My List of Top Priorities
1. Find a way to give more tomes of knowledge.
2. Give me more gold for less work.
3. Legendary Armor better not be stupidly hard to make. It’s the only legendary anything I’ll actually do.
Hmmmm.
1. You are dreaming. There is no such thing as ‘every class should be able to kill every other class’ No matter how you look at it, on two different builds, one of them will always be superior. The best thing to achieve is a system, where you can beat your opponent on different skill levels.
The harder you try to make everyone equal, the less build variety there will be. Im not going to explain it to the last detail, it should be rather obvious.
The counter-rps mechanic is the best solution and it is pretty good, since it requires even the best players to watch out, who they engage. Every build should have certain strenghts and weaknesses, either other classes or situations.
2.Raids…I dont think so to be honest. Raids are by definition not something to be done by a pug group. Raids are the one thing where minmaxing, elitism, teamplay are not only ok, but even required. You do not have to do raids, there is plenty of rewarding, pug-frienly content in game, and you can always join a guild that specializes in raids or raid lfg. There are guilds out there that serve exclusively as raid organizing platforms.
A seperate lfg would be nice tho.
3.You know what I would do? I would just rip the explorable modes apart and put the pieces into the fractals. There is no point in dungeons, and they have stated that they dont really want to change anything about it and shift the focus to fractals.
Ofc this is not going to happen, but there is no real reason for it.
On 4 and 5 we can agree I suppose. I never understood why the game would just randomly open new shards for event maps, where you would want to have as many players as possible.
I will never understand why they gave up on dungeons. There seemed to be fairly large dedicated section of players who ran them daily. Why give up on content that was liked? I am not just talking about when they nerfed the rewards. They had already given up on dungeons long before that.