“We founded ArenaNet to innovate, so Guild Wars 2 is our opportunity to question everything, to make a game that defies existing conventions. If you love MMOs, you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll really want to check out Guild Wars 2. Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world that’s got more active combat, a fully-branching, personalized storyline, a new event system to get people playing together, and still no monthly fees.”
There is no branching to the storyline. This is the first intentionally misleading statement. About the only major choice in the game is the choice of which order to join. After which it proceeds identically on every player, with the only difference being what missions you choose. The missions have no effect on the outcome. The choice only effects what mission you take directly after, and then the story returns to the status quo.
“The look of Guild Wars 2 is stylized. We’re going for a painterly, illustrated aesthetic. Everything in our world feels handcrafted and artisanal. We treat our environments as if they are characters themselves.”
This is the only honest statement. The game is gorgeous and I wish to congratulate whoever thought up the Kodan’s Sail-glaciers.
“When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
This is the second intentionally misleading statement and undoubtedly the biggest one. The end game is nothing but a mercilessly boring grind with no fun to be had as a reward. The reward of dungeon gear is not for completing the challenge, it’s for completing the challenge dozens of times to a point where you just want to be done with it and never have to run a dungeon again.
For the people enticed by this game’s claim of being for people who hate mmo’s, this is the most disappointing falsehood.
“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.”
This is the third intentionally misleading statement. Anyone who has been to Orr can tell you that a boss you kill just respawns a few minutes later and it doesn’t matter how many times you and your zerg kill it. Nothing about doing zerg laps in Orr makes people feel heroic.
“We do not want to build the same MMO everyone else is building, and in Guild Wars 2, it’s your world. It’s your story. You affect things around you in a very permanent way.”
This is the fourth intentionally misleading statement. You do not in any way whatsoever affect the world in a permanent way. That village you saved will just be attacked by a suicide squad of whatever that zone’s bad guy is, and 5 minutes later you can do it again.
“Cause and effect: A single decision made by a player cascades out in a chain of events.”
Technically, yes. But this has nothing to do with the game’s design.
“You’re meeting new people whom you will then see again. You’re rescuing a village that will stay rescued, who then remember you. The most important thing in any game should be the player. We have built a game for them.”
This is the fifth and final misleading statement. The village will stay rescued for all of 10 minutes. The village only remembers you if you just saved it, unless they are talking about the karma vendors.
Arenanet, Will you defend your claims? Or will you admit that you gave up on your own dreams and that this manifesto cannot be considered as any guarantee of quality on your part?
Everyone who became interested in Guild Wars 2 because of this video wants to know.