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Posted by: joe.7684

joe.7684

I hope Orpheal’s post won’t be taken seriously…

Well, I hope it will be, because the only thing missing from there is fixing the Personal Story. I agree that all those items are of higher priority than implementing a new feature that a nontrivial percentage of the player base is implacably opposed to, that we’ve had these circular arguments about for two years now without a really new point pro or con being raised. And yes, I think all these mounts threads ought to be merged (like the Cantha thread).

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Posted by: rapthorne.7345

rapthorne.7345

Would love to see mounts in the game. Was one of the few things that disappointed me about GW2 when I picked it up (The others being lack of guild bases and lack of personal housing)

Resident smug Englishman on the NA servers, just because.

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Posted by: joneb.5679

joneb.5679

The idea of a fast mount or faster running speed is to allow for someone to still enjoy the world but also get to places faster. Its keeping a level of immersion that porting everywhere when you need to travel fast breaks. Also in a short gaming session which many people only have time for you can explore many zones fast and run across a greater variety of events just because faster land travel will allow for that.

Right now we only have porting fast to get places fast or running slow so people run a short area in maybe one zone then port a huge distance.There are people who run everywhere and so say twenty minutes travel to them may not be much but I and many people like me may only have a short time to play and experience the world.

It may be time to do a dungeon, or to run around a zone for a daily and a few events. But sometimes I want the chance to explore and experience more in my short time which if I had a fast mount or running speed I could get through maybe three or four zones just riding and coming across a variety of events in a variety of settings.

To be honest I see not having mounts or high speeds for exploration but many waypoints a complete contradiction to what Anet mean for this world. ie exploration of its beauty. I mean they even built in vistas with cinematics just to show it off. But I will only ever explore it fully once with one of my characters because its too much of an effort.

People that don’t see the need for mounts or that hate them are like people who don’t see the need for bread or hate it. You may say there are potatoes, rice, pasta so who needs bread? Some of us may just like a nice quick but enjoyable home made sandwich instead of cooking but also instead of a packet of potato chips/crisps.

I hope the metaphor here makes sense.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: joe.7684

joe.7684

Would love to see mounts in the game. Was one of the few things that disappointed me about GW2 when I picked it up (The others being lack of guild bases and lack of personal housing)

Frankly, I’d rather have guild halls, fixing the Personal Story, finally fixing – for good – all of these dynamic events that are always getting bugged, and a lot of the other things Orpheal listed (even raid-style content!) before we can even consider mounts.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

All that day he rode westward, ever westward, through rain and snow and zergs farming bloodstone dust, and when at last the sun began to ease its weary way down toward the far horizon, he reined in his trusty mount and said, “Aw, kitten, a gazebo! I hope it doesn’t see us.”

This post was brought to you by Mighty Mozz Riding Moas Incorporated, breeders of the best and fastest riding and egg-laying moas in Tyria since 1327 AE. “Moas: when you get where you’re going, have an omelet!”

Dude, I’ve not seen a gazebo reference in ages!

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: joneb.5679

joneb.5679

Would love to see mounts in the game. Was one of the few things that disappointed me about GW2 when I picked it up (The others being lack of guild bases and lack of personal housing)

Frankly, I’d rather have guild halls, fixing the Personal Story, finally fixing – for good – all of these dynamic events that are always getting bugged, and a lot of the other things Orpheal listed (even raid-style content!) before we can even consider mounts.

Thats never going to happen because it seems even a fix to one thing can cause a break elsewhere in this game. They already have mounts like the flying carper anyway so all they have to do is make them faster or introduce a few more. Either that or make running faster.

What a contradiction to make such a beautiful game and have travel an instant world avoider or such a time waster. Some of us have less time to play than others but still want to enjoy the world.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Blude.6812

Blude.6812

The amount of QQing here in opposition to mounts is appalling.

No it’s not—-many many many DO NOT WANT MOUNTS ADDED!!!

So NO!

Mods please merge with the dead closed thread where it belongs.

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Posted by: joneb.5679

joneb.5679

The amount of QQing here in opposition to mounts is appalling.

No it’s not—-many many many DO NOT WANT MOUNTS ADDED!!!

So NO!

Mods please merge with the dead closed thread where it belongs.

Why does some having mounts affect your game anyway? There are mounts already implemented and they can just be made faster. You can still run or wp everywhere if you want. As for lag, unless a dev says otherwise a mount is not a pet with the need for additional pathing to the character. There is no reason if people have lag problems there couldn’t be a toggle to turn the graphics of the mount down to a very basic or even make mounts disallowed when serious lag begins.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Astralporing.1957

Astralporing.1957

Why does some having mounts affect your game anyway? There are mounts already implemented and they can just be made faster.

Now you see, where it affects me, right?

Actions, not words.
Remember, remember, 15th of November

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Posted by: Torady.3907

Torady.3907

hehe I wish they add mounts but be as slow as Golems but can be used in combat instead

[HoTs]Ms Judgement

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Posted by: joneb.5679

joneb.5679

Why does some having mounts affect your game anyway? There are mounts already implemented and they can just be made faster.

Now you see, where it affects me, right?

