My hopes for the next expansion.
Out of combat sprint system is avoiding combat and dodging instead of running right through the middle of mobs, using terrain to your advantage, gliding. I enjoy the platformer aspect and would love to see underwater areas be expanded on. UI improvements are always welcome and much requested. New trait lines and elite specializations are guaranteed, new professions not so much now that they have 3 of each weight class.
I am personally fearful that everything from here on in is not going to feature enough of the other races other than Sylvari, Humans, or Quaggans. The people who admire or play these races are the cash cow and I’m not entirely confidant that Anet is going to move away from that any time soon. All the top game developer companies have always bent for money demographics, and has always had the the power to veto otherwise good content. It is my supreme suspicion that the entire HoT story line and all of the living season content progression were forced into a travel tube you needed to get from point A to point B. I had very little time to enjoy or process fully what was going on. I like seeing what’s over the next hill, but when that becomes the only reason for continuance, then you’ve really lost the meat of action and drama.
Tarnished Coast Server
(edited by Ramethzero.3785)
I want anet to expand on musical instruments in game and maybe incorporate that into the lore or levels. Things like dungeon doors where you have to play the tune inscribed on a wall to open them (and you get a free instrument to do that with). Basically what you did with the ocarina in the zelda games.
Maybe also finish the system too:
- semitones on the F keys (there’s room for that now with keybinds)
- normalized instrument keys (all instruments go from C to C within an octave
- choices for instruments with longer notes, violin, cello, asuran synthesizer (they can do boom boxes, why not?)
- A cleaner bass instrument, also some distorted treble instruments to match the current bass (if you want a metal/rock genre)
- improved speed for the bass and drum
There’s a lot of things they can do there and they don’t even need to do them for an expansion. These changes would sell more instruments on the gem store, which means direct more money for ANET for about 2-3 days worth of work with a sound engineer and a programmer.
In the direction of general gameplay I hope they don’t try to artificially expand the run-time of the content with mastery gating or other similar systems. It should be possible to play through the story straight through without long interruptions that make you grind on a map. Yes i know that it’s only the first time that this happens. The fewer interruptions to the story the more a player is engaged in it in my opinion. I could almost care less about the story in HOT by the time I was able to actually finish it. If i could play the whole way through in one sitting i would have been up to 2am trying to finish it. Any game where i was up this late for story never interrupted it. The gameplay instead flowed with the story line.
In HOT it was like this:
Brahm: “They’re taking destiny’s edge deeper into the forest, we have to go after them.”
Me “And we will, but first i have to slaughter 4000 pocket raptors so i can glide into the camp.”
Brahm: “But we’re running out of time!”
Quartermaster: “We could issue you a parachute…”
Me “No. Those raptors have to die. They insulted my wife.”
<snip> I want anet to expand on musical instruments in game and maybe incorporate that into the lore or levels. Things like dungeon doors where you have to play the tune inscribed on a wall to open them (and you get a free instrument to do that with). Basically what you did with the ocarina in the zelda games.
I love this idea!! Any kind of creative puzzles like this are something I would truly enjoy. Especially something that has to be figured out by the player with no hand holding. Not uber hard, but PUZZLING.