Mounts [merged]
This game was not designed around the idea of mounts.
We don’t really need more stuff cluttering up zergs.
The need for new items to get and new prestige stuff can be filled with armor/weapons easily.
Simply put – there’s no real reason to have them except that some people want them.
So we get back to my first question on this thread: how fast do you want mounts to be? So you want the mount to give equal speed to a Thief using Shortbow, Signet of Shadows, Shadow Step and Swiftness? I hope you are not serious.
Sure, why not? Even faster than that if their engine can take it. Why shouldn’t someone on a horse be faster than someone on foot with a fancy bow?
Because that player with the fancy bow has shadow stepping skills, it’s magic you know… Also Eles are “riding the Lightning”, Rangers are “swooping” like Eagles etc. Why should a Horse be faster than that?
Up until this point I thought the whole idea of mounts would be mostly cosmetic, and maybe add a +25% speed boost (like the signets) or at maximum 33% like perma-swiftness. Now you are asking for a completely massive Speed Boost, if you want to compare to the fastest possible player speed boost we may well be looking at something like 200%, maybe even higher in shorter bursts. You want GW2 mounts to be faster than WoW flying mounts, maybe allowing these mounts to go over obstacles, hover or even fly is the next step?
I’m all for mounts, I was never opposed to them as mostly cosmetic rewards, as many others said we already have some mount-similar items, and they have huge potential for new content, collections, achievements etc
However giving them such an insane speed boost is out of the question. You want to move fast, spec for it. Simple as that
I’d like to see a Mounts in this game for sure.
1.) They should be primarily cosmetic.
2.) A great utility for explorers.
3.) Have a tiered speed bonus.
Basic: +5% Movement Speed
Fine: +10% Movement Speed
Masterwork: +15% Movement Speed
Rare: +25% Movement Speed
Exotic: +33% Movement Speed
Ascended: +33% Movement Speed
Legendary: +33% Movement Speed
Just coming from a game design perspective, I would only place mounts in a game where the world was very expansive and there was a lack of means to travel.
For example if you had to hoof it everywhere and crossing the map took hours, I would have to put some form of travel in at some point because not doing so would make players lose incentive to move somewhere else. The time it would take to get from point A to point B most likely won’t be worth it to players just for a so-so reward or more content. That would make wasted development time on content players are too lazy to reach.
So my choices would be either mounts or teleportation. Now if I decide to place both, mounts would have to be capped at a moderate speed because they lose their purpose as a mode of travel on the macro-scale the more teleports I put in. Not only that, the redundancy of having two common forms of increased travel speed makes them redundant in terms of travel and more of a hindrance to server load.
So I would have to shave one of them to maintain a balance.
The thing about this game though is that there is already one form of travel and it is very common in this game. To put mounts in this game in tandem with waypoints creates redundancy and an increase in server load. Their addition to the game would not completely benefit the playerbase as a whole because there is little reason other than cosmetics and bragging rights.
Until waypoints go away from the field, there is no reason to add mounts. And I doubt anet will change the travel mechanics just to satisfy a minority.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
#2. +33% run speed is the slowest attainable top movement speed in any MMO (aside from GW1 as well),
Are you sure about this ? Just out of curiosity could you list all of the MMOs that you checked ? I am really curious about this.
And be that as it may, it’s a BAD class balance decision.
And that, right there, is why it’s unlikely there will ever be mounts (with speed boosts).
This isn’t about the “simple” (which it wouldn’t be even if there was nothing in its way) matter of adding mounts to the game, it’s demanding the developer rethink core class designs. That’s as likely to happen as ANet implementing the Holy Trinity.
So far the only legitimate argument I have seen against mount implementation is potential lag.
But let’s be honest, there will always be people playing on potatoes that lag in zergs regardless. Development should not be limited because of a few people running low end machines
No, No mounts in this game! Thank u very much!
So far the only legitimate argument I have seen against mount implementation is potential lag.
But let’s be honest, there will always be people playing on potatoes that lag in zergs regardless. Development should not be limited because of a few people running low end machines
There are mounts and mounts. Let’s first decide on the actual framework around mount usage, in order to make a complete proposal and then we can discuss it.
For example, while I’m for the implementation of mounts in the game, I’m completely against them giving a massive speed boost, while I have no issues with them providing a modest speed boost, like a +25% like the signets or even -maybe more rare mounts- a perma swiftness of +33%.
But I wanted to make clear, that even perma swiftness is like snail’s pace compared to a high mobility character build and I don’t want mounts to rival that.
I find the argument “My character is so slow, I don’t want to use WPs for RP/Immersion/other reasons, so give us mounts to compensate for the lack of speed” to be a very bad argument that is used way too often on Mount threads, because in reality, if you spec for it, your character can actually be blazing fast.
Please explain why you are against a massive speed boost? Someone already mentioned that the combat itself remains the same with speed etc. Please note that you can’t fight on mounts usually. As a reminder, WoW has ground mounts up to 100% speed boost and flying mounts up to 310%.
It’s just an addition to the game. Why are people so against it? There is no real reason and the ‘reasons’ players listing are usually completely out of reason. It seems the only thing is they fear it is similar to WoW. Please note: mounts are very usual in almost any MMO – even in single player RPGs.
‘would of been’ —> wrong
(edited by ProtoGunner.4953)
So far the only legitimate argument I have seen against mount implementation is potential lag.
But let’s be honest, there will always be people playing on potatoes that lag in zergs regardless. Development should not be limited because of a few people running low end machines
There are mounts and mounts. Let’s first decide on the actual framework around mount usage, in order to make a complete proposal and then we can discuss it.
For example, while I’m for the implementation of mounts in the game, I’m completely against them giving a massive speed boost, while I have no issues with them providing a modest speed boost, like a +25% like the signets or even -maybe more rare mounts- a perma swiftness of +33%.
But I wanted to make clear, that even perma swiftness is like snail’s pace compared to a high mobility character build and I don’t want mounts to rival that.
I find the argument “My character is so slow, I don’t want to use WPs for RP/Immersion/other reasons, so give us mounts to compensate for the lack of speed” to be a very bad argument that is used way too often on Mount threads, because in reality, if you spec for it, your character can actually be blazing fast.
You can spec move speed in a lot of games, they still have mounts.
WP’s are nice, but there’s many people out there that don’t have all the waypoints (I, myself, being relatively new, only have about ~30% map completion) mounts would be useful in exploration,getting places faster, look good, and helpful for resource collecting.
Also, in regards to balance of classes, I am strictly anti-mount for pvp. Mounts should very much be a part of the game, but only in PvE
Mounts with speedboost = NO
Mounts for faster exploration = NO
Mounts for purely the fact mounts should be there = NO
Mounts in pvp (wvw) = NO!!!!!
Mounts without reason = NO
Mounts without a use = NO
Differences between Mounts with regard to speed or utility = NOOOO WAY!
Mounts for faster exploration of waypoints is probably the most rediculous answer I seen yet.
Either unlock speed skills/traits/weapons or buy/use a speedbooster or use food which gives a sugar rush.. and save the world of tyria and her deveklopers a lot of investment in stuff you will not need in the future…
I wouldn’t mind a travelling companion (sort of BIG mini) or even an actual mount But it should fit in the lore…
I remember something in gw lore saying only te most despicable enemies of the civilized world tamed animals for riding. The Stone Summit (a faction of dwarves) enslaved dolyaks to ride them into battle.
I can understand tanks, vehicles, helicopters and golems with respect to lore.
But moa’s, dolyaks, marmoxes, bulls and so on seem invalidated.
