There when you need him.
(edited by Flop Sweat.3456)
The one use skins are only applied to the armor you are currently wearing. If you change that armor, the skin is gone, until you put that piece of armor that you applied the skin to back on.
Also, even if you use a transmutation charge in the wardrobe to change your appearance, the look is only applied to the armor that you wear.
I hate this.
This is probably bound to bother me, as I came to Guild Wars 2 recently, from WildStar, and if there are any WildStar people reading this, they know why the Guild Wars wardrobe bothers me.
Personally, I think the wardrobe, at least, should permanently change the look of your armor. Once you spend a transmutation charge, you should be able to endlessly switch armor, but your costume over that armor should stay the same.
This is coming from a costume freak, and a fan of the WildStar wardrobe. I am new, and this is a wonderful game. But the single transmutation hurts me a bit.
(edited by Flop Sweat.3456)
Yes, I was a bit let down too when I found out they would do that. Sure, if you pvp a lot you have transmutation charges coming out your ears, but if not, you only get them via login awards.
For example, it is a double fractal day today so I decided to do at least one thing that was not pve. I happened to luck out on wvw and could not find and zergs bigger than myself. On pvp I kept winding up not being able to join a group, waiting for other party members, or one where it seemed to keep me watching but not actually playing.
edit: One thing I would LOVE is if unlocking a skin meant, well, unlocking it. Where I was able to change to another unlocked skin whenever I got bored with what I was wearing. Especially when I had to buy the skin from the gem store to get it. Long and short: I HATE the idea of trasmutation charges.
(edited by Menadena.7482)
I would like to see transmutation charges go away and something like LOTRO’s wardrobe be implemented. What you looked like was completely divorced from what gear you had on, and there were no restrictions on gear type – any class could wear any armor skin type.
You put skins you wanted to keep in your wardrobe (not needed in GW2, because we have the mechanism that already saves them as available when unlocked) and got two free cosmetic outfit slots per character, with the ability to buy up to five more slots. (The unlock was per account, not character, which was nice.)
Those slots let you dress your character in various skins from your wardrobe, with a lot of flexibility – if you wanted to be barefoot, you didn’t place a skin in the boots slot. It also meant you could switch on the fly between seven different outfits per character.
I think GW2 style Outfits (as opposed to armor skins) would still have to be a separate interface, since they don’t have individual pieces, just the ability to turn on and off the head slot.
Whoo boy. The system now it’s infinitely better than the previous system. If you hate the system now i shudder to think how you’d feel dealing with transmutation stones and crystals that you had to store in your bank. This new system is a god send compared to the ways of old.
Whoo boy. The system now it’s infinitely better than the previous system. If you hate the system now i shudder to think how you’d feel dealing with transmutation stones and crystals that you had to store in your bank. This new system is a god send compared to the ways of old.
^this. The old system was a hot mess.
I don’t mind transmuting, mostly since I so rarely ever change armor on my 80s.
I would like to see transmutation charges go away and something like LOTRO’s wardrobe be implemented. What you looked like was completely divorced from what gear you had on, and there were no restrictions on gear type – any class could wear any armor skin type.
I would have preferred a LotRO type of wardrobe system. The charge system discourages me from switching looks. Instead of buying/farming charges, you buy wardrobe slots that allow you to change your looks OoC. As it is, I select one look at 80, then mostly live with it. I believe the cosmetic endgame would be more robust if people had options to switch looks without the pita it is with charges being the medium for switching.
I would not even mind if they grafted the two systems together.
Picture this. Obtain several account-wide wardrobe slots. Placing an item in a wardrobe slot from the wardrobe options (like we have now) takes a charge (or the first-time application of a purchased armor piece). Once the piece’s look is in that slot, it stays there until/unless you use another charge to change it. However, you can switch freely between wardrobe slots at no cost.
We sort of have this now, but only with outfits. Picture that kind of freedom and ease of switching but with mix/match armor pieces templates of player design.