No I dont. what I see is someone with a cosmetic dislike for mounts so far. Like someone may have a dislike of minis or a dislike of outfits. Fasts travel is already available and in fact its superfast travel. Slow travel at running speed +25% and with added skills and traits is already available. All that’s being asked for is travel that isn’t slow but isn’t near instant for many. A dislike of mounts could be valid only if it was to break the game but that’s like saying don’t do anything new as it may break the game.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Reinhard.8947

Reinhard.8947

I’d like to see mounts added for purely personal, aesthetic reasons.
I’ve owned and showed horses for most of my life, and they’ve been my companions and (sometimes) my best friends. It seems like such a glaring omission for an adventurer not to have his or her faithful steed. Imagine the Lone Ranger without Silver, King Arthur on foot, or even General Grant without Cincinnati or General Lee without Traveller. The game just feels incomplete to me without mounts.
I don’t care about speed increases. I don’t care about, and in fact wouldn’t want, elaborate sparkles or flaming hooves or loads of spiky armor. Just a simple mount with utilitarian tack would be wonderful.
Aesthetically, they’d look neat, too, and could be chosen to suit the character. I can imagine my human ranger on a sturdy Fjord-type horse, my Sylvari guardian on an elegant Arabian charger, and my warrior on a black Friesian like the one in Ladyhawke. They would add new possibilities for individualizing characters beyond just armor. And there’s nothing saying that equines would be the only available mounts; that’s just my taste. A Charr on a huge tiger would look imposing and awesome.
Just my opinion, but mounts would add so much fun to the game.

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Posted by: joneb.5679

joneb.5679

It seems like such a glaring omission for an adventurer not to have his or her faithful steed. Imagine the Lone Ranger without Silver, King Arthur on foot, or even General Grant without Cincinnati or General Lee without Traveller. And there’s nothing saying that equines would be the only available mounts; that’s just my taste. A Charr on a huge tiger would look imposing and awesome.

Or the Duke Boys in the General Lee. :-D

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Reinhard.8947

Reinhard.8947

:) The Duke boys work for me, especially the blond one. :P
I’ve been reading a lot of US Civil War books lately, so the generals just snuck in there.

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Posted by: uknortherner.2670

uknortherner.2670

So when it comes down to it, the pro-mount argument can be boiled down to the following:

1) Mounts are cool.
2) I want one.
3) Other MMOs have them.
4) I’m a Skritt obsessed with collecting shiny things.

Hardly compelling reasons for wasting resources and besides, you already have “mounts” in the Gem store. Go and play with those.

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

+1 for mounts if their use is limited. They should grant a speedboost, but only on streets and roads. The player should not be able to fight on mounts, mounts should be able to die and have to be revived in one of the six towns if dead.

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

So when it comes down to it, the pro-mount argument can be boiled down to the following:

1) Mounts are cool.
2) I want one.
3) Other MMOs have them.
4) I’m a Skritt obsessed with collecting shiny things.

Hardly compelling reasons for wasting resources and besides, you already have “mounts” in the Gem store. Go and play with those.

Reasons against mounts:
1) Mounts are not cool.
2) GW didn’t have mounts either.
3) GW2 isn’t WoW.
4) GW2 would have more screenclutter.

Doesn’t sound compelling either. The only argument really fitting is the one against screenclutter but that is not an argument against mounts in general.

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Posted by: PyrateSilly.4710

PyrateSilly.4710

All that day he rode westward, ever westward, through rain and snow and zergs farming bloodstone dust, and when at last the sun began to ease its weary way down toward the far horizon, he reined in his trusty mount and said, “Aw, kitten, a gazebo! I hope it doesn’t see us.”

I swing my trusty +12 Hackmaster sword to kill it!!!!

sooo GM ……. how much damage did I do?

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Posted by: Devata.6589

Devata.6589

So when it comes down to it, the pro-mount argument can be boiled down to the following:

1) Mounts are cool.
2) I want one.
3) Other MMOs have them.
4) I’m a Skritt obsessed with collecting shiny things.

Hardly compelling reasons for wasting resources and besides, you already have “mounts” in the Gem store. Go and play with those.

1 cool / fun.

You do understand those 4 things are basically the main reason why most things are in this game? Legendary’s, or any weapon skin for that matter, mini’s, armor skins, toys and so on.

In addition you forget a few.

If implemented correctly (So NOT using the cash-shop or some boring gold grind) collecting them can be a game-play by itself.

So 5 Added gameplay.

And 6 other more fun form of fast travel that makes more sense and does not shrink the world as much as way-points do.

I do wonder what you want to waste resources on because likely they will be for the same reasons as this list.

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Posted by: tigirius.9014

tigirius.9014

I agree with all your reasons but for some reason the devs don’t seem to be utilizing the beauty of the game to keep people here longer. Let me explain.

Mounts, housing, farming, fishing are all games the emphasize the beauty of the world you’re in. People have played mmo’s for years only to do these portions of the game and nothing else just like people have done for years for RPing.

Why they don’t add these features to the game to improve their retention is beyond me because there’s so much you can do with these four developments that work so much better than the living story because it’s something people enjoy doing and it’s not a struggle to keep people playing when you implement these developments.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Firelysm.4967

Firelysm.4967

I think, word Mount should be banned in this forum…
Get over it people.. if you want mounts so badly go play WoW..

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: maddoctor.2738

maddoctor.2738

As I said in the other thread about mounts (they do appear all the time) I was wondering about all those who want a Mount to give some form of speedboost, how much “faster” do you want this boost to be? Because most professions, with the exception of maybe Mesmer, are way too fast already if you utilize the proper skills. So I’m asking a simple question, do you really want to add something to the game that will make players move faster than when players are moving on their own?