But to invalidate my point there are siege devourers (used by the Charr, who where enemies of the world as well; at least in gw1) and Junundu wurms …
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
It’s sad how lazy people are that they can’t manage to equip a speedboost, if they’re going on one of these apparently-extremely-common long runs across an entire continent. Traveling simply isn’t a problem in this game: you run very fast compared to most games (in terms of distance needed to be traveled), even at base speed, and then there are WPs and asura gates and so on.
Mounts for aesthetic reasons, sure.
Mounts for speedboosts, no.
Please explain why you are against a massive speed boost? Someone already mentioned that the combat itself remains the same with speed etc. Please note that you can’t fight on mounts usually. As a reminder, WoW has ground mounts up to 100% speed boost and flying mounts up to 310%.
It’s just an addition to the game. Why are people so against it? There is no real reason and the ‘reasons’ players listing are usually completely out of reason. It seems the only thing is they fear it is similar to WoW. Please note: mounts are very usual in almost any MMO – even in single player RPGs.
Why are people so against it?
1. Development time best spent elsewhere: Go find the threads that ask “what 5 things do you want added to the game” and mounts come in pretty low on the list.
2. Clipping: I cant even get decent armor for my Charr or Norn, do you really think there wouldn’t be clipping with mounts (unless you are human).
3. Performance issues: My minis already get culled on full maps, would your mounts be subject to this or would I have to put up with lower performance for YOUR mount.
4. Speed boost: A lot of mount people insist that mounts have a speed boost and don’t care if it makes the game unbalanced or force people who hate mounts to use them just to stay competitive.
These are the reasons that I agree with and there are more if you care to actually read a mount thread without your blinders on.
I will also leave you with a reason that is strictly my opinion. Mounts are ugly and I don’t want to have to see them. Period. It would be completely immersion breaking to me to be wandering around and have a Norn riding a moa go strolling by. Just no.
Like so many other things in this game, waypoints are illogical. Each waypoint is part of a network of waypoints, all interconnected, but one can only travel to the waypoints one has personally discovered. How does that make sense? Why should one have to find a specific waypoint before one can use it? That’s like getting on a bus (or train or plane) at Point A, but you can’t ride to Point K because you haven’t been there yet. An intelligent ettin would knock himself out shaking his heads at this nonsense.
I submit to you, fellow forumites, that waypoints, as implemented, were a mistake that render any semblance of exploration in this game pointless and silly. You’re not exploring if someone has been there before you and installed a waypoint! Even in Orr, where deadly danger lurks every two, maybe three steps, someone was there before you — and installed waypoints! Which you can’t use until you personally discover them. Ahem.
Here we are, though, at a potential crossroads. The much-maligned Living World offers anet an ironically ironic chance to rectify this bizarre situation. How? It has given us an enemy that can reach out and destroy waypoints! Thus, they could have Ol’ Mordy wipe out up to 99% of all waypoints, everywhere, and thereby give us all a renewed sense of exploratory purpose. Not to mention adventure! “We’ve lost contact with some place or other. What’s going on there? What’s out there now? We must go see!”
But, you may ask, without waypoints, how ever shall we expediently get where we’re going? What if, for instance, according to the handy boss timer or whatever method is in use now, it’s Teakettle time! And I have no time to lose trying to get there, lest I be shunted into an alternate dimension of sight and sound and mind and miss my chance at loot! How? How? How shall I get there? Must I walk? Jog? Skip merrily?
Heck, no! That’s ridiculous. And not very verisimilitudinous. People, whether human, charr, asura, or sylvari, (or largos or tengu hint hint) are like electricity in that, on the whole, they will seek the path of least resistance. That’s why we have all these silly waypoints! Laziness, you see, is the foundation of Civilization everywhere. Without it, there would be no innovation, no discovery, no progress. Which at last brings us to the point: in a world without waypoints, to get where we want to go…
We would ride! Swift sure-footed (wheeled, clawed, etc.) steeds of muscle and bone or steel and chrome or something else entirely! Decorated according to our individual stylistic tastes or lack thereof!
/e mount rears, whinnies (or whatever) and gallops (rolls, clanks, slithers, or whatever) into the sunset (unless we’re heading some direction other than west).
You’re welcome!
/e bow
Disclaimer: eventually, of course, whoever established the waypoint system in the first place will try to re-establish it. Maybe, though, it won’t be so easy this time around…
PS: bloodstone dust for ascended horseshoes/tires/saddlebags?
Simply put – there’s no real reason to have them except that some people want them.
An excellent argument in support of adding them, thank you.
Because that player with the fancy bow has shadow stepping skills, it’s magic you know… Also Eles are “riding the Lightning”, Rangers are “swooping” like Eagles etc. Why should a Horse be faster than that?
Magic horse (it likely will come out of nowhere, after all, just like our magic pigeons). Now, in practical terms, Ride the Lightning might outrace the horse, and Shadowstep certainly would outrace the horse, but those moves have cooldowns and thus are not as good for long distance travel. They’re sprinters, horses are marathoners.
Again though, the point of using Ride the Lightning or Shadow Step would not be to cover the length of a map in minimal time, it would be to cover short distances during combat very quickly, a situation where the horse would not be available. It’s like you’re arguing that it’s unfair that a Waypoint allows you to travel faster than you can run. Waypointing is like 1000%+ speed in most cases, and that’s just if you use it to travel from one WP to its nearest neighbor. It’s like a 1,000,000% speedboost if you’re counting one end of the world map to the other. .
Up until this point I thought the whole idea of mounts would be mostly cosmetic, and maybe add a +25% speed boost (like the signets) or at maximum 33% like perma-swiftness. Now you are asking for a completely massive Speed Boost, if you want to compare to the fastest possible player speed boost we may well be looking at something like 200%, maybe even higher in shorter bursts. You want GW2 mounts to be faster than WoW flying mounts, maybe allowing these mounts to go over obstacles, hover or even fly is the next step?
I don’t think that’s necessary. Just a faster travel from A to B would be plenty. I’d be mostly fine with perma-swiftness (perma 25% would be a waste for most classes), but ideally it would be more in the 200% range. I don’t think that would be outrageous, that’s the speed Engis can temporarily cap out at, right?
However giving them such an insane speed boost is out of the question. You want to move fast, spec for it. Simple as that
But why? Why should you have to build your character around speed, limiting their combat potential, just for the convenience of being able to cross the map in less time? I can see speccing for combat speed, I just don’t see the point to having to spec for travel speed. Would you be in favor of them changing Waypoints to require a Grandmaster trait to use them too?
This isn’t about the “simple” (which it wouldn’t be even if there was nothing in its way) matter of adding mounts to the game, it’s demanding the developer rethink core class designs. That’s as likely to happen as ANet implementing the Holy Trinity.
It doesn’t change core class designs in any way. Everything would be left perfectly intact, and just as viable to PvPers and those who spec for speed for combat advantage. All this change would do is free up more player options for those players who might feel compelled to spec for speed purely to lessen the boredom of jogging across a map. It has absolutely nothing to do with balance.
But I wanted to make clear, that even perma swiftness is like snail’s pace compared to a high mobility character build and I don’t want mounts to rival that.
Why not? They serve two completely different purposes.
I find the argument “My character is so slow, I don’t want to use WPs for RP/Immersion/other reasons, so give us mounts to compensate for the lack of speed” to be a very bad argument that is used way too often on Mount threads, because in reality, if you spec for it, your character can actually be blazing fast.
