1. REAPER: Abdolutely love it, of all the elite specs this is the one where i felt that everything synergized the most, as well as awesome animations.
2. BERSERKER: I love it a lot but not for the synergy of skills, what i liked about it is the speed at which adrenaline builds, coupled with the stabilities and stun breaks, all of which are more than welcome additions to my WvW hammer frontline warrior.
3. SCRAPPER: An absolute pleasure to play, i love the hammer skillset, but i cannot help but feel that the gyros will see little use outside ranged specs, especially in WvW.
4. CHRONOMANCER: Love the concept, and i gotta say it will be the highest skill cap class in HOT; i’m not sure if alacrity is in the right place though, as i easily stacked 30 secs of it and once i had that it was pretty easy to keep applying more of it.
5. DAREDEVIL: Concept is good enough, but there is little room for synergy since the nerfs to acrobatics and other trait lines, acrobatics especially due to its innate synergy with the daredevil’s mechanic, the utility skills felt underwhelming to say the least.
6. DRAGONHUNTER: Felt the blandest to me, not much of a new playstyle there, and traps feel so out of place to me, didn’t really enjoy this spec.
7. DRUID: I think as a standalone playstyle it is pretty great and is actually the most unique spec so far, but it doesn’t feel like it belongs with the ranger, itis a fun spec nontheless.
8. TEMPEST: Lots of hate for this spec, but i liked it, f1-4 are quite great, the warhorn skills also feel great and are quite diverse, however, the utilities (and elite) are by far the blandest skills i’ve seen, they look like an Master Major trait proc rather than standalone skills, also i cannot see the warhorn working with anything other than dagger MH, and needless to say, dagger MH doesn’t synergize very well with the warhorn.
9. HERALD/REVENANT: I love this class, especially the mace+axe combo, the Tablet heal feels underwhelming but other than that i really love all the specs, as for Herald, i like where they’re going with it, i guess you could say the Herald will be the new zerg herders of WvW with the perma swiftness; One personal disappointment however is that there is no trait that increases energy regen by 1-2 pips, given that it’s technically part of the profession mechanic, but i’m not a balance dev so…
I hope you had the patience to read through this, and if you share or disagree with anything specific please tell me why, i may have missed something.