skills activate.

Guesting is nice, but I’m finding that its pretty much the same all over. Thanks for the reply though.