Again, not all classes have a mobility spec, and even with a mobility spec you’re making sacrifices. It’s fair to make build sacrifices to be better at one aspect of combat than another, for example sacrificing DPS to be more survivable, but you shouldn’t have to sacrifice combat advantage in exchange for travel convenience. That isn’t a choice that people should have to make.
you spend complaining about it on the forums, you’d be
done by now.”
Like so many other things in this game, waypoints are illogical. Each waypoint is part of a network of waypoints, all interconnected, but one can only travel to the waypoints one has personally discovered. How does that make sense? Why should one have to find a specific waypoint before one can use it? That’s like getting on a bus (or train or plane) at Point A, but you can’t ride to Point K because you haven’t been there yet. An intelligent ettin would knock himself out shaking his heads at this nonsense.
I submit to you, fellow forumites, that waypoints, as implemented, were a mistake that render any semblance of exploration in this game pointless and silly. You’re not exploring if someone has been there before you and installed a waypoint! Even in Orr, where deadly danger lurks every two, maybe three steps, someone was there before you — and installed waypoints! Which you can’t use until you personally discover them. Ahem.
Here we are, though, at a potential crossroads. The much-maligned Living World offers anet an ironically ironic chance to rectify this bizarre situation. How? It has given us an enemy that can reach out and destroy waypoints! Thus, they could have Ol’ Mordy wipe out up to 99% of all waypoints, everywhere, and thereby give us all a renewed sense of exploratory purpose. Not to mention adventure! “We’ve lost contact with some place or other. What’s going on there? What’s out there now? We must go see!”
But, you may ask, without waypoints, how ever shall we expediently get where we’re going? What if, for instance, according to the handy boss timer or whatever method is in use now, it’s Teakettle time! And I have no time to lose trying to get there, lest I be shunted into an alternate dimension of sight and sound and mind and miss my chance at loot! How? How? How shall I get there? Must I walk? Jog? Skip merrily?
Heck, no! That’s ridiculous. And not very verisimilitudinous. People, whether human, charr, asura, or sylvari, (or largos or tengu hint hint) are like electricity in that, on the whole, they will seek the path of least resistance. That’s why we have all these silly waypoints! Laziness, you see, is the foundation of Civilization everywhere. Without it, there would be no innovation, no discovery, no progress. Which at last brings us to the point: in a world without waypoints, to get where we want to go…
We would ride! Swift sure-footed (wheeled, clawed, etc.) steeds of muscle and bone or steel and chrome or something else entirely! Decorated according to our individual stylistic tastes or lack thereof!
/e mount rears, whinnies (or whatever) and gallops (rolls, clanks, slithers, or whatever) into the sunset (unless we’re heading some direction other than west).
You’re welcome!
/e bow
Disclaimer: eventually, of course, whoever established the waypoint system in the first place will try to re-establish it. Maybe, though, it won’t be so easy this time around…
PS: bloodstone dust for ascended horseshoes/tires/saddlebags?
Maybe waypoints and portals are illogical, but is the lore. Asura transportation for the win! in gw1 they were used for coninent to coninent travel, now they have finetuned the system.
/e walks off in the distance adored by dolyaks, moas, and other critters who know and show they’re happy someone stood up for them!
Oth and as an afterthought I’d love it if mordremoth destroys 50-80% of all waypoints and we get nothing as compensation, the maps will be thriving with life. And still the animals will celebrate my being their spokes(wo)man, and adore me every step I take, maybe not in Orr, but then again, I do not need a risen thrall as mount.
I salute thee mount-lovers, and must compare you with the necrid horsemen of ages gone by!
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
we already have char and transformation potions that people can crowd the npc’s and afk on them. I can only imagine 60 mounts crowded on an npc so you are doing the F-key dance for 5 minutes while staring at the minimap..
this is an MMO the world MASSIVE comes first, why would we want to shrink the game world? I enjoyed the very first MMO games that came out because they really did feel like a new world. waypoints are ok, I could do without them though but mounts?
I think I would quit
Why are people so against it?
1. Development time best spent elsewhere: Go find the threads that ask “what 5 things do you want added to the game” and mounts come in pretty low on the list.
2. Clipping: I cant even get decent armor for my Charr or Norn, do you really think there wouldn’t be clipping with mounts (unless you are human).
3. Performance issues: My minis already get culled on full maps, would your mounts be subject to this or would I have to put up with lower performance for YOUR mount.
4. Speed boost: A lot of mount people insist that mounts have a speed boost and don’t care if it makes the game unbalanced or force people who hate mounts to use them just to stay competitive.
1. And that’s a good reason to say “I don’t personally care about this.” and then move on. It’s not a reason for multi-page rants about how horrible mounts are. ANet can tally for themselves how many people want mounts and how many do not, and decide whether they are worth making.
2. There will probably be clipping. Most people won’t really care.
3. I imagine mounts would be the first thing to be culled down to “generic” status. Since mounts would be locked to the character’s movements, and not moved independently like a mini, they are likely a much lower load on the servers.
4. Mount out of combat speed boosts would not make anything unbalanced because they would not be applied in any situations in which balance plays a role. As for people that “don’t want to use mounts,” I’ve already suggested a speed shoes mount, which would provide the same practical benefit of using a mount, but with the came costs and restrictions.
. Mounts are ugly and I don’t want to have to see them. Period. It would be completely immersion breaking to me to be wandering around and have a Norn riding a moa go strolling by. Just no.
While I trust that you believe this, if it is true then you’re already doomed, because this game is already filled with far sillier things. Your sense of immersion is hopeless, so the developers should not design around it.
But, you may ask, without waypoints, how ever shall we expediently get where we’re going? What if, for instance, according to the handy boss timer or whatever method is in use now, it’s Teakettle time! And I have no time to lose trying to get there, lest I be shunted into an alternate dimension of sight and sound and mind and miss my chance at loot! How? How? How shall I get there? Must I walk? Jog? Skip merrily?
Heck, no! That’s ridiculous. And not very verisimilitudinous. People, whether human, charr, asura, or sylvari, (or largos or tengu hint hint) are like electricity in that, on the whole, they will seek the path of least resistance. That’s why we have all these silly waypoints! Laziness, you see, is the foundation of Civilization everywhere. Without it, there would be no innovation, no discovery, no progress. Which at last brings us to the point: in a world without waypoints, to get where we want to go…
No. Waypoints stay. The mount discussion have NOTHING to do with the current role of WPs or their future role. Waypoints are good and should never be removed or reduced in any way, but this is not the thread in which to discuss them.
you spend complaining about it on the forums, you’d be
done by now.”
First: There is a difference between making a magic carpet and automating a sit emote on it or making an animated horse or whatever and fitting it to asuran/ human and norn sizes and the rebuilding it totally for charr…
I do think the amount of effort for some eyecandy should be examined.
Second: no speedboosts, as it is unfair to other players even if you’re just running, you could be first at the next battle/event/boss by using your +50% speed mount and others wil have less time to tag join in because you have your speedbuff in a stable/shed whatever. Which is unfair. Keep it at waypoint use. I know my mesmer is slow. I understand it and factor it in. If I want to go do events I tend another charater, not a mesmer. all others tend to move as well as others, and when I do want to be on my mesmer I ask a friend on a guardian or ele. (or more)
If you’d say well but I only have a mesmer and it’s to slow: Well imagine all others had mounts and you couldn’t do anything anymore…
3rd Speedboosts are not needed in mount packages. there are more ways of getting speedboosts then is allowed to write within 5000 characters if you list ’m.
4th The fact people do not want mounts in the game is mostly practical, the reasons why they should come in the game are not. There is plenty to collect, and if you have everything because you are the best TP-Flipper in Tyria: well sorry you made your own game so boring you now need to ask for mounts.
