My assessment over a month after the official launch.

My assessment over a month after the official launch.

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

This is my assessment after a month of playing my dearly hyped and anticipated Guild Wars 2. It saddens me to say that this thread that I am creating isn’t going to shed good light on Anet. After playing until I reached 80, rerolling other classes, completing dungeons, competing in sPvP and WvW – all I see now are negatives about the game. GW2 has definitely lost its charm. I’ll list few major issues as well some suggestions for Anet.


Problems 1:

  • Where are we on the war against bots, Anet? Since that stickied thread about botting, botting has increased! Bots that have thousands of reports against their account still farm this very moment. Anet closed their failed PR attempt of a thread (which was created 11 days ago) because people are upset enough to start posting pictures of botters. If an account has a hefty amount of reports about botting, what else is needed for the account to be banned? If my reporting accompanied by thousands of other players isn’t enough to ban an account for botting then what is? Is reporting an account for botting there for only a false sense of hope? Anet, if people are that upset, maybe you should fix the problem – or let on the progress you’ve made. Surely there has been progress. The game has been out for a month and a week. I first witnessed botting when I was level 35 a day before the official release of gw2.
  • The game still feels like a developing beta. Bugs that I’ve reported in the first beta event are just now getting patched. Bots weren’t around then, but the bugs should have been fixed back in beta so when gw2 was officially launched, you could tackle pressing issues like the bots or gold sellers. I understand launches aren’t perfect, but the condition of GW2 launch (despite being better than most MMO launches) was ridiculous and the condition it is in now is still absurd. When bots outnumber the amount of people actually PvPing on a WvW server something should happen. I noticed the lack of emails from gold sellers, but what about bots? Ingame mail from gold spammers were just a nuisance meanwhile the bots hog dynamic events [1] (making it difficult for a condition build Necromancer to earn a gold especially in the higher levels,) destroy the economy [1], start alienating bot friendly classes and areas [1,2,3], and imposing restrictions such as DR onto innocent players.
  • The last patch was a joke. I waited a week for a multitude of bugs to be fixed. A weeks wait only resulted in 2 bug fixes out of the 80+ currently discovered bugs for the Necromancer (and Necromancer isn’t the only class with bugs.) Anet, you said that you wouldn’t balance classes until you fixed all the bugs, yet you are altering the classes and nerfing/buffing the classes when there still are bugs with every class. Of the patch notes I only count 7 bug fixes across all professions with the rest being balance changes. Taking the average of bug fixes per week for the past two patches (simple arithmetic; [6+2]/2 = 4 only count bug fixes not balancing or changes) with 80+ and still discovering will take 5 months until Necromancer is free from bugs. And that is just Necromancer. And who knows what kind of “balance” will happen 5 months from now.
Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

My assessment over a month after the official launch.

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Problems 2:

  • Alongside the topic of balance is bias. JonPeters should not post things in favor or disfavor of certain classes. I’m referring to the post about the Necromancer is something to be feared when they master DS (or however he phrased it.) Posts like that and little progress with the Necromancer bugs/balance is enough to perceive bias. I do believe there is bias and it is against my favorite class. A person in a position of authority shouldn’t abuse that authority. What guarantee am I offered that JonPeters won’t nerf Necromancer and buff his favorite class? Perception is reality.
  • Back onto the bugs, when the game officially launch, there were plenty of bugs despite having 3 beta events and multiple stress tests. That said, it’s not my fault that I’m playing a game with bugs galore. On the contrary, like I said, I reported many of these bugs. I was a good beta tester. I reported every bug I saw. I only wish that the forums were up during beta weekend events. Hell, I wish the forums were up when the game launched. The forums seemed like they weren’t even developed. Sadly, it still feels like I’m a beta tester playing gw2.
  • The quality of the game diminished after the level 30 areas. The voice acting didn’t flow with the characters (Charr voices encountered out of Ascalon didn’t even sound the same as Charr in Ascalon.) The story repetitious (structure wise; your character would go do something, something bad would happen and you fight a bunch of mobs with a boss mob at the end) , bland and unrewarding. There isn’t much of a difference between each map after you leave the starter zone for each race. The levels increase and the mobs stay the same. The mobs change when you move to another starting area and progress that way. At a certain point all you ever fight is orrian creatures for a straight 3 maps. I’m not even going to go on about the ending because I’ve seen many thread before and all has been said about it. It’s disappointing which leads onto my next topic, endgaming.
  • The content for end gaming (or lack thereof) is abysmal. All that would be left is to finish map completion, collect materials for a Legendary item, WvW/sPvP, and dungeon running. Dungeon running, in my opinion, isn’t even end game content. It’s just something to do for cosmetic items. The other end game content does not have the end game content feel to them. They are just for completionists as opposed to people who want to continue playing the game. The only noncompletionist option for endgaming is PvP which doesn’t even feel like end gaming because you can start it from the get-go.
  • End game content should feel like I’m adding to my character long after the completion of the storyline. Map completion, collect materials for a Legendary item, WvW/sPvP, and dungeon running does not sate the end game urge at all. My character hasn’t made much progress when I finished my storyline. By the time I finished my story line, I had all my exotic gear that I wanted. Ever since my character hasn’t progressed much.
Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

My assessment over a month after the official launch.

