As we all know precursors aren’t supposed to be these easy to obtain items as they are, well, precursors to a legendary item. But I feel, and I’m sure a lot of you do as well, that the current precursor crafting collections are too grindy. (I’m looking at you collection 2)
While I understand the need for gold sinks I feel like it’s a bit too much. When I first read about the “legendary journey” I imagined something else entirely to what we actually got.
I have to admit I’m a bit disappointed with the final result. I don’t feel like there’s some journey attached to it.
I’ve been hearing from a lot of sources that the second collection is nothing but a material grind/gold sink. That precursor crafting is far more expensive than buying it on the TP. (Of course it is if you’re a lazy player since the pre-crafting was designed with actually moving your butt around the world rather than buying the materials, wasting a ton more money but I can understand why players would want to avoid doing it. Ascended materials are time gated…)
Now I’m not against actually crafting the weapon with a crafting discipline but I am against wasting a crap load of materials on useless items.
I have thought up of a way to improve the pre-crafting and to make it into a proper “journey” and here it is:
For the most part the first collection should stay the same. Have it be a way to research into the properties/elements/machinery etc. etc. of the legendary weapon in question. Once that is done the reward is largely the same. A box containing the first tier precursor recipes which you craft normally.
For the step two collection rather than having to craft a ton of crap I would have it so you go around perfecting your abilities as a crafter.
I’ll take the Bolt weapon as an example. Zap is the precursor for this weapon and tier one could be about studying weather effects and ways to contain electricity among other things.
Now the second tier collection could be about perfecting your prototype. Talking to various npcs, master weaponsmiths, master scientists, alchemists, Krewes, etc. As you meet the various experts in the area you learn to better forge the proper metals, woods, and various catalysts. The prototype will break giving you an essence just like it does now if you salvage it for the next tier. Finishing this collection will once again reward you with another box containing the recipes for crafting the Zap Prototype MK II.
Now tier three could be about going out into the world with the Zap Prototype MK II that you craft from the second tier and doing various things to it. For example, one step into the collection would be to climb up Mount Maelstrom, to the highest possible peak, and hold aloft the sword to the sky prompting it to get struck by lightning. Afterwards you could venture to Morgan’s Spiral in Caledon Forest and climb up the tree to get to the highest spot to charge your sword even further. Or take it to a pool of magical water to cool it down to better temper the sword after it was struck. Etc. etc. There are many possibilities and it would be far more interesting to do.
And as you do each step the physical item could change, even if not visually. It should feel like you’re forging a weapon. Finishing the third tier shouldn’t reward you with another box containing recipes. The final tier should reward you with the completed precursor no longer in the prototype stage.
I’m no expert and I basically thought this up last night and I did take some inspiration from an old Runescape quest where you craft this round magical translucent shield. It could use polish and some sparkles but what do you guys think? How could this be improved? Does this feel like a true journey, less grindy? Can you see this working (even if the chances of devs looking into this is abysmal)?
Lemme know what you all think!