5th I’m not against mounts per se. I’m not for mounts either. I tend to find myself fairly neutral, and if I look at it, it shows most people wanting mounts because it is somthing available in other games…
I just have one comment: Well I’m playing THIS game and I like it. No need for clones and rip-offs..
6th combat mounts are out of the question. period (at least to collect, ingame using the scorps in eotm, no problkem, siege devourers: no problem, Junundu? no problem…)
7th any mounts outside normal earnable event’s (badges or something) are out of the question. I pity the fool who wanted mounts and after 2 years doing the event he neede to lucky at STILL had no mount due to RNG.
8th Why can’t “Mount” be a word for the spam filter, It would save a lot of annoyance.
“Well I want to ride a kitten because I like it?”
Hmmm… that sounds wrong…. Maybe I found my answer to #8….
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
I am mildly amused at comments that GW2 should follow WoW when I’m hearing that Warlords of Draenor has instead been taking notes and ideas from GW2 and other recent MMOs…
I’m not wholly against the idea. More than once I’ve heard an asuran friend say they’d kill to have a golem to ride on like Taimi, but again that has been the most acceptable form. Visual/Cosmetic only.
“Mounts to improve exploration” is not a point in their favor. It is actually against. Waypoints do not impede that because they are inaccessible until first acquired. In fact, if you use speed-boosting mounts to explore Tyria you would be skipping and running past/rushing instead of taking your time and enjoying the sights. Which method of transport would let you notice more of the world around you? Driving, or Walking?
Take your time. See the sights. Listen to the idle dialog. Converse with and/or kill the locals.
If you want more people to support the idea of mounts, we need strong reasons. Stronger than “It would be cool” because this is something that would affect gameplay, immersion and balance. I know talking about immersion sounds silly when there are super-saiyan purple hair panda charr running about, but strangely, this bothers me less than a large horse or dolyak just appearing out of nowhere and vanishing when not required.
Can one of these Mount threads be stickied or something? I think its the repetition that is making people upset more than the idea of mounts.
(edited by Therys.4368)
Like so many other things in this game, waypoints are illogical. Each waypoint is part of a network of waypoints, all interconnected, but one can only travel to the waypoints one has personally discovered. How does that make sense? Why should one have to find a specific waypoint before one can use it? That’s like getting on a bus (or train or plane) at Point A, but you can’t ride to Point K because you haven’t been there yet. An intelligent ettin would knock himself out shaking his heads at this nonsense.
I submit to you, fellow forumites, that waypoints, as implemented, were a mistake that render any semblance of exploration in this game pointless and silly. You’re not exploring if someone has been there before you and installed a waypoint! Even in Orr, where deadly danger lurks every two, maybe three steps, someone was there before you — and installed waypoints! Which you can’t use until you personally discover them. Ahem.
Here we are, though, at a potential crossroads. The much-maligned Living World offers anet an ironically ironic chance to rectify this bizarre situation. How? It has given us an enemy that can reach out and destroy waypoints! Thus, they could have Ol’ Mordy wipe out up to 99% of all waypoints, everywhere, and thereby give us all a renewed sense of exploratory purpose. Not to mention adventure! “We’ve lost contact with some place or other. What’s going on there? What’s out there now? We must go see!”
But, you may ask, without waypoints, how ever shall we expediently get where we’re going? What if, for instance, according to the handy boss timer or whatever method is in use now, it’s Teakettle time! And I have no time to lose trying to get there, lest I be shunted into an alternate dimension of sight and sound and mind and miss my chance at loot! How? How? How shall I get there? Must I walk? Jog? Skip merrily?
Heck, no! That’s ridiculous. And not very verisimilitudinous. People, whether human, charr, asura, or sylvari, (or largos or tengu hint hint) are like electricity in that, on the whole, they will seek the path of least resistance. That’s why we have all these silly waypoints! Laziness, you see, is the foundation of Civilization everywhere. Without it, there would be no innovation, no discovery, no progress. Which at last brings us to the point: in a world without waypoints, to get where we want to go…
We would ride! Swift sure-footed (wheeled, clawed, etc.) steeds of muscle and bone or steel and chrome or something else entirely! Decorated according to our individual stylistic tastes or lack thereof!
/e mount rears, whinnies (or whatever) and gallops (rolls, clanks, slithers, or whatever) into the sunset (unless we’re heading some direction other than west).
You’re welcome!
/e bow
Disclaimer: eventually, of course, whoever established the waypoint system in the first place will try to re-establish it. Maybe, though, it won’t be so easy this time around…
PS: bloodstone dust for ascended horseshoes/tires/saddlebags?
Maybe waypoints and portals are illogical, but is the lore. Asura transportation for the win! in gw1 they were used for coninent to coninent travel, now they have finetuned the system.
/e walks off in the distance adored by dolyaks, moas, and other critters who know and show they’re happy someone stood up for them!
Oth and as an afterthought I’d love it if mordremoth destroys 50-80% of all waypoints and we get nothing as compensation, the maps will be thriving with life. And still the animals will celebrate my being their spokes(wo)man, and adore me every step I take, maybe not in Orr, but then again, I do not need a risen thrall as mount.
I salute thee mount-lovers, and must compare you with the necrid horsemen of ages gone by!
If you put it that way then Asura and char should have by now developed vehicles too…..all that tech and everybody is still running around :I . It is really sad that with all the airships floating around we cant ride on them…….
Also all the people who are announcing that they will quit if Mounts are added…….ya right! You will probably be the first to buy em. Also if we could endure the ‘NPE’ update……nobody is gonna quit because of mounts
Big fan of mounts, reduce the amount of WP add mounts. GW2 would have kept more players and brought new ones into the game if we had mounts.
Absolute rubbish.
Hardly, I will let the genre for the last 10years speak for itself.
This game has an alternet system in place that makes having mounts irrelevant. This doesn’t make this game better, or the other games with mounts better, it’s just different. Waypoints, and not mounts, were the designers vision for this game, and they did an excellent job of brining that vision to life. Mounts weren’t exluded on accident. This was on purpose.
^^THIS^^
Well said and +1.
Peace.
Again though, the point of using Ride the Lightning or Shadow Step would not be to cover the length of a map in minimal time, it would be to cover short distances during combat very quickly, a situation where the horse would not be available. It’s like you’re arguing that it’s unfair that a Waypoint allows you to travel faster than you can run. Waypointing is like 1000%+ speed in most cases, and that’s just if you use it to travel from one WP to its nearest neighbor. It’s like a 1,000,000% speedboost if you’re counting one end of the world map to the other. .
Not really, the speed boosts from Swiftness and skills like RtL and Charge are also used to cover the length of the map in minimal time. Otherwise they would be only useful while in combat but that would be silly.
I don’t think that’s necessary. Just a faster travel from A to B would be plenty. I’d be mostly fine with perma-swiftness (perma 25% would be a waste for most classes), but ideally it would be more in the 200% range. I don’t think that would be outrageous, that’s the speed Engis can temporarily cap out at, right?
Why do you need such high speed when moving around? If you are in SUCH a rush that you want 200% speed then maybe you should use a waypoint. What’s this obsession with moving as fast as possible? Why?
Why should you have to build your character around speed, limiting their combat potential, just for the convenience of being able to cross the map in less time? I can see speccing for combat speed, I just don’t see the point to having to spec for travel speed. Would you be in favor of them changing Waypoints to require a Grandmaster trait to use them too?