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Suggestions:

  • Anet, what you should do is announce your problems. “We’re having troubles containing the bots and gold spammers,” “We are having problems with tools for solving this issue,” “We don’t have enough staff to compensate for this.” Anything would be good. Just saying we’re working on it and nothing thereafter does not look good. Perception is reality and all I see is the bots increasing and getting smarter. If the people behind the bots were Anet and Anet the bots, bots wouldn’t make it past week 1 after launch.
  • Anet, you should be more open. What are you going to do next? What is under development? What is upcoming for the next patch? I’m in the dark when it comes to the announcements. I honestly do not know what will be in the patches unless it was clearly announced on the forums. I would like to see reports/data of certain things like what’s the most played class, what’s the most used skill, how goes the economy, average lifespan, average damage, etc… You’ve only been announcing stuff when there is an outcry on the forums or the scheduled maintenance on TP or w/e.
  • Don’t be biased, JonPeters. Back your stuff up with reports – even if you decide not to show them to us – and not just simple observations.

Sources:
https://forum-en.gw2archive.eu/forum/game/gw2/On-Botting-and-What-We-re-Doing-About-It/first
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-bugs-compilation-NB64-NT15-NP6/first
https://forum-en.gw2archive.eu/forum/game/gw2
https://forum-en.gw2archive.eu/forum/info/news

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

(edited by BobJoeXXI.2493)

My assessment over a month after the official launch.

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Posted by: Gabi.5264

Gabi.5264

You hit the nail on the head my friend, many of us have the same disheartening feeling right now, yet i still hope Anet will get their way around and fix some of the issues, especially the endgame.

However i believe in about 30 minutes this post will be deleted and me and you both will get infracted.

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Posted by: Stevoli.8795

Stevoli.8795

I agree with you about the bugs, I sometimes feel like I am beta testing when I run across multiple broken events and broken skill challenges.

The rest of your post about perception and devs favoring certain classes… all I can say is, you do know this is just a game right? I play when I feel like wasting time. Some of you guys take this game way to serious. (No offense)

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Posted by: Ditton.3149

Ditton.3149

I dont want a gear treadmill which is what you are proposing, what other viable endgame options do you have?

I thought the quests were pretty well done, its just that honestly there were so many ways to get levels that you leveled without even knowing it..crafting ,gathering, reviving, and DE’s everywhere lead to experience points that used to be gathered grinding and instead now the grind is for cosmetics and money.

Only a few options for true endgame in a game like this..gear treadmill, a pvp ladder or new content.

My assessment over a month after the official launch.

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Posted by: Gabi.5264

Gabi.5264

Different game modes in PvP would do a whole lot of good in my opinion.

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Posted by: sainguine.2870

sainguine.2870

Welcome to the exciting world of MMO’S,where bots,content and patches are everlasting and ever-changing

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Posted by: Ryth.6518

Ryth.6518

In regards to End Game.

I think a lot of people rushed too quickittenhrough GW2. That’s just my opinion but most have been programmed by WoW to rush to the end.

Go look up WoW patch notes and see where the end game was…it was a hamster wheel of grinding reputations and a few dungeons. After launch, look at the list of what they had and how long it took…

-Maraudon was introduced a month after launch which was a mid level dungeon.
-Dire Maul was introduced 4 months after launch as an end game dungeon.
-Battlegrounds were introduced 7 months after launch
-Blackwing Lair was introduced 8 months after launch. The first raiding content.
-Zul Gurb was introduced 10 months after launch. The first 20 man raiding content.

And so on…

So basically, for the 6 months of the game after launch, you had only Stratholme, Scholomance, UBRS as end game content and 1 raid with Onyxia.

Lets give ArenaNet some time to get some things out folks. We’re getting a Halloween event shortly and I’m sure the live teams are going to be adding lots of new content.

=)

(edited by Ryth.6518)

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Posted by: Vorpal.4683

Vorpal.4683

I agree with almost all of your post. But this part

End game content should feel like I’m adding to my character long after the completion of the storyline. Map completion, collect materials for a Legendary item, WvW/sPvP, and dungeon running does not sate the end game urge at all. My character hasn’t made much progress when I finished my storyline. By the time I finished my story line, I had all my exotic gear that I wanted. Ever since my character hasn’t progressed much.

is a deliberate design decision.

The ‘end game’ is cosmetic upgrades, legendary weapons, and wuvwuv/spvp.

If you don’t like those things, make new characters

GW2 has made a conscious decision to change the ‘end game’ mold by giving characters max stat gear rather easily once they hit 80 and earn some money. You don’t have to grind dungeons for months to get the best gear, like in WOW.

You can still grind dungeons for months, just for cosmetic ugprades.

Or, you could be trying to get another set of exotic armor. I think in GW1 the idea was to have one set of each type of armor so you had maximum flexibility in making a pvp build.

(edited by Vorpal.4683)

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Posted by: zeromius.1604

zeromius.1604

Ryth, you make a good argument; however, I just wanted to correct you on one thing. After Blizzard released Onyxia they released Molten Core, which came before Blackwing Lair. It also took the average player a month to get to level 60. This was before they made it easier to level.

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Posted by: Vorpal.4683

Vorpal.4683

In regards to End Game.

I think a lot of people rushed too quickittenhrough GW2. That’s just my opinion but most have been programmed by WoW to rush to the end.

Go look up WoW patch notes and see where the end game was…it was a hamster wheel of grinding reputations and a few dungeons. After launch, look at the list of what they had and how long it took…

-Maraudon was introduced a month after launch which was a mid level dungeon.
-Dire Maul was introduced 4 months after launch as an end game dungeon.
-Battlegrounds were introduced 7 months after launch
-Blackwing Lair was introduced 8 months after launch. The first raiding content.
-Zul Gurb was introduced 10 months after launch. The first 20 man raiding content.

