Moving to remove dungeons?
Why did anyone think it was a good idea to artificially shift the economy?
Seriously, why does extremely inflated prices seem like a good idea?
I mean Arena Net should make up their mind, you can’t say you’re all about getting new players by offering the game for free with expac, and moving to Free to play trial, and then make it harder and harder for them to catch up due to ridiculous inflation.Sure the hardcore people able to spend 6-8h or more will make it, but then you’ll lose all the more casual people.
And why for the love of god must you give us LESS reasons to do dungeons?
They are already farmed, and instead of making them better you make the less appealing? Do you realize its faster now to just do a few PvP matches with dungeon tracks to unlock stuff than to ACTUALLY run the dungeons? Why do you think they need that big a nerf?Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
Loved the last coment lol its just one more to add the the huge pile of arenanet bad decisions someone really needs to teach them how to manage a game
Anet did expressly state that not everyone will be able to complete raids and that’s ok for them. So now they will remove the rewards on the entire learning curve to Fractals and Raids!
ANet, They never miss an opportunity to miss an opportunity to disappoint the player base.!
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
ArenaNet, are you really removing rewards from Dungeons? ….But why??
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
No offense to John Smith, but I agree with this sentence. My faith in economists is zero.
It’s just another example of Anet killing farms. They hate farms and they have systematically gotten rid of every one. Also, they want people playing fractals and raids, so that will the the rewarding content for the game.
I don’t really agree with making all other content besides their pet ones unrewarding, but they do have a track record of killing farms and people more or less farm dungeons for money, so I figure the gold rewards for dungeons will be completely eliminated or drastically reduced.
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
No offense to John Smith, but I agree with this sentence. My faith in economists is zero.
Yeah, i don’t mean to offend anyone with that comment, i’m sure he’s trying hard, and has good intentions, but he’s trying too hard.
Look what happened to ascended armour because they artificially made cloth more expensive for demanding more cloth out of it, instead of just making it the same cost, and allowing the economy to balance out naturally.
(look at T5 leather kitten , that’s the direct consequence of overpriced cloth, cloth acts as a gate to use leather so less leather gets used because cloth is too expensive, and you get trash T5 leather).
If there were too many items in the economy you could just add sinks like there were in the Labrinithine Cliffs where you could trade all kinds of mats for loot bags, but make them specific for some kinds of mats, or simply balance the prices in those according to the overflowing mats.
What you shouldn’t do is have asymmetrical imbalanced recipes, reduce drop rates or over-inflate requirements simply because there’s a overflow of a certain item. Specially because things aren’t static. The item you artificially place demand on today will become too rare in the future, and just create frustration on people needing it.
And i’m sure frustrated players is the main thing you want in a game, right?
I mean, do you think the “outrage” on someone saying “you’ll probably need ascended gear on raids”, something that should be more than obvious, that you’ll need the top gear for the hardcore content. But do you think there would be any outrage at all, if ascended armor wasn’t that overbearingly expensive to craft? I mean ascended Cloth (aka damask) costs over three times as much as the next most expensive one (take your pick between wood and metal since they’re roughly the same) and over 5!!!!! times more than leather.
Add this to the fact that you use substantially more cloth to produce any type of armor than you use leather or metal. You get the majority of people just staying away from ascended armor crafting.
Because yeah, for the 5000 hour guy or the new kid with his parents credit card those changes are easy to absorb, but to the new guy who plays 2-3h a day? Not so much.
Not if you still want to claim the “no-grind” mentality.
Because the only way to do this is to grind silverwastes, or something simmilar.
(edited by ReaverKane.7598)
I don’t mind too much if the gold rewards are nerfed even though I fail to see the point since not every dungeon does even manage to be worth the reward.
That being said, if gold is nerfed I sincerely hope it will mean that they will seriously reconsider the token rewards which in all honestly could use a 100% buff.
It’s just another example of Anet killing farms. They hate farms and they have systematically gotten rid of every one. Also, they want people playing fractals and raids, so that will the the rewarding content for the game.
Guess you didn’t play GW1 at all? They nerfed every farm in the game and killed the 55 monk to further prevent farming on large scale. So nothing new really and its t be expected from Anerf!
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
It’s just another example of Anet killing farms. They hate farms and they have systematically gotten rid of every one. Also, they want people playing fractals and raids, so that will the the rewarding content for the game.