Let’s take a look at how FAST a player can be in this game:
An Elementalist can get across the map very fast with Lightning Flash, perma swiftness, Ride the Lightning and Fiery Greatsword skills.
A Guardian has near perma swiftness and a Leap Skill (GS) on a very low cooldown. Depending on the amount of ambient creatures, Guards can also teleport to targets.
A Ranger has leap skills on Sword (need to use the turn 180 key) and Greatsword, a 25% speed buff signet and excellent uptime of Swiftness with Warhorn and Rampage as One.
A Warrior has excellent Leap skills on a Sword and a GS and a excellent uptime of Swiftness with Banners and Signet of Rage.
An Engineer has leap skills (Rifle / Elixir Gun) and the easiest access to perma swiftness of all professions (Speedy Kits). Also, see Rocket Boots and Super Speed. Can’t get faster than this.
A Thief can get across even the largest map in just a couple of minutes with great swiftness uptime, Shadow Step and Shortbow teleport.
A necromancer has good uptime of Swiftness with Warhorn and ShadowWalk

So I repeat again, do you want to add something (you call a mount) that will make a player even faster than using the above skills, without even trying? (As a passive bonus)

I see many posts about players complaining they are very slow in this game, I don’t see it, in fact if you really want to you can go from waypoint A to waypoint B some distance away faster than it takes to teleport there (based on your hardware) of course same zone teleport.

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Posted by: Ohoni.6057

Ohoni.6057

I had an idea, it’s slightly off topic but not so much that I think it should have it’s own topic, but what about Mount Food?

I was thinking about how WPing costs money each time, and how mounts would be slightly unbalanced against that because it wouldn’t, but what if you had to fee your mounts? Not that they should starve to death or anything, or have a cost per use, but what if they had it so that a mount’s default speed is normal player speed, but you can “eat” a mount food buff to power them up?

I’m thinking it should be a 1h buff, which boosts your mounted speed to 150% normal or whatever the “fair” mount speed would be. There could be different fringe benefits too, like some mount foods would last longer, some might give you a buff against getting knocked off your mount, things like that.

This could even be a good use for Ascended Cooking.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Wetpaw.3487

Wetpaw.3487

The amount of QQing here in opposition to mounts is appalling.

No it’s not—-many many many DO NOT WANT MOUNTS ADDED!!!

So NO!

Mods please merge with the dead closed thread where it belongs.

Why does some having mounts affect your game anyway? There are mounts already implemented and they can just be made faster. You can still run or wp everywhere if you want. As for lag, unless a dev says otherwise a mount is not a pet with the need for additional pathing to the character. There is no reason if people have lag problems there couldn’t be a toggle to turn the graphics of the mount down to a very basic or even make mounts disallowed when serious lag begins.

I imagine it’s the same as war Golems in WvW too, no need for the extra pathing, and like our current option for standard enemy models, mounts can have a placeholder for a standard model depending on a player settings.

Checklist of what we do know,
1. Anet already has introduced mounts
2. Some testing has been done on “mounted appearances”, no speed increase Golem, broom, carpet, & tunneler.
3. Some testing has been done w/speed boosts +5% Kites
4. Some testing has been done to show if profitable, items above sold in gem store.
5. Anet could step in anytime on these many posts and say “we will never introduce mounts” if they wanted to.
6. A huge list of mmo’s have proven the mmo player in general favors mounts.

Since this decision will never be made by any of us, only Anet will decide if the return in revenue and draw for new players is worth the time and money invested in furthering what is already in-game. Hopefully our feedback will help with expanding this feature.

JQ Druid

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Posted by: rapthorne.7345

rapthorne.7345

I was thinking about how WPing costs money each time, and how mounts would be slightly unbalanced against that

How so? Paying for a waypoint is paying for the convenience of instant travel.

The price of a mount is the price you pay for faster travel than walking.

Yes, we have lots of waypoints, but I don’t see why that should be a factor in whether mounts are included in the game (Almost every game I know has a waypoint/hearth/soulbind/etc system for fast travel, and still uses mounts)

Mounts would be a collectors convenience item, much like the infinite use gathering tools are. It wouldn’t affect people’s gameplay if the mounts were designed with less polygons in mind, and I imagine they would offer a very welcome boost to the gem store’s cash flow.

There are some awesome creatures in game already that could be very easily turned in to mounts

Resident smug Englishman on the NA servers, just because.

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Posted by: mjasa.5821

mjasa.5821

^ This! Dolyaks, Bulls, Moas, Llamas, Tigers, Ettins, Jotuns and so on, just to be able to go slowly around and admire the scenery and talk to your fellow travelers. I am sure a lot of people would love it and there is no reason the people who don’t want them can’t just ignore them

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Posted by: Wetpaw.3487

Wetpaw.3487

^ This! Dolyaks, Bulls, Moas, Llamas, Tigers, Ettins, Jotuns and so on, just to be able to go slowly around and admire the scenery and talk to your fellow travelers. I am sure a lot of people would love it and there is no reason the people who don’t want them can’t just ignore them

Yes! as I’m reminded every time I visit my home.

Attachments:

JQ Druid

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Posted by: Devildoc.6721

Devildoc.6721

Why would you want to be everywhere at the same time? As it is a teamwork map why can’t people understand it might actually take some risk and camp somewhere? I understand they give bags….
But i did all Legendary Achievements in Silverwastes while people were farming, this was easier as ppl digging up chests tend not to run to an other side of a map took me 90minutes in total, had soms luck with the spawns though…

I doubt anyone would actually have benefit using an alternate form without speedboost…

If you want a mount just for the speedboost: Not if you get a perma swiftness even if it was 25%,and never if you want more then 33%. Never! I do not mind a thing for esthetics, but not with mods, bonusses or otherwise. The kites were a bad idea (Due to limited availablity (RNG and stuff), mounts (as a speed modifier, I mean, would be horendous.
If it would be in the gem store with 34% or higher speedboost the whole game would revolt against pay2win. I can guarantee it.

If 1 watchwork sprocket could make a community mad, think of a person being able to buy +50% or +100% speed AND while transformed, allowing to bypass all mobs, removing any intelligence to speedclear, while creating Uber-farmers and map clearers.

