My dyes have changed?
While I don’t like the new colors I do like the new shaders that no longer look like greasy plastic that didn’t follow proper illumination rules on the T3 Medium Male.
It looks over saturated and lost a lot of detail and color variation. If that can be resolved and maintain the new options I think it would be rather nice. With that said some color combos that were garbage before now look amazing.
If it can’t be resolved due to the aforementioned alpha issues as it’ll obviously limit how you can layer textures and shaders then it simply needs to be reverted until the issue can be fixed. Do understand that your work is immensely appreciated none the less.
For players fixing the way it looks now can be very costly some players with limited play time may have to spend a week doing nothing but farming gold just to get some suitable alternatives(i.e. new dyes or replacing the armor all together with new skins). I think it would be great if changes such as this would be shared with community for feedback before going live with side by side comparisons of the changes.
(edited by NeuroMuse.1763)
i have a question: would it be possible to let us choose the armor glow color independently from the dye colors? and if not, could the armor glow be changed to use the character glow color? and if not, could the character glow be changed to use the armor glow color? an if not, could we get a free total makeover kit to change our characters glow color? and if not, could we get an option to deactivate the armor glow? … pretty please?
(edited by Kraeje.5861)
Artistically the changes to the Sylvari cultural sets make sense and are well done. It is simply covering up hours and hours and hours of our work. YOU DID A GOOD JOB and should be thanked. In your place very very very few of us gamers would have foreseen the stress these changes caused.
I see a lot of negative feedback on this thread, much much more than the positive, and I would like to try to explain some of this frustration.
One of the things Anet advertised about GW2 concerned player time being negated and having to be re-done. In most (all?) other MMO’s it is very very common for a player to spend tons of time getting gear only to have it become obsolete with the addition of new gear.
Now we players all realize this is a little different, but only a little. You have to understand some of us have put countless hours into the development of our toon’s appearance. Between earning/saving gold for T3 (120g) finding weapons that match well (80g) and dyes that are perfect (130g) I have spent 330 gold on my Mesmer’s appearance. That’s alot. It sounds like a lot to ANYONE. Now consider how much of my personal time it took to get that. I am not a teenager with ridiculous amounts of time to grind gold. I play for fun, mostly with a close-knit guild of real life friends. So it was literally MONTHS of play time to get what I have. Now all of a sudden the entire appearance of my character has been changed. Following the rules of this forum I cannot tell you accurately how this makes me feel. ANGRY does not even begin to cut it.
I used to play Aion. I had a legion of my own with a full compliment of officers helping noobs and participating in siege events. I was one of the handful of people who sat down to create parties and alliances on siege days. I was a strong participant, and dedicated to the game. Then all of a sudden I stopped playing. Why? Because I spent 3 months working for and elite armor set (Fenris) and then a week later the lvl cap was raised and gear better than what I had was added to the game.
I will never support a game that takes my hours of play and makes them meaningless. I put in at least as much money into your micro-transaction system as I did paying monthly fees to Aion. I am a dedicated and useful player in GW2. Please please please find a way to ameliorate our frustration on this subject. I have submitted a ticket on getting some kind of replacement/reimbursement. I need some kind of answer – either a replacement or a good explanation.
It will be easy for anyone who reads this to wonder why I am making such a big deal on just aesthetic issues but it is the time I put in that matters.
Why would anyone invest time into your game if there’s a chance that time will be thrown out the window? One of the cornerstones of MMO play is the ability to CREATE something.
I believe in the progress you Devs have planned and have faith in the future of GW2 as a wonderful game, and understand you cannot cave to every player’s whim. Nonetheless no development team can ruin hours of player work without making amends and say they listen to the gamers.
Thank you for the wonderful game, please continue to listen to us.
(edited by Maniac Magee.2643)
Don’t forget the fact that in GW2 most of the endgame grinding is purely focused on reaching exclusive high-end skins. Stats grind isn’t that big of an issue since you can just use transmutation to keep the same look from start to finish.
I’m sure the artists and developers used huge amounts of time to work on these changes and i truly appreciate it. But you need to open up on your player base. This whole ordeal could have been averted if you had communicated with your customers and asked if option A is any better than option B.
Also you seriously need a proofreader for your patchnotes. Huge stuff like this should never slip from them not to talk about the dozens of other changes that aren’t listed in the patchnotes.
It will be easy for anyone who reads this to wonder why I am making such a big deal on just aesthetic issues but it is the time I put in that matters.
Why would anyone invest time into your game if there’s a chance that time will be thrown out the window? One of the cornerstones of MMO play is the ability to CREATE something.
This describes exactly how I feel right now. It’s frustrating to load up the game, look at my Sylvari and think I may as well not bother doing anything with him, it’ll all be down the drain in a few weeks time.
To other people my character might just be a group of pixels on the screen. To me he is a person. He lives in my head. And as a character I write outside the game, he’s a very deeply personal creation. I spent hours painstakingly recreating him in this game. I created him as every different race to make sure I picked the right one. I recreated him as a Sylvari several times to make sure I got the perfect hair, the perfect eyes, the perfect skin pattern, that he glowed just so.
I spend hours running between vendors previewing this armor combo and that armor combo, during the day and at night to see what works best. The game has threatened to kick me out of it because, apparently, previewing dyes in the TP doesn’t count as ‘active.’
How my character looks matters to me. He is my avatar in this virtual world. One of the things I loved about this game was being able to have some personality input as well, to completely customize my game around the character I envisioned. So far I’ve even been able to make choices that tailor his personal story to him to perfection.
But if one link in this chain fails, so too does all my hard work. For me this is the point of an MMO; create a character, experience the world with them. If all the time and energy I pour into that creation can be thrown out the window overnight, why should I bother?
I agree that the work which has gone into this is phenomenal. I was so excited when I read that glow was coming to armors that don’t have it. I totally want that to happen. But I also agree the implementation doesn’t quite work.
I liked the suggestion of two sets of armor, one that glows and one that doesn’t. I’m also okay with not necessarily being able to control the color of the glow if it’s say a white glow (as with my current T2 heavy set, I can’t control the glow of that), if it means having that extra gradient, texture combo that makes the armor so special.
Now I don’t doubt that the new change looks great on some armors. Medium seems to have benefited from it. Just want to express what I feel maybe should be looked into in terms of the light armor.
No it has not, at least on the T2 tailcoat anyway (leggings worked out OK after some dye swaps, same with boots to match it).
But the coat has one dye region that very actively changes hue as it meanders from the top to the bottom. So if you pick a medium shaded color there, it will be much lighter at the waist and tails (to the point of contrasting very sharply). IIRC it used to be near-uniform the entire run down; I’m still tracking down a ‘before’ screenshot.
I can probably fix this with a darker dye (and make my other dye lighter), but the point of that dye layer (to me) was to have some contrast. Just not this much… I still think I can work through this (and started to have a little fun doing that), but one of the main reasons I had reached for medium cultural armor was because they weren’t trenchcoats. I’m all ears for other suggestions in that department. :-) I’ve also previewed the T3 version, and though the colorations are rockin’ now, the lack of depth seems to deaden the effect too much.
One thing I have not tried yet is raised video settings (per other posts here); I normally have things rather low due to WvW and other large-scale fights. Will try that today, but I do not consider that a working solution atm.
I do find it ironic that I’m still slowly becoming part of the ‘revert’ group, as I appreciate the effort but it seems to have too many drawbacks.
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
Out of the three sylvari characters I’ve got, two sport cultural armor and so far – luckily to me – their sets are not affected. Like others here I have spent a lot of time and effort in getting my characters just right, re-rolling some in their late teens because I was not quite happy with their colorings. I used a total make over kit on one of them when the new hairstyles came out (fantastic work there!) and I still enjoy looking at the result, which feels just right.
I do not look forward to having my current setups substantially changed.
Please re-think this change, make it optional, but don’t go ahead and enforce it!
Before I start, I would like to thank the players who are commenting on this who were originally wanting it. I find everyone’s input quite interesting and I’d really like to see more explanations of why the people who like it, like it. But anyway, I digress.
Like Katreyn, I’m going to go into detail about what has and what has not worked with the Medium Tier 3 skin.