And so on…

So basically, for the 6 months of the game after launch, you had only Stratholme, Scholomance, UBRS as end game content and 1 raid with Onyxia.

You seem to have forgotten molten core in there somewhere. That said, the GW2 end game model is completely different from WOW’s end game model so I’m not sure it makes sense to compare them. WOW’s end game was all about grinding dungeons forever to get the best gear. GW2’s end game is about getting the max stat gear pretty quickly, then moving on to wuvwuv or achieving cosmetic ugprades like legendary weapons or dungeon skins. or getting more sets of end game armor – I think I want about three full exotic sets, for different purposes.

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Posted by: Ryth.6518

Ryth.6518

Sorry, yah I forgot MC.

But yes, I know GW2 model is different. The point I’m making is that many people have been programmed by WoW end game and expect that here…which is NOT what ANet has done and you end up with these ‘Im Bored’ postings.

You and I know what to expect and how it’s working…but most don’t.

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Posted by: Detahmaio.2014

Detahmaio.2014

@Dittion you are saying no gear tread-mill but don’t give any other option. What is there to do the OP made that question clear. The answer is nothing the personal story sucked because of what it all leads to you can’t change the outcome. At early levels you feel important then bam you are nothing. WvW is broken on a large scale so that isn’t an option. PvP is only fine to the people that aren’t on the worst end of the stick Ele/necro, It’s a shame I have to reroll to enjoy Spvp or WvW when necros don’t even feel necromancer like they are basically mages with shadow power. Eles are just to weak and have low survivability and a low health pool regardless of what stat you stack.

Levelling isn’t an issue either I like it. But heart events are quests that you don’t have to talk tot he quest giver. If we remove the moral bar and add a number say 30 centaurs it will still be the same.

PvP needs a new game mode or maps and bug fixes for professions to be viable.

PvE Needs to let players play how they want. Farming,speed dungeons ect.
Note I don’t think skipping fights or getting bosses stuck is okay either. If my group to down CoF in 20 minutes due to our wit and skill then let us.

If they feel speed running is bad add more things to do at end game which is 80 don’t give me that end game is lvl 1 crap. If that was true the level system would be useless.

They also need to remove restrictions on traits I shouldn’t have to play it like a talent tree they was against it then implemented it.

WvW needs bug fixes and some classes are useless be it because slow ramp up time or utility/traits just don’t work.

Edit
@Roth dude it takes about 2-3 weeks o hit level 80 if you know what you’re doing and you are playing the game to level and craft/gather.

All you guys screaming omg don’t rush it are slow levelers point blank if you were in a guild from day 1 that took the game serious you are lvl 80 in 3 weeks max. with the designed lvling a month is more than enough time to max a toon out if you do dynamic events,WvW and hearts because at lvl 71 you can craft to 80 if you saved all your mats.

Edit #2 Wow dungeons took some sort of strat when it first came out. You couldn’t lolstomp your way through it like Gw2 most of the trash in Gw2 are time wasters they have large hp pools for no reason and the bosses are usually zergfest and some require coordination the gw2 dev team is just making us waste more time by stopping speed runs and offered DR on running a path we deem most efficient for our time/effort.

To counter speed running make boss fights require a strat every WoW dungeon encounter almost had a mechanic you had to be aware of be it constant aoe damage or a fire breath attack whatever.

(edited by Detahmaio.2014)

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Posted by: Gehenna.3625

Gehenna.3625

@Gabi….. 33 minutes and counting. Thread’s still here.

Personally I don’t mind criticism with regards to the game. I have some myself.

I do get a bit tired though of all these people who think threads get closed simply because they disagree with Anet. I’ve seen quite a few threads being closed and I agreed with all of em. It was just people spamming the same topics over and over, flaming (which goes well beyond critisizing) or derailed threads.

This guy is just giving his opinion. Therefore the thread is still there.

It’s a game forum. The truth is not to be found here.

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Posted by: Stevoli.8795

Stevoli.8795

All you guys screaming omg don’t rush it are slow levelers point blank if you were in a guild from day 1 that took the game serious you are lvl 80 in 3 weeks max

There’s your problem. This is a game, not a sporting event, why are you taking it serious? I’m sure you also enjoy competitive checkers, perhaps, but GW2 (the PvE anyways) just isn’t meant to be played like that.

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Posted by: KiraDeldimor.7362

KiraDeldimor.7362

I love this game. I try to stay away from posting anything, because it always turns into some kinda flame war. Your right, I’m wrong thread.
This game is a tad bit over a month old, and I think its in good shape to become an even better game.
Just give it a bit. I have one level 80 character, and that took me 3 weeks. Sure I’ve seen lots of bugs, nothing to game braking in my opinion. Some bug stopped me for a day , but I went on and done something else, and came back later to complete it.
I will say one thing, though the BOTS have got to go. They are making it a bit hard to finish some events where they are gathered ( they are everywhere ). Need to bring back the ban Scythe from GW1 http://www.youtube.com/watch?v=9B6bZSpQHxU.

I plan on playing this game for a long time, and I know ANet will come through in spades. They are a great company. I played the original and loved it ( yes I am fan boy ), but hold the hate. ……..No gear grind for the win……

Slow down and smell the roses…don’t be in such a rush…Its not a contest….