SO NO! And I gave you the handreach, a tonic/mount wouldn’t be a huge problem, even utility wouldn’t be a problem, speedboost would.

Like I said If I’d think of something it would be a nice dolyak, giving Bank acces for 1 character or 20 maybe 40 slots inventory, with walking speed so I could walk around tyria at leisure. no attacks for the dolly ( I could think of things to unlock if we’d get one)

#1. Because those are rare spawns that you can’t always rely on spawning so if someone announces one at a camp you b-line for that camp because now’s your chance and you might not see it again for a long time.

#2. +33% run speed is the slowest attainable top movement speed in any MMO (aside from GW1 as well), it’s simply not fast enough, not to mention default movement speed is actually slowed down as well. Look at a Norn or Charr’s running animation. Look how unnaturally plodding it looks until they have at LEAST a 15% run speed buff.

It’s like the original run speed was initially faster and animations were based on it, but then arenanet slowed the speed down for PVP purposes so it’s not as easy to run away.

Even swiftness is far too slow for a “travel from point A to Point B” speed.

I’ll accept no mounts if we have adequate waypoint travel. You take away adequate waypoint travel? I want mounts.

Funny thing. TESO has both mounts (up to 65-75% increased run speed, and a sprint function on the mounts to even go faster temporarily) and waypoint travel. It’s even free to travel from waypoint to waypoint. Here you pay at least 1.3 silver even to travel 50 feet to the nearest waypoint. The world doesn’t feel small either.

Mounts only make a world feel small when it’s like WoW where you have 300% speed FLYING mounts so you can just fly over all obstacles.

Zapp – 80 Asura Afromancer

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Posted by: nexxe.7081

nexxe.7081

GW2 could’ve had mounts by now, but it wasn’t their focus. It would take them a long time to actually implement mounts, optimize, and then test them. They would need to design them, code them, and then make new animations for each race and gender.

I’m not saying they can’t do it, but the game just wasn’t designed for them, so they would have to radically design the game around them, because currently, you have 100+ people in zergs, and then if you add more animations on top of that, and more models, it’s going to lag.

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Posted by: Rebornz.4768

Rebornz.4768

You will always find people that dont want to evolve. You ask for mount they answer with (this is not wow gtfo blablabla).This is why a lot of people leave gw2 and why the game feel some empty. Anet should copy wow instead of not. Mount,dueling etc etc is content that should be in the game since day 1.Wow is so popular because of the fact they have everything you can ask in a mmo.

They have a lot of pvp content,pve content and all the little feature like mount etc.
But i still prefer the gameplay of gw2 thats why i stay but the day anet open their eyes and begin to implant better feature the game will finally feel like a real mmo

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Posted by: Ohoni.6057

Ohoni.6057

#2. +33% run speed is the slowest attainable top movement speed in any MMO (aside from GW1 as well), it’s simply not fast enough, not to mention default movement speed is actually slowed down as well. Look at a Norn or Charr’s running animation. Look how unnaturally plodding it looks until they have at LEAST a 15% run speed buff.

Well, to be fair, that is not “slowed down,” it’s just that the default run speed is based around the natural human gait, so anything bigger than a human needs to animate slower to maintain the same pace (and they can’t just move at a faster pace because that would be a massive imbalance). It would be nice to move faster than the currently available options, I have the pain of running a Charr Mesmer, who consistently appears to be swimming through molasses.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Zaxares.5419

Zaxares.5419

As others have pointed out, “mounts” already exist in the game, such as the Broomstick and Magic Carpet. I am fine with more of these being introduced, as long as they do not provide an innate speed boost.

Having a mount purely to speed up travel through the game is unnecessary since waypoints exist. However, I do agree that Mesmers badly need a passive +25% speed boost skill or trait.

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Posted by: Azhure.1857

Azhure.1857

Mounts, housing, farming, fishing are all games the emphasize the beauty of the world you’re in. People have played mmo’s for years only to do these portions of the game and nothing else just like people have done for years for RPing.

Yes because the view of 80+ equine rear ends will totally help to emphasize the beauty of the environment wherever I go.

Isle of Janthir Megaserver

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Posted by: Ohoni.6057

Ohoni.6057

Having a mount purely to speed up travel through the game is unnecessary since waypoints exist. However, I do agree that Mesmers badly need a passive +25% speed boost skill or trait.

Having mounts for a travel boost isn’t strictly necessary, since on most maps there are no locations more than thirty seconds to a minute from a WP, fair enough, but that doesn’t mean that mounts as a speed boost would not still be useful, such as when you’re canvassing an area for harvesting nodes, or when you’re only a few WPs away from something and have the time to spare not to WP over there but would prefer to move a bit faster than a jog.

We don’t need mounts as a speed boost option, but it would be nice to have them. As others have pointed out, ESO has both WPs and mounts, and I still enjoyed using my mount in that game.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: maddoctor.2738

maddoctor.2738

I’ll accept no mounts if we have adequate waypoint travel. You take away adequate waypoint travel? I want mounts.

Mounts only make a world feel small when it’s like WoW where you have 300% speed FLYING mounts so you can just fly over all obstacles.

See my earlier post about how fast actually a player can go… There is no need for waypoints to go fast, just use the skills available to you and you can be anywhere in no time. Using proper movement skills sure makes you a lot faster than 300% of the normal running speed (no flying ability though).

So I ask again, why are people asking for mounts as a means to move faster from point A to point B? Aren’t players already super fast (if you use the available movement skills) or you want these mounts to be faster than an Elementalist using FGS, perma swiftness and Ride the Lightning?

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Posted by: Ohoni.6057

Ohoni.6057

See my earlier post about how fast actually a player can go… There is no need for waypoints to go fast, just use the skills available to you and you can be anywhere in no time. Using proper movement skills sure makes you a lot faster than 300% of the normal running speed (no flying ability though).