One of the biggest problems I found is the textures being almost completely removed. The set has gone from plant-like creature to humanoid wearing a plant costume made out of rubber, i.e. Not real organic material. Before the set genuinely looked like a mass of leaves that grew out of the sylvari, which it should do considering : “Sylvari craft their armor and weapons from organic material, such as roots, leaves or leather, and sometimes grow their armor out of their own bodies in the form of leafy padding, spines or bark.” A quote taken from the wiki (Apologies if it was originally said else where.) I suppose that means this set is just made out of the leather now then? There’s no longer variation in each of the different pieces. It’s a single texture of matte blandness. It’s like a good painting, and then someone decided they don’t like the expression so they just paint it all in one colour and forget to put the features back on. Yes, it really makes that much of a difference.
The next thing is the dyes. Although it seems that dyes colours on the main part (that being the only non glow, I’ll talk about the glow dye later) of the armour are still the same, just a little more matte, there are now no additional colours. Before if you dyed your armour say sapphire, it would have green at the back, under the main leaf. If you were to dye it just a shade lighter, the colour at the back would go either darker/light or change colour entirely. This unpredictability made every single Sylvari wearing T3 medium unique looking, much like plants. The variation was just incredible, having 5 different colours/shades was just unheard of in a single piece of armour. Compare it to now where we now can have just 2. How could 5 different gradients, 5 different shades, 5 different styles be just condensed into 2 matte colours. Are all Sylvari suddenly suppose to look like each other, because that was never what I thought they were.
The glow dye. I’m not sure how this dye affects other armours as I don’t own them, but this is possibly one of the biggest differences on T3 medium now. Originally there was the line of glow that came from the chest, and through the stem of the leaves. If the option was to just change that colour, the change would be wonderful and I’m positive it would be appreciated by far more. But it’s not changed alone. The coloured area underneath it is also changed. This means that in the day time, you have just 2 colours (top layer of leaves also have their own dye, but they seem to have not been changed by this patch, so I won’t mention them incase it causes confusion). Before the patch you would have the colour coming from your body going down these lines, which gave each component of the armour a lot of separation. Now with this new dye to the glow, it’s just one melded colour together. And don’t get me wrong, I sometimes used to dye the part beneath this glow the same colour as my glow, but then, it still looked different to how it’s been made now. There was still a separation between that glow channel and the part beneath. When night hits the chest piece suddenly turns into a firework and it’s just too much. It completely loses any organic aspects that it might have had in the day time, replaces by glow, which I never thought was suppose to be the main aspect of Sylvari. I always assumed that to be their organic nature. One other problem I’ve found is that unless you dye it back to the original colour, there’s a complete disjoint between the sylvari body and this armour.
With all that negative, I thought I would just shine a bit of positive. I was hurried and rather upset when I first saw the changes, and because I could not see an instant result, I just assumed that the extra dyes on the gloves were useless. After going back, I’ve found out that they do actually change the glow and apparently under the hands, so I’m actually quite happy with that addition. At least one piece now had more variations.
(edited by Tsuki Hitotsu.2097)
(sorry, I hit the limit… opps)
I’d also like to say that with the pre-patch T3 medium armour, the textures, the way the dyes worked, the glow, were pretty much perfect. I can tell a lot of work had gone into to just the simplest of thing such as how the dyes react on each part and getting it to look organic. However I’m sorry to say, but in the current efforts to change it, all that hard work has been covered up. I apologies for not saying how much I liked it before, clearly we need to praise the work done, before someone else criticises it. Thank you for the effort, but I think it shouldn’t have to sacrifice the work put in making the original armour.
Now this is going away from T3 entirely, and perhaps it should be addressed else were, but it’s something that really shouldn’t happen in a game this big. If something has been around for 14 months, that you have to either craft or purchase, no one should be allowed to entirely change it. Many legendaries have had effects added to them, but nothing to my knowledge has had anything taken away. (I recall people complaining about the blue trail on Meteorlogicus being taken off or something, but I haven’t seen that change). This is the first time that something has been completely altered (to my knowledge) and it’s happened with no pre warning, no discussion via staff to all of the gaming community and it also affects many sets that are widely used as well as the players who have them. Common sense tells me that if people wanted this, then they themselves probably don’t have the armour anyway, but giving the option to buy this as a variant or as the new armour set would make far more sense. Then if anyone who has the current set wanted it, they could buy the newly changed one. Yes, this sounds mean to those people, but by the amount of the people with negative feedback on here, I would presume it would have less of a gold waste for the whole community.
