My GW2 thoughts
Looks like Google translate failed us this time.
Looks like Google translate failed us this time.
LOL
IoJ commander
[HARD]
240 seconds is only 4 minutes…. I’ve seen far longer recharge rates in other MMOs….
1) Water World is simply gorgeous but something’s wrong power players there can not be a number of enemies or excessive force.
2) It annoys me enough Champions events according to me are totally unnecessary no one wants to kill a monster, long and still quite possibly without rewards or ridiculous fee.
3) I also noticed that very slowly gain a new player or game easily leaves.
4) GW2 needs perhaps better skills, 240 sec recharge is a possible world record in all mmorpg on world.lol
5) Mine personal views on Healers and tanks in this game is that I certainly anet added because have you seen any war without doctor or tank.
1) Are you talking about underwater combat here?
2) They’re looking at reworking the biggest fights in open world and dungeons so they aren’t large heath pools, but have additional mechanics.
3) Not sure what you mean.
4) 240 seconds is quite fast compared to some MMO’s. Not sure what point you’re making here though.
5) Disagree. I believe on of the best things about the game is that content doesn’t require a particular party composition to do content.
Time is a river.
The door is ajar.
Looks like Google translate failed us this time.
+1000
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Never has a thread title been so right!!
@OP It might be best to include your original post in your native tongue. Some people might be able to respond to you in a more comfortable and coherent way. As hard as it is for us to understand your post, you make it 100 times harder on yourself trying to translate our replies.
swagger translate to the rescue!
“Hello everyone! I just want to share some thoughts on GW2. I really like the graphics and players. Southsun Cove is simply gorgeous but the number of enemies are too excessive and Champion Karka are way too powerful. Mostly everything there besides the parrots and crabs are annoying, their high power levels are unnecessary, they drop cruddy loot most of the time and those are just a few reasons why no one wants to hang around there and kill these monsters. In addition to the cruddy rewards, every time you die to these overpowered monsters there are ridiculous porting and repair fees!
I also noticed that as this game gains a new player it easily loses 10 if not more. GW2 needs to rework their professions, powers, weapons, combat, loot drops… basically everything. Why the heck do we have powers with 240 sec recharge? lol! We only have 10 powers in the bar and you basically have to smash the #1 key until another ability is ready minutes later! GW2 must hold the mmorpg world record for the most amount of #1 key presses and dodge rolls in combat for an mmo! lol! I understand that the developers strayed from their manifesto and this game is newish but I still have some hope left that things will change for the better.
We need some trinity mechanics desperately because limiting combat to pressing #1, dodge rolls, die/rez/die/rez "teamwork"and running to tank when you have aggro while teams dps mobs down is just plain bad and silly!
Also, please put back (and add more!) rich orichalcum ore nodes in Southsun Cove and give rangers juvenile champion monster karka pets!
Thank you!
btw, Swagger.1459 has had some extremely amazing input and ideas so go check out all of his posts on how to fix up this game properly."
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)