My opinion, the next thing getting nerfed.
You may not know this, but that was already “tuned” -I hate the term “nerfed”, as it literally means to make useless like near dart guns- in the first month of the game by removing the ability to reflect siege weaponry as well as a few other things (environmental weapons, I think).
Wall of Reflection is basically the Guardian range weapon. If they nerf it, they have to extend staff range to at least 900m.
Wall of Reflection is basically the Guardian range weapon. If they nerf it, they have to extend staff range to at least 900m.
Mmm, watching people kill themselves in chokepoints is great.
Rangers, I’m looking at you
It would be such a better skill if Master of Consecrations actually worked.
“tuned” = minor change (from 45 to 60 sec cd, 10% less damage, ranger arrows travel faster, etc.) goes from ok to ok
“nerf” = major change (quickness effect cut in half, cooldown after stealth goes away, 60s cd on stealth kits, etc.) goes from great to ok
if reflection gets nerfed, it’ll be useless. it has to start out at least above a certain level of goodness before nerfing won’t make it useless. maybe tuned, but how? shorter duration?
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
You may not know this, but that was already “tuned” -I hate the term “nerfed”, as it literally means to make useless like near dart guns- in the first month of the game by removing the ability to reflect siege weaponry as well as a few other things (environmental weapons, I think).
The term was used to spark discussion. I doubt the devs would adjust reflection to be useless but as is, it is extremely powerful and it’s probably one of the staple supports of Mesmer and Guardian and likely why those two professions are at the peak of support specc’ed classes…
…and it’s also likely why people don’t want more than one of them. You can only reflect an attack back once. Multiple walls of reflection only improve uptime which can simply trivialize certain encounters.
Reflection.
My opinion, of course. But that’s what I’m expecting considering all the reliance on this mechanic.
What do you think? Discuss.
why are you of this opinion? any reasons? in my opinion, reflection is available as a mechanic. i have never felt reliant on it. there are dungeons that really benefit a team using it like in CM or SE path 1. I love that we are given options. Until I see lame teams spamming “Path 1 SE GUARDS AND MESMERS ONLY!” I don’t buy that people are reliant on it as a crutch.
why are you of this opinion? any reasons?
I gave my opinion why: it trivializes some encounters. Sort of like how quickness (coughTimeWarpcough) did. I think the funny thing is, people scoff at quickness now that it is 50% less effective…but it’s not useless still. It’s a strong boon to those that use it rather than a broken boon.
That said, I like my reflection mesmer with distortion signets that reflect and a heal hat reflects. What I don’t like is just making reflectable things non-reflectable. Things you know darn well should be able to be reflected (dismissing siege weapons here though) are changed to ignore it is poop and I feel the reason is because of mass reflection skills.
So, if you had the choice of how reflection is handled in the game, would you go out of your way to make certain attacks non-reflectable to create challenge or scale/change the skills that reflect so it wouldn’t make said encounters a faceroll?
Reflection.
My opinion, of course. But that’s what I’m expecting considering all the reliance on this mechanic.
What do you think? Discuss.
Engineer will be the next profession to be nerfed, obviously.
You may not know this, but that was already “tuned” -I hate the term “nerfed”, as it literally means to make useless like near dart guns- in the first month of the game by removing the ability to reflect siege weaponry as well as a few other things (environmental weapons, I think).
Oh god the memories
Mesmer blink & portal nerfed is my prediction.
At this rate they might as well remove all skills/stats from the game and hand everyone a pistol.
ANet: Let’s create diversity.
ANet: Let’s make everything as good as the warrior.
ANet: Let’s nerf the warrior.
ANet: Let’s steamroll it all.
ANet: Let’s create diversity.
Warriors. Not sure how or what but it’s bound to happen. Too many zerkers running rampant…
I think there is a problem with the reflection skills scaling upwards too strongly in more difficult content. If, for the sake of argument, the walls had a 10k limit they would still be a strong protection skill and a strong damage skill. If you gave the caster a chance to channel the skill for the duration to ensure it didn’t break (even over the 10k limit) then perhaps there is more decision making there too.
Mesmers are what brought me back to this game after being bored of my level 80 warrior. Please don’t mess with them.
anet’s strategy, rather than to make everything as good as the op, they just nerf the op so the game stays stale and restrictive
anet’s strategy, rather than to make everything as good as the op, they just nerf the op so the game stays stale and restrictive
But isn’t this the result of listening of the suggestions of the 1337 playerbase? Many skills are a crutch to them.
If these guys existed in chess, they would say “I am a grandmaster in chess” (whether they are as good as they think themselves to be is another matter) so lets remove the queen’s ability to travel diagonally and horizontally without range limits – too OP.
So, if you had the choice of how reflection is handled in the game, would you go out of your way to make certain attacks non-reflectable to create challenge or scale/change the skills that reflect so it wouldn’t make said encounters a faceroll?
Option number 3: Don’t cater to ppl who insist that every encounter NOT be a faceroll.
Quickness was nerfed for PvP reasons just as much as for PvE.
Kit Refinement… er I mean 100 nades was considered OP in PvP/WvW so Kit Refinement was changed.
Reflection has already had its nerf in WvW with it’s inability to reflect seige.
The next nerf will be to might stackers and boon heavy builds with the introduction of “Boon Hate.”
It seems to me that the quickness nerf was primarily inspired by PvP/Dungeon play. A theoretical reflection nerf would be aimed solely at dungeon play. In PvP, anyone who kills himself while reflection is active deserves what he got. There is an obvious counter.
Reflection is a defensive tool that has offensive ramifications. Quickness is an offensive tool that has some utility applications. Defensive tools have short durations and longish cooldowns. Mobs have much shorter CD’s on the attacks that indicate use of those defensive tools. If you remove enough crutches, people will eventually fall on their faces.
ANet does seem to be acting to reduce the effectiveness of skills that are over-used in harder content. Perhaps they are attempting to promote party build diversity. However, doing so by reducing the effectiveness of the classes that are in demand is not going to work. The player base will always find the “best” way to run an encounter and that will become the new on-demand. It would be better to promote diversity by skill design that provides different skills and encounter design that requires them.
At this rate they might as well remove all skills/stats from the game and hand everyone a pistol.
ANet: Let’s create diversity.
ANet: Let’s make everything as good as the warrior.
ANet: Let’s nerf the warrior.
ANet: Let’s steamroll it all.
ANet: Let’s create diversity.
I think everything not the autoattack or a pure DPS skill is a crutch to some ppl.
I am really scared in making a thread like: What racial skills complement your profession in PvE and consequently they get nerfed one month later.
Some people think SAB is fun. Power to them. But I happen to like the combat mechanics and the skills in GW2 and they are what make GW2 fun IMHO. So were the non-exploiting consumables in dungeons.
anet’s strategy, rather than to make everything as good as the op, they just nerf the op so the game stays stale and restrictive
Because making everything up to the OP would mean rebalancing every single hostile NPC in the game. That would only really work for PvP.
Clearly the next thing they will nerf is flamethrowers so Engineers will finally be completely unviable.
I’m hoping the next thing they nerf is the forums.