Thank you for trying to change what players dislike. It is nice to see that you do consider what some say, but I don’t think enough thought was put into how every other owner of the armour would react.
I do definitely appreciate the time and effort spent on a species that is not human (for whom pretty much everything in the game is designed), especially sylvari since they only have four armor sets that they can reasonably wear and still look like sylvari instead of humans in a bad costume. Adding glow, one of the defining visual aspects of this species, to more of the armor sets HAS been requested, and is something I definitely welcome. So thanks for listening! (Though I must agree that the many issues with charr armor should have been a higher priority — but I doubt that was your call to make.)
Unfortunately, most of these screenshots show that the way it was done was not so much adding something as taking something away: detail, subtlety, texture quality. The screenshots of the new light T3 legs in particular look as if someone hastily smeared a crude layer of paint on them, I’m sorry to say. Overall, the unique sylvari look has definitely been diminished as a result. I’m not surprised that so many people are disappointed: sylvari ARE hard to find the “right” look for because of the very limited armor options and because of the way that their bark color influences armor color. Add the fact that cultural T3 is hideously expensive, and, well, let’s just say I’m very glad I have not (yet) bought that set for my elementalist.
Please have another look at these armors, and also at plans for changes to the remaining sets, in the light of ADDING detail, “theme” and overall texture quality, not reducing them.
No, I do not like the changes. If it’s not broken, don’t fix it. If people wanted their armors to glow then you were not considering the many, many other people who were happy with the way the armors already were. What about the people who had no reason to complain because they already liked those armors?
There is an option to choose whether or not you want your sylvari to glow on the character creation screen. Having it on your armor should be OPTIONAL. These new dye paths look awful and mess up a lot of armor combinations. For a lot of people, this isn’t a minor inconvenience, this is taking away a look they loved that they will never get back because of how differently the dyes now work.
I too do NOT like the new changes, please revert.
Please revert the changes. Please do not change existing armors, as people are used to them and may have spent a ton of time getting the look they want.
Instead, if you wish to offer armor choices with more glow…give us new versions or new armors.
Thanks!
Here we go, one medium T2 tailcoat. The second pic is the new format – and that is the same light blue dye being used in the top and bottom halves. Everyone keeps thinking its a four-color coat – which I’m flattered to hear, but would still prefer the highlights be as subdued as the original.
While I can live with this layout (pending a new color schema that will blend better on the bottom half – I’m thinking of trying the Spikeroot Fruit’s colors out of spite), I’m now considering a new coat source that’s still not a long coat or trench coat. Preferably sleeveless.
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
My Ele thanks you Kristen. Awesome change for my T3!
Any hope of Dev input on this issue? I seems to me that it’s a pretty significant problem, hard work not withstanding.
As others have said, I fully recognize the time and energy put into the changes, but it’s an unprecedented and enraging change. For a game built on the premise that cosmetics is endgame, it’s hugely unfair to have totally destroyed so many player’s endgame. “Destroyed” is almost too soft a word.
Methinks this needs some input.
I agree that the existing racial armors should not be changed. Now players who already were comfortable with their outfits have been forced to glow, even though they don’t want to.
I lead a long-time sylvari guild on Piken Square, and the changes are disliked by generally everyone of us I’ve spoken with. We would like to see the old armor colors return.
If you want to provide us glowing armor, please add new armor skins of sylvari armor into the game, WITH the glow. Do not change already made armors.
Best regards,
Storyteller
Thanks for the change, I like better now…
[Aeon of Wonder]
Maguuma Server
I mean no disrespect, but I think the light T1 chest looks awesome now!
I can understand why some people are not happy about this change at all though. Especially those that have invested inT3 in order to achieve a particular look.