Just my 2 cents

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Posted by: fefner.5729

fefner.5729

Spot on, end game in most mmo’s is normally PvP or RvR or item grind to show off high level items but in this game pvp can be done straight away, wvw can do done straight away and as for items the karma, crafted and dungeon armour are all the same and way to easy to get. Daoc did something great, it took a good 6 months to reach top level (it’s a lot quicker now) then you had to get good armour and weapons by farming dungeons and world bosses like dragons then you went RvR (world pvp) where you gained ranks and where it took ages to get to the highest. Infact, since they made more ranks only 2 ppl have gained the highest rank in 10 years. You had something to aim for so players kept playing atm we have nothing to play for if you have everything, WvW is too queued and if you do get in it’s just a zerg fest, a boring way of playing.

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Posted by: azurrei.5691

azurrei.5691

I really hate when people say “you rushed to endgame.” No, we didn’t rush to endgame. – the game has been out for 6 weeks. The main issue I have with GW2 is that the best part of the game (since I’m not a huge PvP person) IS the leveling process. 1-80 in this game (well, 1-70 + crafting to 80 since Orr is a horrid, un-fun experience) is great. The problem is that unless you like PvP, or have the time and are crazy enough to aquire (in my opinion) cool, but not THAT cool legendary weapons – there is really nothing to do.

Map completion, meh ok sure if you are a completionist.

DE’s – fun the first few times and then repetitive.

Dungeons – repetitive death zergs until you have the vanity gear you want, then no point to doing them

I agree with the OP – I feel zero character progression @ 80 (progression does not ONLY mean power, btw) and no real incentive to go do anything especially given the fact that Orr is incredibly annoying to move around in. Gold is also way too hard to come by without getting lucky or abusing poor design/bugs. I’m tired of paying 1/3 my daily net income to the teleporters.

For the last few weeks, I’ve done nothing on my 2 80’s other than log in, pick ori/ancient nodes and finish my daily.

I really hope some significant more high level content is added soon – it will be a while before I feel like leveling another alt.

My assessment over a month after the official launch.

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Posted by: Detahmaio.2014

Detahmaio.2014

All you guys screaming omg don’t rush it are slow levelers point blank if you were in a guild from day 1 that took the game serious you are lvl 80 in 3 weeks max

There’s your problem. This is a game, not a sporting event, why are you taking it serious? I’m sure you also enjoy competitive checkers, perhaps, but GW2 (the PvE anyways) just isn’t meant to be played like that.

Are you a dev? The game is ment to be played my way the players way that’s their design. I can’t believe I have to explain this by serious I mean plying the game as your main source of entertainment on a scale of I want to see what the end game ‘’lvl 80’’ has to offer. I’m sure we all seen the sweet armor sets and play hard to achieve it. I’m not calling you or Anet fools but it’s foolish to not be prepared or believe that players won’t come to this game and min/max the leveling curve and hit max level in less than a month just to give them a trollface.jpeg saying ‘’Lol you were always at end game’’ Then proceed with countless bugged events ect.

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Posted by: Shadey.2180

Shadey.2180

I agree with everything OP said up until he said endgame should be a adding to my character…

Now my question is, how does any other mmo make you continue your character? Please dont said RAID because nothing is more repetitive than that and doing things is GW2 is way better than when a raid dungeon is on farm

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Posted by: Stevoli.8795

Stevoli.8795

I really hope some significant more high level content is added soon – it will be a while before I feel like leveling another alt.

Let me break it down to you. There is no monthly subscription for this game. They have no reason to keep you playing since you already purchased the game. In fact, less people playing at once is probably better for their servers and bandwidth.

Once they release a new campaign, which will be in 6 months to a year, everyone will have to purchase that as well if they want to play the new content. There will be another huge push with hype build up and all sorts of crazy videos to drag everyone back and drop another $60 on ANet. Then, 2 weeks later we’ll be right back to where we are now.

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Posted by: Detahmaio.2014

Detahmaio.2014

I agree with everything OP said up until he said endgame should be a adding to my character…

Now my question is, how does any other mmo make you continue your character? Please dont said RAID because nothing is more repetitive than that and doing things is GW2 is way better than when a raid dungeon is on farm

Let me reverse it what is there to do in gw2? Please don’t say map completion because I’m not a completionist. Dungeons/De’s are repetitive it’s the same as a raid on farm just with no strat involved.

I can’t farm ore/plants in orr because it looks like all the mobs are
A. Placed at least 3-5 mobs at each tree/node/plant
B. Placed random with a cut and paste tool
C Have to much pull/push/cripple abilities in 1 setting.

I can understand dodging mobs ect but I have to treat them like players and bring stun breakers/slows/chill ect just to mine a mithril mode and it’s just MITHIRL

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Posted by: Stevoli.8795

Stevoli.8795

Are you a dev? The game is ment to be played my way the players way that’s their design.

No, this game was meant to “focus” on the player, to make it “Your Story”, which is done through the storyline (and it doesn’t do a great job at it btw). Other than that, they designed the game, their house, their rules.

(edited by Stevoli.8795)

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Posted by: Derpinator.2894

Derpinator.2894

The Cliff’s Notes in haiku:

Game has many bugs.
Nothing new here, same old meh.
Maybe wait, or not.

Oh, and just to be sure I contribute meaningfully:

The game has bugs. There’s nothing new about this, or the game in general. So, either wait for the fixes, or stop playing.

There really are several choices, but these seem the easiest to type. And, in the end, the most likely to actually happen.