(edited by IndigoSundown.5419)
I always liked Age of Conan’s Vanity Tab - it overrode the look of your character’s gear, but not the stats. It was also completely free.
And if you have two sets you have to look the same? No thanks.
Rather disappointed. I clicked the thread after misreading, “My problem with Skritts.”
Most of the functionality being asked for is already in the game:
So, unless I misunderstood, this game is only missing two features:
Accordingly, the question that ANet would want to know from players might be: how much are you willing to pay to have a permanent unlock? 5,000 gems? 2,000? Unless are lot of folks are willing to pay a lot for this feature, I doubt it will be prioritized.
It’s a privilege to change up your look often. Most agree that one of the largest parts of the end-game we currently have is aesthetic.
Enough transmuation charges for the occassional change-of-looks can be earned in-game. I’ve received hundreds from map completion, PvP and daily log-in rewards. I’m also careful with what I use- I don’t usually transmute until I’m level 80 and everything is very carefully planned before I use the stones in order to make sure I’ll be happy with my looks for a while.
If you want to change more frequently, then you can purchase more through the gem store.
I doubt A-net will change the current system to make transmuting cheaper/easier simply because they are earning revenue through gem-store transmutation charges.
It’s a privilege to change up your look often. Most agree that one of the largest parts of the end-game we currently have is aesthetic.
There’s an inconsistency here, imo. If aesthetics are one of the largest parts of the end game then changing your look often is core content and cannot be considered a privilege. Always irks me a little whenever people say something is ‘cosmetic only and doesn’t affect game play’ in relation to GW2. Cosmetics are a huge part of gameplay here.
Either way, the wardrobe and transmutation system are definitely lacking in some areas, but there is no sense banging on about it. These topics never really gain much traction. I suppose most players are happy with the current state.
I don’t mind transmuting, mostly since I so rarely ever change armor on my 80s.
Well, you are right in not changing armor often but kind of missed the point. My characters rarely change armor when they hit 80 and get something with some sweet stats. The problem is changing the look. Not just because you want to change from the same look you have had for months but what part of the map you are spending time in lately. Would you REALLY think the same clothing appropriate for caledon forest would be what you would want to wear in frostgorge sound?
What I REALLY can not stand is when I buy a skin from the gem store. Then if I decide to wear another skin later (or change my armor to rebalance stats) I would have to spend even more gems to put it on again.
I think for a lot of people this is less about spending the money than the fact you simply aren’t going to mess with transmutes as easily. If I wanted to change my look when I walked into a snow zone, I would have to do 5 transmutations (I hide backpack and helm.) and probably more than a dozen dye channels across the 5 items. As annoying as spending the transmutation charges is trying to remember the dye colors for this look and which slot is which part of the skin.
I only tend to buy one outfit per character for the same reason. I know it’s only four colors to dye in an outfit, but which colors was it I liked for this outfit on this character and which slots did they go in? I make up one outfit and leave it. (I actually could not believe when I started with outfits that it didn’t remember the dye colors per outfit per character.)
I paid for account wide slots in LOTRO, and I would be willing to pay for them here, although I wouldn’t need as many, since there are fewer skins here due to them being restricted by armor class.
Rather disappointed. I clicked the thread after misreading, “My problem with Skritts.”
Who could have a problem with Skritts?!
My main issue with gem store skins/wardrobe is the inability to select just part of it. I usually don’t like the entire outfit but would still buy it if I liked something specific and could wear just that part of it.
Most of the functionality being asked for is already in the game:
- Skins are separate from stats, except for some skins that are acquired through specific weapons. Those stats are, however, available from other items.
- Other games make it easier to swap looks, but hard to acquire lots of skins. This game makes it easy to acquire and easy to swap, only requiring people to pay a modest transmutation cost. Since you get these ‘free’ from logging in or playing PvP, most players won’t need to spend gold or gems at all.
So, unless I misunderstood, this game is only missing two features:
- Ability to ‘save’ a look to reuse later. I’m sure we’d all love that and I’m sure it’s expensive to implement.
- Ability to pay once and re-use skins forever, like a permanent transmutation charge (either per character or per account). This seems easier to implement. The problem is whether ANet can make up the revenue they get now (from frequent-change artists buying transmutation charges) by selling the perma-unlocks.
Accordingly, the question that ANet would want to know from players might be: how much are you willing to pay to have a permanent unlock? 5,000 gems? 2,000? Unless are lot of folks are willing to pay a lot for this feature, I doubt it will be prioritized.
What I’m asking for is the ability to pay to transmute my things, but be able to swicth my armor underneath without my transmutation disappearing. How hard would it be in order to make a costume system like WildStar’s? (Without the dye prices and the skin unlock prices)
Most of the functionality being asked for is already in the game:
- Skins are separate from stats, except for some skins that are acquired through specific weapons. Those stats are, however, available from other items.
- Other games make it easier to swap looks, but hard to acquire lots of skins. This game makes it easy to acquire and easy to swap, only requiring people to pay a modest transmutation cost. Since you get these ‘free’ from logging in or playing PvP, most players won’t need to spend gold or gems at all.
So, unless I misunderstood, this game is only missing two features:
- Ability to ‘save’ a look to reuse later. I’m sure we’d all love that and I’m sure it’s expensive to implement.
- Ability to pay once and re-use skins forever, like a permanent transmutation charge (either per character or per account). This seems easier to implement. The problem is whether ANet can make up the revenue they get now (from frequent-change artists buying transmutation charges) by selling the perma-unlocks.
Accordingly, the question that ANet would want to know from players might be: how much are you willing to pay to have a permanent unlock? 5,000 gems? 2,000? Unless are lot of folks are willing to pay a lot for this feature, I doubt it will be prioritized.
What I’m asking for is the ability to pay to transmute my things, but be able to swicth my armor underneath without my transmutation disappearing. How hard would it be in order to make a costume system like WildStar’s? (Without the dye prices and the skin unlock prices)
GW1 also used that system …
I know the system you’re thinking of in WildStar (I can’t remember did it let you have multiple costumes?) it was pretty well done.
You might eventually get a “Create Your Own” Outfit option – where you drag and store skins into a blank outfit and it puts that look in your outfit tab. That would be similar to WildStar, but tbh I don’t dislike the system here.
While on this subject of transmutation, I’m kind of wondering why the heavier leaning for pvp to get transmutation charges. I dont pvp myself but I have a friend who does and he is somewhat swimming in transmutation charges.
Just curious, not really complaining…. (yet :P)
While on this subject of transmutation, I’m kind of wondering why the heavier leaning for pvp to get transmutation charges. I dont pvp myself but I have a friend who does and he is somewhat swimming in transmutation charges.
Just curious, not really complaining…. (yet :P)
Historical reason. It is not about a lean towards PvP but rather maintaining the status quo for PvP. With the old PvP locker system it was possible to change your PvP appearance anytime you want without any sort of transmutation. By providing a lot of charges it gives essentially the same result. The fact that it also provides incentives for people to play PvP is just a bonus.
just make level one asura’s or sylvari’s and farm their main cities for transmute charges, doesnt take long and it’s totally worth it
Not only would I implement a LoTRO style wardrobe, where you can place any dropped item in the wardrobe slot and keep that look or change it whenever you like, but I would also remove the need to have actual items for stats. Once you have unlocked a stat combination and tier level on a character, (Exotic zerker, Ascended Sinister) you should just have a legendary-esque drop down box on all armor and weapon slots so that you can choose unlocked stats and look at will, fully customisable. I would also do the same with runes and sigils.
I would make the stats/sigils/runes unlock by placing 4 of the same tier or sigil/rune type into the forge, then its unlocked on that character. Ascended would be account wide.