Not sure if this is from the patch or not but..the female medium T1 isn’t glowing at all now. The chest used to have glow on the arms and now its all plain green(well green for me).
Dragonbrand
(edited by Zalani.9827)
I really preferred the old look. I liked how other hues were present even though I only picked “spruce” or “viridian”. It looks like I lost a lot of texture and detail. Please bring back the old look
I appreciate the time and effort put into the changes, but my sylvari used to look like her armor was growing out of her, and now it looks like I am wearing a plastic leaf costume ><
I have not changed my dye colors between the 2 pictures. This is how my character looked when I logged on her after the patch hit.
The first one is before (I like this one)
The second one is after (Too much brightness!!!)
(edited by WatchTheShow.7203)
I really like the addition of more glow to the armor. I do hope there is a way to perhaps regain some of the texture that may have been lost (depending on the armor set), which I do think is more of the issue than the glow to people (as people had requested glow and there was a thread about armor covering glow, so obviously people like glow and want to show it). I hope that the Light T2 armor set’s leaves’ veins glow. I would love to see that. I would just have to find the perfect dye that would match my character’s glow.
Honestly, in about half the Light T3 pictures, I love the change. In half, I dislike (from what I have seen on forums). With the Medium T3, it looks blatantly improved. I think my issue with the half that seemed to get “worse” was that the leaves seemed more flat in coloring. I may yet consider getting the set for my Mesmer.
(edited by Lorelei.7809)
Please please please revert this change or at the VERY LEAST hold on before implementing any changes to the other armors (that would completely ruin my T2 rainbow look).
The loss of textures, details, specular map effects and multi-tones is REALLY not worth the glow. Absolutely not. What I love the most about sylvari armor is the multi-toning that happens on certain pieces and I find it outrageous that you took this unique feature out for the benefit (not really) of something really trivial.
I don’t have anything constructive to say because it has already been said but please hear our cry. I never come on the forums to complain but this feels really important to voice my opinion in the hopes that you listen!
Before > After
Also can we please have a response??!!
With the Medium T3, it looks blatantly improved.
Sorry, but ‘blatantly improved’ is your opinion. Here is mine – I personally think I look like a glow stick.
Not going to read the whole thread- I have been away for this week and logged on to see the change on my ranger.
While she did look horrendous with her current dyes after I played around a bit I have a look that is very similar to my old one but with added glow- and the glow looks amazing in the T2 coat.
(the textures and colour variations do look flatter though)
So thank you very much Kirsten, while I am not totally stoked, I do appreciate your efforts to give us glow
The T1 coat was also a total surprise
I originally started typing up a big post about explanations and reasons and theories, but I think that they’d get in the way of the point I’m trying to make, so I’ll keep it as concise as I can.
What is:
Glow mask areas remove the shiny effect beneath them in the current system.
The armor glow and skin glow are two different systems. The only control currently possible is through the armor dye of that area.
What will be:
Textures: I’ll get the textures to work like they used to. By this, I mean they can go back to darker and have their gradients as much as I can while keeping the glow.
Dye Masks: I will get them to behave more like the old shapes, but you’ll still see some tweaks because of the glow. I see a couple folks mentioning dye masks being removed. This was unintentional and I’ll look into it.
Glow Shape: I can minimize some of the glow layer shape in the texture so it doesn’t affect the broadness of specular as much. You’ll get most of your shiny leaves back.
What I’m working on:
The glow isn’t as rich and saturated as one would predict. This wasn’t touched and is not a part of the texture or dye files, even though the dye shape is now controllable. There may be a way to get this changed on the shader, but it would only affect cultural armor and nightmare court stuff, not any clothing.
The glow can get to be more aligned to the color. If you dye the shape blood red, it will glow like a traffic light. If you dye it dark red, it’ll glow dark red. If you dye it pink, it will glow pink. If you dye it white, it will blow out so bright. …if you dye it black or dark dark dark, it’ll barely glow if at all.
By dying it dark, you can effectively artificially “mostly turn off” the glow. This is the biggest middle ground while still giving the people who love the glow their choice as well.