Guess you didn’t play GW1 at all? They nerfed every farm in the game and killed the 55 monk to further prevent farming on large scale.
You got it. I never really played GW1. lol
Not “remove” dungeons, but rather reduce the “CoF1&3 15kAP Ascended or kick” farm. Or dungeon-gold farming in general. A big payout on dungeons adds money to the economy, more than is appropriate to maintain its health.
Rather, it’s better to reward materials and items with low vendor value. Players sell on the market to other players, and that filters out money via trading fees. With the map rewards coming, even those prices should be relatively in control, once the upshot in demand bases out.
Dungeon runs might remain the fastest way to get the unique exotics, but it’s old, stale content that is no longer supported, and it seems wise to aim away from them as a part of the reward structure.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I’ll be ok with this change (not happy but ok) IF IF IF IF IF the fractal changes make fractals fun and REWARDing enough to play regularly.
Kind of seems like they should have waited to talk about this till after they saw how well the fractals do…
this is the biggest bullkitten they could have come up with. i have no time (and therefore need) for raids that are several hours long. dungeons are the only way to actually make some gold (>some<, not that’s it’s an insane amount or anything, and it’s also timegated) in a way that’s at least somehow interesting. take that away and i don’t really have any reason to play this game at all.
i know they want to direct everybody towards raids and fractals so dungeons just aren’t played any more at some point because they don’t want to deal with them but that’s a cheap and obviously manipulative approach that’s very upsetting. now you have to grind kitten (be it ascended stuff or infusions) in order to be able to play worthwhile content, great. i bought this game because i was promised that this would not be the case.
i guess it was a big mistake to preorder hot as it seems they’re gonna make my preferable content into some oddity that’s not worthwhile the time. i could compensate by just buying gold with cash but i don’t respond well to those kind of business tactics. i will throw my money at some other company in the future.
well, at least i have learned something from that.
in the end discussing it is pointless since it seems to already be set in stone. not many people will care about this anyway since anet did a good job at overplaying it with hype. i guess the target audience has shifted to people that can grind 12 hours a day. better look for a game that suits me better.
(edited by zaced.7948)
Glad I finished Dungeoneer before they killed off dungeons (being dramatic here).
Well, at least the Arah sellers will still be making gold!
“Arenanet economist Johh Smith”
-facepalm-
Removing rewards for game content, only an economist would think that is a good idea for players.
Not “remove” dungeons, but rather reduce the “CoF1&3 15kAP Ascended or kick” farm. Or dungeon-gold farming in general. A big payout on dungeons adds money to the economy, more than is appropriate to maintain its health.
Rather, it’s better to reward materials and items with low vendor value. Players sell on the market to other players, and that filters out money via trading fees. With the map rewards coming, even those prices should be relatively in control, once the upshot in demand bases out.
Dungeon runs might remain the fastest way to get the unique exotics, but it’s old, stale content that is no longer supported, and it seems wise to aim away from them as a part of the reward structure.
I don’t know anyone that farms dungeons for gold, but if they do it, they’re not really that smart i have to say, sure for tokens, kinda, but for gold?
The only “good” gold reward is the 24h gated one, after that, 20s is peanuts. You earn tons more from FGS champ farm or simply doing silverwastes chains, dry top buried chests, World boss trains.. Honestly, anything gives your more money for your time than repeating a dungeon twice in a day.
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
^This.
I really would t mind so much, but fracs are just boring. Same maps over and over. I don’t think I’ve ever joined a run that has not started with swamp. I can see swamp farms starting from day one. At least dungons took about 30 minutes to put on an average.
Ah well rip dungons. 2012-2015.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I cringe every time a friends asks me to run dungeons with them, they are boring, the mobs drop no loot, so skimping is the rule and since some are not good at it they take twice the time, rewards are horribly themed and small, now they will be less appealing to run them? Does not compute.
I don’t really get why the developers for this game have more or less failed at making dungeons, if what people are saying is true and that they are minimizing dungeons because they’re so imbalanced.
