Movement speed animations

Movement speed animations

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

I would really like new animations for our characters when we run. This is when we have movement boons on us like Swiftness. You can get it from skills, boosts, food etc.

So different running animations for each class would be a good start.

Thief: Run like a ninja.
Warrior: Charge like a juggernaut.
Elementalist: Float on a cloud of lightning.

Etc.

Movement speed animations

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Posted by: Zackie.8923

Zackie.8923

sounds good

at present, only charrs and asuras will change animations.

this class animation is actually pretty refreshing

(edited by Zackie.8923)

Movement speed animations

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Posted by: Maynolds.1539

Maynolds.1539

Hello! I preffer they change advantage and issues of many animations on skills:

It is really easy to see many people using weapons with jumps to hunter and run away from combats, or even just to walk, and they are even fasters than a team with swiftness, I really see that as foul play.

Many pets from ranger have horribles cast time especially in F2 skills, they make it shorter the cast time but still being useless. You don’t need to do anything to dodge drakes or pink moa, and yes open a combo field but is that enough for a F2 skill?

Movement speed animations

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Posted by: Orpheal.8263

Orpheal.8263

Something we might see gettign added with Legendary Accessoires, that these kind of will have effects towards other Character Nimations to make our CHaracters look more epic.

Like this:

Legendary Weapons = Special Weapon Effects/Projectile Effects + Foot Trails
Legendary Accessoires = Set based Special Auras + Movement Styles
Legendary Armor = Set based Special Skill Effects + Dance Effects (you remember the Disco Balls for example?)
Legendary Back Item = Special Finishing Moves

Legendary Armor and Accessoires will come some day and I beleive, that they will have in comparison to Legendary Weapons different special effects.
Makes no sense to have these also have special weapon/projectila effects and foot prints, which could just overlap with the effects from your weapon.

So it makes more sense to have legendary accessoires and armor have their own special effect types.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside