(edited by Nutbuter.3714)
My first month on GW2
“screwy charactor build setups ect”
Yea stopped reading there, your just lost all your credibility sorry :/
“screwy charactor build setups ect”
Yea stopped reading there, your just lost all your credibility sorry :/
Listen Im happy you can sit there and accept the mmo standard, but i demand better.
Sick n tired of games making me use google and wiki, just to figure out stupid crap like the dif between healing and healing power on gear, lol
The problem with a lot of the newer MMOs is the fact that… Well, they are not MMOs. This path of sticking a single player game (with others and friends) isn’t working. This is what they get for trying to get console players into MMOs, cheap arcade games that start dropping players, money & staff after a month.
Here’s hoping the “good ’ole days” return, and return soon©BW (Sorry, had to add the swtor pun as someone is going to same way!).
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”
I for one know exactly what you are talking about nutbuter I’ve been going through it for the past two months now. Every major build that comes down the digital pipeline has had nothing but nerfs over and over again, and I’m sorry but the tiny benefit we get from sigils doesn’t justify it. I also have disdain for having to completely rebuild and completely relearn my class every patch all in the name of pvp balance. I don’t pvp so why are pvp balance actions affecting my gameplay at all? that’s right they shouldn’t be. I had high hopes because the interviews i read about this title stated they would be separating pve and pvp code behaviors so that pve players would never ever be affected by pvp balancing. That’s not been the case the entire time for me.
As far as map completion is concerned my only gripe about that is the requirement to go into a pvp zone to complete the world map. If the pvp zone is not considered an open pvp zone (meaning we can run from pve to pvp without a portal or extra teleport) then why do I have to run thru there to complete the map? I’ve seen and heard horror stories of griefers who are allowed to keep people from completing the map with siege weapons and large gangs of players on the jump puzzles and vistas. I’m afraid I’ll have to say to the map completion what I said to games like Aion that forced me into pvp situations, no thanks.
When you said “plays tight”, I instantly thought of: http://www.youtube.com/watch?v=cjCo2I3ooK0
You’ll be disappointed to hear that vistas were not originally part of the game. They were added after the first open beta test had finished, back when map completion wasn’t as great of a chore. I’m still not sure why they added vistas except to drag out map completion a bit further. The panning camera shots are beautiful, but let’s be honest, pretty unnecessary.
And to be fair to you, the later portions of the game ramp up in difficulty quickly compared to the early portions. You have to get really good with the game’s mechanics and you’ll generally find that the tactics you used in the early game no longer cut it. You’ll get the hang of it eventually. Orr itself is another learning experience, too.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
The first two things I have are:
1. You are concerned a bit with server population. You didn’t mention what server, would you mind sharing?
2. You say hitting 75 you hit a wall and even downleveling you can’t take on a bunch a trash mobs at once. What profession are you playing? I hadn’t noticed that and have asked for deeper penalties in downscalling as I’ve grown too strong. I’ve passed 75 and didn’t notice what you are experiencing.
I have found new fun, meaning something that doesn’t happen until you hit Orr in terms of end game runs (you can call them GW2 Raids I suppose) on the Cathedrals of 10-40 players, at least on the Magumma server, which I would call it a middle road pop server. Good fun there at least for a while.
By the way I love vista’s and all the map completion points. Brilliant, yeah some are challenging, worst case go to youtube. But that is ok, lets have a little challenge, map completion is a big deal. And I do agree map completion withing PvP area’s is controversial.
(edited by Horrorscope.7632)
You’ll be disappointed to hear that vistas were not originally part of the game.
Ha i wouldnt say disapointeed, but now knowing that it makes complete scence, becasuse tahts all vistas feel like, somthing to drag out and waste your time, as if we were paying to play WoW! lol
You’ll be disappointed to hear that vistas were not originally part of the game.
Ha i wouldnt say disapointeed, but now knowing that it makes complete scence, becasuse tahts all vistas feel like, somthing to drag out and waste your time, as if we were paying to play WoW! lol
One could counter, it gives pause to the talented artists at Anet, to sit back and focus on “hell yah that is a cool looking place they created there”. I have a screen shot of every vista I’ve ever triggered, to me they deserve it. That is one reason I’m fairly adamant about only having open world PvE gaming in GW2. Give these lands the respect they deserve, by using their assets over and over, the gfx are just too good to see them just once for a split second. With a strong system (and sweet fx) this is the best looking mmo imo bar zero.
You’ll be disappointed to hear that vistas were not originally part of the game.
Ha i wouldnt say disapointeed, but now knowing that it makes complete scence, becasuse tahts all vistas feel like, somthing to drag out and waste your time, as if we were paying to play WoW! lol
One could counter, it gives pause to the talented artists at Anet, to sit back and focus on “hell yah that is a cool looking place they created there”. I have a screen shot of every vista I’ve ever triggered, to me they deserve it. That is one reason I’m fairly adamant about only having open world PvE gaming in GW2. Give these lands the respect they deserve, by using their assets over and over, the gfx are just too good to see them just once for a split second. With a strong system (and sweet fx) this is the best looking mmo imo bar zero.
You now if u read i did say this game looks great, i still say it does, if they want to pat themselves on the back for it they can on theyre own time lol. for real man i like looking at the envirments when im fighting and such, and if i really want i can stop and gaze where and when i want at my lesure, and i do. as far as finding those one paths or jumping like mario to get 100% map on an rpg, nah brah.
You now if u read i did say this game looks great, i still say it does, if they want to pat themselves on the back for it they can on theyre own time lol. for real man i like looking at the envirments when im fighting and such, and if i really want i can stop and gaze where and when i want at my lesure, and i do. as far as finding those one paths or jumping like mario to get 100% map on an rpg, nah brah.
Did read it, I still feel it gives pause. If you can’t do it, then don’t. If you don’t want to do it, then don’t. The rewards are not that great, you can achieve them by hitting something else instead.
Something that seems to have carried over from GW1 to an extent: Once you hit max level and max gear, things can still get harder which forces you to learn to play better.
That’s not meant to be an L2P comment, but it is one of the things I enjoy the most about games…. I have to figure it out, because it can be done.
I know you don’t want to /wiki, but I highly recomend it. Don’t sweat the meta, don’t worry about what builds other people are running. Take a look at the raw data for yourself and build around that. In older days, the game would have a printed manual that we could refer to for skills and their stats, but in the current world, skills get adjusted for balance and functionality frequently enough that a printed manual would be out of date within a few months.
A-net has a strong record of forking PvE and PvP skills when needed so they can balance the two, but A-net also wants us to have characters that play the same way in PvE and PvP so that there’s no shock when moving from one realm to the other: “WTF? But I was always able to stay alive using this skill before… wait, why is the cool down lasting so long? And it doesn’t do X as much either…. oh kitten, forget this PvP thing!”
It’s a great game, simple to play, tough to master with the depth to keep you challenged for a while. I hope you enjoy it for many months to come!
Personally I’m still having a blast and I have been here since beta, there is tons to do other than the idiodic gear grind that WoW is so infamous for, the community is excellent now since most of the D-bag GW2 Zealots have left, it’s one of the most mature and friendly communities I have ever seen.
You don’t need a spreadsheet or even a wiki to play the game and have fun, you’re character is viable even if it’s not the “right build.” Basement dwellers whine how causal it is, but to me it’s accessible fun and that is why myself and a couple million more people enjoy this game.