Thanks everyone for your feedback on this change. I tried my best to explain this system and what I’m working on, but there are technical elements and nuances that are fairly complex to describe. Note that any changes I could make will not get into the game the next build release. But they may get into the build after that. Now back to work for me. :}
thank you Kirsten for your very concise and helpfull feedback
And this is exactly what we needed Ms Perry! Your response on the matter
Thank you for your hard work and we do hope the final effect will be dazing
Thank you once again – now we can play with hope in our hearts! YAY ^^
Thank you very much for your ongoing work AND willingness to communicate, despite all the criticism.
Thank you very much for your ongoing work AND willingness to communicate, despite all the criticism.
What he/she said. Thank you! Can we get you (and I mean specifically you) working on the Charr graphics next? It’s great to have someone who actually responds to the community
Yak’s Bend
(edited by yksdoris.2194)
I too would like to thank Kristen for keeping us posted. It must be rough to design changes and have so much negative feedback. It is unfortunate I agree with all the negative feedback (posted some my own self) but I think given time the kinks will be worked out and Kristen will give us some beautiful sets.
As players we should always be vocal about what displeases us, but we should also take every opportunity to thank the people who work to please us.
The first support ticket I submitted on this subject was answered with 1 line of totally meaningless text. I felt like leaving the game. I replied to it, and got a different person responding (GM Ginger) who actually sounded like she(?) has read my email. So thanks to her as well as Kristen Perry.
It is nice to know there are still people at Anet who care – certainly some people’s responses to the gamers are not nice or attentive.
Thank you Kristen. This is exactly the kind of interaction we have been wanting for a long time.
One simple red post which explains why something was done and what is planned for the future makes a lot of people happy.
Thank you Kirsten.
Not only do I love your passion for the Sylvari and your beautiful designs. I am starting to love and admire your willingness to communicate with the player base and the transparency of said communication even more.
I just don’t understand why the glow is so important that you have to put your beautiful armor designs under the knife for it. There were lots of people who never spoke up about the glow who didn’t want it on their armor or who were perfectly happy with the way it was. Using only dark colors only as a compromise for what could be or should be an ‘on/off’ switch isn’t much of a compromise.
Aren’t the players who don’t want glow just as important?
I mean, what is the point of the glow slider in the character creation screen if you ultimately can’t turn the glow off on your armor?
This change could have used some external feedback before it went live, as changing with existing player appearances is really touchy for most players.
But I appreciate your willingness to go back and re-add textures…
Thank you very much for your ongoing work AND willingness to communicate, despite all the criticism.
+1 to this. If it was me getting this kind of criticism I’d be all like “man, kitten you guys. SHAPELESS NEON PINK ROBES FOR EVERYONE!”
@Kristen Perry
You took the time to come here and post a well thought out explanation. I really appreciate that. Although I wasn’t affected by the changes this time (my sylvari is in light t2 cultural), I was concerned as I love her look right now. Your explanation has eased my concern and increased my confidence in the eventual results.
Thanks!
Thank you very much for your ongoing work AND willingness to communicate, despite all the criticism.
+1 to this. If it was me getting this kind of criticism I’d be all like “man, kitten you guys. SHAPELESS NEON PINK ROBES FOR EVERYONE!”
lol I would so end up doing that.
Also, Thanks for the response Kristen!
Dragonbrand
Thanks Kristen. The plan sounds good, and eases most of my fears (in particular since I cannot find any other Medium armors that aren’t longcoats – any suggestions there?).
If you need details or better screenshots of my T2 Medium dye selection (to get a better example on those) you’re welcome to poke me. I can also supply PC specs etc if that helps as well, since I do know that shader support et al can get freaky as you expand into a larger pool of video cards.
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)
Thank you Kristen, both for all of your hard work and your openness and communication <3
An Officer and a Gentlewoman
Thanks Kristen for the post. From what I understood the way dyes affect our cultural armors and glow currently will be changed? If so, that’s really great, cause I can’t find any good colour combinations anymore.
[TLA] Desolation (EU)
Thank you Kristen, I really hope my T3 light cultural armor will have some of its depth back. Right now it looks like dried leaves, even with acrid dye.