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Posted by: Swifter.6451

Swifter.6451

I can relate to some of your issues and we all know bugs are frustrating, but I feel like most people who post “fix this, fix that” have no idea at all how coding works.

You can do as much testing as you want before a game launches and have everything as close to perfect as you possibly can, but when your game launches and you have 1 million people hammering on the door of your code, things change. Scaling is everything. It’s only been a month after a launch of a huge MMO, things can take months to fix, problems that would of never of been in betas.

I hate bots and I agree we need faster bans. But also, you ban them, they’re right back. There will always be bots, and more of them because of the games huge population.

As far as endgame content, it was no secret there was a lack of. Why are you surprised? Are you expecting content such as WoW, even though It’s 7 years older and a lot of patches ahead?

I feel like all the people who bring up these problems have NEVER played an MMO at launch. I’ve played many in far worse condition upon launch, with far far less content.

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Posted by: AveryFarman.2973

AveryFarman.2973

You hit the nail on the head my friend, many of us have the same disheartening feeling right now, yet i still hope Anet will get their way around and fix some of the issues, especially the endgame.

However i believe in about 30 minutes this post will be deleted and me and you both will get infracted.

I typically consider myself a reasonable forum denizen, and I received my first “infraction” today because I mentioned botting in a post about the Ranger profession (the most commonly used profession by bots) – a moderator decided my post was off-topic, oddly.
The botting is getting out of hand, and ArenaNet just doesn’t seem to have a handle on it. Unless they can rope in the bot army, the game becomes yet another MMO destroyed by botting in short order.

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Posted by: Ryth.6518

Ryth.6518

Edit
@Roth dude it takes about 2-3 weeks o hit level 80 if you know what you’re doing and you are playing the game to level and craft/gather.

All you guys screaming omg don’t rush it are slow levelers point blank if you were in a guild from day 1 that took the game serious you are lvl 80 in 3 weeks max. with the designed lvling a month is more than enough time to max a toon out if you do dynamic events,WvW and hearts because at lvl 71 you can craft to 80 if you saved all your mats.

My point is exactly about the player type you are.

If I knew exactly what I’m doing?

Pretty funny comment.

I know EXACTLY what I’m doing, which is taking my time and not playing every hour of the day/night non-stop.

But hey, keep thinking we’re not serious or good players.

I really hate when people say “you rushed to endgame.” No, we didn’t rush to endgame. – the game has been out for 6 weeks.

Actually you did.

When WoW came out, the normal play of most of at least my group of friends was a few 2-3 times a week and a few hours at those times. So maybe 6-10 hours a week on WoW. It took most something like 4-8 months to get their characters up to 60. In fact, everyone I knew took their time playing WoW until around BC where it became a nightly thing.

So again, in terms of what’s considered play time, anyone playing nightly and more then a few hours is in reality ‘rushing’ through the game.

I feel like all the people who bring up these problems have NEVER played an MMO at launch. I’ve played many in far worse condition upon launch, with far far less content.

Exactly…a few posts up you can see the WoW patch framework. There wasn’t much until at least 5-8 months later.

(edited by Ryth.6518)

My assessment over a month after the official launch.

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Posted by: Ryth.6518

Ryth.6518

  • The last patch was a joke. I waited a week for a multitude of bugs to be fixed. A weeks wait only resulted in 2 bug fixes out of the 80+ currently discovered bugs for the Necromancer (and Necromancer isn’t the only class with bugs.) Anet, you said that you wouldn’t balance classes until you fixed all the bugs, yet you are altering the classes and nerfing/buffing the classes when there still are bugs with every class. Of the patch notes I only count 7 bug fixes across all professions with the rest being balance changes. Taking the average of bug fixes per week for the past two patches (simple arithmetic; [6+2]/2 = 4 only count bug fixes not balancing or changes) with 80+ and still discovering will take 5 months until Necromancer is free from bugs. And that is just Necromancer. And who knows what kind of “balance” will happen 5 months from now.

The last patch was a joke? You waited a whole week?!!?! Holy cow!! I bet your nickname is Mr. Patience. You can’t assume because they fixed 2 bugs for necros in each of the last patches (2 for the record), that only two will be fixed in each patch. What if they fix 5 in one patch? Your arithmetic goes right out the window. Your data set of two patches is pretty freakin’ slim to make such a bold prediction.

I know…he should go play WoW…wait to see how long it takes them to fix bugs and patch things. Whole arena seasons go by with broken mechanics.

ANet is a god-send in terms of fixing things.

My assessment over a month after the official launch.

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Posted by: Fozee.1083

Fozee.1083

Please, please don’t say the game “feels like a beta”, it’s one of the most ignorant things people say about post-launch games. It feels like evolving, developing software because it is. That’s GOOD.

BioWare/Mythic Moderator, Terror Squid, and Funparty

My assessment over a month after the official launch.

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Posted by: azurrei.5691

azurrei.5691

@ Ryth, actually No I didn’t. Do you realize how fast it is to level in this game, just playing it and not even trying? For the record, I have used ZERO XP boosts – which means people who do level even faster. 20 of the 80 levels on both my 80’s was crafting XP, btw. I love how you say I leveled “too fast” because it tooks months to level in MMO’s that came out 8-12 years ago – definitely a valid comparison (lol.)

The abundance of rose tinted glasses being worn by this community astounds me – John would be proud (actually, he wouldn’t care but… rose tinted glasses!)

GW2 has a solid base – it just needs to iron out the myriad of bugs and add some more meat at the end of the stick.

(edited by azurrei.5691)

My assessment over a month after the official launch.

