OK, this is my GW2 wishlist, and I have seen many topics touching up on what is below, but what would you like to see implemented out of things that the devs could do easily, without too much work. My list goes in no particular order of importance, just some things that have been on my mind.
1. Better UI – some more functions in UI, for example to keep better track of completed dungeons / paths and better inventory management so that for example your offhand weapon doesnt end up in a random inventory slot when you switch weapon sets to a 2 hander.
2. A bit more class balancing and bug fixes, for example a buff to thieves on PvE end (especially dungeons) and reduce perma stealth in wvw.
3. A more effective “outmanned” buff, not such as in wintergrasp in wow, but maybe just a little boost such as building siege faster, have a bit higher defense, etc.
4. Truly legendary legendaries, that would require players to perform legendary feats instead of farming. Rename the current legendaries to “Farmengeries”.
5. Fixes for various hacks and glitches in the game, this goes about double for wvw, things such as AC zoom hacking and pulling solo lords out of towers / keeps and killing them outside the outer walls should just not be possible.
6. An end to PvE culling – well this is not an easy fix, but its high on many players list of priorities.
7. Relax “supressed” messages a bit, especially for commanders with icons on regardless if in PvE or WvW, or give them a unique channel that could be seen by all players (with enabled option), but only active icon commanders could post to it.
8. Better AI all around. This goes both for server controlled mobs such as dungeon/event bosses as well as player pets. Many player problems especially from rangers, necros, turret engies and phantasm mesmers would be gone entirely or greatly reduced if these were fixed.
9. Rework conditions – OK, this is another one that would take a great deal of resources to get right, but it is really important because while on 1 hand there would be less discrepancy between effectiveness of condition builds in many situations, while on the other hand devs could rework it so that conditions and their respective stacks in large battles do not lag out the game servers so much.
10. Scale down the “lip” on walls of keeps, towers in wvw. This affects a lot of players both defending and attacking. The “Target Obstructed” messages when your target clearly is not obstructed are out of hand. Many players that do not play mass AOE professions / builds are greatly affected by this.
11. Better rewards for event participation for support role builds. Relax the necessity to “AOE Tag” both for PvE and WvW.
There is more, but these are things just off the top of my head, what are yours ?
Heavy Deedz – COSA – SF