Movement speed adjustments...

Movement speed adjustments...

in Guild Wars 2 Discussion

Posted by: Holland.9351

Holland.9351

I see it mentioned a lot in the patch notes:

Swoop: Movement speed adjustments no longer affect the intended travel distance.
Kick: Movement speed adjustments no longer affect the intended travel distance.
Pounce: Movement speed adjustments no longer affect the intended travel distance.
Hornet Sting: Movement speed adjustments no longer affect the intended travel distance.
Monarch’s Leap: Movement speed adjustments no longer affect the intended travel distance.

Does this mean leaps will ignore immobilize as well as cripple and chill?

Does this mean swiftness won’t increase the range?

Movement speed adjustments...

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

Does this mean leaps will ignore immobilize as well as cripple and chill?

Does this mean swiftness won’t increase the range?

Yes and yes.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Movement speed adjustments...

in Guild Wars 2 Discussion

Posted by: Mojo Gris Gris.5941

Mojo Gris Gris.5941

I don’t think leaps will be immune to immobilize, but the others, yes.

Movement speed adjustments...

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

I don’t think leaps will be immune to immobilize, but the others, yes.

Ah, yes.

Been running mobile strikes for too long that I took that for granted.
So you have to trait into movement skills breaking immo.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.