A start for build diversity and balance.
I would individualize traits and skills in order to create more build diversity, also it makes it easier to balance skills and traits individually instead of ruining a whole trait-line because of lack of synergy or and kitteneless trait. For build diversity I would divide each traits and skills in categories and each would require points in which every player is given 24 points in total to use. The following being; Core Traits which is divided into Offensive, Defensive, Utility, Support and Passive. HUE Mastery (Heal, Utility and Elite Mastery) and Weapon Mastery which deals with your weapon skills. I’m going to be using warrior as reference and not all traits skills etc are going to be listed. These are examples of some traits that are too passive and left out. (Defy pain, shrug it off).
Core Traits
(12 points to use every trait costs a point) If you dicide to go elite specialization (8 points for Core Traits and 4 for Elite Traits) When you Equip Elite Specialization the first minor trait becomes baseline and you unlock the ability to use the Weapon and HUE Mastery corresponding to that elite. For example Shroud Knight Reaper’s first minor trait would be base line and when you elite specialize you can now put points on your new Weapon Mastery (Greatswords for Reapers) and HUE Mastery (shouts for reapers).
-Offensive traits
Reckless dodge, precise strikes, body blow, rendering strikes, distracting strikes, furious.
-Defensive traits
Restorative strength, dogged march, cleansing ire, rousing resilience, brawlers recovery.
-Utility traits
Building momentum, death from above, warrior’s sprint, versatile rage, fast hand.
-Support traits
Reviver’s might, empower allies, phalanx strength
-Passive
Great fortitude, armored attack, adrenal health, versatile power, stick and move, blood lust, unsuspecting foe, cull the weak, destruction of the empowered berserker’s power, burst precision.
Weapon Mastery
(1h weapon mainhand and 2h weapon costs 2 points and off hand weapon costs 1 point. You are given 8 Weapon Mastery points to use)
-Sword
20% recharge (2pts) 10% critical change (2pts) Final Thrust unblockable (2pts) Riposte last 5 sec (2pts)
-Greatsword
20% recharge (2pts) 10% damage increase (2pts) 100 blade reflects projectiles (2pts) Rush stuns for 1 sec (2pts)
-Shield
20% recharge (1pt) +500 armor when using shield (1pt) reflect projectile on block (1pt) gain might on block (1pt)
HUE Mastery
(you are given 4 points to use every HUE costs a point)
-Signets
20% recharge (1pt) 5% precision for each signet equipped (1pt) maintain passive on signet after they are used (1pt) 5 stacks of might when using a signet (1pt)
-Banners
20% recharge (1pt) Deals damage when dropped (1pt) Gives Regen to allies (1pt) Gives Vigor to Allies (1pt)
So in conclusion you get 12 points for Core Traits, 8 points for Weapon Mastery and 4 points for HUEs for a total of 24 points to allocate. And If you decide to go for Elite Specialization you would get 8 points for Core Traits, 4 points for Elite Traits, 8 points for Weapon Mastery and 4 points for HUEs. This is by far perfect but I strongly believe that It would be a step in the right direction. Individualizing traits an skills make it easier to add or take away in order to balance the game more effectively. Well I can go all day with all the profession and so forth but this is just an example of how I would try to balance the game in order to make it more skill based and diverse. I would love to hear your opinions.
What if you fail? You will. Then, you move on.