Multiclass returns

Multiclass returns

in Guild Wars 2 Discussion

Posted by: Revler.2359

Revler.2359

Guild wars 1 was highly praised for its great PvP and the multiclass system, giving you freedom to make your build. PvE was kinda weak on it with only a few skill slots, in my opinion.

Guild wars 2 has been praised in my opinion for having great and innovative PvE, with no trinity and lots of crowd control during the fight. Even with unexpected problems like everyone just stacking. However, compared to GW1, pvp in GW2 is stale. No interrupts, no freedom to make builds, you mostly just spam all your skills as cooldown is gone.

I have a very simple suggestions that would work very naturally with how you designed GW2 to please the people that wanted the game to feel more like GW1, as well as making PvP more interesting:

Right now we have weapon skills, healing skill, elite skills and utlity skills. They are all very different.
Add a specific interrupt skill slot, and 4-5 skill slots for skills that are either multi-class or simply shared between some classes. Both Guardians and elementalists could have some shared skills from this pool, for example. Then, make these specific skills behave more like GW1 one’s: they are more prone to being interrupted (you can even show the casting bar JUST for these skills), and they are skills you don’t spam but rather time it better.

I understand that having a completely free 8-10 skills build like in GW1 must be hell to balance, maybe even impossible. And it also prevented us from having even more skills available, making pve dull.

But if you save these more free-build skills to only 5 slots or so, balancing is a lot easier, you can still do whatever you want for the weapon and other skill slots that are more locked-in to each class, and the game would have again the distinctive Guild Wars feel of freedom to make your build.

tl;dr: the next NEW 5 skill slots available in GW2 are reserved for skills not tied to one specific class, and they display a casting icon to be interrupted

Multiclass returns

in Guild Wars 2 Discussion

Posted by: xsquared.1926

xsquared.1926

Does this mean i get to cast hundred meteor blades if i combine a warrior and elementalist?

Master Ruseman. Lv80 Mesmer 10/20/0/25/15
Boon Dispenser. Lv80 Guardian 15/25/0/20/10 Boom Dispenser – Lv80 Engineer 30/30/0/10/0
Chuck Thunderstruck – Lv 80 Ele 30/10/10/10/10

Multiclass returns

in Guild Wars 2 Discussion

Posted by: Revler.2359

Revler.2359

That would depend if they make completely new skills for these 5 new skill slots, or select from pre-existing ones.

An ele could be ele/guardian to have access to Sanctuary or Wall of Reflection, the summoned weapons, but not Save yourselves or perhaps the signets that are only for primary.

But it would just be easier to balance if these skills were new, not being tied to the utility ones from each class, and then they could design these skills to not be simply spammed in PvP

Multiclass returns

in Guild Wars 2 Discussion

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

What they should do is just mix utility skills of the same type, while re-categorizing certain skills to become the same type.

For example, Shouts.
A Warrior could go Warrior/Guardian and get Save Yourselves.
A Guardian could go Guardian/Warrior and get Fear Me.

Signets are already all across the board, except for Engineer.
Thief/Warrior could take Signet of Might.
So Ele/Guardian could take Signet of Judgment or go Ele/Mesmer could get Signet of Inspiration, but the Ele cannot get both Signet of Judgment and Signet of Inspiration on their bar at the same time.

This is Utility only of course, nobody else is getting Healing Signet.

Cantrips and Meditations work the same way, re-categorize Cantrip to Meditation(or Meditation to Cantrip, doesnt matter) so we can get mixes.

Any AoE such as Shadow Refuge, Hallowed Ground and Null Field could also fall in the same category(yes other classes can get Stealth, but not Sneak Attack. They will also never benefit from Stealth traits that only Thieves have).

Banners and Conjured Weapons(Warriors cannot get Fiery Greatsword, it is Elite, and Eles can never get Battle Standard. Utility only) could be mixed.

Then mix minions like Spirits, Spirit Weapons, Minions.

Multiclass returns

in Guild Wars 2 Discussion

Posted by: Tolmos.8395

Tolmos.8395

What they should do is just mix utility skills of the same type, while re-categorizing certain skills to become the same type.

For example, Shouts.
A Warrior could go Warrior/Guardian and get Save Yourselves.
A Guardian could go Guardian/Warrior and get Fear Me.

Signets are already all across the board, except for Engineer.
Thief/Warrior could take Signet of Might.
So Ele/Guardian could take Signet of Judgment or go Ele/Mesmer could get Signet of Inspiration, but the Ele cannot get both Signet of Judgment and Signet of Inspiration on their bar at the same time.

This is Utility only of course, nobody else is getting Healing Signet.

Cantrips and Meditations work the same way, re-categorize Cantrip to Meditation(or Meditation to Cantrip, doesnt matter) so we can get mixes.

Any AoE such as Shadow Refuge, Hallowed Ground and Null Field could also fall in the same category(yes other classes can get Stealth, but not Sneak Attack. They will also never benefit from Stealth traits that only Thieves have).

Banners and Conjured Weapons(Warriors cannot get Fiery Greatsword, it is Elite, and Eles can never get Battle Standard. Utility only) could be mixed.

Then mix minions like Spirits, Spirit Weapons, Minions.

And since Engineer would be all by itself with no love at all during that patch, it would keep right in line with Arenanets current vision for Engies. =D

Multiclass returns

in Guild Wars 2 Discussion

Posted by: Revler.2359

Revler.2359

It would be really boring if they just kept funelling classes more and more.

Let´s say I love my elementalist, but then they add a ritualist class. Now I like to play both 50%, but since I can only invest time in one main I have to stick to one. This is boring.

Make the weapon and 3 utility skills locked to the class to distinguish it from other classes, but then let new skill slots add to horizontal customization with as much freedom as possible.