Thanks Ms. Perry for taking the time to reply. But your middle ground does not feel like such at all. Then again it could also be that I honestly hate this change and more so when you incorporate the possibility of some good friends deleting their characters over this. Which might be overreacting…in fact it is, but we’re MMO players. We’re some of the most self-entitled bunches out there.
I still do not understand at all why you just don’t undo this all together and get back all that was lost and incorporate this glow in future sylvari armor or again alternate versions of such or as a new skin or something. I will not be holding my breath for this supposed “improvement” until I see it done and we’ll just go form there. Im also a bit disappointed in the lack of warning or mention in the patch notes (maybe I missed it) and that I’ll still be a neon sign pretty much (a dim sign is still a neon sign, very noticable).
Im not sure if you’ve read this or not, Ms. Perry, but I put together a lot of my perspective on this surprise change in here and I encourage ya to read through some of the links (one of which I believe is here) if/when you can. Doubt ya will though due to time constraints, but figured I’d put it there for ya, or anyone else who wishes to read through.
Wow, this just goes to show how subjective aesthetics are. I rather like the change, and am eyeing the T3 light. I know the change to the female medium is tempting a friend to start playing his ranger again. I like that the dyes seem to have more fidelity to their “in the bottle” color now. On the other hand, I can see being bummed about losing some of the shininess and detail, though I guess I enjoy the slightly more matte look personally.
Wow, this just goes to show how subjective aesthetics are. I rather like the change, and am eyeing the T3 light. I know the change to the female medium is tempting a friend to start playing his ranger again. I like that the dyes seem to have more fidelity to their “in the bottle” color now. On the other hand, I can see being bummed about losing some of the shininess and detail, though I guess I enjoy the slightly more matte look personally.
I am with you. I think the actual detail in the armor has gone up while the shininess has gone down which was totally great in my opinion. I have it dyed in such a way that the armor actually looks like it is growing out of my body. It’s pretty amazing. I am not as passionate as some people here are so I don’t mind if it changes back.
Thanks Kristen for all your hard work. It’s truly amazing. Now if we could pester you about tail clipping in Charr armor… :P
Wow, this just goes to show how subjective aesthetics are. I rather like the change, and am eyeing the T3 light. I know the change to the female medium is tempting a friend to start playing his ranger again. I like that the dyes seem to have more fidelity to their “in the bottle” color now. On the other hand, I can see being bummed about losing some of the shininess and detail, though I guess I enjoy the slightly more matte look personally.
I am with you. I think the actual detail in the armor has gone up while the shininess has gone down which was totally great in my opinion. I have it dyed in such a way that the armor actually looks like it is growing out of my body. It’s pretty amazing. I am not as passionate as some people here are so I don’t mind if it changes back.
Thanks Kristen for all your hard work. It’s truly amazing. Now if we could pester you about tail clipping in Charr armor… :P
That is what I lost when this thing happened. My sylvari’s armor was very subtle and not very shiny. Now he looks like he should be in a pretend fight with action figures or hosted onto a sign for neon lighting, or since it’s comming up put indoors and watered for people to decorate and arrange presents around. And I hate that with a passion. I now have no choice, but to stand out like a sore thumb with a lot of the detail lost that made it looks like him. Again I’ll wait and see what happens, but not holding my breath. They really shouldn’t have done this in such a manner, or at the very least worked a lot of the bugs out and/or gave advanced warning. If they’re so hard set on making us into glow sticks then I’d appreciate a refund of the gold spent on such armor and/or a total-make over kit to try and make our sylvari match with this the now forced vibrant color of the armors.
“If they redid the dye channels the way they should have (which they didn’t and is what you should complain about) you SHOULD have been able to get the exact same effect using different dyes (that actually showed up the color they were supposed to.)
I’m not saying it’s great or awesome or perfect because it isn’t.
However it was a bug, an inconvenience and done wrong to begin with and it did need to be fixed.” – a friend
If this is true can we get to work on this as well?
Your plan sounds fantastic, Kristen Sounds like the people who want the “old look” will be able to get it and the people who want more glow will get it. I can’t wait to see what happens I, personally, think think this was a good first step.