Isn’t dungeon making and dungeons in general a staple of MMO play? Shouldn’t they be able to make good ones and balance them?
this is the biggest bullkitten they could have come up with. i have no time (and therefore need) for raids that are several hours long. dungeons are the only way to actually make some gold (>some<, not that’s it’s an insane amount or anything, and it’s also timegated) in a way that’s at least somehow interesting. take that away and i don’t really have any reason to play this game at all.
i know they want to direct everybody towards raids and fractals so dungeons just aren’t played any more at some point because they don’t want to deal with them but that’s a cheap and obviously manipulative approach that’s very upsetting.
i guess it was a big mistake to preorder hot as it seems they’re gonna make my preferable content into some oddity that’s not worthwhile the time. i could compensate by just buying gold with cash but i don’t respond well to those kind of business tactics. i will throw my money at some other company in the future.
well, at least i have learned something from that.
in the end discussing it is pointless since it seems to already be set in stone. not many people will care about this anyway since anet did a good job at overplaying it with hype. i guess target audience has shifted. better look for a game that suits me better.
I think you missed the part where fractals are no longer 3 and 4 chain sets, but you can do one at a time and log out and still make progress to your next boss chest.
You can actually get something done in fractals much faster than dungeons after the change. You run one fractal at a time, 4th fractal is always a boss. Doing bosses raises fractal level.
Unless, you know, you mean you liked farming the broken dungeon paths like CoF1, CM3, etc. In which case you should have assumed that the broken content you were abusing for more rewards than intended would be nerfed eventually
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
Let’s not act as if poorly-made dungeons are more “innovative” than raids and fractals.
I think you missed the part where fractals are no longer 3 and 4 chain sets, but you can do one at a time and log out and still make progress to your next boss chest.
you’re talking about that chest with some blue and green items in it? sorry, i’d rather have have the ensured amount of gold. even then i still need infusions to play higher fractals which actually might give me a reward that actually makes a dent.
and no, i haven’t been in cof or cm in a while. usually i run ac full, ta full, se 1, hotw 1, coe full and arah 1+2. in which order and how many depends on what i fancy at the moment and how much time i have. this way i can get perhaps 4-5 gold for an hour of playing and i don’t see anything wrong with that amount.
that’s less than i would get in sw or with other farming methods but the content is actually fun an not as repetitive. lowering the rewards is just the first step of a campaign to get people away from the dungeons so at some point they can just get rid of them by integrating watered down versions of them into fractals. why? because it’s cheaper and that ncsoft investor really needs those few thousand bucks. call it a conspiracy theory but that’s usually where this road ends.
(edited by zaced.7948)
What I find the most buffling is that they took the time in their blog post to talk about the economy and how “bad” dungeon rewards are for the economy and how they want to nerf the rewards, yet absolutely no mention to things like Silverwastes chest farming. I guess that’s good for the economy and the game but dungeons aren’t.
What I find the most buffling is that they took the time in their blog post to talk about the economy and how “bad” dungeon rewards are for the economy and how they want to nerf the rewards, yet absolutely no mention to things like Silverwastes chest farming. I guess that’s good for the economy and the game but doesn’t aren’t.
They likely view SW farming as having an expiration date already, so they don’t need to specifically kill it. Everyone will be gone from SW more or less come the 23.
I don’t really get why the developers for this game have more or less failed at making dungeons, if what people are saying is true and that they are minimizing dungeons because they’re so imbalanced.
Isn’t dungeon making and dungeons in general a staple of MMO play? Shouldn’t they be able to make good ones and balance them?
The dungeon team was disbanded after the AC remake. For whatever reason, they have an active disinterest in dungeons being a thing.
This wouldn’t be so bad if they had actually carried through with new fractals being periodically added every few months because they were easy to churn out instead of adding a grand total of 4(three of which are recycled from dungeons that were timed content) since the feature was implemented.
ANet’s track record with instanced PvE content in GW2 is absolutely horrendous, which is a big part of why I’m so skeptical of raids past Spirit Vale.
then Anet be like… “please buy our expansion!”
I think you missed the part where fractals are no longer 3 and 4 chain sets, but you can do one at a time and log out and still make progress to your next boss chest.
you’re talking about that chest with some blue and green items in it? sorry, i’d have have the ensured amount of gold. even then i still need infusions to play higher fractals which actually might give me a reward that actually makes a dent.
You’re aware you get infusions out of every single fractal chest now right? And you can craft them together with only 100 in artificer and no other materials required.