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Thanks for the post OP, I feel pretty much like you do, there are some things I could add to the list but I’ll refrain. As a gamer who started this journey from BWE1 I feel only disappointment at this time. Perhaps when the first expansion is released the game would have matured and stabilised but as a non-casual player my time is done.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

My assessment over a month after the official launch.

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Posted by: Ordika.9513

Ordika.9513

@Dethamaio The game is not meant to be played addictively every night, that is why there is no sub fee. Think of this game more as an FPS MMO and the design decisions become more clear. With that in mind if you don’t like what there is to do at 80 doesn’t mean there is nothing to do. Yes Map Completion is one thing, Legendaries another, and running dungeons for the cosmetic gear. Two types of PvP exist to master and earn other rewards.

This may not be your cup of tea but it does not mean there is nothing to do, just that there is nothing you want to do.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My assessment over a month after the official launch.

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Posted by: Ordika.9513

Ordika.9513

add some more meat at the end of the stick.

I can agree with this but too many people think that meat should be a gear treadmill, and I have yet to see a succession on what ANet should add that fits with the current design philosophy with this game.

I don’t see this game ever becoming a gear treadmill, so succession to that end are pointless. Personally I would like Story missions. A serious of ‘quests’ like the personal stories that you can pick up and play through. Some designed for solo and some designed for groups. But they revolve around a story envolving the great conflicts of the world, maybe even some historical story missions that allow you to experience some of the lore of the past.

Ordika Skirata || Keirstaad Rhith || Rhun Turold || Quinten Vigar || Ahrung Park
Swansonites of North Shiverpeak – Northern Shiverpeaks

My assessment over a month after the official launch.

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Posted by: azurrei.5691

azurrei.5691

add some more meat at the end of the stick.

I can agree with this but too many people think that meat should be a gear treadmill, and I have yet to see a succession on what ANet should add that fits with the current design philosophy with this game.

I don’t see this game ever becoming a gear treadmill, so succession to that end are pointless. Personally I would like Story missions. A serious of ‘quests’ like the personal stories that you can pick up and play through. Some designed for solo and some designed for groups. But they revolve around a story envolving the great conflicts of the world, maybe even some historical story missions that allow you to experience some of the lore of the past.

How about a Legendary story quest line (yes, a quest – not an insane grind and P2W situation we have with the weapons) for a legendary armor set? that would be awesome

My assessment over a month after the official launch.

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Posted by: Detahmaio.2014

Detahmaio.2014

Also I ply the game 4 hours at day max. 3 hours in WvW and an hour of PvE/DE’s. So no way in hell that’s rushing. Also at ryth since i can’t quote You took my statement as a direct attack against you. ‘’If you know what you are doing’’ Truth is people who wander the game are not leveling efficiently and like I said before it’s foolish to believe people aren’t trying to level min/max. The game by design is so players don’t have an extreme leveling curve they said something like

‘’Going from 50-60 is the same as 70-80 time wise’’

You guys are cherry picking the devs clearly said play the game your way which means there are choices in how you want to play.

‘’You can say the game is not ment to…’’ you can’t state that because you don’t even know you are just going off the way you feel which is invalid.

Also at ryth the game WoW had a leveling curve so as you leveled you needed more xp and had to spend more time in. that’s why getting max level took longer it wasn’t because the players were amazed by the game and went slow it just took them longer than expected.

‘’When WoW came out, the normal play of most of at least my group of friends was a few 2-3 times a week and a few hours at those times. So maybe 6-10 hours a week on WoW. It took most something like 4-8 months to get their characters up to 60. In fact, everyone I knew took their time playing WoW until around BC where it became a nightly thing.
So again, in terms of what’s considered play time, anyone playing nightly and more then a few hours is in reality ‘rushing’ through the game.’’

This hit the nail on your argument you stated if people play outside your norm hours is rushing. Just because ’’YOUR’’ friends or ’’YOU’’ play X amount of time doesn’t mean i rushed. I could put 400 hours in and be level 40 but you put 300 hours in and hit 80 does that mean you rushed? No it doesn’ it just means I’m slower.

My assessment over a month after the official launch.

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Posted by: Ryth.6518

Ryth.6518

@Detahmaio

The issue again is your term of efficiently. Why do you have to be efficient at leveling? Are you trying to get somewhere quickly?

Efficiency is a term used for performing or functioning in the best possible manner with the least waste of time and effort.

And it really applies to people who are trying to ‘rush’ to level cap…that’s just the truth…otherwise you wouldn’t use the word efficient.

And yes, it did take longer because people we’re amazed because they were actively exploring. I’ve already experienced it with 2 other guildmates from WoW in here who when we play, are like..come on lets keep moving ankittenep telling them that we need to look here and here and here and their response is basically we just need to get to the hearts and poi and vistas so we can keep moving.

Playing 4 hours a day though is more then average…that’s for sure. And if it’s everyday, then it’s more then average.

My assessment over a month after the official launch.

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Posted by: exphryl.3857

exphryl.3857

I have multiple 80s. I am having a blast playing this type of game though (Previously a “Raiding Elitist” as I like to say). So having a game I can log in, play for fun or to do different things is great.

I have multiple gear sets for my character depending how I want to play, which changes the dynamic of the game for me.

I love leveling in GW2 also, I always pick a different race and story progression to see new things so It keeps me excited.

