My Guild Wars 2 Review
Destiny Edge:
Their side story in this game strikes me as odd at best. I read the books, but I can imagine a player that hadn’t read them wouldn’t have any interest in these characters. It’s not clear what happend to them that put them at odds, and they don’t drive the story either, appart from getting you to do the dungeons.
End Game:
As of now I have 100% map completion, have all jumping puzzles done, completed my personal story line, and I don’t care for the dungeons. For what I’ve seen the end game for the pve player consists of collecting the materials to forge your legendary weapon.
Let me ask you a question: What makes something legendary?
My answer to this would be the story behind it. Because there is no story backing these items you couldn’t call them legendary, instead I would call them fancy items.
The journey to get them is also a dissapointment, instead of making it something grand, the developers opted to make it a grindfest. And the final nail in the coffin: What if you don’t like how the weapon looks?
The worst thing that could hapkitten that a player collects all the items to make a legendary weapon, and then realizes it’s ugly. My tip to anyone who goes down this road, look up the weapon you want before you’re dissaponted.
Player vs. Player:
I’m compared the pvp of Guild Wars 2 with that of its predecessor, and keep in mind I only played a Necro in Guild Wars 2. Playing pvp with my necro is pretty much impossible, maybe removing 25% of someones health bar before I die. The minions I try to throw at a person die faster then the bunnies you find in Queesndale. This basically means that 5 skills in my bar only function when the minions feel like attacking anything at all.
After 5 matches of every class trampling over me I just gave up. Before you call me a noob, or chalk this up to me being a bad player, don’t. I may not be the best player out there but I’ve been around long enough that I can hold my own in any game.
Verdict:
Having 2 accounts in Guild Wars 1, each with 30 titles, I think it’s pretty safe to say that I’m pretty devoted to the francise. There is a lot this game does well, but it feels empty to me. The dynamic events do make the world feel alive a bit, but the game just lacks story. Moments like where Rurik dies, ascending by defeating your dobbleganger, these moments pusched the story, and I miss such events in this game.
It pains me to say this, but for a game that has been in the making for 5+ years, I just don’t see it. Nevertheless I have played the game for 200 hours+, so it’s definitely worth your money. But I can imagine that there are more people out there that share my view of the game.
Community Coordinator
Thanks for the feedback.