Warning: This has unfortunately become a big wall of text. I have done my best to structure it so people have an easier time reading it.
Dear ArenaNet, dear fellow GW2 Players,
As a die hard GW1 Fan, having spent thousands of hours in the game, I have been very excited for GW2. The Manifesto sounded great, every new feature they presented promised to be as awesome as the next, and having seen the first ingame videos I immediately prepurchased the game. My expectations were incredibly high, and,
after playing the betas, I couldn’t believe that they were actually exceeded. The game felt fresh, it was incredibly fun to play, and had lots of new interesting things in it. After that experience and my trust in ArenaNet as a development team (as they have already created the greatest onlinegame imo), I have already planned my next few gaming months (or even years?) in this game after waiting for it such a long time.
Anyway, enough with the emotional drama, I’ll get right to the point here and try to explain my feelings to the game as good as I possibly can. I really have high respect for ANet and I want to see this game succeed in every way possible, making every other MMO look like trash compared to it, so this isn’t just me bashing the game, it’s what I (and many of my guildmates) personally see as a necessity for the game to fulfill its potential. Now don’t get me wrong, I love the game as it is right now very much and don’t regret buying it at all, I just don’t see it fulfilling its potential. I will not even dive into things such as story quests and hearts being boring and events repeating themselves as all those things aren’t as important for the long term success of an MMO.
- Right now, what I believe is a big problem, is the lack of motivation after leveling one character to 80.
Now don’t attack me with the “theres no endgame” speech, I know that very well. However, as this game is following the same principles as it’s predecessor in this area, the motivation stops after 80.
In most other (successful) MMOs, you always have a self made goal that keeps you going. Reaching max level is only one of those goals. In WoW e.g., for most people, it’s becoming a slave of the gear treadmill so you keep getting stronger. In some other games, GW1 e.g., it’s to become rich and/or have the shiniest Items. Or becoming a feared PvP player, playing HA all day long just so you get that next title and emote, just to finally be good enough to enter the glorious Hall of Heroes. Or PvPing to get your guild to the top of the rankings. Yes, to achieve most of these things you have to essentially grind or play a lot, but still, it keeps you motivated and the closer you come to achieving one of those goals the more fun the game gets. Whether that be becoming better or richer or whatever. Now to why I think GW2 fails in creating/leading to such self made goals.
Many are probably going on their hunt for better weapons/legendarys as soon as they hit 80. But then again, where is the point? I’ve seen some characters with legendary weapons already, problem is, they don’t really stand out that much. They were frustrated that they couldn’t really show off their awesome gear. There is no inspect feature. You need hundreds of hours to get the next legendary set, for nothing really. Heck, why isn’t there even a way to see the HP of allies/enemies? Why in gods name is that hidden? Things like these really supress the virtual “kitten comparison”, which essentially is a major point in MMOs.
- Dungeons aren’t fun.
They’re way too hard on explo mode and the reward is way too little for the effort and repair costs. I understand you want them to be hard, but dying to every second mob and basically making it impossible to play with pugs just isn’t fun. They feel more like a hard chore than a challenging, fun part of the game. Of course, as always, opinions differ on this matter, however I couldn’t find one single player who really thought explorable mode dungeons were really fun and rewarding. Having to constantly keep an eye on the battlefield to dodge every possible threat, to keep kiting the entire boss fight while autoattacking and to constantly try to keep up those boons just to survive just isn’t as fun. It may be slightly more action-oriented that in other games, however it just burns you out way faster.