First I hope I am posting in the right area there are spoilers, but this is just things I have ran in to paying across all eight professions and all 3 three orders and where all personal stories merge. Which I do have a few characters to level 60 I have play the majority to level 30 all but three those being the Guardian, Elementalist and Necromancer.
I never use the rife because it’s a ranged weapon and three out of the five skills require you to be in close range. Compare that to the only other professions the warrior four out of five skills are ranged. And as far as the Engineer specialization is firearms they are lacking.
My suggested change of removal of skills and replace them with ranged skills.
Net shot skill Engineer already has a skill called Net Turret.
Blunderbuss again it’s more affective at closer range then it ranged.
Jump Shot again another close ranged skill
Skill name suggestions sniper shot a charged shot increased damage
Auto shot a rapid firing shot.
Third I don’t know what to name but would be a condition shot.
As for Overcharged shot I wouldn’t remover nor change this skill because it’s the only kick back skill.
Another suggestion is to add a shotgun to the list of firearms for engineers class only and make five completely new skills for the rifle.
In the skills themselves it would have been nice to see a melee skill like tool kit for the 1 and 3 skill range like screw driver (dagger like skills) and ball-peen hammer ( hammer skills)
And then there is the Mesmer, I can’t put my finger on it but it’s not as much fun as it was in beta.
On the the zones there needs to be some experience adjustment from heart to heart questing zones, as a living environment with the dynamic events player may not get to do that at that time which is not the problem it’s the fact that we move on the next heart area and completed and moving on the next few we will be below the current level for that heart. I have even been five levels above going in to a who new area complete everything and come out five lower often hitting some events multiple times, I have to go to another area lower and complete hearts and then zone back to finish the area I was at. Some more heart questing area in zones to help with the gap in leveling from heart to heart would do nicely.
Also I have encountered five skill challenges scaled to high for single player three alone in the charr area two of which are in the 1-15 zone both are in the area of the Ascalon City Waypoint the one under water the health regeneration of the elite slake can’t be countered solo. The other there are 4 elite ghosts with same level ghost some time getting two or more on you and if you are lucky enough to survive you fail when the respawns happen, the third is in the 15-25 zone near the Bloodcliff Waypoint the elite scorpion two levels higher then you summons two more scorpions at the same level then you run in to the other mods that get respawned. It’s the same for the one in the Human 1-15 area and the one in the Asura area is also the same with a elite two levels that is higher then you and summons two more at it’s level and then all the others where you can’t maneuver.
Scaling issues for personal story’s needs to be adjusted take battle for claw island I could handle the two constantly on me but three was pushing it and four is way to much being that everything is the same level as my character, and some time’s the other npc are not much help. When it comes to revive deputy Mira it was a huge pain by the time I got one group down more spawned and had to fight them and this repeated for some time with the two main NPC still fighting the endless mob spawn and having to get them off that to complete the story.