My hopes for the next expansion.

My hopes for the next expansion.

in Guild Wars 2 Discussion

Posted by: Klowdy.3126

Klowdy.3126

I honestly hope the game sta6s just as is for the most part. I love the ways to level, getting/crafting, the combat system and the world/story in general. The only things I would like to see done is an out of combat sprint system, updated graphics/UI, new trait lines with maybe a different class or 2, but most of all, camera movement/controls like ESO or Skyforge.

Avoid platformer of all kinds (I have mentioned under water several times) and move back to the core-type world with better AI on the enemies like in HoT. I could honestly go for mountains and caves if we need multiple levels.

I’m sure this thread has been made in one shape or another but I saw none on the first 3 pages, so I figured I would start a new one. I would love to hear your hopes with the next edition of GW2, and some of your fears.

My hopes for the next expansion.

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

Out of combat sprint system is avoiding combat and dodging instead of running right through the middle of mobs, using terrain to your advantage, gliding. I enjoy the platformer aspect and would love to see underwater areas be expanded on. UI improvements are always welcome and much requested. New trait lines and elite specializations are guaranteed, new professions not so much now that they have 3 of each weight class.

My hopes for the next expansion.

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Posted by: Ramethzero.3785

Ramethzero.3785

I am personally fearful that everything from here on in is not going to feature enough of the other races other than Sylvari, Humans, or Quaggans. The people who admire or play these races are the cash cow and I’m not entirely confidant that Anet is going to move away from that any time soon. All the top game developer companies have always bent for money demographics, and has always had the the power to veto otherwise good content. It is my supreme suspicion that the entire HoT story line and all of the living season content progression were forced into a travel tube you needed to get from point A to point B. I had very little time to enjoy or process fully what was going on. I like seeing what’s over the next hill, but when that becomes the only reason for continuance, then you’ve really lost the meat of action and drama.

For the Toast!
Tarnished Coast Server

(edited by Ramethzero.3785)

My hopes for the next expansion.

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Posted by: lioka qiao.8734

lioka qiao.8734

I want anet to expand on musical instruments in game and maybe incorporate that into the lore or levels. Things like dungeon doors where you have to play the tune inscribed on a wall to open them (and you get a free instrument to do that with). Basically what you did with the ocarina in the zelda games.

Maybe also finish the system too:
- semitones on the F keys (there’s room for that now with keybinds)
- normalized instrument keys (all instruments go from C to C within an octave
- choices for instruments with longer notes, violin, cello, asuran synthesizer (they can do boom boxes, why not?)
- A cleaner bass instrument, also some distorted treble instruments to match the current bass (if you want a metal/rock genre)
- improved speed for the bass and drum

There’s a lot of things they can do there and they don’t even need to do them for an expansion. These changes would sell more instruments on the gem store, which means direct more money for ANET for about 2-3 days worth of work with a sound engineer and a programmer.

In the direction of general gameplay I hope they don’t try to artificially expand the run-time of the content with mastery gating or other similar systems. It should be possible to play through the story straight through without long interruptions that make you grind on a map. Yes i know that it’s only the first time that this happens. The fewer interruptions to the story the more a player is engaged in it in my opinion. I could almost care less about the story in HOT by the time I was able to actually finish it. If i could play the whole way through in one sitting i would have been up to 2am trying to finish it. Any game where i was up this late for story never interrupted it. The gameplay instead flowed with the story line.

In HOT it was like this:

Brahm: “They’re taking destiny’s edge deeper into the forest, we have to go after them.”
Me “And we will, but first i have to slaughter 4000 pocket raptors so i can glide into the camp.”
Brahm: “But we’re running out of time!”
Quartermaster: “We could issue you a parachute…”
Me “No. Those raptors have to die. They insulted my wife.”

Little red Lioka

My hopes for the next expansion.

in Guild Wars 2 Discussion

Posted by: CMM.6712

CMM.6712

<snip> I want anet to expand on musical instruments in game and maybe incorporate that into the lore or levels. Things like dungeon doors where you have to play the tune inscribed on a wall to open them (and you get a free instrument to do that with). Basically what you did with the ocarina in the zelda games.

I love this idea!! Any kind of creative puzzles like this are something I would truly enjoy. Especially something that has to be figured out by the player with no hand holding. Not uber hard, but PUZZLING.