Not really. I have eight 80s, not all of them built for max speed, but even so there are significant differences between them, and honestly they make a lot of compromises for the speed they have that I’d rather not have to make in some cases. Yes, if you slot the right weapons and the right utilities and make the most of their abilities you can move pretty fast, but in many cases this is a hassle at best, a serious nerf or impossible at worst.

Mesmers for example. I may be missing a step or two, but as far as I know, the best Mesmers can get is one 5/25s Swiftness, one field that might grant 3s Swiftness, one Signet that might grant 10s of Swiftness (but only has a 1/8 chance of doing so), and one 900 range teleport every minute. If you Rune/Sigil them up right you can have better Swiftness uptime, but that comes at a significant cost. I think my SB Thief, GS Warrior, and Kitbash Engineer have the fastest total landspeeds, but other classes can really plod along.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Astralporing.1957

Astralporing.1957

#2. +33% run speed is the slowest attainable top movement speed in any MMO (aside from GW1 as well), it’s simply not fast enough, not to mention default movement speed is actually slowed down as well. Look at a Norn or Charr’s running animation. Look how unnaturally plodding it looks until they have at LEAST a 15% run speed buff.

It’s like the original run speed was initially faster and animations were based on it, but then arenanet slowed the speed down for PVP purposes so it’s not as easy to run away.

That’s not the reason. Charr and norn animation is slower due to something completely different – they are simply bigger. The animation speed is designed for humans and sylvari, but all races move at the same speed. That’s why asuras seem to be running really fast, and norn and char move in slo-mo.
If speed animation was adjusted so that at normal running speed Norns seemed to be running normally, then humans at the same speed would be sprinting. And asuras at buff speed would look truly ridiculous.

See my earlier post about how fast actually a player can go… There is no need for waypoints to go fast, just use the skills available to you and you can be anywhere in no time. Using proper movement skills sure makes you a lot faster than 300% of the normal running speed (no flying ability though).

Not really. I have eight 80s, not all of them built for max speed, but even so there are significant differences between them, and honestly they make a lot of compromises for the speed they have that I’d rather not have to make in some cases. Yes, if you slot the right weapons and the right utilities and make the most of their abilities you can move pretty fast, but in many cases this is a hassle at best, a serious nerf or impossible at worst.

Mesmers for example. I may be missing a step or two, but as far as I know, the best Mesmers can get is one 5/25s Swiftness, one field that might grant 3s Swiftness, one Signet that might grant 10s of Swiftness (but only has a 1/8 chance of doing so), and one 900 range teleport every minute. If you Rune/Sigil them up right you can have better Swiftness uptime, but that comes at a significant cost. I think my SB Thief, GS Warrior, and Kitbash Engineer have the fastest total landspeeds, but other classes can really plod along.

Yes. According to Devs, the fact that not every class has equal access to speed buffs, both in term of availability, and in what they need to sacrifice for it, was a class balance decision. One involving all skills and abilities, not only just speed. By giving all classes an access to a buff that is equal for all, and equal or better than what the classes could get up to that point on their own, and by having that buff be completely independent from the build setup, you put all that balance out of whack. It would require the classes to be rebalanced with that new option in mind.

For example, would you like for your mesmer to get access to mounts with a speed buff, if the cost for it was for the class losing blink and portal?
(not saying, that it would be necessarily what it’d be lost, but something would be lost for sure – and it would be lost also for people that did not want mounts).

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: maddoctor.2738

maddoctor.2738

Thief, Ranger, Warrior, Elementalist and Engineer are the fastest, Guardians have only one leap skill and their teleports are not reliable for running, Necromancers only have swiftness. Mesmers are maybe the slowest yes.

You don’t have to build a character for max speed, switching utilities is very easy, doesn’t take any time, I never use any specific traits when I run around, just utilities and in some cases a weapon or two.

What kind of compromise do you make for the speed? It’s not like using the weapons/utilities I mentioned makes you weaker in combat, all of them provide excellent combat options as well as more mobility.

So let’s rephrase my question, you want someone who doesn’t want to use more mobility to have the same speed as someone who is focused on mobility? (Using these so called Mounts) Why?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Related skills (varying)
Engineer Super Speed (100%)
Ranger Signet of the Hunt (
25%, both player and pet)
Thief Signet of Shadows (25%)
Elementalist Signet of Air (
25%)
Necromancer Signet of the Locust (+25%)

Related traits
Warrior Warrior’s Sprint (25%, with melee weapons)
Engineer Power Shoes (
25% Movement Speed)
Thief Fleet Shadow (50%, in stealth)
Elementalist Zephyr’s Speed (
10%, while attuned to air)
Elementalist One with Air Haste: 1½ (100% Movement Speed)
Elementalist Windborne Dagger (15% for wielding a main-hand dagger, 10% for an off-hand dagger, with 25% total for both.)
Mesmer Compounding Celerity (
10% per illusion)
Necromancer Quickening Thirst (15% with main-hand dagger and +10% with offhand dagger)
Necromancer Speed of Shadows (
25% while in Death Shroud)

Related equipment
Superior Rune of Speed (Rank 6: +25% Movement Speed)
Superior Rune of the Traveler (Rank 6: +25% Movement Speed)

Weapon skills that grant swiftness (+33% Movement Speed)
Guardian Symbol of Swiftness
Warrior Charge
Ranger Call of the Wild
Ranger Quick Shot
Elementalist Updraft
Elementalist Windborne Speed
Mesmer Chaos Storm (randomly between swiftness, retaliation, and aegis)
Mesmer Temporal Curtain
Necromancer Locust Swarm

