I posted this in a thread that turned into a pretty big rage thread at the OP, but I feel it should be seen more. I’m not complaining, I am content with the content of the game. I’m compiling complaints of a few of my friends into this post which need to be discussed and addressed.
I just keep seeing “this game isn’t for you,” “go back to WoW,” and “that’s a grind, though!”
If you have any of these responses with some terrible backup of their initial comment, you have nothing to contribute to this thread.
There’s really no incentive to work towards to in this game other than looking like a fabulous rainbow with your sparkly legendary and multicolored armor set. The only reason to play this game, as of this moment, for those of us with 500, 600, or more hours clocked, is for a prettier item that what we have. This doesn’t appeal to more of the hardcore players.
The hardcore players are more focused on progression, to become better and hit harder, and this does not happen much. With Ascended gear, this was introduced, but there has been a lot of feedback on this from the community because people didn’t want to have a gear requirement. The hardcore players (the ones that will keep playing this game for a long time) need an incentive to stay, or else this player base will dwindle.
The more softcore players, and the casuals, do not want this gear progression. They want to pick up the game after months away and be able to compete again. This is the current state of the game, since I had taken a 2 month break and was able to pick it back up. This is a nice aspect of the game, but it is one that quickly gets boring after picking the game back up. There’s not much to aim towards.
The currencies are part of the issue.
We have laurels, which are pretty bad for a couple reasons :
One, to create a gold sink for players who are not smart enough to realize that there are much easier ways to get items (See the Armor Boxes, Crafting Mat boxes, Crafting starter kits, Obsidian Shards, Unidentified Dyes… nothing else comes to mind at the moment)
Two, to give the more hardcore players more stuff to buy! This grind isn’t fun though. Roughly 40 laurels a month? An ascended amulet costing that much? No thank you, I’d rather spend my laurels on an insanely expensive cat.
Badges of Honor, which are near useless:
I know they’re probably being looked at in the 26 Mar. update, but they’re terrible right now. It’s just another prerequisite for a legendary, to buy siege blueprints (which are so much easier to get if you have gold, which you can also get faster than badges. For example, 100 badges for an alpha siege, or 1 gold. I can get one gold in a few minutes, which 100 badges takes a few hours of WvW, or a few days of casual play) or for you to buy extremely expensive PVT gear (soldier’s) which you can craft, buy with karma, or do dungeons (AC, SE, HoTW).
There’s also the new Guild Merits, and Guild commendations(2 per week, for 6 weeks for another pretty pink ascended piece!), but I won’t even go into those for how much they’re messed up. Seriously, you have to have an amazing amount of guild money, for a small guild, or a massive guild, to receive enough guild influence to unlock the missions. Even then, the most hardcore guilds that I’ve seen have Guild Treks unlocked, which don’t even reward commendations.
Overall, ArenaNet needs to do some serious rethinking on the direction they’re taking the game, because if they sway too far towards a more casual approach, they’ll be losing some of the hardcore player base, and if they sway more towards a hardcore approach, they’ll be losing some of the casual player base.
(edited by Fuinir.7489)