My Feedback for GW2 - What could be improved

My Feedback for GW2 - What could be improved

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Posted by: Ari Kagura.9182

Ari Kagura.9182

I’d very much like to know where you found the info on the changes on AC – would love to see what it’s about ;o

Right here: http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx

Are there any plans for a ‘hard mode’ for dungeons?

Colin: It’s interesting, we might do that. Right now we actually talked a lot about it and our biggest concern with it is it’s already hard to find a group to do a dungeon. When you add a hard mode on top of it you’re further fracturing the player base between story mode, three explorable modes and now three hard modes, and it can become extremely hard to find people to play with if we did that. For me, I always felt explorable mode was supposed to be hard mode, and I would like to see us fix the dungeons to the point where they really fall into the category, more than try and add another mode on top of it. So in the February release –we haven’t talked a lot about this- but we actually rebuilt all of the bosses of the Ascalon Catacombs, from scratch. All of them will be brand new in the February release. I remember the encounters have all been re-done as well. And we’re in the midst of going through all the major bosses in the game in 2013 and try to make them more fun to fight against, making them more challenging. Now that’s a huge project. That’s going to take us a really long time to do that. But just in February alone, we’re rolling some of that out and for a lot of people I think their answer for playing the game has been “it’s really fun but there’s not enough challenging stuff for me to do”. And I think that for people looking for a challenge we need to build in a lot more of that optional content that is challenging. I think “optional” is the key – we don’t want to make it so that a casual gamer feels they can’t play the game. We’re trying to go back and rebuild a lot of stuff to just make it a lot more optionally challenging for people looking for that, and [Ascalonian] Catacombs will be the first place we do that. Some of the open world champions are also getting rebuild in February, just some of the regular open world guys. And we’re going to keep doing that every month going forward, just go back and find stuff to try to make it a bit more fun.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

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Posted by: Dante.1508

Dante.1508

I agree with all OP, 6 months and issues are still overlooked. I am waiting on this patch if nothing significant changes to ranger or engineer i’m out(6 months still cant perma stow my kitten pet), tired of bias gameplay, broken wvw, overpowered gear, over the top tedious dungeons and frig all loot while the trading post continues to sky rocket..

Worst run trading post i’ve ever had the displeasure of being forced to use..and i’ve played countless MMORPG subscription, Free to play, buy to play, you name it… GW2 takes the cake..

(edited by Dante.1508)

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

The real question is whether they’re losing players faster than gaining them. I’m not seeing it.

I can support the negative outcome of this by saying the following:

As long as a company is selling their product at the release price, then it is thriving. If, however, the company begins to frequently present specials in the form of gaining extras when bying the product or selling it at a %OFF sale (etc.), then it can be said the either a) the company is slowing down, or b) the company is losing profit.

Now look at how many special sales we have seen in the past few months and ask yourself – Is GW2 as strong as it was several months ago? I suspect it is not.

Proud member of Legion of Honour XIII

Do not click this link!

(edited by Death Reincarnated.3570)

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Posted by: tigirius.9014

tigirius.9014

I’ve never understood the condition cap stuff. If it means they get to powerful, then why are they ticking for so much damage? I JUST CAN’T COMPREHEND IT.

Dev (or somebody) please explain.

I can’t either. This is the only mmo that I’ve ever seen this mechanic in, and trust me I’ve played ALOT of games in my time.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: tigirius.9014

tigirius.9014

I agree with all OP, 6 months and issues are still overlooked. I am waiting on this patch if nothing significant changes to ranger or engineer i’m out(6 months still cant perma stow my kitten pet), tired of bias gameplay, broken wvw, overpowered gear, over the top tedious dungeons and frig all loot while the trading post continues to sky rocket..

Worst run trading post i’ve ever had the displeasure of being forced to use..and i’ve played countless MMORPG subscription, Free to play, buy to play, you name it… GW2 takes the cake..

