(edited by Ballistic.2570)
My feedback for Anet :)
4. Dye application restrictions. I find this infuriatingly limited, I use the Arah heavy helmet, it’s mostly gold, which means the horns are gold. I want to make the horns black, while keeping the helmet mostly gold. This is apparently asking too much. Why Anet, why!
It’s a massive step up from gw1 where we only had one channel to dye. Hearing about 4 dyeing channels in armor for this new game that was coming out was amazing! You’ll have to deal with it or find another piece of armor you prefer. I doubt they’ll change the dyeing system any time soon.
I don’t believe there is a ready solution to 1, 2, or 4. One would be a UI change which ANet hates to do. I don’t know what would be involved in two. Four would require a redesign of that particular helmet, which while it would please you might upset others who like it as is. It’s a subjective complaint about a cosmetic issue, it will never get traction.
That leaves three. But I don’t understand this one. Cast times are not uniform, they’re designed on the relevant power/skill. ANet is constantly tweaking these times, and there are ways to change them. Quickness, for one, increases the speed of attacks, if you can get access to it.
What specific skills would you rather have different cast times?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I was referring to the ground targeting. There’s 3 different settings to choose from. but you have to choose one for all skills. You are not able to pick and choose for each skill that uses ground targeting.
I hope that’s more clear. I’m not the best at explaining things unfortunately.