My List of Top Priorities

My List of Top Priorities

in Guild Wars 2 Discussion

Posted by: Cobrakon.3108

Cobrakon.3108

I’m going to suggest a list of top priorities.

1. Class Balance and Variety- Every Class Should Be Able To Beat Every Other Class in reasonable even skilled match. Every Class should have multiple builds in pvp and pve that have variety. In fact builds need to be more about playstyle variety, and less about countering other builds in a rock paper scissor fashion. You do this by making dodge more important obviously. You ramp up damage or utility of weapon sets that are lacking incentive to play because they are weak.

For PvP and WvW This is the Rule that should Govern all match ups: Abilities should not prevent a loss if the person is being outplayed.

Invulnerable and sustain need a nerf. Stealth and other escape methods still work but cant be utilized as well by mediocre players. Sustain and Stealth need to be balanced with each other.

2. Raids need to be more accessible: I don’t mean necessarily by making things easier. The LFG system is kinda crappy. Unless your in a sociable organized guild the Raid content feels kinda unapproachable. Hopefully it is pug friendly enough that pugs can get a little bit into a Raid Dungeon, but I don’t expect them to get as far as a well trained group.

3. Dungeon Revamp. There is So much wasted content because the dungeon rewards are lacking. Why not offer a difficulty level increasing the prizes the harder you get kinda like fractals. Except, not with it gated by agony like fracs is.

4. Guild Halls: need to be accessible to small guilds. I don’t expect a huge building for 5-10 people.

5. HoT Event Chains and Instance Pop. – This should really organize itself rather than having to taxi people.

My List of Top Priorities

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Posted by: DGraves.3720

DGraves.3720

1. Find a way to give more tomes of knowledge.

2. Give me more gold for less work.

3. Legendary Armor better not be stupidly hard to make. It’s the only legendary anything I’ll actually do.

My List of Top Priorities

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Posted by: Asrat.2645

Asrat.2645

Hmmmm.
1. You are dreaming. There is no such thing as ‘every class should be able to kill every other class’ No matter how you look at it, on two different builds, one of them will always be superior. The best thing to achieve is a system, where you can beat your opponent on different skill levels.
The harder you try to make everyone equal, the less build variety there will be. Im not going to explain it to the last detail, it should be rather obvious.
The counter-rps mechanic is the best solution and it is pretty good, since it requires even the best players to watch out, who they engage. Every build should have certain strenghts and weaknesses, either other classes or situations.

2.Raids…I dont think so to be honest. Raids are by definition not something to be done by a pug group. Raids are the one thing where minmaxing, elitism, teamplay are not only ok, but even required. You do not have to do raids, there is plenty of rewarding, pug-frienly content in game, and you can always join a guild that specializes in raids or raid lfg. There are guilds out there that serve exclusively as raid organizing platforms.
A seperate lfg would be nice tho.

3.You know what I would do? I would just rip the explorable modes apart and put the pieces into the fractals. There is no point in dungeons, and they have stated that they dont really want to change anything about it and shift the focus to fractals.
Ofc this is not going to happen, but there is no real reason for it.

On 4 and 5 we can agree I suppose. I never understood why the game would just randomly open new shards for event maps, where you would want to have as many players as possible.

My List of Top Priorities

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I will never understand why they gave up on dungeons. There seemed to be fairly large dedicated section of players who ran them daily. Why give up on content that was liked? I am not just talking about when they nerfed the rewards. They had already given up on dungeons long before that.