Healing skills that grant swiftness
Engineer Elixir H (randomly between protection, regeneration and swiftness)
Elementalist Glyph of Elemental Harmony (when attuned to air)

Utility skills that grant swiftness (+33% Movement Speed)
Guardian “Retreat!”
Guardian “Save Yourselves!”
Guardian Contemplation of Purity (when removing chilled, crippled, or immobilized)
Warrior Balanced Stance
Engineer Elixir B
Ranger Storm Spirit
Mesmer Signet of Inspiration (randomly)
Necromancer Spectral Walk
Necromancer Well of Power (when removing crippled or immobilized)
Human Prayer to Lyssa (randomly)

Elite skills that grant swiftness (+33% Movement Speed)
Warrior Signet of Rage
Ranger Rampage As One

Combos that grant swiftness (+33% Movement Speed)
Lightning × Combo Finisher: Blast

Traits that grant swiftness (+33% Movement Speed)
Guardian Pure of Voice (when removing crippled or immobilized)
Warrior Furious Speed – You have a chance to gain swiftness on critical hits.
Warrior Quick Breathing (when removing crippled or immobilized)
Engineer Infused Precision – You have a chance to gain swiftness on critical hits.
Engineer Speedy Kits – Gain swiftness whenever you equip a kit.
Engineer Experimental Turrets (upon using Net Turret)
Ranger Tail Wind – Gain swiftness when swapping weapons in combat.
Ranger Nature’s Voice – Shouts apply regeneration and swiftness to allies.
Thief Expeditious Dodger – Gain swiftness upon dodging.
Thief Hard to Catch – Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear).
Thief Assassin’s Retreat – Gain swiftness when you kill a foe.
Thief Thrill of the Crime – When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Elementalist Elemental Attunement – When attuning to an Air, you and all nearby allies gain swiftness.
Elementalist Inscription – Grants a boon associated with your current attunement when you cast a glyph.
Elementalist Zephyr’s Boon – Auras grant fury and swiftness when applied.

As taken from the wiki…

All professions have access to speed-boosts or swiftness
I’ll admit mesmer is very conditional, having only 1 skill fot guaranteed swiftness.
but when talking about speed no-one could say you need a swiftness modifier to move around,

I tend to host guild missions for our guild and as I play in a WvW guild it tends to happen we have people with limited accces to maps, and I normally wait 3-5 minutes for runners.They are always there after 2-3 minutes….even in frostgorge or in timberline falls. ALWAYS

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: maddoctor.2738

maddoctor.2738

I tend to host guild missions for our guild and as I play in a WvW guild it tends to happen we have people with limited accces to maps, and I normally wait 3-5 minutes for runners.They are always there after 2-3 minutes….even in frostgorge or in timberline falls. ALWAYS

Exactly. It appears to me that all those who are asking for mounts for speed reasons are too lazy to use what is available to them or simply they are ignorant of how fast they can go if they utilize their full character potential. Some changes are costly of course (changing runes) but something as simple as putting FGS on your Ele elite or RaO on your Ranger Elite or SoR on your Warrior Elite is simple and free so it’s buffling when people are talking about “speed issues”.

Maybe they are all Mesmers!

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Oh and I understand there are skills which do a retreat/ backwards move first then give you swiftness, but you could press Z (turn around) activate the skill, then press Z after the teleport again effectively giving you a port forward and then swiftness….

Z is bound on US and US international Keyboards. German, Spanish or French could have them bound to other keys.

Also just saying: " I’m not in for permanently spamming running skills to get ahead so I need mounts with a speedboost" IS a very lazy playstyle. If you do not want to play using the skills… well… I do not mind, it just takes you a bit longer. But you can, you can play anyway you want! You could go on your broomstick, on your magic carpet, or just dig your way through tyria. So anyway you want, also using a mount.

Absolutley no mounts with speedbuffs (Kites are still a big mistake)
Absolutely NO Pay2Win mounts in the TP (remember the watchwork pick!)

Maybe they are all Mesmers!

Well I used to us runes of traveler on mesmer, now removed them for perplexity (like that’s strange =D ), but now I got full map anyways on my mesmer.
Just using WPs is faster and more time-effective.

I have 1 of each class now with full map anyways; Of the other 7 alts: 5 have almost all wp’s unlocked… the other 2; 1 is a mule, 1 never ever left wvw/eotm, she did the basic story and grew fond of the mists…

Lastly WP-travelling is one of the game’s goldsinks… Most people can miss the 2-4 silver per travel, 1 run of CoF will pay you for 30+ travels….

As killing 2 or 3 enemies will probably bring you loot which can be sold for at least 1 travel… just make sure you kill 2 or 3 things before moving to your next waypoint… A.K.A. Play the game?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: innocens.1582

innocens.1582

I’m riding a small tiny horse,
his name is mighty little, he’s a good horse.

Riding all day and all afternoon…..

a man who doesnt make mistakes doesnt do anything

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Posted by: Thord.2017

Thord.2017

I used to be Guild Leader in another game, which had mounts. We organized races atended by a few Guilds so lots of people riding over 4 or 5 Regions. We caused problems for people playing normally the first couple of times in that we aggroed what became very big groups of mobs, when they lost interest in us those “normal” players attracted the mobs and often died.

We were lucky. If a level 80 ran through a starter area he/she was ignored by the mobs. So, we changed it so the race took part in low level areas. Competitors below level x got mobbed and died in general but had some fun. Couldn’t happen in GW2.

Just picture it here. From time to time a mount runs past followed by a group of mobs. Mobs get bored and attack you instead. It happens a bit now but is mostly manageable. With mounts it is too easy to run faster than mobs, pull lots of them and leave them for others to cleanup. Mounts become more popular. More mob trains killing walking players and so on. Noooooo unless you keep it in WvW.

