My main problem with gw2
To add. There is little to look forward to. In other games you always look forward for the next level or levels because you know you will unlock something cool – often skills.
No – classes need specific weapons. A Bow and Sorcerer I thought would be neat until I tried it in ESO. (although ESO is a basic mistake MMO).
That is the thing about this game, if you don’t like it, leave. Then come back – burn out in any game is possible.
No – classes need specific weapons. A Bow and Sorcerer I thought would be neat until I tried it in ESO. (although ESO is a basic mistake MMO).
That is the thing about this game, if you don’t like it, leave. Then come back – burn out in any game is possible.
Ummm they are working on giving professions access to most if not all weapons. Some may not make sense if you look at things by tradition, but I’m sure they will cross a bunch of imaginary lines. Mesmer with a great sword and dual swords are a good example of breaking the old rules.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
To add. There is little to look forward to. In other games you always look forward for the next level or levels because you know you will unlock something cool – often skills.
though i think its a bad idea, thats why they are going to lock traits till 30. and make traits all end leveling heavy. And yeah the traits are sometimes even bigger than skills.
When they add weapons(if they add them) they said it would probably be post level 80 unlocks
Players say there’s not much progression after level 30.
ArenaNet pushes traits back 20 levels.
Be careful what you wish for.
Players say there’s not much progression after level 30.
ArenaNet pushes traits back 20 levels.
Be careful what you wish for.
Except there wasn’t other than trait points.
Also I expect a lot people to complain about this new trait change/system being pushed to lvl30 making the lower level players in their level appropiate zones easier targets for the mobs (granted trash mobs die in 1-3 hits to a lvl80 in zerk gear).
This is one of the reasons why I think they removed repair costs to be honest.
Players say there’s not much progression after level 30.
ArenaNet pushes traits back 20 levels.
Be careful what you wish for.
Except there wasn’t other than trait points.
Also I expect a lot people to complain about this new trait change/system being pushed to lvl30 making the lower level players in their level appropiate zones easier targets for the mobs (granted trash mobs die in 1-3 hits to a lvl80 in zerk gear).
This is one of the reasons why I think they removed repair costs to be honest.
As long as a new character maintains current level gear, those extra points from traits will be unnoticed.
It’s a medical condition, they say its terminal….