There is no “build your character around speed” and you don’t limit their combat potential at all. Anywhere you find speed boost, they are also useful in-combat as well. It’s not like if you use the faster speed skills you will be any weaker than when not using them. A simple change to your elite as FGS while you are running is enough to make you reach any destination at a fraction of the time, then just switch back, it only takes a few minor seconds. Summoning the mount will take longer.
It doesn’t change core class designs in any way. Everything would be left perfectly intact, and just as viable to PvPers and those who spec for speed for combat advantage. All this change would do is free up more player options for those players who might feel compelled to spec for speed purely to lessen the boredom of jogging across a map. It has absolutely nothing to do with balance.
There is no speed in combat and speed out of combat, there is only character speed and mobility. Design philosophy of each profession shows how fast the devs want the character to move, it doesn’t matter if it’s in or out of combat. That’s irrelevant.
But I wanted to make clear, that even perma swiftness is like snail’s pace compared to a high mobility character build and I don’t want mounts to rival that.
Why not? They serve two completely different purposes.
No it’s the exact same purpose, moving around.
I find the argument “My character is so slow, I don’t want to use WPs for RP/Immersion/other reasons, so give us mounts to compensate for the lack of speed” to be a very bad argument that is used way too often on Mount threads, because in reality, if you spec for it, your character can actually be blazing fast.
Again, not all classes have a mobility spec, and even with a mobility spec you’re making sacrifices. It’s fair to make build sacrifices to be better at one aspect of combat than another, for example sacrificing DPS to be more survivable, but you shouldn’t have to sacrifice combat advantage in exchange for travel convenience. That isn’t a choice that people should have to make.
First, using higher mobility skills doesn’t mean you lose DPS, in fact many of the best mobility items are also the best DPS items, like Warrior Greatsword or Ranger Sword. Why you shouldn’t sacrifice anything for more mobility/speed? Someone that is more agile in-combat is naturally more agile/faster out-of-combat, why you split the two is beyond me.
Like so many other things in this game, waypoints are illogical. Each waypoint is part of a network of waypoints, all interconnected, but one can only travel to the waypoints one has personally discovered. How does that make sense? Why should one have to find a specific waypoint before one can use it?
[snip]
I submit to you, fellow forumites, that waypoints, as implemented, were a mistake that render any semblance of exploration in this game pointless and silly.
Sorry but you invalidated all your points by on the one hand asking why you can’t use a waypoint till you find it and then saying exploration is pointless. You explore in the game to find hearts, POIs, areas of the map and WAYPOINTS!
Waypoints are the “mounts” of GW2. Therefore there is no reason for additional mounts with outrageous speed bonuses. You can get from one side of Tyria to the other, and everywhere in between, in the blink of an eye. From there use the class speed buffs for that “last mile” sprint.
Peace.
The other point is the maps the POI, vistas ridges etc etc are simply not designed for mounts try using you broomstick carpet etc to navigate out of a very limited area.
You asking not only for mounts but in effect map redesign as well though the supporters will deny this .It would be required.
Unless well you could leave your mount bottom vista for example climb return to find it eaten by wildlife ,salvage some horsemeat that can go to buy your next mount .
The image of mounts running off the narrow paths in EOTM or traversing Orr and the screams complaints could envisage nearly make me support the idea of mounts .
Hmmm, some want it. some don’t.
I have a sort of solution
Mounts is the last paragraph on a housing suggestion I made some time ago
This!
Just the same thing I hope for GW2 to implement when they do housing… probably would be a huge material sink but hell yea!
Really happy to see I`m not the only player with nearly those exact thought flying around his mind.
Stinky McLane… the only Necro known to have a toothpaste fetish
Lefty (give me a second) Fiddlesticks… one Engineer, two clumbsy hands…
Maybe waypoints and portals are illogical, but is the lore. Asura transportation for the win! in gw1 they were used for coninent to coninent travel, now they have finetuned the system.
/e walks off in the distance adored by dolyaks, moas, and other critters who know and show they’re happy someone stood up for them!
Oth and as an afterthought I’d love it if mordremoth destroys 50-80% of all waypoints and we get nothing as compensation, the maps will be thriving with life. And still the animals will celebrate my being their spokes(wo)man, and adore me every step I take, maybe not in Orr, but then again, I do not need a risen thrall as mount.
I salute thee mount-lovers, and must compare you with the necrid horsemen of ages gone by!
Portals are part of the lore, way-points aren’t. I know that in a recent LS they did try to add them, only so they had a story reason to remove them but realy there are not part of the lore. NPC’s also never use them and sometimes we even need to guard NPC’s moving from one way-point to the next way-point. Somebody once said to me “well but they are poor so might not have the money for the way-point”, the only problem with that is that they pay me for helping them get there.
With all due respect, way-points make no sense AND are no part of the lore.
Personally I still think way-points where originally never meant to be in the game. You see, if you see very old pictures of maps and video’s from GW2 you will see there are area’s on the map that is now in-between maps, also a video showing LA looks completely different, more like an entrance to LA that is not there.
Based on that I believe they originally wanted a real open seamless world like any modern MMO. But they somehow failed in that and so had to use multiple instances for every map. With that they would then have a problem, when you would now use mounts you and needed to go to a place 3 maps away you would have 3 loading screens. So I think that is why they came up with way-points. Not as an innovative idea but as a solution to a problem.
Of course I have no real proof and it might be false. But it would explain the area’s on the maps that are now gone, the area’s in old trailers and why we have way-points while they don’t make any sense.
Here: https://www.youtube.com/watch?v=Em0Sd60iI2w&t=2m35s you see what I think was the original entrance to LA.
(edited by Devata.6589)
Maybe waypoints and portals are illogical, but is the lore. Asura transportation for the win! in gw1 they were used for coninent to coninent travel, now they have finetuned the system.
/e walks off in the distance adored by dolyaks, moas, and other critters who know and show they’re happy someone stood up for them!
Oth and as an afterthought I’d love it if mordremoth destroys 50-80% of all waypoints and we get nothing as compensation, the maps will be thriving with life. And still the animals will celebrate my being their spokes(wo)man, and adore me every step I take, maybe not in Orr, but then again, I do not need a risen thrall as mount.
I salute thee mount-lovers, and must compare you with the necrid horsemen of ages gone by!
Portals are part of the lore, way-points aren’t. I know that in a recent LS they did try to add them, only so they had a story reason to remove them but realy there are not part of the lore. NPC’s also never use them and sometimes we even need to guard NPC’s moving from one way-point to the next way-point. Somebody once said to me “well but they are poor so might not have the money for the way-point”, the only problem with that is that they pay me for helping them get there.
With all due respect, way-points make no sense AND are no part of the lore.
Waypoints were actually an Asuran development a time after gates were made. You’de find out in LS season 2 when Taimi is trying to impress the counselor of her theory between Waypoint energy emissions, Leyline energies and dragon’s hunger. So there is lore about Waypoints, its just that their exact time of application hasn’t been revealed.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
The other point is the maps the POI, vistas ridges etc etc are simply not designed for mounts try using you broomstick carpet etc to navigate out of a very limited area.
You asking not only for mounts but in effect map redesign as well though the supporters will deny this .It would be required.
Unless well you could leave your mount bottom vista for example climb return to find it eaten by wildlife ,salvage some horsemeat that can go to buy your next mount .
The image of mounts running off the narrow paths in EOTM or traversing Orr and the screams complaints could envisage nearly make me support the idea of mounts .
Oow yeah please get rid of those as well. They turn map-completion into a checklist you have to cross of. No fun in that.
