Multiple Gear/Trait Tabs
well Ihad the same problem,
At first I just bought the bag epansion slots and maximized bags (18 slots as I could afford those)
I had 2-3 armors and corresponding weapons and food on charcters I played multi role.
Then I noticed I was dedicating over 50 slots on most characters for armor and weapons, and some food
SO I bought alt slots and just made alts for specific purposes, no longer needing to swap just running the builds I prefer.
Now I have 15 characters, several dedicated to wvw, several pve/dungeons and only a few which shine in both area’s, now I have 1 armor on each character and I just make another if I want to try out things.
I’m now working on a few sinister armors to try out on rabid wvw charaters to see if they become pve viable. (which does go against the second step, but I need to see and experiment, I have 14 characters I play, 3 of which are wvw only rabid roaming builds)
But on the other 12 I still find I have 1 main set and 1 backup set, unless the main set is ascended, which shows me I made a decision on the character. Still each build with weapons food and trinkets tends to take a 18 or 20 slot bag…
Been There, Done That & Will do it again…except maybe world completion.
Yeah, Traits/Equipment/skills build templates would be a big QOL change and I think most of the players will be happy about that.
so sad that this feature isn’t implemented yet.
they brought two feature-packs to us now:
featurepack 1 – was a good pack with nice changes (skinsystem)
featurepack 2 – full of crap nobody asked for, not even worth to be mentioned.
I don’t get it why a feature like trait / gear / weapon – tab isn’t implemented .
If you wanna play PvE – WvW – Open World – Other Dungeons – solo – groupplay – you wanna switch your gear and traits all the time.
Since two years they didn’t get it at Anet.