Warrior level 80, Guardian level 80, Ranger level 80, Thief level 80, Elementalist level 60

Server: Gunnars Hold [EU]

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Posted by: Draconicus.7564

Draconicus.7564

Carpet, broom and so on are not mounts I’m talking about and that are not things that gave you speed I said above so please stop saying that we have mounts. I understand about low fps for players because of low performance computers but this is just an idea. I know ArenaNet won’t even consider this idea even if I would very much like to. If you like or dislike this idea please leave an argument why. Thanks

No matter what, no matter if you like it or not, The Broom, the Carpet & the Sonic drilling are in fact mounts!
Something that can be activated from a item or a skill that “summons” something that we can ride and go everywhere on it, it’s clearly a mount without a doubt!

On topic : of course not! Mounts are not typical from GW!!

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Posted by: aspirine.6852

aspirine.6852

You will always find people that dont want to evolve. You ask for mount they answer with (this is not wow gtfo blablabla).This is why a lot of people leave gw2 and why the game feel some empty. Anet should copy wow instead of not. Mount,dueling etc etc is content that should be in the game since day 1.Wow is so popular because of the fact they have everything you can ask in a mmo.

They have a lot of pvp content,pve content and all the little feature like mount etc.
But i still prefer the gameplay of gw2 thats why i stay but the day anet open their eyes and begin to implant better feature the game will finally feel like a real mmo

Copying wow is about the worst thing Anet could ever do. Copying GW1 is more like it.

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Posted by: Ohoni.6057

Ohoni.6057

If speed animation was adjusted so that at normal running speed Norns seemed to be running normally, then humans at the same speed would be sprinting. And asuras at buff speed would look truly ridiculous.

Although I would forgive them if every time my Asura started moving it would cue Yakity Sax.

Yes. According to Devs, the fact that not every class has equal access to speed buffs, both in term of availability, and in what they need to sacrifice for it, was a class balance decision.

And be that as it may, it’s a BAD class balance decision. I mean, in PvP, it’s totally fine, and slightly less so in WvW. If you’re in combat, it makes sense to have some classes be faster at moving around than others, it allows some classes to hit-and-run more easily, get in and get out, while others are better as “turrets,” slow moving but more damaging, things like that. But for PvE (and large stretched of WvW), it’s a horrid idea, because in PvE you spend considerably more than half your time not in combat at all, you just want to get from A to B as fast as possible, and if you build for that speed, if it’s even an option, then it comes at the cost of greatly limiting your other options.

Mounts are the perfect antidote for this, as they would not be available in PvP, and thus would not be a class balance concern, and could not be used in combat, so would largely not be a WvW balance concern, and if you wanted to build a “hit-and-run” character you could still spec for speed, but if you were playing a Mesmer, or say a Thief without a SB, Signet of Shadows, and all the various Swiftness and/or stealth speed buffs, you could still cross the map just as fast.

Movement during combat is a potential balance issue, movement outside of combat is a quality of life issue, and there’s no reason for one class to have a significant advantage over another.

For example, would you like for your mesmer to get access to mounts with a speed buff, if the cost for it was for the class losing blink and portal?
(not saying, that it would be necessarily what it’d be lost, but something would be lost for sure – and it would be lost also for people that did not want mounts).

Me personally? I would do that in a heartbeat. It wouldn’t be that hard to balance. I don’t think it even would cause any balance issues aside from a Mesmer maybe being able to move a little further than usual when placing a portal, but two simple chances that would fix that, if it were seen as a problem, would be that if you place a Portal Entre and then activate your mount, it gets cancelled, preventing you from closing the loop, and/or with both abilities activating a mount could just put them on cooldown, but I really don’t see either change as being necessary.

Thief, Ranger, Warrior, Elementalist and Engineer are the fastest, Guardians have only one leap skill and their teleports are not reliable for running,

My Guard is relatively fast. Yes they only have one leap, but it’s on a short cooldown, and a Shout Guard can have very reliable Swiftness uptime (although of course there are tricks with all classes to have Swiftness via rune/sigil stacking, I’m mostly talking core abilities here). Otherwise I think you’re about right. Someone really should have a race at some point to settle the issue.

What kind of compromise do you make for the speed? It’s not like using the weapons/utilities I mentioned makes you weaker in combat, all of them provide excellent combat options as well as more mobility.

They can, but they still limit you. If you have to take up one or more weapon slots with “the one with the good lunges” then even if that weapon is fine, you might want to use another weapon instead, and not want to have to swap them out all the time. And personally I don’t like swapping utilities a lot. I find it annoying. I swap them out occasionally if one is really called for, but mostly I prefer to stick to a single loadout. Maybe if they added “Utility swapping” like weapon swapping, a single button press to alternate between two different combinations while out of combat, but otherwise I don’t want to bother.

So let’s rephrase my question, you want someone who doesn’t want to use more mobility to have the same speed as someone who is focused on mobility? (Using these so called Mounts) Why?

I hope I answered your question above.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Ohoni.6057

Ohoni.6057

I’ll admit mesmer is very conditional, having only 1 skill fot guaranteed swiftness.
but when talking about speed no-one could say you need a swiftness modifier to move around,

And it’s only 20% uptime while many classes can have 100% uptime, and Mesmers have no 25% passive speed boost, which most classes have, AND Mesmers don’t have ANY good lunge moves on their weapons, so definitely way behind. Even if you consider their teleport, it’s the same distance as most weapon lunges with a much longer cooldown, cannot cross gaps, and several classes have a similar utility on top of all sorts of other goodies.

Oh and I understand there are skills which do a retreat/ backwards move first then give you swiftness, but you could press Z (turn around) activate the skill, then press Z after the teleport again effectively giving you a port forward and then swiftness….