By the time you get to the point you need AR in fractals, since the agony infusion patch, you actually already have the AR. You get a ring guaranteed at 10. Don’t like it? You can salvage it now in addition to just running 10 a couple more times to buy the exact ring you want
Of course now you have to actually play harder content to get better rewards
That’s a buff, not a nerf, to GW2 in general.
I’m calling it like I see it. The people mad about the dungeon reward change were simply people that didn’t want to play dungeons. They wanted to farm dungeons.
They moved the farms out of instances so you don’t have to find a group in order to farm. They want instances to be challenging and fun and pay out appropriate rewards for difficulty.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
“Seriously, why does extremely inflated prices seem like a good idea?”
There are both good and bad aspects to inflation:
The good: things with a fixed price such as master salvage kits and icy runestones that effectively become less expensive.
The bad: You make less money per grinding sessions as a single gold isn’t worth as much as it could be. Then again the drawback to deflation would mean needing to work longer to afford an icy runestone and a master salvage kit could actually take a meaningful chunk out of your income.
Waypoints, trading post taxes, logging axes, and salvage kits have a cost that adds up over time, that’s money that gets deleted out of the economy so to make up for that one has to grind in an area for longer for vendoring greens and blue level 80 leathers and trash to recoup that lost money.
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
Let’s not act as if poorly-made dungeons are more “innovative” than raids and fractals.
Lets not act like fractals are any better. Raids, we will have to see about.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I don’t really get why the developers for this game have more or less failed at making dungeons, if what people are saying is true and that they are minimizing dungeons because they’re so imbalanced.
Isn’t dungeon making and dungeons in general a staple of MMO play? Shouldn’t they be able to make good ones and balance them?
The dungeon team was disbanded after the AC remake. For whatever reason, they have an active disinterest in dungeons being a thing.
This wouldn’t be so bad if they had actually carried through with new fractals being periodically added every few months because they were easy to churn out instead of adding a grand total of 4(three of which are recycled from dungeons that were timed content) since the feature was implemented.
ANet’s track record with instanced PvE content in GW2 is absolutely horrendous, which is a big part of why I’m so skeptical of raids past Spirit Vale.
My reading of this is that fractals are actually easier to push through to production since they are always only one “path” with minimal voice work, and the fractal levels system means there’s far more content for the development buck for each fractal, as players from complete novices to seasoned pros will have continued reasons to run each fractal.
That’s no excuse for being so lax on fractals for so long. At minimum they should really be pushing out either a fractal or a raid wing every other LS release or so. That’s a cadence of once a month. Given the smaller nature of fractals I think this is totally doable.
The question is, can Anet do a complete 180 now that they don’t have HoT development eating up so many resources, and more importantly, will we suffer another long content drought when they get heavy in to development of the next expansion.
You know a blog I’d like to see? “What we learned over three years, and how we restructured our development process to service all of the styles of play we are attempting to cater to.”
There have been improvements. Fractals were a massive improvement over dungeons. LS2 was a massive improvement over LS1. It’s just a question of whether or not they can keep up the pace with the post-HoT content. After three months or so we will have mostly consumed HoT, and I think people are expecting fairly regular raid wings, fractals, and living story given all the massaging and PR surrounding these three pillars of GW2 PvE.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Sw chest farming is good for the economy. Dungeon farming is very bad for the economy.
Unless you know why this is the case you aren’t really qualified to talk about what is good and what is bad for the economy. Maybe take a few more economics classes before trying to tell everyone what is good and what is bad for the game.
It’s just another example of Anet killing farms. They hate farms and they have systematically gotten rid of every one. Also, they want people playing fractals and raids, so that will the the rewarding content for the game.
I don’t really agree with making all other content besides their pet ones unrewarding, but they do have a track record of killing farms and people more or less farm dungeons for money, so I figure the gold rewards for dungeons will be completely eliminated or drastically reduced.
But I have to farm in order to afford the dyes I want and gather the mats for ascended while I hate fractals since you don’t control which ones you get and the ones with meaningful rewards are agony gates in addition to being reward locked so even if I do have the infusions ready I can still only get level 3 rewards even at level 50. It’ll also drastically skew gold in favor of certain classes and in farming areas I already balance my strategy around tagging instead of what’s actually best for the event (e.g., instead of saving haste to get up after a knockdown and using sword/dagger for stunlocking I have to use haste and a shortbow to ensure tags before rangers and others burst them down)
Fractals also have these cheap mechanics, many of which are unintuitive. If you don’t know the secret, arcane mechanics you’ll just kitten people off for taking too long or doing something “wrong” that logically shouldn’t be wrong.