Personally I enjoy GW2 not feeling like a “Job” like previous MMOs I’ve partaked in. Scheduled Raid days, and dealing with loot drama or “I didn’t get invited!” drama is something I am done with for quite awhile after 10+ Years of hearing all that BS.

Are there bugs in this game? Yes. I do feel ANet is doing a fantastic job comparatively at addressing things, even if some do take longer than one wants.

Also, to repeat what gets stated a lot, what is End Game when it’s not a Gear Grind? I’ve never seen a plausible answer to that question that ISNT a gear grind. Developers can’t magically have new dungeons and content every week for you to play so some things will be become stale from repetition. You want to PvP for fun at 80? Go for it. Want to go craft and mine/harvest stuff? Go for it. Feel like traveling the worlds and interacting in events and meeting new people? Yup. You can go do that too.

GW2 is a different animal in the MMO Market. It will take a bit to get adjusted to for people that are used to a different format.

My assessment over a month after the official launch.

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Posted by: Runar.1342

Runar.1342

In regards to End Game.

Lets give ArenaNet some time to get some things out folks. We’re getting a Halloween event shortly and I’m sure the live teams are going to be adding lots of new content.

=)

I’m all for giving them the time that they need, I just think they need to communicate better on what the plans are so that we can try to wait patiently until they’ve had time to implement them.

My assessment over a month after the official launch.

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Posted by: pencapchew.5432

pencapchew.5432

I have a system for this Game.
Gw2 is a game I play with my wife. She absolutely loves it, more so than WOW. WOW was her first MMO/video game. She doesnt play it anymore. We even got my in-laws into GW2. They left WOW as well and we directed them here.
So when we both have time we log in to GW2 and play together. Currently I am at level 62 and she is 59. We are taking our time and enjoying the journey to 80 and completing our stories.
For the times where she is at work or cant log in I play WOW. I have been enjoying MOP more so than I thought I would. Both games can exist together. So if you want the WOW type experience play it. Gw2 is not a game to play so seriously. Bugs or not, it was meant to be enjoyed and played every so often and you can still progress. This leaves room for any other games you might want to play or keep playing.

My assessment over a month after the official launch.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

How are you NOT being efficient? What are you doing that isn’t netting you a lot of experience? That is where your argument is invalid. You seem to think that people who play the game more than you is rushing where, in fact, it might actually take the same amount of in-game time just spread out over different time periods.

Also, where are your statistics to say anything is “more than average”? Is it just because you and your friends don’t play that much? That doesn’t make it an average.

And this game is VERY easy to get max level fast WITHOUT “rushing”. The game is designed that by doing all of the PoI and hearts you are exploring. I’m sorry I didn’t go up and down the level in some grid pattern so that I didn’t miss anything. “I’ve cleared A1, I didn’t see anything of note. Moving to B1.” lol But fine, don’t “rush”… what level are you? You realize that we are only a month and a week into the game right? Are you level 20? That is the level you would have to be and continue playing at that pace if you want to compare WoW and GW2 (which are incomporable BTW). These kinds of posts are always made by people who don’t like to play all that much (which is fine) so they think that spreading 300 hours out over 8 weeks means they didn’t rush as compared to the people who spent 300 hours in 2 weeks. Same game time people.

This game has very little end game content and will have to expand pretty soon. Back to that comparison of WoW, end game content was released so long after game release because people were still leveling at that time. GW2 and WoW are so different and GW2 took a tenth the time to beat (in-game time) and so has to come out with more content sooner. It doesn’t matter what they can/can’t do, what matters is what they need to do due to their lack of release content.

And a little note:
No game is ever designed around getting players to just play every once in a while. What kind of dreadful game company doesn’t want their players to love their game and play it all of the time? If you market a game like that then you better back it up with incentives to play it at that pace because a lot of people are going to play it the way the want to (advertised as such by Anet btw) and not wait for someone else to play with so as to float through the content. Seriously, Anet didn’t say “lets just make a game that our players feel sorta attached to but not too much. We don’t want them to feel too attached to our game or they might spend more money on it and buy our expansions.”

(edited by DaedalusDragon.3754)

My assessment over a month after the official launch.

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Posted by: Masaki.2153

Masaki.2153

Quite frankly, my assessment of the game in the past 2 hours has soured dramatically.

All be it, there are a lot of unconstructive threads but mods are deleting anything and everything that paints the game in a negative light, regardless of being constructive or from legitimately concerned comments from players that they want to invest time and money into their game.

Dammage control is clearly taking precedent over nearly anything else. That’s NOT a good sign.

(edited by Masaki.2153)

My assessment over a month after the official launch.

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Posted by: DaedalusDragon.3754

DaedalusDragon.3754

I had a post that was randomly moved to a random, non-existant, thread. I just loled at their dreadful PR. Hey, Anet, want happy fans? Then treat them with respect and don’t hide all of your mistakes. We know you make them.

My assessment over a month after the official launch.

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Posted by: Fozee.1083

Fozee.1083

As a moderator for BioWare, I simply disagree, Masaki. This is good moderation, it’s just very rare to see that.

BioWare/Mythic Moderator, Terror Squid, and Funparty

My assessment over a month after the official launch.

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Posted by: Jack.1469

Jack.1469

Quite frankly, my assessment of the game in the past 2 hours has soured dramatically.

All be it, there are a lot of unconstructive threads but mods are deleting anything and everything that paints the game in a negative light, regardless of being constructive or from legitimately concerned comments from players that they want to invest time and money into their game.

Dammage control is clearly taking precedent over nearly anything else. That’s NOT a good sign.

