Multiple Stat Ascended Trinket Rework
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I’ve always hated the RPG convention (left over from pencil & paper days) to impose choices on players. If I want to run power, healing, condition, why not let me combine blood, totems, and bones in some combination? Why force us to learn a new recipe for every possible combination of stats, with some account bound and most unbound?
I don’t much care how they do it, except to retain the existing proportions, which seem to work well for the game already.
John Smith: “you should kill monsters, because killing monsters is awesome.”