*There have been improvements. Fractals were a massive improvement over dungeons. *
I strongly disagree for the following reasons:
1.In dungeons everyone knows what to expect: you walk into Twilight Arbor, agree on a certain path, and know what to expect so you can balance your build and skills accordingly. You aren’t going to randomly be plopped into Crucible of Eternity.
2.Dungeons have no agony gating.
3.Fractals have way too many cheap instakill mechanics and ways to go wrong. On the one where you climb up a statues the wood planks are too narrow for example. The problem here is it increases the risk of falling, not too much of a problem for a solo jumping puzzle but there are four other people who just want to clear the thing without any bull.
(edited by Agemnon.4608)
And here I was thinking of bringing back the champions in lvl 15 area with a bit increased time of their spawn to make it feel lively again.
I think anet thought of making the dungeon a bit harder to kill zerker meta but as they “ONLY” want to work on HoT , they thought nah leave it we got no idea how to use boons & ccs by npcs so reduce the reward & player won’t even play dungeon , that will also kill the zerker meta since no one will do it anyway.
We need players to buy HoT so we can make money so nerf reward people will be forced to buy HoT.
Instead of cutting the reward make a hard mode for dungeon & make it extremely hard , give people a weekly reward for doing those within smallest of times be it an exotic weapon or a flat amount of gold/week , this will keep up the competitions with different guild players & pug should also get the reward if they manage to do in short times.
Ex: 5g for<5mins , 4g for <7mins, 3g<9 mins, 2g<11mins & 1g>11mins [every week][ time you guys choose since you guys are the expert here ].
also for the new reward , base dungeon =75% of the current reward & new hard mode = 125% to 150% of the current reward.
you can put instability in dungeons since modremoth is invading tyria , that should cause an instability in the dungeons too or is he so weak that can’t do anything outside of magumma jungle?.
Please do not destroy the old world. I don’t usually do dungeon now won’t touch that again.
Also you can add more unique skin set that can only be obtained from the old dungeons drops.
but lets not waste my breath here ..
thanks for reading……….
Only Gankdara Ele
Absolutely kittening ridiculous, just please no……
You must not have been paying attention since the announcement of HoT. They have said a number of times the new group play in PvE will be fractals and raids, not dungeons, and that’s where the devs will be adding content. Now they are giving a financial disincentive to play dungeons by reducing their “liquid rewards” (read gold and stuff that can be easily converted to gold).
RIP City of Heroes
That short paragraph certainly made it sound like they’re removing certain incentives to play through dungeons.
It must be a small minority but not everyone has the expansion and can do raids so I hope they will improve dungeon rewards another way. I have yet to unlock all the skins (I understand it can also be done in sPvP but not everyone enjoys that game mode).
Covenant of the First Flame [Soul]
Hmm. Focus on Gear gated instances and raids. How…“innovative”.
The Brave New MMO didn’t live long.
Let’s not act as if poorly-made dungeons are more “innovative” than raids and fractals.
Lets not act like fractals are any better. Raids, we will have to see about.
At least they aren’t gear gated. By a gear tier that shouldn’t even be there.
That’s no excuse for being so lax on fractals for so long. At minimum they should really be pushing out either a fractal or a raid wing every other LS release or so. That’s a cadence of once a month. Given the smaller nature of fractals I think this is totally doable.
Sorry, the new changes to the system suggest that’s never going to happen. Remember, they will now be tying specific fractals and instabilities to specific fractal levels. Adding even one new fractal would require redoing the whole set for consistency.
If they have shifted to a design that makes adding new fractals more problematic, then the only reason i can see behind it is that they aren’t planning on adding any new ones. At least not until next huge rework of the whole system.
Remember, remember, 15th of November
Sw chest farming is good for the economy. Dungeon farming is very bad for the economy.