You also need to take into consideration that the maps really aren’t that big in comparison to other games with mounts. takes me 10 minutes to cross queens into the fields…a mount would take like 5 at most. thats far too fast IMO.
I vote that if we allow mounts, they’re only in non-city, wvw, or pvp zones. And only allow them to be used in zones you’ve already done 100% map completion on. And cap the speed boost to 33% (maybe 50% if they’re feeling generous).
An excellent argument in support of adding them, thank you.
it is not- a lot of people in this game are misguided asking for everything ranging in between adding the trinity back to making the game even more faceroll easy than it is.
Just because some people want them doesn’t mean it should be added to the game.
Heck – there are a lot more people who want stealth to be nerfed or changed than there are people who want mounts. That doesn’t mean stealth should be touched.
The point is just because you’ll find some people who want to change the game in some way does not mean the game should change in that particular way.
If they are to be added mounts should only rendered for the person who’s equipping them and the rest of the players have a choice of “show mounts/hide mounts”.
They should also not give any movement speed advantages and be purely cosmetic.
(edited by Moderator)
1) mounts are not epic. that is my opinion. some people think they are epic , others don’t.
there are already mounts in the game as one person listed three of them .
Tyria’s zones are way too small to even warrant a speed boost.
Sure lets have mounts, but if they get hit once by an enemy mob , it dies and you lose it forever and have to buy another mount at a stable that is 10gold.
GW2 could’ve had mounts by now, but it wasn’t their focus. It would take them a long time to actually implement mounts, optimize, and then test them. They would need to design them, code them, and then make new animations for each race and gender.
I’m not saying they can’t do it, but the game just wasn’t designed for them, so they would have to radically design the game around them, because currently, you have 100+ people in zergs, and then if you add more animations on top of that, and more models, it’s going to lag.
Sonic driller
Witch’s Riding Broom
Magic Carpet
all that’s missing is speed boost.
I’ll accept no mounts if we have adequate waypoint travel. You take away adequate waypoint travel? I want mounts.
Mounts only make a world feel small when it’s like WoW where you have 300% speed FLYING mounts so you can just fly over all obstacles.
See my earlier post about how fast actually a player can go… There is no need for waypoints to go fast, just use the skills available to you and you can be anywhere in no time. Using proper movement skills sure makes you a lot faster than 300% of the normal running speed (no flying ability though).
So I ask again, why are people asking for mounts as a means to move faster from point A to point B? Aren’t players already super fast (if you use the available movement skills) or you want these mounts to be faster than an Elementalist using FGS, perma swiftness and Ride the Lightning?
Swiftness is not that fast at all, and those skills are on somewhat long cooldowns and have short durations.
Related skills (varying)
Engineer Super Speed (100%)
Ranger Signet of the Hunt (25%, both player and pet)
Thief Signet of Shadows (25%)
Elementalist Signet of Air (25%)
Necromancer Signet of the Locust (+25%)Related traits
Warrior Warrior’s Sprint (25%, with melee weapons)
Engineer Power Shoes (25% Movement Speed)
Thief Fleet Shadow (50%, in stealth)
Elementalist Zephyr’s Speed (10%, while attuned to air)
Elementalist One with Air Haste: 1½ (100% Movement Speed)
Elementalist Windborne Dagger (15% for wielding a main-hand dagger, 10% for an off-hand dagger, with 25% total for both.)
Mesmer Compounding Celerity (10% per illusion)
Necromancer Quickening Thirst (15% with main-hand dagger and +10% with offhand dagger)
Necromancer Speed of Shadows (25% while in Death Shroud)Related equipment
Superior Rune of Speed (Rank 6: +25% Movement Speed)
Superior Rune of the Traveler (Rank 6: +25% Movement Speed)Weapon skills that grant swiftness (+33% Movement Speed)
Guardian Symbol of Swiftness
Warrior Charge
Ranger Call of the Wild
Ranger Quick Shot
Elementalist Updraft
Elementalist Windborne Speed
Mesmer Chaos Storm (randomly between swiftness, retaliation, and aegis)
Mesmer Temporal Curtain
Necromancer Locust SwarmHealing skills that grant swiftness
Engineer Elixir H (randomly between protection, regeneration and swiftness)
Elementalist Glyph of Elemental Harmony (when attuned to air)Utility skills that grant swiftness (+33% Movement Speed)
Guardian “Retreat!”
Guardian “Save Yourselves!”
Guardian Contemplation of Purity (when removing chilled, crippled, or immobilized)
Warrior Balanced Stance
Engineer Elixir B
Ranger Storm Spirit
Mesmer Signet of Inspiration (randomly)
Necromancer Spectral Walk
Necromancer Well of Power (when removing crippled or immobilized)
Human Prayer to Lyssa (randomly)Elite skills that grant swiftness (+33% Movement Speed)
Warrior Signet of Rage
Ranger Rampage As OneCombos that grant swiftness (+33% Movement Speed)
Lightning × Combo Finisher: BlastTraits that grant swiftness (+33% Movement Speed)
Guardian Pure of Voice (when removing crippled or immobilized)
Warrior Furious Speed – You have a chance to gain swiftness on critical hits.
Warrior Quick Breathing (when removing crippled or immobilized)
Engineer Infused Precision – You have a chance to gain swiftness on critical hits.
Engineer Speedy Kits – Gain swiftness whenever you equip a kit.
Engineer Experimental Turrets (upon using Net Turret)
Ranger Tail Wind – Gain swiftness when swapping weapons in combat.
Ranger Nature’s Voice – Shouts apply regeneration and swiftness to allies.
Thief Expeditious Dodger – Gain swiftness upon dodging.
Thief Hard to Catch – Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear).
Thief Assassin’s Retreat – Gain swiftness when you kill a foe.
Thief Thrill of the Crime – When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Elementalist Elemental Attunement – When attuning to an Air, you and all nearby allies gain swiftness.
Elementalist Inscription – Grants a boon associated with your current attunement when you cast a glyph.
Elementalist Zephyr’s Boon – Auras grant fury and swiftness when applied.As taken from the wiki…
All professions have access to speed-boosts or swiftness
I’ll admit mesmer is very conditional, having only 1 skill fot guaranteed swiftness.
but when talking about speed no-one could say you need a swiftness modifier to move around,I tend to host guild missions for our guild and as I play in a WvW guild it tends to happen we have people with limited accces to maps, and I normally wait 3-5 minutes for runners.They are always there after 2-3 minutes….even in frostgorge or in timberline falls. ALWAYS
+33% is still the slowest maximum speed in any MMO aside from GW1, and that’s the maximum speed of most classes aside from a few very short bursts of speed for Engineer and Ele.
Quit acting like swiftness is enough to make up for the fact that Silverwastes has 1 waypoint.
This isn’t about the “simple” (which it wouldn’t be even if there was nothing in its way) matter of adding mounts to the game, it’s demanding the developer rethink core class designs. That’s as likely to happen as ANet implementing the Holy Trinity.
It doesn’t change core class designs in any way. Everything would be left perfectly intact, and just as viable to PvPers and those who spec for speed for combat advantage. All this change would do is free up more player options for those players who might feel compelled to spec for speed purely to lessen the boredom of jogging across a map. It has absolutely nothing to do with balance.
How do you say that at the same time you recognize that speed is an aspect of class balancing? Speed boost mounts will render speed signets/traits/runes obsolete (because there is no choice between “sacrifice a trait/trait line/utility slot/rune set for traveling speed” and “sacrifice one inventory slot for traveling speed”), so they’d would have to be replaced, which means class powers would have to be rebalanced to reach parity again.
That’s asking for ANet to rethink class design.