You can thank Blizzard for setting such a bad precedent on that front. Before people started leaving in droves, it was censorship galore. I’m sure we can all agree that did NOT help with their image.

My assessment over a month after the official launch.

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Posted by: Boone.7132

Boone.7132

this really sours me on MMOs. i really thought this game was going to be an end-all great MMO to keep me for years to come. Alas, I hit 80 and am confronted with a wall of pure boredem.

You won’t see me in this game until it has the following:

Duels
Raids
Well designed dungeons
Id like mounts at some point, but not mandatory

Keep in mind the above is something that WoW had *at launch* I’m sorry but a touted “next gen” mmo should not lack something that crappy ole’ wow that everyone hates had 8 years ago.

My assessment over a month after the official launch.

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Posted by: Judge Banks.9018

Judge Banks.9018

In regards to End Game.

I think a lot of people rushed too quickittenhrough GW2. That’s just my opinion but most have been programmed by WoW to rush to the end.

Go look up WoW patch notes and see where the end game was…it was a hamster wheel of grinding reputations and a few dungeons. After launch, look at the list of what they had and how long it took…

-Maraudon was introduced a month after launch which was a mid level dungeon.
-Dire Maul was introduced 4 months after launch as an end game dungeon.
-Battlegrounds were introduced 7 months after launch
-Blackwing Lair was introduced 8 months after launch. The first raiding content.
-Zul Gurb was introduced 10 months after launch. The first 20 man raiding content.

And so on…

So basically, for the 6 months of the game after launch, you had only Stratholme, Scholomance, UBRS as end game content and 1 raid with Onyxia.

Lets give ArenaNet some time to get some things out folks. We’re getting a Halloween event shortly and I’m sure the live teams are going to be adding lots of new content.

=)

Pretty sure WoW had 10 unique dungeons before you reached level 40, not to mention the dungeons available at 60. We currently have 8 unique dungeons tuned to the difficulty of WoW’s vanilla dungeons. Surely you can see why some players may find PvE extremely boring and easy.

My assessment over a month after the official launch.

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Posted by: Bast Bow.2958

Bast Bow.2958

Problems 2:

  • Alongside the topic of balance is bias. JonPeters should not post things in favor or disfavor of certain classes. I’m referring to the post about the Necromancer is something to be feared when they master DS (or however he phrased it.) Posts like that and little progress with the Necromancer bugs/balance is enough to perceive bias. I do believe there is bias and it is against my favorite class. A person in a position of authority shouldn’t abuse that authority. What guarantee am I offered that JonPeters won’t nerf Necromancer and buff his favorite class? Perception is reality.

I understand what you are saying.

Then again. Jon Peters is ‘probably’ also just a human who enjoys this game and maybe in his enthousiasm about the necromancer (which doesn’t mean he isn’t just as enthousiastic about other professions) got carried away (doubt it) and used words which may state that the necromancer is a profession you should really look out for or something like that.

Isn’t this being pulled out of context and blown up gigantically?

You didn’t quote the context in which he used it.
At the end of the line he just said that a type of build for the necromancer is something to look out for. Point. That’s it.
Don’t jump to conclusions or overanalize.

Do you really think most people that read that analize it that much and think Jon Peters thinks that necromancer build is the best build evveerrrrr?

I don’t think so… Or am I mistaking and do most people who read that really blow it up that much?

If that’s so, that means you’re right and Devs really need to overthink what words they use when speaking about a certain profession or something because the community gets all hyped up about what they say and overanalize it 300 times.

In that case… poor Devs.

(edited by Bast Bow.2958)

My assessment over a month after the official launch.

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Posted by: Redrumickey.9672

Redrumickey.9672

I can live with a few bugs and there is ton of space to add in a more exciting end game . Both Im sure will be done . I’ve seen many improves after each patch just give them some time. They made a great game it just needs to be fine tune.

But what I cant live with is all the cheating thats going on !!! Whats the point in playing to earn more gold or get a kick kitten set kramma armor ? But why the guy who just walk pass with his did not grind or earn it . His bots did all the work or why PvP when the guy who just killed me used a third party program to stealth and he wasn’t even a thief . Watch two rangers do it all night a few nights back and today alone I came across over 50 bots ! They rain in trains of 4-6 man .They kill they loot and even heal and when dies he just jump back in on the train stop and joins

I love the game ! But I’m done its become a joke a free for all of doing what ever you want and Screw the people who want to play the game and have a good time . Lastly those of you who have full sets of kramma all I see is a cheater and alot of my friends and other players feel the same way .We play the same game .Those of you who did earn it sorry but most didn’t and you deserve better reward then some punk cheating for his.

My assessment over a month after the official launch.

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Posted by: Ryth.6518

Ryth.6518

Pretty sure WoW had 10 unique dungeons before you reached level 40, not to mention the dungeons available at 60. We currently have 8 unique dungeons tuned to the difficulty of WoW’s vanilla dungeons. Surely you can see why some players may find PvE extremely boring and easy.

And Guild Wars 2 is probably twice to three times the size of the WoW in scope, quests, etc.

Add on top of that PvP & WvWvW and arenas coming up next and you can see GW2 has much more to offer then WoW did ever at launch.

I was a huge WoW player, but so far GW2 has been nothing short of amazing. Lots of people didn’t even play WoW the first few months of launch…they came in droves after Xmas that year when the word got out around the holidays…before that, the EQ fanboys were bashing WoW big time and it’s lack of key things from EQ.

Sound familiar?