I feel the same. I am not mad so much at the devs as I am at whomever is managing this post launch. Something is seriously wrong with the resource, personnel, and feature management of this game and it started a month after launch. The only way they’ll get the players like me to come back is to address these issues if they don’t on the 26th of this month.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Ansultares.1567

Ansultares.1567

I don’t understand why anyone wants a legendary. The only thing legendary about them is the grind involved.

There’s literally nothing else to do but work on a legendary. Most everything else is calendar gated, and the best repetitive content (PvP) is really lacking.

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Posted by: Flamenco.3894

Flamenco.3894

Legendary is a doomsday scenario, think about it. When there is nothing else to do, you are doomed to grinding for a legendary.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Korrigan.4837

Korrigan.4837

I personally have quit playing because of the sheer lack of being rewarded for my time playing.

Rewards are consistently crappy, breeding a player base of loot cynics.

You mean, as opposed to the player base of loot greedy egoists the games with dungeon/raid end game breed?

Thank you, I take the GW2 community anytime of the day over a community of people who only use you to get their purple gear.

The Farstar Alliance [TFA] – Gandara Server.
A PvX guild for mature players with a life.

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Posted by: Flamenco.3894

Flamenco.3894

The GW2 is community is great and the game can be fun.

But I found the dungeons of GW1 and elite missions more fun than the dungeons here.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Vineveas.8705

Vineveas.8705

I dont agree on all this points, but i must agree in the conclusion.

I had great hopes for Guildwars 2. I was a Guildwars 1 Player almost from the start on. Naturally i was excited about Guildwars 2. And i was willing to overlook a lot of flaws in loyalty to the brand.

Sadly at the moment the game is not playable to me.
Of course im willing to explain why:

I played the Chapters of Guildwars 1, including EotN, atleast for a 30 times.
I leveled each of my 10 Character to 20, hunted for Prestige-armors, beautiful Weapons, Skills and so on.
But in Guildwars 2 i cant go on after one Character on Level 80, two on Level 30, and some more on level 15-20 (this alone shows how i wasnt able to level one by one, i had to swap to be able to still keep interested).
The Reason? The Leveling-system.
It is important to me, to be able to play the story fluently – without interruptions. But thats impossible. I finish the Storyquest appropriate for my Level – but the next one requires already four Levels over mine. What to do? Well either make Heartquests – that get repetitive over time – or go to World vs World.

But Heartquests get insanely fast boring. Even though Arenanet tried to avoid it, what happened is, that all these Quests are about: Bring me 5 of these, kill 5 of them – sounds familiar, huh?
So no, not an option for me.

What about World vs World – or as i like to call it: Zergwar.
With a low Level you only can gain experience if you get a huge Group – the Zerg. Sadly i have a rare kind of Badluck, for whenever i join the Server the Zerg gets defeated before i can even join it.

So what am i supposed to do? I simply want to play the Storyline BEFORE i discover the rest of the world, care about exploration, pvp, and so on. I dont want to wander aimlessly through the land and do events – thats what i do AFTER i played the story.

Dungeons are no option for me, if i remember the dungeons from Guildwars 1, like COF – that was fun to play! But in Guildwars 2 u have to collect these tokens to get a prestigearmor im not really interested in. And even if i was: I had to repeat the same thing over and over again!

The only thing i enjoyed was the Fractals- even though many people didnt like it. But to me that was finally a interesting way to level my Character! But I expect, that soon they wont take Characters beyond 80 anymore. And i understand. But i only do that FOR the leveling.

To me there are out of different reasons too many flaws to this game, than i would be able to go on. I could keep counting on other things that bother me, but i guess my point is clear.

To me it is a singleplayer game at the moment. Everytime i start the game with friends we end up doing different things. Because the Story doesnt want you to play them with friends – yes its possible, but it makes no sense.

Sorry Arenanet. I believed in you, but at the moment you lost me.
Im willing to return, but not until i am able to have fun while playing.
Till now it felt like working to me.

(edited by Vineveas.8705)

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Posted by: spacecraft.4968

spacecraft.4968

Feb 26th patch notes!!

Performance

  • Optimized engine for standard PC hardware.

I can dream.