Additionally, traveling speed as a balance issue isn’t about how fast someone can move in a fight (that’s what teleports are for), it’s how fast they can get to a fight. ANet wants Guardians and Mesmers to take a little longer to get to a fight in WvW and PvP, but because WvW and PvE shares builds that balancing extends to PvE as well. This relationship works both ways, rebalancing classes for PvE also extends to WvW and PvP.
So not only is this PvE “option” non-optional, the changes aren’t exclusive to PvE either.
I wouldn’t mind mounts, but with how ANet has balancing set up now it’s impossible to have speed boost mounts that can be summoned from the inventory anywhere on the map without affecting balancing and it’s unreasonable to expect them to change it for an aesthetic feature.
(edited by Pandaman.4758)
The only problem with mounts is that it adds another element that your system has to render, this will slow fps even further. Sorry no mounts.
put the correct term in but not everyone has kittens
Has it occurred to all of you rude people that the reason people keep asking for mounts is that there are many people other than you playing this game who want mounts? It won’t break the game, it will make tedious travel shorter, and it will add more things to collect in this game and make it more immersive than waypoints.
Has it occurred to all of you rude people that the reason people keep asking for mounts is that there are many people other than you playing this game who want mounts? It won’t break the game, it will make tedious travel shorter, and it will add more things to collect in this game and make it more immersive than waypoints.
Do try to read the arguments, there are valid arguments against mounts that are not wholly rooted in personal opinion, no matter how much people try to dismiss them as such.
Edited to be less confrontational.
(edited by Pandaman.4758)
Has it occurred to all of you rude people that the reason people keep asking for mounts is that there are many people other than you playing this game who want mounts? It won’t break the game, it will make tedious travel shorter, and it will add more things to collect in this game and make it more immersive than waypoints.
Do try to read the arguments, there are valid arguments against mounts that are not wholly rooted in personal opinion, no matter how much people try to dismiss them as such.
Edited to be less confrontational.
There are also valid arguments for the other side that are not wholly rooted in personal opinion, no matter how much people try to dismiss them as such. That doesn’t mean we need to be rude and insult each other for having a different opinions and ideas.
Thanks for editing your post too, your previous statement was unnecessarily rude.
I like the way mounts have been introduced in GW2. Currently the mounts in GW2 have a visual animation to mounting and/or equipping unmounted. Another great perk to GW2 mounts is the fact you can mount in motion, a very nice instant cast if anyone has ever played a mmo with mount cast times that require you to be stationary.
1. Adding abilities to the 2-5 mount bar like Stability, Protection, and Sprint Xduration/Xcooldown would be a way to expand on this.
2. A little more work on clipping issues for certain races, find a standard for each race and “saddle”, apply that to future mounts except for specialty like carpet etc..
(edited by Wetpaw.3487)
First: There is a difference between making a magic carpet and automating a sit emote on it or making an animated horse or whatever and fitting it to asuran/ human and norn sizes and the rebuilding it totally for charr…
I do think the amount of effort for some eyecandy should be examined.
There is, but it’s not a massive one. Not enough to make it not worth doing. All they have to do is animate one “riding” animation for the three humanoid races and genders, one for both Asuran genders, and one for both Charr genders. This riding animation can be all horses, moas, bikes, anything you straddle or side-saddle. Then they just synch the model’s anchor point to the seat of the bike/animal/etc., and they scale the mount based on the size of the character, where basically every mount would be [the size scaled to the default human male model size][a modifer based on the difference between that and the baseline scale of the current race][a modifier based on the difference between this character and his race’s default scale]. So for example a horse for an minimum sized Asura might be 1[0.5][0.8], or whatever those numbers would be.
If they wanted to have fun with it, they could make mounts for Asura slightly larger and mounts for Norns and Charr slightly smaller than pure scaling would result in, giving them a more comical appearance.
Second: no speedboosts, as it is unfair to other players even if you’re just running, you could be first at the next battle/event/boss by using your +50% speed mount and others wil have less time to tag join in because you have your speedbuff in a stable/shed whatever.
It’s not “unfair,” it’s a utility with an advantage. It’s no more “unfair” than equipping runs of speed. Yes, if they added mounts, you would be expected to get a mount. This should not be hard to do, “rare” mounts should be a cosmetic option, not a mechanical benefit. And as I noted, they should include “speed boots” so payers fundamentally opposed to mounts could gain the practical benefit without having to ride anything.
5th I’m not against mounts per se. I’m not for mounts either. I tend to find myself fairly neutral, and if I look at it, it shows most people wanting mounts because it is somthing available in other games…
If you find yourself to be neutral on this issue then you’re a poor judge of character.
6th combat mounts are out of the question. period (at least to collect, ingame using the scorps in eotm, no problkem, siege devourers: no problem, Junundu? no problem…)
Sure, and I don’t think anyone is asking for them. The only way I could see combat mounts being added would be in a special mode, like an Activity, rather than in normal gameplay.
7th any mounts outside normal earnable event’s (badges or something) are out of the question. I pity the fool who wanted mounts and after 2 years doing the event he neede to lucky at STILL had no mount due to RNG.
Of course. If they implement mounts then the baseline (mechanically identical) versions need to be available to all. There can be RNG ones and Gem Store ones, but these are purely for cosmetic differences, not practical advantage.
this bothers me less than a large horse or dolyak just appearing out of nowhere and vanishing when not required.
Or the magic mail pigeon doing this, even underwater, or the Thieves Guild, Charr Squad, and Golem summon abilities, or the minipets. . .
Not really, the speed boosts from Swiftness and skills like RtL and Charge are also used to cover the length of the map in minimal time.
They are currently because they are all we have. That doesn’t mean that they always HAVE to be the only method of maintaining high speeds. At one point, people on earth could only move as fast as their feet could carry them, and the man who trained to be the fastest runner could get places before anyone else. Then someone domesticated horses, and suddenly anyone could move even faster than that guy. Progress.
Why do you need such high speed when moving around? If you are in SUCH a rush that you want 200% speed then maybe you should use a waypoint. What’s this obsession with moving as fast as possible? Why?
Because I like the journey. WPs are start-stop, you are one place, then you’re at another. I like to actually move, I like being able to keep an eye out for harvest nodes, or perhaps events I want to get into, but I also like speed, I don’t want crossing the distances to take too long. ESO had both waypoints and mounts, as an example, and I used both. In any case, it’s not for you to judge whether I “need” to move that fast or not. I say I do and so I do. You can judge for yourself whether you need it or not, and for you you’ve judged that you do not, and I’m not trying to convince you otherwise, but you just have to accept that I’m placing my chit on “more faster please.”
you spend complaining about it on the forums, you’d be
done by now.”
There is no “build your character around speed” and you don’t limit their combat potential at all.
There’s definitely “build your character for speed,” and those options only very rarely coincide with the optimal DPS builds. You’ll always be sacrificing something. And even in cases where the speed build is fairly tough, or an optimal combat build is fairly fast, you’re still stuck into a specific rut, and if you’d prefer to run, say, axe/dagger and SB Ranger instead of GS and Sword/Horn Ranger, you’ll be moving way slower overall.
A simple change to your elite as FGS while you are running is enough to make you reach any destination at a fraction of the time, then just switch back, it only takes a few minor seconds.
Your Ultimates don’t have cooldowns?
There is no speed in combat and speed out of combat, there is only character speed and mobility.
This is nonsense.
hy you shouldn’t sacrifice anything for more mobility/speed? Someone that is more agile in-combat is naturally more agile/faster out-of-combat, why you split the two is beyond me.
