My Issues with the Current Overflow System
Wish this game had the GW1 system of selectable districts instead of random overflows.
It used to be WAY easier to meet up with friends and guildies for large events.
Now it’s either camp the main server map for an hour beforehand, or try and meet up in a specific overflow and hope for the best
i never played gw1, so i don’t know, but that was the gist of my unnecessarily long post. selectable instances. i had assumed anet would have learned from the karka LS in 2012, but noooOOOOooo…
Wish this game had the GW1 system of selectable districts instead of random overflows.
It used to be WAY easier to meet up with friends and guildies for large events.
Now it’s either camp the main server map for an hour beforehand, or try and meet up in a specific overflow and hope for the best
That doesn’t solve anything.
Sure you could say to your guild to meet up in District 10…but at that point you don’t have enough people to complete the event.
Overflows suck, I agree. But it’s the ‘best’ alternative or solution out there.
Sure you could say to your guild to meet up in District 10…but at that point you don’t have enough people to complete the event.
not if that overflow list had the number of players/max number of players displayed on it, like how server lists work in pvp.
the way it works now, you have to guest on another server if yours doesn’t do pve or has a small population. mine’s a very high pop one, so people guest to mine and make large queues and we end up with so many overflows during big events like what is going on now.
since the overflows are “shared” by the servers anyway, why not make it all a bit more transparent and let players pick which one to join?