(edited by defrule.7236)
My concern with itemisation
You can test out most builds you want in SPvP without paying a penny. If not exactly it, certainly something close enough to it to get an idea of whether it would work or not.
One of my biggest issues with GW2 is that there are many builds I want to play but for each build I need an entire set of armour, jewellery and weapons. At this point I realise the game makes it very tedious to experiment requiring you to gain more gear and storage.
I remember PvP only character in the first game had a neat system which let you make any gear from what you had unlocked. You could try hundreds of builds and not have to store equipment for each of those build because you made them on demand.
I would love for a feature like this to be in GW2 but based on character unlocking rather than account unlocks. Let us bind skins, prefixes, upgrades etc.. to our characters so they become innate, kind of like how dyes work.
Obviously you can gate it with the store. Add a new stone that puts an item into our characters “locker”. People with legendaries could add the skin using the store item. Then they can select the skin to be displayed regardless of what other greatsword they are using.
(edited by defrule.7236)
You can test out most builds you want in SPvP without paying a penny. If not exactly it, certainly something close enough to it to get an idea of whether it would work or not.
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