My biggest issues with Guild Wars 2
To each their own of course but I dont feel that way. SO many people feel like they need raiding. I feel like guild wars 2 will adapt something that will keep players going because it would seem players need that “carrot” in front of their face to continue to pursue.
Me and my friends are content with how it is. Sure there are flaws but I overall enjoy the design of the game. TO each their own of course. Also I uderstand the possible drop joy and I hope they do that as well its also nice to think “omg maybe I got an epic drop here!” but at the same time I enjoy the token system so maybe a combination? Like give the player the ability to either choose tokens at the end or loot the corpse. The corpse could have a chance at a sweet item, or you could take the guaranteed tokens.
GoF Commander
Careful, your legitimate concerns might be overturned by people under the impression that you “just weren’t doing it right”.
Time will tell if they will do anything about it. The created Greens/Uniques in GW1 that often had unique skins or unique stat combos that only dropped from specific bosses making them worthwhile to kill.
It would be nice to see something like that for GW2 because right now it seems like anything that is even remotely nice looking and therefor of value is crafted in the forge or is simply much much easier to get by throwing merch fodder into it making any ‘slay it for stuff’ element of the game kind of moot.