You can, although typically the ability lag of flipping orientation saps the advantage of the “lunge” component, so it’s barely worth doing.

Absolutely NO Pay2Win mounts in the TP (remember the watchwork pick!)

And again, I by NO means support them adding P2W mounts. Whatever stats the mounts in the gem store have must be available on in-game mounts as well. If they choose to sell them in the Gem Store, the benefit must be cosmetic, that you can get a white horse instead of a palomino, or a red hoverboard with flame effects rather than a blue one without, but the “free” option should always have identical stats and be reasonably available (no hyper-RNG).

Just picture it here. From time to time a mount runs past followed by a group of mobs. Mobs get bored and attack you instead. It happens a bit now but is mostly manageable. With mounts it is too easy to run faster than mobs, pull lots of them and leave them for others to cleanup. Mounts become more popular. More mob trains killing walking players and so on. Noooooo unless you keep it in WvW.

Mobs leash pretty well in GW2. I’m not concerned about other players training mobs onto me.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: ProtoGunner.4953

ProtoGunner.4953

It not only astonishes me how irrational people react towards the suggestion of mounts, it’s also the irrational behaviour and counterarguments they have. Mainly the biggest fear is ‘OH NO WOW CLONE’.

Please consider this: a mount has several functions:

- collection (similar to minis, who doesn’t like to collect minis?)
- permanent speed buff during long distance travelling like from north to south in Lornar’s Pass
- I rather pay a big amount of money than constantly pay fees for the waypoints
- It’s fairer for different classes, some classes can’t maintenance speed buffs, and using this all the time sucks as well. Sometimes you just want to hop on your horse and ride
- cluttering isn’t really an issue that’s more the non-adjustable level of effects. Also, in Zergs you are unmounted since you are fighting, so that ridiculous argument is null
- fewer waypoints, bigger maps is something for the developer to consider: it creates immersion. Just clicking on a waypoint for fast travel isn’t. Of course I appreciate a few WPs on a map and to main cities – we aren’t inhuman, aren’t we.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: maddoctor.2738

maddoctor.2738

Mounts are the perfect antidote for this, as they would not be available in PvP, and thus would not be a class balance concern, and could not be used in combat, so would largely not be a WvW balance concern, and if you wanted to build a “hit-and-run” character you could still spec for speed, but if you were playing a Mesmer, or say a Thief without a SB, Signet of Shadows, and all the various Swiftness and/or stealth speed buffs, you could still cross the map just as fast.

So we get back to my first question on this thread: how fast do you want mounts to be? So you want the mount to give equal speed to a Thief using Shortbow, Signet of Shadows, Shadow Step and Swiftness? I hope you are not serious. You said it yourself that to get this type of mobility you have to spec for it, now you want people that don’t want to spec for it to have an equal amount of speed? Why equal to a Thief with those skills and not an Ele with FGS and RtL? Or a Warrior with Rush, Sword and GS? How fast exactly do you want these mounts to be?

What kind of compromise do you make for the speed? It’s not like using the weapons/utilities I mentioned makes you weaker in combat, all of them provide excellent combat options as well as more mobility.

They can, but they still limit you. If you have to take up one or more weapon slots with “the one with the good lunges” then even if that weapon is fine, you might want to use another weapon instead, and not want to have to swap them out all the time. And personally I don’t like swapping utilities a lot. I find it annoying. I swap them out occasionally if one is really called for, but mostly I prefer to stick to a single loadout. Maybe if they added “Utility swapping” like weapon swapping, a single button press to alternate between two different combinations while out of combat, but otherwise I don’t want to bother.

So you don’t want to bother double clicking on a weapon to use its skills, but you have no issue double clicking on your mount to summon it? What’s the difference? Not to mention what happens if they make mounts work like in other games with a summoning cast time, overall it would take more time than just swapping a weapon or utility/elite skill which are both instant. They also all take an inventory slot, so inventory management isn’t different either, so where is the problem?

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Posted by: Ohoni.6057

Ohoni.6057

So we get back to my first question on this thread: how fast do you want mounts to be? So you want the mount to give equal speed to a Thief using Shortbow, Signet of Shadows, Shadow Step and Swiftness? I hope you are not serious.

Sure, why not? Even faster than that if their engine can take it. Why shouldn’t someone on a horse be faster than someone on foot with a fancy bow?

The “specced for speed” class would still be faster in combat, where it counts for balance purposes, and if that combat advantage is not reason enough for you to take that spec, then you can spec in something else instead. The speed specs are for classes that want to run circles around other characters and mobs while in combat, not for classes that want to zip around LA a bit faster.

So you don’t want to bother double clicking on a weapon to use its skills, but you have no issue double clicking on your mount to summon it?

I would hope that mount summoning would get it’s own dedicated slot (like mini-pets) and assigned keybind. There are plenty of keys left open, and room for a little button on the default UI bar.

Not to mention what happens if they make mounts work like in other games with a summoning cast time, overall it would take more time than just swapping a weapon or utility/elite skill which are both instant.

I’m not sure a casting time is necessary, and hopefully if there is one you could cast while in motion, but even so, it’d be more convenient than having to swap out the utility when I want to move and swapping it back when I get there. As I said, if they had an option to one-click swap out one ability for another it would be a different story, but for each skill you need to click to open the menu, then find the utility you want in the mosaic, then click on it, and if the ability in the slot you want to shift is on cooldown, you can’t even do that.

Look, if you don’t believe that mounts will be more convenient for you, then fine, but trust that I know myself, and unless they go out of their way to make mounts inconvenient, they will be more convenient for me than the other things you’ve been suggesting.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”