My idea for a new Loot System

My idea for a new Loot System

in Guild Wars 2 Discussion

Posted by: RHX.2974

RHX.2974

I dont know how the loot system is working, but i have an idea, how you could have another maybe better looting system:

For example:

with every grey item, the player will get an +50% chance for an white item.

If he gets it, the chance for a white item will be resetet to 0%.

And he gets a +30% Chance of getting a blue item.

If he gets the blue item, the chance will be resetet to 0% for the blue item.

And he will get a +20% chance of getting a green item.

If he gets a green item, the chance of getting a green item will be resetet to 0%.

And he will recieve a +5% chance of getting a yellow item.

If he gets this item, the chance of getting a yellow item will be resetet to 0%.

After he gets the yellow item he will get a chance of +0,5% to recieve a orange item.

If he gets it, the chance for an orange item will be resetet to 0%.

If a player will get the orange item, he will get a chance of +0,1% of getting a precursor.

And the precursor (spark, dusk,…) will be dropped randomly.

Means: if you have a chance of gettign an precursor

AND you will get one, it will be randomly which one you will get.

The pro of this system is the loot is more controlled, everyone can get one, if he loots enough.
So there are jumping puzzles more interesting and there are no more gamer, which get 21 or more Precursor dropped.

In hope it is a good idea

RHX.2974

My idea for a new Loot System

in Guild Wars 2 Discussion

Posted by: Tuomir.1830

Tuomir.1830

I’m afraid it’s not a good idea – this kind of system would only encourage mindless farming of mobs as weak as possible at maximum pace.

Only fools and heroes charge in without a plan.

My idea for a new Loot System

in Guild Wars 2 Discussion

Posted by: Elsdragon.5109

Elsdragon.5109

That kind of system would in fact make even more people get 21 or more precursors from all the grinding and trains and stuff they already have and will probably come up with if that is implemented. While the more casual players will still be stuck with nothing (or at least less than those). This kind of system favors those who have more time to do mindless grinding in that it gives them an unfair advantage. Personally, I’d rather see someone with 21 precursors and myself with none and know that that was just due to RNG rather than him grinding his kitten off because he can.

Note that I’m only using precursors as a reference point since that is the end of your loot chain.

My idea for a new Loot System

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

I’m afraid it’s not a good idea – this kind of system would only encourage mindless farming of mobs as weak as possible at maximum pace.

Which is already state of the art, so … agreed.