But someone on a mount is faster than someone off a mount, see how that fixes it? Yes, a high agility character in combat will be higher agility than a slow tanky guy when out of combat too. But give them both a mount and they can now cross the map at the same speed, everybody wins!
Waypoints are the “mounts” of GW2. Therefore there is no reason for additional mounts with outrageous speed bonuses.
And there’s no reason for cars or bikes when there are bus stops every few miles!
You asking not only for mounts but in effect map redesign as well though the supporters will deny this .It would be required.
Nope. No map redesign needed. At most they would just have to disable mount use in jumping puzzles, which would just need an invisible square box around each JP that shuts down your mount.
Oow yeah please get rid of those as well. They turn map-completion into a checklist you have to cross of. No fun in that.
Go back to the Silverwastes/WP thread, that was more relevant to your interests.
The point is just because you’ll find some people who want to change the game in some way does not mean the game should change in that particular way.
Yeah, but it doesn’t mean you shouldn’t change it either. If people want something, it’s at least worth exploring.
How do you say that at the same time you recognize that speed is an aspect of class balancing? Speed boost mounts will render speed signets/traits/runes obsolete (because there is no choice between “sacrifice a trait/trait line/utility slot/rune set for traveling speed” and “sacrifice one inventory slot for traveling speed”), so they’d would have to be replaced, which means class powers would have to be rebalanced to reach parity again.
If you haven’t realized it by now, ANet ONLY balances the game around sPvP. Every stat or rune or whatever was balanced with only its PvP viability in mind, that’s why there are so many things like granting small duration Swiftness for dodging, killing, critting, and other situations that aren’t usually useful for improving long distance travel.
Speed skills were designed to make some characters more hit-and-run than others, allowing them to get in and out of combat quicker, not to let players cross Kessex Hills slightly faster, so as long as mounts cannot be used in combat, their intended function would not be altered in PvP or PvE. If they add mounts, and you find that your current build is no longer suitable for your purposes, then you can change to a different one, not every build has to be ideal for every player. They will not need to actually change the way any abilities or gear currently work.
Do try to read the arguments, there are valid arguments against mounts that are not wholly rooted in personal opinion, no matter how much people try to dismiss them as such.
There really aren’t.
you spend complaining about it on the forums, you’d be
done by now.”
(edited by Ohoni.6057)
There is no “build your character around speed” and you don’t limit their combat potential at all.
There’s definitely “build your character for speed,” and those options only very rarely coincide with the optimal DPS builds. You’ll always be sacrificing something. And even in cases where the speed build is fairly tough, or an optimal combat build is fairly fast, you’re still stuck into a specific rut, and if you’d prefer to run, say, axe/dagger and SB Ranger instead of GS and Sword/Horn Ranger, you’ll be moving way slower overall.
There is always the option to change your gear to run, then change it again when you arrive at your destination. It doesn’t take any time at all, same as if you would want to summon your mount, if you are too lazy to do it then it’s your problem. Having lots of different weapons on you isn’t much different than having a few less and a mount. Or do you want mounts to be cheaper to acquire than a white weapon? It WILL be cheaper to have an extra warhorn than having a mount so what’s the problem?
A simple change to your elite as FGS while you are running is enough to make you reach any destination at a fraction of the time, then just switch back, it only takes a few minor seconds.
Your Ultimates don’t have cooldowns?
And? You are going to need your elite skill the moment you arrive at your destination and can’t live without it? Really? We are talking about open world pve here, events take some time to finish, you will NOT be able to use your elite for the whole duration anyway, so what’s the problem?
There is no speed in combat and speed out of combat, there is only character speed and mobility.
This is nonsense.
To you maybe. But it’s a fact that speed and mobility are one thing, they are not different in and out of combat. A Mobile character is mobile both in and out.
hy you shouldn’t sacrifice anything for more mobility/speed? Someone that is more agile in-combat is naturally more agile/faster out-of-combat, why you split the two is beyond me.
But someone on a mount is faster than someone off a mount, see how that fixes it? Yes, a high agility character in combat will be higher agility than a slow tanky guy when out of combat too. But give them both a mount and they can now cross the map at the same speed, everybody wins!
Again, why should someone on a mount be faster than someone off a mount? A modest 25% or even 33% is more than enough, why do you want mounts to give speed equal to fastest moving characters? And “Tanky” can be fast, it’s how you spec your character, tanky characters don’t have to be slow in any way or form.
You asking not only for mounts but in effect map redesign as well though the supporters will deny this .It would be required.
Nope. No map redesign needed. At most they would just have to disable mount use in jumping puzzles, which would just need an invisible square box around each JP that shuts down your mount.
So you DO want a redesign of the maps to add those square boxes.
There is always the option to change your gear to run, then change it again when you arrive at your destination.
You can, and if you’d like to do that, then more power to you, but I would prefer to just have a mount.
Or do you want mounts to be cheaper to acquire than a white weapon? It WILL be cheaper to have an extra warhorn than having a mount so what’s the problem?
The cost is not the problem for me. I mean, so long as they don’t cost hundreds of gold. To me it’s about the hassle of having to swap out the weapons and armor every time I start and stop, swap out traits and Utilities, cart 7-10 slots of inventory space to store it all, etc. To me, that is just not worth the hassle. Personally, I would just prefer to have one mount slotted into my Hero tab, press a key when I want to move, and go.
And? You are going to need your elite skill the moment you arrive at your destination and can’t live without it? Really? We are talking about open world pve here, events take some time to finish, you will NOT be able to use your elite for the whole duration anyway, so what’s the problem?
Having my Elite on cooldown.
To you maybe. But it’s a fact that speed and mobility are one thing, they are not different in and out of combat. A Mobile character is mobile both in and out.
In the current game, yes. There’s absolutely no reason why it has to remain that way.
Again, why should someone on a mount be faster than someone off a mount?
Because mounts are fast. I’m honestly not understanding the question here. It’s like asking why Usain Bolt in a car should be faster than Usain Bolt on foot.
A modest 25% or even 33% is more than enough, why do you want mounts to give speed equal to fastest moving characters?
It’s not really about making them faster than the fastest moving characters, that’s sort of a side effect. The reason for it is that I don’t believe that 133% normal speed is a speed that is fast enough, I want something closer to 200%, and I want that speed to be available to all my characters, not just some of them, and without having to make specific build choices to achieve it. I’ll still use Guardian GS’s lunge and Engi’s Rocket shoes to move around in combat, but being able to hope on a hoverboard outside of combat and just go would be a lot better, to me at least.
So you DO want a redesign of the maps to add those square boxes.
I don’t think you understand what the term “redesign” means. Adding a few dozen invisible boxes to the world is not “redesigning” anything. It’s the work of an afternoon.
you spend complaining about it on the forums, you’d be
done by now.”
The only way i can see mounts being implemented into the game is if:
1)
They do not give you a speed boost (just for looking cool like the broom and digger we have already. Also it won’t then make waypoints redundant and world exploration will still be an epic achievement instead of something done in two seconds with a fast mount)
2)
There is an option for other players to turn on/off “mount viewer”. Gamers who struggle to play the game due to graphics or cpu restraints can turn off seeing other players with mounts so it only displays other characters running normally…or swimming in the air, that would be funny. (But ya, i have no idea if this is a mission to do cause im not a game designer in any way).
So wanting to have mounts is a cool idea, but to have it give you a major speed boost, kind of defeats the point of having waypoints and exploration would just be rushed. Guild Wars is meant to be explored slowly so you can marvel at the views instead of rush past it. But that’s just me. Moving along