You do understand that would ruin the economy and microtransactions, which feeds the game, would come down on bare minimum?
You do understand that would ruin the economy and microtransactions, which feeds the game, would come down on bare minimum?
Explain to me how and I’ll explain to you how you are wrong.
You do understand that would ruin the economy and microtransactions, which feeds the game, would come down on bare minimum?
Explain to me how and I’ll explain to you how you are wrong.
If all drop rates stayed consistent, then all prices would drop drastically. There would be no more demand to buy more ascended gear materials for different characters. Once one spends the gold buyingthe materials for, say, ascended berserker gear, that person would not longer have to invest in buying mats for another characters ascended berserker gear. Therefore, decrease in demand and sustained supply would lead to an economic crash; deflation.
As for your remark on runes, decreasing the amount of a full set of runes by 33% would in turn decrease the demand for runes by 33%, supply is once again sustained and prices drop.
I would imagine all exotics would decrease to the price of the average amount of ectos that exotic would yield because there would be no purpose to invest in, say, berserker’s exotics (or sentinel’s to make the utmost prime example).
@topic, what if people want different looks for different stat sets? Bulky T1 norn armor for a frontline Warrior as opposed to a gladiator style Berserker T3 norn armor. People would be spending Transmutation stones left and right.
What I REALLY can not stand is when I buy a skin from the gem store. Then if I decide to wear another skin later (or change my armor to rebalance stats) I would have to spend even more gems to put it on again.
Yeah, but all you need now is transmutation charges to use that skin from the gemstore again.
I remember having to buy multiple sets of gemstore armor if I wanted to use it on more than one person or if I wanted to change it and change it back. That was a nightmare and I much prefer making a new character, mapping the cities for transumation charges (and then just going ahead and getting a key too) or doing the daily pvp to get charges.
The wardrobe we have works so much better than it once did and I’m very grateful for it. Yeah I’d love a way to save a look or at least set favorites and I hope someday we get that.
And if you have two sets you have to look the same? No thanks.
This. get yourself and outfit then (Since anet will only do those now on) and get your problem solverd.
Dont kitten our fashion overlords pleasure.
While on this subject of transmutation, I’m kind of wondering why the heavier leaning for pvp to get transmutation charges. I dont pvp myself but I have a friend who does and he is somewhat swimming in transmutation charges.
Just curious, not really complaining…. (yet :P)
Historical reason. It is not about a lean towards PvP but rather maintaining the status quo for PvP. With the old PvP locker system it was possible to change your PvP appearance anytime you want without any sort of transmutation. By providing a lot of charges it gives essentially the same result. The fact that it also provides incentives for people to play PvP is just a bonus.
ahh ok… much enlightened now, thanks
Gotta say, I support this. Wardrobe should essentially be an overlay, much like outfits. Cost an Xmute charge if you want to change anything on it, but it stays static regardless of armor swapping.
I would be supremely happy if they added something like this.
Hey I was from City of Heroes. It was relatively cheap to modify your appearence and you could have up to ten (last 5 were cash shop) looks you could set up and switch between.
But I knew coming in that this wouldn’t be that kind of MMO. If you want to think about it in a RP way, skinning is transforming your current armor, via magic or a professional so it’s only natural that the look doesn’t carry over if you switch armors. That’s what outfits buy you but the trade off is lack of mix and matching.
Everyone gets 3 transmutation charges every login reward cycle. They are rewarded via map clears, PvP and the occasional chest and worse case, they are one of the cheapest items at the Gem Shop.
Gotta say, I support this. Wardrobe should essentially be an overlay, much like outfits. Cost an Xmute charge if you want to change anything on it, but it stays static regardless of armor swapping.
I would be supremely happy if they added something like this.
THIS IS ALL I WANT!
From what I’ve heard, the old system was horrible, but the newer one is pretty bad also.
Not bad, just pricey. A price we no longer need to endure
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