Unless you know why this is the case you aren’t really qualified to talk about what is good and what is bad for the economy. Maybe take a few more economics classes before trying to tell everyone what is good and what is bad for the game.
item inflation isnt any better than gold inflation in a system where they design item rewards based supply in the economy.
go see halloween 1, or ascended cloth crafting.
at the end of the day you have to grind harder to get the new or special items, thats the same in either case
So… GW2 is basically just farming simulator now? Guess I’ll have to look else ware to get my dungeons… fractals aren’t enough.
Really think I am losing patience for this game.
I could understand the nerf if they offered a significant boost to tokens earned. If that stays the same there will be even less incentive to run them.
Well, new MMOs with dungeon content are being added multiple times every year, so if dungeons are your thing, there will always be something for you. But if you want to play this game exclusively, then…
Um.
I`m really surprised at the way this is being done. It’s bad enough that dungeons were becoming obsolete, but to add a disincentive is tantamount to shutting them down.
I guess once they are empty enough, they will remove them entirely.
So instead of making dungeons better or removing them completely you will remove any incentive to do them? I hope you can understand why some of us would be less than thrilled by this.
I think I will just keep this game on auto pilot T-6 Material Laurel Daily login farming mode from now on.
Hey, John Smith: I really wish you’d allow some of the designers the ability to put more fun back into the game. Having the game’s economy be intrinsically tied to ArenaNet’s pocket book was the single worst idea for the game ever. Everything in the game’s economy and consequently the fun of the game takes a backseat to how you guys make money and it’s awful.
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
How do you know that they’re not doing anything? Can you imagine how much worse things would be without them? The problem that you’re having is that you’re only seeing what impacts you rather than the grand picture.
ANet doesn’t want you to farm. ANet doesn’t want you to drone mindlessly, they want you to explore and experience their world.
I understand that for some reason some people can only be happy in a game if they’re earning resources and don’t care about anything else. That the actual activity and interaction with the game is meaningless to them, but that’s what ANet actually wants you to be enjoying.
This isn’t meant to hurt anyone, and honestly it’s not hurting anyone in this virtual world that has no significant impact on your actual lives, it’s just meant to try and shift your priorities.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
How do you know that they’re not doing anything? Can you imagine how much worse things would be without them? The problem that you’re having is that you’re only seeing what impacts you rather than the grand picture.
they are doing a lot
to ensure a stable economy, and curb player earning
they are doing very little to make the game feel rewarding or have good incentives for gameplay.
essentially reward design in a game needs to be based around game design, or the rewards work at cross purposes to the content.
Like this game, where they often suggest that the best way to play the game is to ignore the rewards, or if you like a gametype so much, you shouldnt need rewards to play it.
Having an economist as a game designer, awesome idea… I mean, look at how great economists do in the real world, everything is doing so great isn’kitten
How do you know that they’re not doing anything? Can you imagine how much worse things would be without them? The problem that you’re having is that you’re only seeing what impacts you rather than the grand picture.
they are doing a lot
to ensure a stable economy, and curb player earning
they are doing very little to make the game feel rewarding or have good incentives for gameplay.
essentially reward design in a game needs to be based around game design, or the rewards work at cross purposes to the content.
Like this game, where they often suggest that the best way to play the game is to ignore the rewards, or if you like a gametype so much, you shouldnt need rewards to play it.
Very little to make the game feel rewarding? Really?
Like this game, where they often suggest that the best way to play the game is to ignore the rewards, or if you like a gametype so much, you shouldnt need rewards to play it.
Expecting the majority of players on any MMO to play only for the experience and not for any rewards or currency to buy those rewards is naive to the point of stupidity.
ANet doesn’t want you to farm. ANet doesn’t want you to drone mindlessly, they want you to explore and experience their world.
I understand that for some reason some people can only be happy in a game if they’re earning resources and don’t care about anything else. That the actual activity and interaction with the game is meaningless to them, but that’s what ANet actually wants you to be enjoying.
This isn’t meant to hurt anyone, and honestly it’s not hurting anyone in this virtual world that has no significant impact on your actual lives, it’s just meant to try and shift your priorities.
they want you to drone mindlessly in the overworld.
map completion is not that entertaining
the main problem with your theory is that dungeons provide a fundamentally different paradigm (challenge, teamwork, knowledge) than open world play. For many players if they have to run around doing map completion tasks to get ahead, they would rather not play.
Its the equivalent of telling basketball players they should stop playing basketball and start doing decathalons, its a fundamentally different paradigm.